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https://github.com/c64scene-ar/llvm-6502.git
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ae9f3a3b7c
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@47367 91177308-0d34-0410-b5e6-96231b3b80d8
472 lines
18 KiB
C++
472 lines
18 KiB
C++
//===-- JITMemoryManager.cpp - Memory Allocator for JIT'd code ------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the DefaultJITMemoryManager class.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/ExecutionEngine/JITMemoryManager.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/System/Memory.h"
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#include <map>
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#include <vector>
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#include <cassert>
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#include <cstdlib>
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#include <cstring>
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using namespace llvm;
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JITMemoryManager::~JITMemoryManager() {}
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//===----------------------------------------------------------------------===//
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// Memory Block Implementation.
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//===----------------------------------------------------------------------===//
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namespace {
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/// MemoryRangeHeader - For a range of memory, this is the header that we put
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/// on the block of memory. It is carefully crafted to be one word of memory.
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/// Allocated blocks have just this header, free'd blocks have FreeRangeHeader
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/// which starts with this.
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struct FreeRangeHeader;
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struct MemoryRangeHeader {
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/// ThisAllocated - This is true if this block is currently allocated. If
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/// not, this can be converted to a FreeRangeHeader.
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unsigned ThisAllocated : 1;
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/// PrevAllocated - Keep track of whether the block immediately before us is
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/// allocated. If not, the word immediately before this header is the size
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/// of the previous block.
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unsigned PrevAllocated : 1;
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/// BlockSize - This is the size in bytes of this memory block,
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/// including this header.
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uintptr_t BlockSize : (sizeof(intptr_t)*8 - 2);
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/// getBlockAfter - Return the memory block immediately after this one.
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///
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MemoryRangeHeader &getBlockAfter() const {
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return *(MemoryRangeHeader*)((char*)this+BlockSize);
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}
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/// getFreeBlockBefore - If the block before this one is free, return it,
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/// otherwise return null.
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FreeRangeHeader *getFreeBlockBefore() const {
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if (PrevAllocated) return 0;
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intptr_t PrevSize = ((intptr_t *)this)[-1];
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return (FreeRangeHeader*)((char*)this-PrevSize);
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}
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/// FreeBlock - Turn an allocated block into a free block, adjusting
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/// bits in the object headers, and adding an end of region memory block.
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FreeRangeHeader *FreeBlock(FreeRangeHeader *FreeList);
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/// TrimAllocationToSize - If this allocated block is significantly larger
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/// than NewSize, split it into two pieces (where the former is NewSize
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/// bytes, including the header), and add the new block to the free list.
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FreeRangeHeader *TrimAllocationToSize(FreeRangeHeader *FreeList,
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uint64_t NewSize);
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};
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/// FreeRangeHeader - For a memory block that isn't already allocated, this
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/// keeps track of the current block and has a pointer to the next free block.
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/// Free blocks are kept on a circularly linked list.
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struct FreeRangeHeader : public MemoryRangeHeader {
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FreeRangeHeader *Prev;
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FreeRangeHeader *Next;
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/// getMinBlockSize - Get the minimum size for a memory block. Blocks
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/// smaller than this size cannot be created.
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static unsigned getMinBlockSize() {
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return sizeof(FreeRangeHeader)+sizeof(intptr_t);
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}
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/// SetEndOfBlockSizeMarker - The word at the end of every free block is
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/// known to be the size of the free block. Set it for this block.
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void SetEndOfBlockSizeMarker() {
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void *EndOfBlock = (char*)this + BlockSize;
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((intptr_t *)EndOfBlock)[-1] = BlockSize;
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}
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FreeRangeHeader *RemoveFromFreeList() {
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assert(Next->Prev == this && Prev->Next == this && "Freelist broken!");
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Next->Prev = Prev;
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return Prev->Next = Next;
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}
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void AddToFreeList(FreeRangeHeader *FreeList) {
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Next = FreeList;
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Prev = FreeList->Prev;
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Prev->Next = this;
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Next->Prev = this;
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}
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/// GrowBlock - The block after this block just got deallocated. Merge it
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/// into the current block.
