llvm-6502/test/CodeGen/X86/sse3.ll
Jakob Stoklund Olesen 51458ed09e Be more aggressive about following hints.
RAGreedy::tryAssign will now evict interference from the preferred
register even when another register is free.

To support this, add the EvictionCost struct that counts how many hints
are broken by an eviction. We don't want to break one hint just to
satisfy another.

Rename canEvict to shouldEvict, and add the first bit of eviction policy
that doesn't depend on spill weights: Always make room in the preferred
register as long as the evictees can be split and aren't already
assigned to their preferred register.

Also make the CSR avoidance more accurate. When looking for a cheaper
register it is OK to use a new volatile register. Only CSR aliases that
have never been used before should be avoided.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@134735 91177308-0d34-0410-b5e6-96231b3b80d8
2011-07-08 20:46:18 +00:00

277 lines
9.8 KiB
LLVM

; These are tests for SSE3 codegen. Yonah has SSE3 and earlier but not SSSE3+.
; RUN: llc < %s -march=x86-64 -mcpu=yonah -mtriple=i686-apple-darwin9 -O3 \
; RUN: | FileCheck %s --check-prefix=X64
; Test for v8xi16 lowering where we extract the first element of the vector and
; placed it in the second element of the result.
define void @t0(<8 x i16>* %dest, <8 x i16>* %old) nounwind {
entry:
%tmp3 = load <8 x i16>* %old
%tmp6 = shufflevector <8 x i16> %tmp3,
<8 x i16> < i16 0, i16 undef, i16 undef, i16 undef, i16 undef, i16 undef, i16 undef, i16 undef >,
<8 x i32> < i32 8, i32 0, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef >
store <8 x i16> %tmp6, <8 x i16>* %dest
ret void
; X64: t0:
; X64: movddup (%rsi), %xmm0
; X64: pshuflw $0, %xmm0, %xmm0
; X64: xorl %eax, %eax
; X64: pinsrw $0, %eax, %xmm0
; X64: movdqa %xmm0, (%rdi)
; X64: ret
}
define <8 x i16> @t1(<8 x i16>* %A, <8 x i16>* %B) nounwind {
%tmp1 = load <8 x i16>* %A
%tmp2 = load <8 x i16>* %B
%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> < i32 8, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7 >
ret <8 x i16> %tmp3
; X64: t1:
; X64: movl (%rsi), %eax
; X64: movdqa (%rdi), %xmm0
; X64: pinsrw $0, %eax, %xmm0
; X64: ret
}
define <8 x i16> @t2(<8 x i16> %A, <8 x i16> %B) nounwind {
%tmp = shufflevector <8 x i16> %A, <8 x i16> %B, <8 x i32> < i32 9, i32 1, i32 2, i32 9, i32 4, i32 5, i32 6, i32 7 >
ret <8 x i16> %tmp
; X64: t2:
; X64: pextrw $1, %xmm1, %eax
; X64: pinsrw $0, %eax, %xmm0
; X64: pinsrw $3, %eax, %xmm0
; X64: ret
}
define <8 x i16> @t3(<8 x i16> %A, <8 x i16> %B) nounwind {
