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https://github.com/c64scene-ar/llvm-6502.git
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fd8978b021
- Allow i16, i32, i64, float, and double types, using the native .u16, .u32, .u64, .f32, and .f64 PTX types. - Allow loading/storing of all primitive types. - Allow primitive types to be passed as parameters. - Allow selection of PTX Version and Shader Model as sub-target attributes. - Merge integer/floating-point test cases for load/store. - Use .u32 instead of .s32 to conform to output from NVidia nvcc compiler. Patch by Justin Holewinski git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@126824 91177308-0d34-0410-b5e6-96231b3b80d8
72 lines
1.4 KiB
LLVM
72 lines
1.4 KiB
LLVM
; RUN: llc < %s -march=ptx | FileCheck %s
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define ptx_device i16 @t1_u16(i16 %x, i16 %y) {
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; CHECK: add.u16 rh0, rh1, rh2;
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; CHECK-NEXT: ret;
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%z = add i16 %x, %y
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ret i16 %z
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}
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define ptx_device i32 @t1_u32(i32 %x, i32 %y) {
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; CHECK: add.u32 r0, r1, r2;
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; CHECK-NEXT: ret;
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%z = add i32 %x, %y
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ret i32 %z
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}
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define ptx_device i64 @t1_u64(i64 %x, i64 %y) {
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; CHECK: add.u64 rd0, rd1, rd2;
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; CHECK-NEXT: ret;
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%z = add i64 %x, %y
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ret i64 %z
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}
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define ptx_device float @t1_f32(float %x, float %y) {
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; CHECK: add.f32 f0, f1, f2
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; CHECK-NEXT: ret;
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%z = fadd float %x, %y
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ret float %z
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}
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define ptx_device double @t1_f64(double %x, double %y) {
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; CHECK: add.f64 fd0, fd1, fd2
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; CHECK-NEXT: ret;
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%z = fadd double %x, %y
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ret double %z
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}
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define ptx_device i16 @t2_u16(i16 %x) {
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; CHECK: add.u16 rh0, rh1, 1;
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; CHECK-NEXT: ret;
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%z = add i16 %x, 1
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ret i16 %z
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}
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define ptx_device i32 @t2_u32(i32 %x) {
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; CHECK: add.u32 r0, r1, 1;
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; CHECK-NEXT: ret;
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%z = add i32 %x, 1
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ret i32 %z
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}
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define ptx_device i64 @t2_u64(i64 %x) {
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; CHECK: add.u64 rd0, rd1, 1;
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; CHECK-NEXT: ret;
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%z = add i64 %x, 1
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ret i64 %z
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}
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define ptx_device float @t2_f32(float %x) {
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; CHECK: add.f32 f0, f1, 0F3F800000;
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; CHECK-NEXT: ret;
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%z = fadd float %x, 1.0
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ret float %z
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}
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define ptx_device double @t2_f64(double %x) {
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; CHECK: add.f64 fd0, fd1, 0D3FF0000000000000;
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; CHECK-NEXT: ret;
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%z = fadd double %x, 1.0
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ret double %z
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}
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