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void GrowBlock(uintptr_t NewSize);
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/// AllocateBlock - Mark this entire block allocated, updating freelists
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/// etc. This returns a pointer to the circular free-list.
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FreeRangeHeader *AllocateBlock();
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};
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}
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/// AllocateBlock - Mark this entire block allocated, updating freelists
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/// etc. This returns a pointer to the circular free-list.
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FreeRangeHeader *FreeRangeHeader::AllocateBlock() {
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assert(!ThisAllocated && !getBlockAfter().PrevAllocated &&
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"Cannot allocate an allocated block!");
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// Mark this block allocated.
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ThisAllocated = 1;
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getBlockAfter().PrevAllocated = 1;
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// Remove it from the free list.
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return RemoveFromFreeList();
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}
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/// FreeBlock - Turn an allocated block into a free block, adjusting
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/// bits in the object headers, and adding an end of region memory block.
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/// If possible, coalesce this block with neighboring blocks. Return the
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/// FreeRangeHeader to allocate from.
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FreeRangeHeader *MemoryRangeHeader::FreeBlock(FreeRangeHeader *FreeList) {
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MemoryRangeHeader *FollowingBlock = &getBlockAfter();
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assert(ThisAllocated && "This block is already allocated!");
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assert(FollowingBlock->PrevAllocated && "Flags out of sync!");
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FreeRangeHeader *FreeListToReturn = FreeList;
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// If the block after this one is free, merge it into this block.
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if (!FollowingBlock->ThisAllocated) {
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FreeRangeHeader &FollowingFreeBlock = *(FreeRangeHeader *)FollowingBlock;
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// "FreeList" always needs to be a valid free block. If we're about to
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// coalesce with it, update our notion of what the free list is.
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if (&FollowingFreeBlock == FreeList) {
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FreeList = FollowingFreeBlock.Next;
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FreeListToReturn = 0;
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assert(&FollowingFreeBlock != FreeList && "No tombstone block?");
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}
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FollowingFreeBlock.RemoveFromFreeList();
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// Include the following block into this one.
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BlockSize += FollowingFreeBlock.BlockSize;
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FollowingBlock = &FollowingFreeBlock.getBlockAfter();
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// Tell the block after the block we are coalescing that this block is
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// allocated.
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FollowingBlock->PrevAllocated = 1;
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}
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assert(FollowingBlock->ThisAllocated && "Missed coalescing?");
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if (FreeRangeHeader *PrevFreeBlock = getFreeBlockBefore()) {
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PrevFreeBlock->GrowBlock(PrevFreeBlock->BlockSize + BlockSize);
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return FreeListToReturn ? FreeListToReturn : PrevFreeBlock;
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}
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// Otherwise, mark this block free.
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FreeRangeHeader &FreeBlock = *(FreeRangeHeader*)this;
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FollowingBlock->PrevAllocated = 0;
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FreeBlock.ThisAllocated = 0;
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// Link this into the linked list of free blocks.
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FreeBlock.AddToFreeList(FreeList);
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// Add a marker at the end of the block, indicating the size of this free
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// block.
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FreeBlock.SetEndOfBlockSizeMarker();
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return FreeListToReturn ? FreeListToReturn : &FreeBlock;
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}
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/// GrowBlock - The block after this block just got deallocated. Merge it
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/// into the current block.
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void FreeRangeHeader::GrowBlock(uintptr_t NewSize) {
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assert(NewSize > BlockSize && "Not growing block?");
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BlockSize = NewSize;
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SetEndOfBlockSizeMarker();
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getBlockAfter().PrevAllocated = 0;
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}
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/// TrimAllocationToSize - If this allocated block is significantly larger
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/// than NewSize, split it into two pieces (where the former is NewSize
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/// bytes, including the header), and add the new block to the free list.