%tmp = shufflevector <8 x i16> %A, <8 x i16> %A, <8 x i32> < i32 8, i32 3, i32 2, i32 13, i32 7, i32 6, i32 5, i32 4 >
ret <8 x i16> %tmp
; X64: t3:
; X64: pextrw $5, %xmm0, %eax
; X64: pshuflw $44, %xmm0, %xmm0
; X64: pshufhw $27, %xmm0, %xmm0
; X64: pinsrw $3, %eax, %xmm0
; X64: ret
}
define <8 x i16> @t4(<8 x i16> %A, <8 x i16> %B) nounwind {
%tmp = shufflevector <8 x i16> %A, <8 x i16> %B, <8 x i32> < i32 0, i32 7, i32 2, i32 3, i32 1, i32 5, i32 6, i32 5 >
ret <8 x i16> %tmp
; X64: t4:
; X64: pextrw $7, [[XMM0:%xmm[0-9]+]], %eax
; X64: pshufhw $100, [[XMM0]], [[XMM1:%xmm[0-9]+]]
; X64: pinsrw $1, %eax, [[XMM1]]
; X64: pextrw $1, [[XMM0]], %eax
; X64: pinsrw $4, %eax, %xmm0
; X64: ret
}
define <8 x i16> @t5(<8 x i16> %A, <8 x i16> %B) nounwind {
%tmp = shufflevector <8 x i16> %A, <8 x i16> %B, <8 x i32> < i32 8, i32 9, i32 0, i32 1, i32 10, i32 11, i32 2, i32 3 >
ret <8 x i16> %tmp
; X64: t5:
; X64: movlhps %xmm1, %xmm0
; X64: pshufd $114, %xmm0, %xmm0
; X64: ret
}
define <8 x i16> @t6(<8 x i16> %A, <8 x i16> %B) nounwind {
%tmp = shufflevector <8 x i16> %A, <8 x i16> %B, <8 x i32> < i32 8, i32 9, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7 >
ret <8 x i16> %tmp
; X64: t6:
; X64: movss %xmm1, %xmm0
; X64: ret
}
define <8 x i16> @t7(<8 x i16> %A, <8 x i16> %B) nounwind {
%tmp = shufflevector <8 x i16> %A, <8 x i16> %B, <8 x i32> < i32 0, i32 0, i32 3, i32 2, i32 4, i32 6, i32 4, i32 7 >
ret <8 x i16> %tmp
; X64: t7:
; X64: pshuflw $-80, %xmm0, %xmm0
; X64: pshufhw $-56, %xmm0, %xmm0
; X64: ret
}
define void @t8(<2 x i64>* %res, <2 x i64>* %A) nounwind {
%tmp = load <2 x i64>* %A
%tmp.upgrd.1 = bitcast <2 x i64> %tmp to <8 x i16>
%tmp0 = extractelement <8 x i16> %tmp.upgrd.1, i32 0
%tmp1 = extractelement <8 x i16> %tmp.upgrd.1, i32 1
%tmp2 = extractelement <8 x i16> %tmp.upgrd.1, i32 2
%tmp3 = extractelement <8 x i16> %tmp.upgrd.1, i32 3
%tmp4 = extractelement <8 x i16> %tmp.upgrd.1, i32 4
%tmp5 = extractelement <8 x i16> %tmp.upgrd.1, i32 5
%tmp6 = extractelement <8 x i16> %tmp.upgrd.1, i32 6
%tmp7 = extractelement <8 x i16> %tmp.upgrd.1, i32 7
%tmp8 = insertelement <8 x i16> undef, i16 %tmp2, i32 0
%tmp9 = insertelement <8 x i16> %tmp8, i16 %tmp1, i32 1
%tmp10 = insertelement <8 x i16> %tmp9, i16 %tmp0, i32 2
%tmp11 = insertelement <8 x i16> %tmp10, i16 %tmp3, i32 3
%tmp12 = insertelement <8 x i16> %tmp11, i16 %tmp6, i32 4
%tmp13 = insertelement <8 x i16> %tmp12, i16 %tmp5, i32 5
%tmp14 = insertelement <8 x i16> %tmp13, i16 %tmp4, i32 6
%tmp15 = insertelement <8 x i16> %tmp14, i16 %tmp7, i32 7
%tmp15.upgrd.2 = bitcast <8 x i16> %tmp15 to <2 x i64>
store <2 x i64> %tmp15.upgrd.2, <2 x i64>* %res
ret void
