llvm-6502/lib/CodeGen
2011-04-20 00:14:25 +00:00
..
AsmPrinter Reduce clutter in asm output. Do not emit source location as comment for each instruction. 2011-04-18 20:26:49 +00:00
SelectionDAG Delete unnecessary variable. <rdar://problem/7662569> 2011-04-19 20:09:38 +00:00
AggressiveAntiDepBreaker.cpp Fix a ton of comment typos found by codespell. Patch by 2011-04-15 05:18:47 +00:00
AggressiveAntiDepBreaker.h
AllocationOrder.cpp
AllocationOrder.h
Analysis.cpp Minor code re-structuring. 2011-03-19 17:03:16 +00:00
AntiDepBreaker.h
BranchFolding.cpp
BranchFolding.h
CalcSpillWeights.cpp Recompute register class and hint for registers created during spilling. 2011-03-29 21:20:19 +00:00
CallingConvLower.cpp
CMakeLists.txt Add an InterferenceCache class for caching per-block interference ranges. 2011-04-02 06:03:35 +00:00
CodeGen.cpp
CodePlacementOpt.cpp Fix a ton of comment typos found by codespell. Patch by 2011-04-15 05:18:47 +00:00
CriticalAntiDepBreaker.cpp
CriticalAntiDepBreaker.h
DeadMachineInstructionElim.cpp
DwarfEHPrepare.cpp Remove PHINode::reserveOperandSpace(). Instead, add a parameter to 2011-03-30 11:28:46 +00:00
EdgeBundles.cpp Build the Hopfield network incrementally when splitting global live ranges. 2011-04-09 02:59:09 +00:00
ELF.h Fix a ton of comment typos found by codespell. Patch by 2011-04-15 05:18:47 +00:00
ELFCodeEmitter.cpp
ELFCodeEmitter.h
ELFWriter.cpp Fix a ton of comment typos found by codespell. Patch by 2011-04-15 05:18:47 +00:00
ELFWriter.h
ExpandISelPseudos.cpp Fix a ton of comment typos found by codespell. Patch by 2011-04-15 05:18:47 +00:00
GCMetadata.cpp
GCMetadataPrinter.cpp
GCStrategy.cpp
IfConversion.cpp
InlineSpiller.cpp Handle spilling around an instruction that has an early-clobber re-definition of 2011-04-18 20:23:27 +00:00
InterferenceCache.cpp Precompute interference for neighbor blocks as long as there is no interference. 2011-04-09 02:59:05 +00:00
InterferenceCache.h Precompute interference for neighbor blocks as long as there is no interference. 2011-04-09 02:59:05 +00:00
IntrinsicLowering.cpp
LatencyPriorityQueue.cpp
LiveDebugVariables.cpp Fix a ton of comment typos found by codespell. Patch by 2011-04-15 05:18:47 +00:00
LiveDebugVariables.h
LiveInterval.cpp Replace a broken LiveInterval::MergeValueInAsValue() with something simpler. 2011-03-19 23:02:49 +00:00
LiveIntervalAnalysis.cpp Fix a ton of comment typos found by codespell. Patch by 2011-04-15 05:18:47 +00:00
LiveIntervalUnion.cpp Speed up eviction by stopping collectInterferingVRegs as soon as the spill 2011-04-11 21:47:01 +00:00
LiveIntervalUnion.h Reuse live interval union between functions. This saves a bit of compile time 2011-04-11 23:57:14 +00:00
LiveRangeEdit.cpp Remember to set flag. 2011-04-15 17:24:46 +00:00
LiveRangeEdit.h When dead code elimination removes all but one use, try to fold the single def into the remaining use. 2011-04-05 20:20:26 +00:00
LiveStackAnalysis.cpp
LiveVariables.cpp
LLVMTargetMachine.cpp Integrated-As: Add support for setting the AllowTemporaryLabels flag via 2011-03-28 22:49:19 +00:00
LocalStackSlotAllocation.cpp
LowerSubregs.cpp
MachineBasicBlock.cpp Simplify declarations slightly by using typedefs. 2011-04-18 21:21:37 +00:00
MachineCSE.cpp Fix a couple of places where changes are made but not tracked. 2011-04-11 18:47:20 +00:00
MachineDominators.cpp
MachineFunction.cpp
MachineFunctionAnalysis.cpp
MachineFunctionPass.cpp
MachineFunctionPrinterPass.cpp
MachineInstr.cpp Ensure all defs referring to a virtual register are marked dead by addRegisterDead(). 2011-04-05 16:53:50 +00:00
MachineLICM.cpp Look pass copies when determining whether hoisting would end up inserting more copies. rdar://9266679 2011-04-11 21:09:18 +00:00
MachineLoopInfo.cpp
MachineLoopRanges.cpp
MachineModuleInfo.cpp
