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We need to intialize this to something and since clang does not set the shader type attribute and clang is used only for compute shaders, initializing it to COMPUTE seems like the best choice. Reviewed-by: Christian König <christian.koenig@amd.com> git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@180620 91177308-0d34-0410-b5e6-96231b3b80d8
21 lines
738 B
LLVM
21 lines
738 B
LLVM
; RUN: llc < %s -march=r600 -mcpu=SI -filetype=obj | llvm-readobj -s - | FileCheck --check-prefix=ELF-CHECK %s
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; RUN: llc < %s -march=r600 -mcpu=SI -o - | FileCheck --check-prefix=CONFIG-CHECK %s
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; ELF-CHECK: Format: ELF32
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; ELF-CHECK: Name: .AMDGPU.config
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; ELF-CHECK: Type: SHT_PROGBITS
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; CONFIG-CHECK: .section .AMDGPU.config
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; CONFIG-CHECK-NEXT: .long 45096
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; CONFIG-CHECK-NEXT: .long 0
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define void @test(i32 %p) #0 {
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%i = add i32 %p, 2
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%r = bitcast i32 %i to float
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call void @llvm.SI.export(i32 15, i32 0, i32 1, i32 12, i32 0, float %r, float %r, float %r, float %r)
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ret void
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}
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declare void @llvm.SI.export(i32, i32, i32, i32, i32, float, float, float, float)
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attributes #0 = { "ShaderType"="0" } ; Pixel Shader
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