mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-15 04:30:12 +00:00
29f94c7201
This commit starts with a "git mv ARM64 AArch64" and continues out from there, renaming the C++ classes, intrinsics, and other target-local objects for consistency. "ARM64" test directories are also moved, and tests that began their life in ARM64 use an arm64 triple, those from AArch64 use an aarch64 triple. Both should be equivalent though. This finishes the AArch64 merge, and everyone should feel free to continue committing as normal now. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@209577 91177308-0d34-0410-b5e6-96231b3b80d8
136 lines
5.7 KiB
ArmAsm
136 lines
5.7 KiB
ArmAsm
// RUN: llvm-mc -triple=aarch64-none-linux-gnu -mattr=+neon -show-encoding < %s | FileCheck %s
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// Check that the assembler can handle the documented syntax for AArch64
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//------------------------------------------------------------------------------
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// Insert element (vector, from main)
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//------------------------------------------------------------------------------
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ins v2.b[2], w1
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ins v7.h[7], w14
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ins v20.s[0], w30
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ins v1.d[1], x7
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mov v2.b[2], w1
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mov v7.h[7], w14
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mov v20.s[0], w30
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mov v1.d[1], x7
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// CHECK: {{mov|ins}} v2.b[2], w1 // encoding: [0x22,0x1c,0x05,0x4e]
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// CHECK: {{mov|ins}} v7.h[7], w14 // encoding: [0xc7,0x1d,0x1e,0x4e]
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// CHECK: {{mov|ins}} v20.s[0], w30 // encoding: [0xd4,0x1f,0x04,0x4e]
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// CHECK: {{mov|ins}} v1.d[1], x7 // encoding: [0xe1,0x1c,0x18,0x4e]
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// CHECK: {{mov|ins}} v2.b[2], w1 // encoding: [0x22,0x1c,0x05,0x4e]
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// CHECK: {{mov|ins}} v7.h[7], w14 // encoding: [0xc7,0x1d,0x1e,0x4e]
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// CHECK: {{mov|ins}} v20.s[0], w30 // encoding: [0xd4,0x1f,0x04,0x4e]
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// CHECK: {{mov|ins}} v1.d[1], x7 // encoding: [0xe1,0x1c,0x18,0x4e]
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//------------------------------------------------------------------------------
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// Signed integer move (main, from element)
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//------------------------------------------------------------------------------
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smov w1, v0.b[15]
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smov w14, v6.h[4]
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smov x1, v0.b[15]
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smov x14, v6.h[4]
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smov x20, v9.s[2]
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// CHECK: smov w1, v0.b[15] // encoding: [0x01,0x2c,0x1f,0x0e]
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// CHECK: smov w14, v6.h[4] // encoding: [0xce,0x2c,0x12,0x0e]
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// CHECK: smov x1, v0.b[15] // encoding: [0x01,0x2c,0x1f,0x4e]
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// CHECK: smov x14, v6.h[4] // encoding: [0xce,0x2c,0x12,0x4e]
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// CHECK: smov x20, v9.s[2] // encoding: [0x34,0x2d,0x14,0x4e]
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//------------------------------------------------------------------------------
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// Unsigned integer move (main, from element)
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//------------------------------------------------------------------------------
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umov w1, v0.b[15]
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umov w14, v6.h[4]
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umov w20, v9.s[2]
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umov x7, v18.d[1]
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mov w20, v9.s[2]
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mov x7, v18.d[1]
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// CHECK: {{mov|umov}} w1, v0.b[15] // encoding: [0x01,0x3c,0x1f,0x0e]
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// CHECK: {{mov|umov}} w14, v6.h[4] // encoding: [0xce,0x3c,0x12,0x0e]
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// CHECK: {{mov|umov}} w20, v9.s[2] // encoding: [0x34,0x3d,0x14,0x0e]
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// CHECK: {{mov|umov}} x7, v18.d[1] // encoding: [0x47,0x3e,0x18,0x4e]
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// CHECK: {{mov|umov}} w20, v9.s[2] // encoding: [0x34,0x3d,0x14,0x0e]