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FreeRangeHeader *MemoryRangeHeader::
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TrimAllocationToSize(FreeRangeHeader *FreeList, uint64_t NewSize) {
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assert(ThisAllocated && getBlockAfter().PrevAllocated &&
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"Cannot deallocate part of an allocated block!");
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// Round up size for alignment of header.
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unsigned HeaderAlign = __alignof(FreeRangeHeader);
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NewSize = (NewSize+ (HeaderAlign-1)) & ~(HeaderAlign-1);
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// Size is now the size of the block we will remove from the start of the
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// current block.
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assert(NewSize <= BlockSize &&
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"Allocating more space from this block than exists!");
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// If splitting this block will cause the remainder to be too small, do not
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// split the block.
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if (BlockSize <= NewSize+FreeRangeHeader::getMinBlockSize())
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return FreeList;
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// Otherwise, we splice the required number of bytes out of this block, form
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// a new block immediately after it, then mark this block allocated.
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MemoryRangeHeader &FormerNextBlock = getBlockAfter();
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// Change the size of this block.
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BlockSize = NewSize;
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// Get the new block we just sliced out and turn it into a free block.
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FreeRangeHeader &NewNextBlock = (FreeRangeHeader &)getBlockAfter();
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NewNextBlock.BlockSize = (char*)&FormerNextBlock - (char*)&NewNextBlock;
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NewNextBlock.ThisAllocated = 0;
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NewNextBlock.PrevAllocated = 1;
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NewNextBlock.SetEndOfBlockSizeMarker();
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FormerNextBlock.PrevAllocated = 0;
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NewNextBlock.AddToFreeList(FreeList);
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return &NewNextBlock;
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}
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//===----------------------------------------------------------------------===//
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// Memory Block Implementation.
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//===----------------------------------------------------------------------===//
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namespace {
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/// DefaultJITMemoryManager - Manage memory for the JIT code generation.
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/// This splits a large block of MAP_NORESERVE'd memory into two
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/// sections, one for function stubs, one for the functions themselves. We
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/// have to do this because we may need to emit a function stub while in the
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/// middle of emitting a function, and we don't know how large the function we
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/// are emitting is.
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class VISIBILITY_HIDDEN DefaultJITMemoryManager : public JITMemoryManager {
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std::vector<sys::MemoryBlock> Blocks; // Memory blocks allocated by the JIT
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FreeRangeHeader *FreeMemoryList; // Circular list of free blocks.
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// When emitting code into a memory block, this is the block.
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MemoryRangeHeader *CurBlock;
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unsigned char *CurStubPtr, *StubBase;
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unsigned char *GOTBase; // Target Specific reserved memory
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// Centralize memory block allocation.
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sys::MemoryBlock getNewMemoryBlock(unsigned size);
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std::map<const Function*, MemoryRangeHeader*> FunctionBlocks;
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std::map<const Function*, MemoryRangeHeader*> TableBlocks;
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public:
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DefaultJITMemoryManager();
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~DefaultJITMemoryManager();
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void AllocateGOT();
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unsigned char *allocateStub(unsigned StubSize, unsigned Alignment);
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/// startFunctionBody - When a function starts, allocate a block of free
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/// executable memory, returning a pointer to it and its actual size.
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unsigned char *startFunctionBody(const Function *F, uintptr_t &ActualSize) {
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CurBlock = FreeMemoryList;
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// Allocate the entire memory block.
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FreeMemoryList = FreeMemoryList->AllocateBlock();
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ActualSize = CurBlock->BlockSize-sizeof(MemoryRangeHeader);
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return (unsigned char *)(CurBlock+1);
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}
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/// endFunctionBody - The function F is now allocated, and takes the memory
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/// in the range [FunctionStart,FunctionEnd).
