llvm-6502/lib/Target/SparcV9/SparcV9RegClassInfo.cpp
Vikram S. Adve b15f8d446a Several fixes to handling of int CC register:
(1) An int CC live range must be spilled if there are any interferences,
    even if no other "neighbour" in the interf. graph has been allocated
    that reg. yet.  This is actually true of any class with only one reg!

(2) SparcIntCCRegClass::colorIGNode sets the color even if the LR must
    be spilled so that the machine-independent spill code doesn't have to
    make the machine-dependent decision of which CC name to use based on
    operand type: %xcc or %icc.  (These are two halves of the same register.)

(3) LR->isMarkedForSpill() is no longer the same as LR->hasColor().
    These should never have been the same, and this is necessary now for #2.

(4) All RDCCR and WRCCR instructions are directly generated with the
    phony number for %ccr so that EmitAssembly/EmitBinary doesn't have to
    deal with this.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@7151 91177308-0d34-0410-b5e6-96231b3b80d8
2003-07-10 19:42:11 +00:00

307 lines
11 KiB
C++

//===-- SparcRegClassInfo.cpp - Register class def'ns for Sparc -----------===//
//
// This file defines the register classes used by the Sparc target description.
//
//===----------------------------------------------------------------------===//
#include "SparcRegClassInfo.h"
#include "llvm/Type.h"
#include "../../CodeGen/RegAlloc/RegAllocCommon.h" // FIXME!
//-----------------------------------------------------------------------------
// Int Register Class - method for coloring a node in the interference graph.
//
// Algorithm:
// Record the colors/suggested colors of all neighbors.
//
// If there is a suggested color, try to allocate it
// If there is no call interf, try to allocate volatile, then non volatile
// If there is call interf, try to allocate non-volatile. If that fails
// try to allocate a volatile and insert save across calls
// If both above fail, spill.
//
//-----------------------------------------------------------------------------
void SparcIntRegClass::colorIGNode(IGNode * Node,
std::vector<bool> &IsColorUsedArr) const
{
LiveRange *LR = Node->getParentLR();
if (DEBUG_RA) {
std::cerr << "\nColoring LR [CallInt=" << LR->isCallInterference() <<"]:";
printSet(*LR);
}
if (LR->hasSuggestedColor()) {
unsigned SugCol = LR->getSuggestedColor();
if (!IsColorUsedArr[SugCol]) {
if (LR->isSuggestedColorUsable()) {
// if the suggested color is volatile, we should use it only if
// there are no call interferences. Otherwise, it will get spilled.
if (DEBUG_RA)
std::cerr << "\n -Coloring with sug color: " << SugCol;
LR->setColor(LR->getSuggestedColor());
return;
} else if(DEBUG_RA) {
std::cerr << "\n Couldn't alloc Sug col - LR volatile & calls interf";
}
} else if (DEBUG_RA) { // can't allocate the suggested col
std::cerr << "\n Could NOT allocate the suggested color (already used) ";
printSet(*LR); std::cerr << "\n";
}
}
unsigned SearchStart; // start pos of color in pref-order
bool ColorFound= false; // have we found a color yet?
//if this Node is between calls
if (! LR->isCallInterference()) {
// start with volatiles (we can allocate volatiles safely)
SearchStart = SparcIntRegClass::StartOfAllRegs;
} else {
// start with non volatiles (no non-volatiles)
SearchStart = SparcIntRegClass::StartOfNonVolatileRegs;
}
unsigned c=0; // color
// find first unused color
for (c=SearchStart; c < SparcIntRegClass::NumOfAvailRegs; c++) {
if (!IsColorUsedArr[c]) {
ColorFound = true;
break;
}
}
if (ColorFound) {
LR->setColor(c); // first color found in preffered order
if (DEBUG_RA) std::cerr << "\n Colored after first search with col " << c;
}
// if color is not found because of call interference
// try even finding a volatile color and insert save across calls
//
else if (LR->isCallInterference()) {
// start from 0 - try to find even a volatile this time
SearchStart = SparcIntRegClass::StartOfAllRegs;
// find first unused volatile color
for(c=SearchStart; c < SparcIntRegClass::StartOfNonVolatileRegs; c++) {
if (! IsColorUsedArr[c]) {
ColorFound = true;
break;
}
}
if (ColorFound) {
LR->setColor(c);
// get the live range corresponding to live var
// since LR span across calls, must save across calls
//
LR->markForSaveAcrossCalls();
if (DEBUG_RA)
std::cerr << "\n Colored after SECOND search with col " << c;
}
}
// If we couldn't find a color regardless of call interference - i.e., we
// don't have either a volatile or non-volatile color left
//
if (!ColorFound)
LR->markForSpill(); // no color found - must spill
}
//-----------------------------------------------------------------------------
// Int CC Register Class - method for coloring a node in the interference graph.
//
// Algorithm:
//
// If (node has any interferences)
// /* all interference operations can use only one register! */
// mark the LR for spilling
// else {
// if (the LR is a 64-bit comparison) use %xcc
// else /*32-bit or smaller*/ use %icc
// }
//
// Note: The third name (%ccr) is essentially an assembly mnemonic and
// depends solely on the opcode, so the name can be chosen in EmitAssembly.
//-----------------------------------------------------------------------------
void SparcIntCCRegClass::colorIGNode(IGNode *Node,
std::vector<bool> &IsColorUsedArr) const
{
if (Node->getNumOfNeighbors() > 0)
Node->getParentLR()->markForSpill();
// Mark the appropriate register in any case (even if it needs to be spilled)
// because there is only one possible register, but more importantly, the