; X64: t8:
; X64: pshuflw $-58, (%rsi), %xmm0
; X64: pshufhw $-58, %xmm0, %xmm0
; X64: movdqa %xmm0, (%rdi)
; X64: ret
}
define void @t9(<4 x float>* %r, <2 x i32>* %A) nounwind {
%tmp = load <4 x float>* %r
%tmp.upgrd.3 = bitcast <2 x i32>* %A to double*
%tmp.upgrd.4 = load double* %tmp.upgrd.3
%tmp.upgrd.5 = insertelement <2 x double> undef, double %tmp.upgrd.4, i32 0
%tmp5 = insertelement <2 x double> %tmp.upgrd.5, double undef, i32 1
%tmp6 = bitcast <2 x double> %tmp5 to <4 x float>
%tmp.upgrd.6 = extractelement <4 x float> %tmp, i32 0
%tmp7 = extractelement <4 x float> %tmp, i32 1
%tmp8 = extractelement <4 x float> %tmp6, i32 0
%tmp9 = extractelement <4 x float> %tmp6, i32 1
%tmp10 = insertelement <4 x float> undef, float %tmp.upgrd.6, i32 0
%tmp11 = insertelement <4 x float> %tmp10, float %tmp7, i32 1
%tmp12 = insertelement <4 x float> %tmp11, float %tmp8, i32 2
%tmp13 = insertelement <4 x float> %tmp12, float %tmp9, i32 3
store <4 x float> %tmp13, <4 x float>* %r
ret void
; X64: t9:
; X64: movaps (%rdi), %xmm0
; X64: movhps (%rsi), %xmm0
; X64: movaps %xmm0, (%rdi)
; X64: ret
}
; FIXME: This testcase produces icky code. It can be made much better!
; PR2585
@g1 = external constant <4 x i32>
@g2 = external constant <4 x i16>
define internal void @t10() nounwind {
load <4 x i32>* @g1, align 16
bitcast <4 x i32> %1 to <8 x i16>
shufflevector <8 x i16> %2, <8 x i16> undef, <8 x i32> < i32 0, i32 2, i32 4, i32 6, i32 undef, i32 undef, i32 undef, i32 undef >
bitcast <8 x i16> %3 to <2 x i64>
extractelement <2 x i64> %4, i32 0
bitcast i64 %5 to <4 x i16>
store <4 x i16> %6, <4 x i16>* @g2, align 8
ret void
; X64: t10:
; X64: pextrw $4, [[X0:%xmm[0-9]+]], %eax
; X64: unpcklpd [[X1:%xmm[0-9]+]]
; X64: pshuflw $8, [[X1]], [[X2:%xmm[0-9]+]]
; X64: pinsrw $2, %eax, [[X2]]
; X64: pextrw $6, [[X0]], %eax
; X64: pinsrw $3, %eax, [[X2]]
}
; Pack various elements via shuffles.
define <8 x i16> @t11(<8 x i16> %T0, <8 x i16> %T1) nounwind readnone {
entry:
%tmp7 = shufflevector <8 x i16> %T0, <8 x i16> %T1, <8 x i32> < i32 1, i32 8, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef , i32 undef >
ret <8 x i16> %tmp7
; X64: t11:
; X64: movd %xmm1, %eax
; X64: movlhps %xmm0, %xmm0
; X64: pshuflw $1, %xmm0, %xmm0
; X64: pinsrw $1, %eax, %xmm0
; X64: ret
}
define <8 x i16> @t12(<8 x i16> %T0, <8 x i16> %T1) nounwind readnone {
entry:
%tmp9 = shufflevector <8 x i16> %T0, <8 x i16> %T1, <8 x i32> < i32 0, i32 1, i32 undef, i32 undef, i32 3, i32 11, i32 undef , i32 undef >
ret <8 x i16> %tmp9
; X64: t12:
; X64: pextrw $3, %xmm1, %eax
; X64: movlhps %xmm0, %xmm0
; X64: pshufhw $3, %xmm0, %xmm0