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void endFunctionBody(const Function *F, unsigned char *FunctionStart,
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unsigned char *FunctionEnd) {
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assert(FunctionEnd > FunctionStart);
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assert(FunctionStart == (unsigned char *)(CurBlock+1) &&
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"Mismatched function start/end!");
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uintptr_t BlockSize = FunctionEnd - (unsigned char *)CurBlock;
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FunctionBlocks[F] = CurBlock;
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// Release the memory at the end of this block that isn't needed.
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FreeMemoryList =CurBlock->TrimAllocationToSize(FreeMemoryList, BlockSize);
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}
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/// startExceptionTable - Use startFunctionBody to allocate memory for the
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/// function's exception table.
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unsigned char* startExceptionTable(const Function* F, uintptr_t &ActualSize) {
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return startFunctionBody(F, ActualSize);
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}
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/// endExceptionTable - The exception table of F is now allocated,
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/// and takes the memory in the range [TableStart,TableEnd).
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void endExceptionTable(const Function *F, unsigned char *TableStart,
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unsigned char *TableEnd,
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unsigned char* FrameRegister) {
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assert(TableEnd > TableStart);
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assert(TableStart == (unsigned char *)(CurBlock+1) &&
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"Mismatched table start/end!");
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uintptr_t BlockSize = TableEnd - (unsigned char *)CurBlock;
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TableBlocks[F] = CurBlock;
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// Release the memory at the end of this block that isn't needed.
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FreeMemoryList =CurBlock->TrimAllocationToSize(FreeMemoryList, BlockSize);
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}
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unsigned char *getGOTBase() const {
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return GOTBase;
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}
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/// deallocateMemForFunction - Deallocate all memory for the specified
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/// function body.
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void deallocateMemForFunction(const Function *F) {
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std::map<const Function*, MemoryRangeHeader*>::iterator
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I = FunctionBlocks.find(F);
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if (I == FunctionBlocks.end()) return;
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// Find the block that is allocated for this function.
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MemoryRangeHeader *MemRange = I->second;
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assert(MemRange->ThisAllocated && "Block isn't allocated!");
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// Fill the buffer with garbage!
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#ifndef NDEBUG
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memset(MemRange+1, 0xCD, MemRange->BlockSize-sizeof(*MemRange));
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#endif
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// Free the memory.
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FreeMemoryList = MemRange->FreeBlock(FreeMemoryList);
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// Finally, remove this entry from FunctionBlocks.
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FunctionBlocks.erase(I);
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I = TableBlocks.find(F);
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if (I == TableBlocks.end()) return;
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// Find the block that is allocated for this function.
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MemRange = I->second;
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assert(MemRange->ThisAllocated && "Block isn't allocated!");
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// Fill the buffer with garbage!
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#ifndef NDEBUG
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memset(MemRange+1, 0xCD, MemRange->BlockSize-sizeof(*MemRange));
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#endif
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// Free the memory.
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FreeMemoryList = MemRange->FreeBlock(FreeMemoryList);
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// Finally, remove this entry from TableBlocks.
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TableBlocks.erase(I);
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}
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};
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}
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DefaultJITMemoryManager::DefaultJITMemoryManager() {
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// Allocate a 16M block of memory for functions.
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sys::MemoryBlock MemBlock = getNewMemoryBlock(16 << 20);
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unsigned char *MemBase = reinterpret_cast<unsigned char*>(MemBlock.base());
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// Allocate stubs backwards from the base, allocate functions forward
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// from the base.
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StubBase = MemBase;
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CurStubPtr = MemBase + 512*1024; // Use 512k for stubs, working backwards.
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// We set up the memory chunk with 4 mem regions, like this:
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// [ START
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// [ Free #0 ] -> Large space to allocate functions from.
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// [ Allocated #1 ] -> Tiny space to separate regions.
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// [ Free #2 ] -> Tiny space so there is always at least 1 free block.
