llvm-6502/test/CodeGen/ARM/fast-isel-static.ll
Derek Schuff ed788b6283 Fix ARM FastISel tests, as a first step to enabling ARM FastISel
ARM FastISel is currently only enabled for iOS non-Thumb1, and I'm working on
enabling it for other targets. As a first step I've fixed some of the tests.
Changes to ARM FastISel tests:
- Different triples don't generate the same relocations (especially
  movw/movt versus constant pool loads). Use a regex to allow either.
- Mangling is different. Use a regex to allow either.
- The reserved registers are sometimes different, so registers get
  allocated in a different order. Capture the names only where this
  occurs.
- Add -verify-machineinstrs to some tests where it works. It doesn't
  work everywhere it should yet.
- Add -fast-isel-abort to many tests that didn't have it before.
- Split out the VarArg test from fast-isel-call.ll into its own
  test. This simplifies test setup because of --check-prefix.

Patch by JF Bastien

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@181801 91177308-0d34-0410-b5e6-96231b3b80d8
2013-05-14 16:26:38 +00:00

31 lines
1.1 KiB
LLVM

; RUN: llc < %s -mtriple=thumbv7-apple-darwin -O0 -verify-machineinstrs -fast-isel-abort -relocation-model=static -arm-long-calls | FileCheck -check-prefix=LONG %s
; RUN: llc < %s -mtriple=thumbv7-apple-darwin -O0 -verify-machineinstrs -fast-isel-abort -relocation-model=static | FileCheck -check-prefix=NORM %s
define void @myadd(float* %sum, float* %addend) nounwind {
entry:
%sum.addr = alloca float*, align 4
%addend.addr = alloca float*, align 4
store float* %sum, float** %sum.addr, align 4
store float* %addend, float** %addend.addr, align 4
%tmp = load float** %sum.addr, align 4
%tmp1 = load float* %tmp
%tmp2 = load float** %addend.addr, align 4
%tmp3 = load float* %tmp2
%add = fadd float %tmp1, %tmp3
%tmp4 = load float** %sum.addr, align 4
store float %add, float* %tmp4
ret void
}
define i32 @main(i32 %argc, i8** %argv) nounwind {
entry:
%ztot = alloca float, align 4
%z = alloca float, align 4
store float 0.000000e+00, float* %ztot, align 4
store float 1.000000e+00, float* %z, align 4
; CHECK-LONG: blx r
; CHECK-NORM: bl {{_?}}myadd
call void @myadd(float* %ztot, float* %z)
ret i32 0
}