; X64: pinsrw $5, %eax, %xmm0
; X64: ret
}
define <8 x i16> @t13(<8 x i16> %T0, <8 x i16> %T1) nounwind readnone {
entry:
%tmp9 = shufflevector <8 x i16> %T0, <8 x i16> %T1, <8 x i32> < i32 8, i32 9, i32 undef, i32 undef, i32 11, i32 3, i32 undef , i32 undef >
ret <8 x i16> %tmp9
; X64: t13:
; X64: punpcklqdq %xmm0, %xmm1
; X64: pextrw $3, %xmm1, %eax
; X64: pshufd $52, %xmm1, %xmm0
; X64: pinsrw $4, %eax, %xmm0
; X64: ret
}
define <8 x i16> @t14(<8 x i16> %T0, <8 x i16> %T1) nounwind readnone {
entry:
%tmp9 = shufflevector <8 x i16> %T0, <8 x i16> %T1, <8 x i32> < i32 8, i32 9, i32 undef, i32 undef, i32 undef, i32 2, i32 undef , i32 undef >
ret <8 x i16> %tmp9
; X64: t14:
; X64: punpcklqdq %xmm0, %xmm1
; X64: pshufhw $8, %xmm1, %xmm0
; X64: ret
}
define <8 x i16> @t15(<8 x i16> %T0, <8 x i16> %T1) nounwind readnone {
entry:
%tmp8 = shufflevector <8 x i16> %T0, <8 x i16> %T1, <8 x i32> < i32 undef, i32 undef, i32 7, i32 2, i32 8, i32 undef, i32 undef , i32 undef >
ret <8 x i16> %tmp8
; X64: t15:
; X64: pextrw $7, %xmm0, %eax
; X64: punpcklqdq %xmm1, %xmm0
; X64: pshuflw $-128, %xmm0, %xmm0
; X64: pinsrw $2, %eax, %xmm0
; X64: ret
}
; Test yonah where we convert a shuffle to pextrw and pinrsw
define <16 x i8> @t16(<16 x i8> %T0) nounwind readnone {
entry:
%tmp8 = shufflevector <16 x i8> <i8 0, i8 0, i8 0, i8 0, i8 1, i8 1, i8 1, i8 1, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0>, <16 x i8> %T0, <16 x i32> < i32 0, i32 1, i32 16, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef , i32 undef >
%tmp9 = shufflevector <16 x i8> %tmp8, <16 x i8> %T0, <16 x i32> < i32 0, i32 1, i32 2, i32 17, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef , i32 undef >
ret <16 x i8> %tmp9
; X64: t16:
; X64: pinsrw $0, %eax, [[X1:%xmm[0-9]+]]
; X64: pextrw $8, [[X0:%xmm[0-9]+]], %eax
; X64: pinsrw $1, %eax, [[X1]]
; X64: pextrw $1, [[X1]], %ecx
; X64: movd [[X1]], %edx
; X64: pinsrw $0, %edx, %xmm
; X64: pinsrw $1, %eax, %xmm
; X64: ret
}
; rdar://8520311
define <4 x i32> @t17() nounwind {
entry:
; X64: t17:
; X64: movddup (%rax), %xmm0
%tmp1 = load <4 x float>* undef, align 16
%tmp2 = shufflevector <4 x float> %tmp1, <4 x float> undef, <4 x i32> <i32 4, i32 1, i32 2, i32 3>
%tmp3 = load <4 x float>* undef, align 16
%tmp4 = shufflevector <4 x float> %tmp2, <4 x float> undef, <4 x i32> <i32 undef, i32 undef, i32 0, i32 1>
%tmp5 = bitcast <4 x float> %tmp3 to <4 x i32>
%tmp6 = shufflevector <4 x i32> %tmp5, <4 x i32> undef, <4 x i32> <i32 undef, i32 undef, i32 0, i32 1>
%tmp7 = and <4 x i32> %tmp6, <i32 undef, i32 undef, i32 -1, i32 0>
ret <4 x i32> %tmp7
}