MachineModuleInfoImpls.cpp
MachinePassRegistry.cpp
MachineRegisterInfo.cpp
MachineSink.cpp Fix a couple of places where changes are made but not tracked. 2011-04-11 18:47:20 +00:00
MachineSSAUpdater.cpp
MachineVerifier.cpp Permit blocks to branch directly to a landing pad. 2011-04-05 23:43:11 +00:00
Makefile
ObjectCodeEmitter.cpp
OcamlGC.cpp
OptimizePHIs.cpp
Passes.cpp Force the greedy register allocator to be linked alongside linear scan. 2011-04-19 17:17:58 +00:00
PeepholeOptimizer.cpp
PHIElimination.cpp
PHIEliminationUtils.cpp
PHIEliminationUtils.h
PostRASchedulerList.cpp
PreAllocSplitting.cpp
ProcessImplicitDefs.cpp
PrologEpilogInserter.cpp Fix a ton of comment typos found by codespell. Patch by 2011-04-15 05:18:47 +00:00
PrologEpilogInserter.h
PseudoSourceValue.cpp
README.txt Fix a ton of comment typos found by codespell. Patch by 2011-04-15 05:18:47 +00:00
RegAllocBase.h Tag cached interference with a user-provided tag instead of the virtual register number. 2011-03-16 22:56:11 +00:00
RegAllocBasic.cpp Fix a bug in RegAllocBase::addMBBLiveIns() where a basic block could accidentally be skipped. 2011-04-12 18:11:28 +00:00
RegAllocFast.cpp Fix a bug where we were counting the alias sets as completely used 2011-04-18 19:26:25 +00:00
RegAllocGreedy.cpp Stop using dead function. 2011-04-13 15:00:11 +00:00
RegAllocLinearScan.cpp Avoid write-after-write issue hazards for Cortex-A9. 2011-04-19 18:11:45 +00:00
RegAllocPBQP.cpp
RegisterCoalescer.cpp
RegisterScavenging.cpp Add an assertion instead of crashing when the scavenger goes past the end 2011-04-05 20:44:15 +00:00
RenderMachineFunction.cpp Fix a ton of comment typos found by codespell. Patch by 2011-04-15 05:18:47 +00:00
RenderMachineFunction.h
ScheduleDAG.cpp Fix a ton of comment typos found by codespell. Patch by 2011-04-15 05:18:47 +00:00
ScheduleDAGEmit.cpp
ScheduleDAGInstrs.cpp Fix a ton of comment typos found by codespell. Patch by 2011-04-15 05:18:47 +00:00
ScheduleDAGInstrs.h
ScheduleDAGPrinter.cpp
ScoreboardHazardRecognizer.cpp
ShadowStackGC.cpp
ShrinkWrapping.cpp Fix a ton of comment typos found by codespell. Patch by 2011-04-15 05:18:47 +00:00
SimpleRegisterCoalescing.cpp Don't add live ranges for sub-registers when clobbering a physical register. 2011-04-11 18:08:10 +00:00
SimpleRegisterCoalescing.h Extract physreg joining policy to a separate method. 2011-04-04 20:59:59 +00:00
SjLjEHPrepare.cpp The default of the dispatch switch statement was to branch to a BB that executed 2011-04-11 21:32:34 +00:00
SlotIndexes.cpp Use basic block numbers as indexes when mapping slot index ranges. 2011-04-02 06:03:31 +00:00
Spiller.cpp
Spiller.h
SpillPlacement.cpp Build the Hopfield network incrementally when splitting global live ranges. 2011-04-09 02:59:09 +00:00
SpillPlacement.h Build the Hopfield network incrementally when splitting global live ranges. 2011-04-09 02:59:09 +00:00
SplitKit.cpp Unbreak the MSVC 2010 build. 2011-04-16 14:20:39 +00:00
SplitKit.h Teach the SplitKit blitter to handle multiply defined values as well. 2011-04-15 17:24:49 +00:00
Splitter.cpp
Splitter.h
StackProtector.cpp Inline check that's used only once. 2011-03-29 17:12:55 +00:00
StackSlotColoring.cpp
StrongPHIElimination.cpp Fix a ton of comment typos found by codespell. Patch by 2011-04-15 05:18:47 +00:00
TailDuplication.cpp
TargetInstrInfoImpl.cpp
TargetLoweringObjectFileImpl.cpp ADT/Triple: Renambe isOSX... methods to isMacOSX for consistency with the OS 2011-04-20 00:14:25 +00:00
TwoAddressInstructionPass.cpp
UnreachableBlockElim.cpp
VirtRegMap.cpp Don't completely eliminate identity copies that also modify super register liveness. 2011-03-31 17:55:25 +00:00
VirtRegMap.h
VirtRegRewriter.cpp Fix a ton of comment typos found by codespell. Patch by 2011-04-15 05:18:47 +00:00
VirtRegRewriter.h