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// CHECK: {{mov|umov}} x7, v18.d[1] // encoding: [0x47,0x3e,0x18,0x4e]
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//------------------------------------------------------------------------------
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// Insert element (vector, from element)
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//------------------------------------------------------------------------------
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ins v1.b[14], v3.b[6]
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ins v6.h[7], v7.h[5]
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ins v15.s[3], v22.s[2]
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ins v0.d[0], v4.d[1]
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mov v1.b[14], v3.b[6]
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mov v6.h[7], v7.h[5]
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mov v15.s[3], v22.s[2]
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mov v0.d[0], v4.d[1]
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// CHECK: {{mov|ins}} v1.b[14], v3.b[6] // encoding: [0x61,0x34,0x1d,0x6e]
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// CHECK: {{mov|ins}} v6.h[7], v7.h[5] // encoding: [0xe6,0x54,0x1e,0x6e]
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// CHECK: {{mov|ins}} v15.s[3], v22.s[2] // encoding: [0xcf,0x46,0x1c,0x6e]
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// CHECK: {{mov|ins}} v0.d[0], v4.d[1] // encoding: [0x80,0x44,0x08,0x6e]
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// CHECK: {{mov|ins}} v1.b[14], v3.b[6] // encoding: [0x61,0x34,0x1d,0x6e]
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// CHECK: {{mov|ins}} v6.h[7], v7.h[5] // encoding: [0xe6,0x54,0x1e,0x6e]
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// CHECK: {{mov|ins}} v15.s[3], v22.s[2] // encoding: [0xcf,0x46,0x1c,0x6e]
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// CHECK: {{mov|ins}} v0.d[0], v4.d[1] // encoding: [0x80,0x44,0x08,0x6e]
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//------------------------------------------------------------------------------
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// Duplicate to all lanes( vector, from element)
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//------------------------------------------------------------------------------
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dup v1.8b, v2.b[2]
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dup v11.4h, v7.h[7]
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dup v17.2s, v20.s[0]
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dup v1.16b, v2.b[2]
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dup v11.8h, v7.h[7]
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dup v17.4s, v20.s[0]
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dup v5.2d, v1.d[1]
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// CHECK: {{mov|dup}} v1.8b, v2.b[2] // encoding: [0x41,0x04,0x05,0x0e]
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// CHECK: {{mov|dup}} v11.4h, v7.h[7] // encoding: [0xeb,0x04,0x1e,0x0e]
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// CHECK: {{mov|dup}} v17.2s, v20.s[0] // encoding: [0x91,0x06,0x04,0x0e]
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// CHECK: {{mov|dup}} v1.16b, v2.b[2] // encoding: [0x41,0x04,0x05,0x4e]
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// CHECK: {{mov|dup}} v11.8h, v7.h[7] // encoding: [0xeb,0x04,0x1e,0x4e]
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// CHECK: {{mov|dup}} v17.4s, v20.s[0] // encoding: [0x91,0x06,0x04,0x4e]
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// CHECK: {{mov|dup}} v5.2d, v1.d[1] // encoding: [0x25,0x04,0x18,0x4e]
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//------------------------------------------------------------------------------
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// Duplicate to all lanes( vector, from main)
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//------------------------------------------------------------------------------
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dup v1.8b, w1
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dup v11.4h, w14
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dup v17.2s, w30
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dup v1.16b, w2
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dup v11.8h, w16
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dup v17.4s, w28
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dup v5.2d, x0
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// CHECK: {{mov|dup}} v1.8b, w1 // encoding: [0x21,0x0c,0x01,0x0e]
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// CHECK: {{mov|dup}} v11.4h, w14 // encoding: [0xcb,0x0d,0x02,0x0e]
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// CHECK: {{mov|dup}} v17.2s, w30 // encoding: [0xd1,0x0f,0x04,0x0e]
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// CHECK: {{mov|dup}} v1.16b, w2 // encoding: [0x41,0x0c,0x01,0x4e]
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// CHECK: {{mov|dup}} v11.8h, w16 // encoding: [0x0b,0x0e,0x02,0x4e]
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// CHECK: {{mov|dup}} v17.4s, w28 // encoding: [0x91,0x0f,0x04,0x4e]
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// CHECK: {{mov|dup}} v5.2d, x0 // encoding: [0x05,0x0c,0x08,0x4e]
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