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// [ Allocated #3 ] -> Tiny space to prevent looking past end of block.
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// END ]
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//
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// The last three blocks are never deallocated or touched.
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// Add MemoryRangeHeader to the end of the memory region, indicating that
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// the space after the block of memory is allocated. This is block #3.
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MemoryRangeHeader *Mem3 = (MemoryRangeHeader*)(MemBase+MemBlock.size())-1;
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Mem3->ThisAllocated = 1;
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Mem3->PrevAllocated = 0;
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Mem3->BlockSize = 0;
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/// Add a tiny free region so that the free list always has one entry.
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FreeRangeHeader *Mem2 =
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(FreeRangeHeader *)(((char*)Mem3)-FreeRangeHeader::getMinBlockSize());
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Mem2->ThisAllocated = 0;
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Mem2->PrevAllocated = 1;
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Mem2->BlockSize = FreeRangeHeader::getMinBlockSize();
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Mem2->SetEndOfBlockSizeMarker();
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Mem2->Prev = Mem2; // Mem2 *is* the free list for now.
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Mem2->Next = Mem2;
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/// Add a tiny allocated region so that Mem2 is never coalesced away.
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MemoryRangeHeader *Mem1 = (MemoryRangeHeader*)Mem2-1;
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Mem1->ThisAllocated = 1;
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Mem1->PrevAllocated = 0;
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Mem1->BlockSize = (char*)Mem2 - (char*)Mem1;
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// Add a FreeRangeHeader to the start of the function body region, indicating
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// that the space is free. Mark the previous block allocated so we never look
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// at it.
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FreeRangeHeader *Mem0 = (FreeRangeHeader*)CurStubPtr;
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Mem0->ThisAllocated = 0;
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Mem0->PrevAllocated = 1;
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Mem0->BlockSize = (char*)Mem1-(char*)Mem0;
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Mem0->SetEndOfBlockSizeMarker();
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Mem0->AddToFreeList(Mem2);
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// Start out with the freelist pointing to Mem0.
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FreeMemoryList = Mem0;
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GOTBase = NULL;
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}
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void DefaultJITMemoryManager::AllocateGOT() {
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assert(GOTBase == 0 && "Cannot allocate the got multiple times");
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GOTBase = new unsigned char[sizeof(void*) * 8192];
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HasGOT = true;
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}
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DefaultJITMemoryManager::~DefaultJITMemoryManager() {
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for (unsigned i = 0, e = Blocks.size(); i != e; ++i)
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sys::Memory::ReleaseRWX(Blocks[i]);
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delete[] GOTBase;
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Blocks.clear();
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}
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unsigned char *DefaultJITMemoryManager::allocateStub(unsigned StubSize,
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unsigned Alignment) {
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CurStubPtr -= StubSize;
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CurStubPtr = (unsigned char*)(((intptr_t)CurStubPtr) &
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~(intptr_t)(Alignment-1));
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if (CurStubPtr < StubBase) {
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// FIXME: allocate a new block
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fprintf(stderr, "JIT ran out of memory for function stubs!\n");
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abort();
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}
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return CurStubPtr;
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}
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sys::MemoryBlock DefaultJITMemoryManager::getNewMemoryBlock(unsigned size) {
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// Allocate a new block close to the last one.
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const sys::MemoryBlock *BOld = Blocks.empty() ? 0 : &Blocks.front();
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std::string ErrMsg;
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sys::MemoryBlock B = sys::Memory::AllocateRWX(size, BOld, &ErrMsg);
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if (B.base() == 0) {
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fprintf(stderr,
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"Allocation failed when allocating new memory in the JIT\n%s\n",
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ErrMsg.c_str());
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abort();
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}
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Blocks.push_back(B);
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return B;
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}
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JITMemoryManager *JITMemoryManager::CreateDefaultMemManager() {
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return new DefaultJITMemoryManager();
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}
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