//===---------------------------------------------------------------------===//

Common register allocation / spilling problem:

        mul lr, r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        ldr r4, [sp, #+52]
        mla r4, r3, lr, r4

can be:

        mul lr, r4, lr
        mov r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

and then "merge" mul and mov:

        mul r4, r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

It also increase the likelihood the store may become dead.

//===---------------------------------------------------------------------===//

bb27 ...
        ...
        %reg1037 = ADDri %reg1039, 1
        %reg1038 = ADDrs %reg1032, %reg1039, %NOREG, 10
    Successors according to CFG: 0x8b03bf0 (#5)

bb76 (0x8b03bf0, LLVM BB @0x8b032d0, ID#5):
    Predecessors according to CFG: 0x8b0c5f0 (#3) 0x8b0a7c0 (#4)
        %reg1039 = PHI %reg1070, mbb<bb76.outer,0x8b0c5f0>, %reg1037, mbb<bb27,0x8b0a7c0>

Note ADDri is not a two-address instruction. However, its result %reg1037 is an
operand of the PHI node in bb76 and its operand %reg1039 is the result of the
PHI node. We should treat it as a two-address code and make sure the ADDri is
scheduled after any node that reads %reg1039.

//===---------------------------------------------------------------------===//

Use local info (i.e. register scavenger) to assign it a free register to allow
reuse:
        ldr r3, [sp, #+4]
        add r3, r3, #3
        ldr r2, [sp, #+8]
        add r2, r2, #2
        ldr r1, [sp, #+4]  <==
        add r1, r1, #1
        ldr r0, [sp, #+4]
        add r0, r0, #2

//===---------------------------------------------------------------------===//

LLVM aggressively lift CSE out of loop. Sometimes this can be negative side-
effects:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
load [i + R1]
...
load [i + R2]
...
load [i + R3]

Suppose there is high register pressure, R1, R2, R3, can be spilled. We need
to implement proper re-materialization to handle this:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
R1 = X + 4  @ re-materialized
load [i + R1]
...
R2 = X + 7 @ re-materialized
load [i + R2]
...
R3 = X + 15 @ re-materialized
load [i + R3]

Furthermore, with re-association, we can enable sharing:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
T = i + X
load [T + 4]
...
load [T + 7]
...
load [T + 15]
//===---------------------------------------------------------------------===//

It's not always a good idea to choose rematerialization over spilling. If all
the load / store instructions would be folded then spilling is cheaper because
it won't require new live intervals / registers. See 2003-05-31-LongShifts for
an example.

//===---------------------------------------------------------------------===//

With a copying garbage collector, derived pointers must not be retained across
collector safe points; the collector could move the objects and invalidate the
derived pointer. This is bad enough in the first place, but safe points can
crop up unpredictably. Consider:

        %array = load { i32, [0 x %obj] }** %array_addr
        %nth_el = getelementptr { i32, [0 x %obj] }* %array, i32 0, i32 %n
        %old = load %obj** %nth_el
        %z = div i64 %x, %y
        store %obj* %new, %obj** %nth_el

If the i64 division is lowered to a libcall, then a safe point will (must)
appear for the call site. If a collection occurs, %array and %nth_el no longer
point into the correct object.

The fix for this is to copy address calculations so that dependent pointers
are never live across safe point boundaries. But the loads cannot be copied
like this if there was an intervening store, so may be hard to get right.

Only a concurrent mutator can trigger a collection at the libcall safe point.
So single-threaded programs do not have this requirement, even with a copying
collector. Still, LLVM optimizations would probably undo a front-end's careful
work.

//===---------------------------------------------------------------------===//

The ocaml frametable structure supports liveness information. It would be good
to support it.

//===---------------------------------------------------------------------===//

The FIXME in ComputeCommonTailLength in BranchFolding.cpp needs to be
revisited. The check is there to work around a misuse of directives in inline
assembly.

//===---------------------------------------------------------------------===//

It would be good to detect collector/target compatibility instead of silently
doing the wrong thing.

//===---------------------------------------------------------------------===//

It would be really nice to be able to write patterns in .td files for copies,
which would eliminate a bunch of explicit predicates on them (e.g. no side 
effects).  Once this is in place, it would be even better to have tblgen 
synthesize the various copy insertion/inspection methods in TargetInstrInfo.

//===---------------------------------------------------------------------===//

Stack coloring improvements:

1. Do proper LiveStackAnalysis on all stack objects including those which are
   not spill slots.
2. Reorder objects to fill in gaps between objects.
   e.g. 4, 1, <gap>, 4, 1, 1, 1, <gap>, 4 => 4, 1, 1, 1, 1, 4, 4

//===---------------------------------------------------------------------===//

The scheduler should be able to sort nearby instructions by their address. For
example, in an expanded memset sequence it's not uncommon to see code like this:

  movl $0, 4(%rdi)
  movl $0, 8(%rdi)
  movl $0, 12(%rdi)
  movl $0, 0(%rdi)

Each of the stores is independent, and the scheduler is currently making an
arbitrary decision about the order.

//===---------------------------------------------------------------------===//

Another opportunitiy in this code is that the $0 could be moved to a register:

  movl $0, 4(%rdi)
  movl $0, 8(%rdi)
  movl $0, 12(%rdi)
  movl $0, 0(%rdi)

This would save substantial code size, especially for longer sequences like
this. It would be easy to have a rule telling isel to avoid matching MOV32mi
if the immediate has more than some fixed number of uses. It's more involved
to teach the register allocator how to do late folding to recover from
excessive register pressure.