// spill algorithm cannot find it. In particular, we have to choose
// whether to use %xcc or %icc based on type of value compared
//
const LiveRange* ccLR = Node->getParentLR();
const Type* setCCType = (* ccLR->begin())->getType(); // any Value in LR
assert(setCCType->isIntegral() || isa<PointerType>(setCCType));
int ccReg = ((isa<PointerType>(setCCType) || setCCType == Type::LongTy)
? xcc : icc);
#ifndef NDEBUG
// Let's just make sure values of two different types have not been
// coalesced into this LR.
for (ValueSet::const_iterator I=ccLR->begin(), E=ccLR->end(); I!=E; ++I) {
const Type* ccType = (*I)->getType();
assert((ccReg == xcc && (isa<PointerType>(ccType)
|| ccType == Type::LongTy)) ||
(ccReg == icc && ccType->isIntegral() && ccType != Type::LongTy)
&& "Comparisons needing different intCC regs coalesced in LR!");
}
#endif
Node->setColor(ccReg); // only one int cc reg is available
}
//-----------------------------------------------------------------------------
// Float Register Class - method for coloring a node in the interference graph.
//
// Algorithm:
//
// If the LR is a double try to allocate f32 - f63
// If the above fails or LR is single precision
// If the LR does not interfere with a call
// start allocating from f0
// Else start allocating from f6
// If a color is still not found because LR interferes with a call
// Search in f0 - f6. If found mark for spill across calls.
// If a color is still not fond, mark for spilling
//
//----------------------------------------------------------------------------
void SparcFloatRegClass::colorIGNode(IGNode * Node,
std::vector<bool> &IsColorUsedArr) const
{
LiveRange *LR = Node->getParentLR();
// Mark the second color for double-precision registers:
// This is UGLY and should be merged into nearly identical code
// in RegClass::colorIGNode that handles the first color.
//
unsigned NumNeighbors = Node->getNumOfNeighbors(); // total # of neighbors
for(unsigned n=0; n < NumNeighbors; n++) { // for each neigh
IGNode *NeighIGNode = Node->getAdjIGNode(n);
LiveRange *NeighLR = NeighIGNode->getParentLR();
if (NeighLR->hasColor() &&
NeighLR->getType() == Type::DoubleTy) {
IsColorUsedArr[ (NeighLR->getColor()) + 1 ] = true;
} else if (NeighLR->hasSuggestedColor() &&
NeighLR-> isSuggestedColorUsable() ) {
// if the neighbour can use the suggested color
IsColorUsedArr[ NeighLR->getSuggestedColor() ] = true;
if (NeighLR->getType() == Type::DoubleTy)
IsColorUsedArr[ (NeighLR->getSuggestedColor()) + 1 ] = true;
}
}
// **NOTE: We don't check for call interferences in allocating suggested
// color in this class since ALL registers are volatile. If this fact
// changes, we should change the following part
//- see SparcIntRegClass::colorIGNode()
//
if( LR->hasSuggestedColor() ) {
if( ! IsColorUsedArr[ LR->getSuggestedColor() ] ) {
LR->setColor( LR->getSuggestedColor() );
return;
} else if (DEBUG_RA) { // can't allocate the suggested col
std::cerr << " Could NOT allocate the suggested color for LR ";
printSet(*LR); std::cerr << "\n";
}
}
int ColorFound = -1; // have we found a color yet?
bool isCallInterf = LR->isCallInterference();
// if value is a double - search the double only region (f32 - f63)
// i.e. we try to allocate f32 - f63 first for doubles since singles
// cannot go there. By doing that, we provide more space for singles
// in f0 - f31
//
if (LR->getType() == Type::DoubleTy)
ColorFound = findFloatColor( LR, 32, 64, IsColorUsedArr );
if (ColorFound >= 0) { // if we could find a color
LR->setColor(ColorFound);
return;
} else {
// if we didn't find a color becuase the LR was single precision or
// all f32-f63 range is filled, we try to allocate a register from
// the f0 - f31 region
unsigned SearchStart; // start pos of color in pref-order
//if this Node is between calls (i.e., no call interferences )
if (! isCallInterf) {
// start with volatiles (we can allocate volatiles safely)
SearchStart = SparcFloatRegClass::StartOfAllRegs;
} else {
// start with non volatiles (no non-volatiles)
SearchStart = SparcFloatRegClass::StartOfNonVolatileRegs;
}
ColorFound = findFloatColor(LR, SearchStart, 32, IsColorUsedArr);
}
if (ColorFound >= 0) { // if we could find a color
LR->setColor(ColorFound);
return;
} else if (isCallInterf) {
// We are here because there is a call interference and no non-volatile
// color could be found.
// Now try to allocate even a volatile color
ColorFound = findFloatColor(LR, SparcFloatRegClass::StartOfAllRegs,
SparcFloatRegClass::StartOfNonVolatileRegs,
IsColorUsedArr);
}
if (ColorFound >= 0) {
LR->setColor(ColorFound); // first color found in prefered order
LR->markForSaveAcrossCalls();
} else {
// we are here because no color could be found
LR->markForSpill(); // no color found - must spill
}
}
//-----------------------------------------------------------------------------
// Helper method for coloring a node of Float Reg class.
// Finds the first available color in the range [Start,End] depending on the
// type of the Node (i.e., float/double)
//-----------------------------------------------------------------------------
int SparcFloatRegClass::findFloatColor(const LiveRange *LR,
unsigned Start,
unsigned End,
std::vector<bool> &IsColorUsedArr) const
{
bool ColorFound = false;
unsigned c;
if (LR->getType() == Type::DoubleTy) {
// find first unused color for a double
for (c=Start; c < End ; c+= 2)
if (!IsColorUsedArr[c] && !IsColorUsedArr[c+1])
return c;
} else {
// find first unused color for a single
for (c = Start; c < End; c++)
if (!IsColorUsedArr[c])
return c;
}
return -1;
}