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https://github.com/c64scene-ar/llvm-6502.git
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8201185d61
AVX2 is available. According to IACA, the new lowering has a throughput of 8 cycles instead of 13 with the previous one. Althought this lowering kicks in some SPECs benchmarks, the performance improvement was within the noise. Correctness testing has been done for the whole range of uint32_t with the following program: uint4 v = (uint4) {0,1,2,3}; uint32_t i; //Check correctness over entire range for uint4 -> float4 conversion for( i = 0; i < 1U << (32-2); i++ ) { float4 t = test(v); float4 c = correct(v); if( 0xf != _mm_movemask_ps( t == c )) { printf( "Error @ %vx: %vf vs. %vf\n", v, c, t); return -1; } v += 4; } Where "correct" is the old lowering and "test" the new one. The patch adds a test case for the two custom lowering instruction. It also modifies the vector cost model, which is why cast.ll and uitofp.ll are modified. 2009-02-26-MachineLICMBug.ll is also modified because we now hoist 7 instructions instead of 4 (3 more constant loads). rdar://problem/18153096> git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@221657 91177308-0d34-0410-b5e6-96231b3b80d8
58 lines
2.0 KiB
LLVM
58 lines
2.0 KiB
LLVM
; REQUIRES: asserts
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; RUN: llc < %s -march=x86-64 -mattr=+sse3,+sse4.1 -mcpu=penryn -stats 2>&1 | grep "7 machine-licm"
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; RUN: llc < %s -march=x86-64 -mattr=+sse3,+sse4.1 -mcpu=penryn | FileCheck %s
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; rdar://6627786
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; rdar://7792037
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target triple = "x86_64-apple-darwin10.0"
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%struct.Key = type { i64 }
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%struct.__Rec = type opaque
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%struct.__vv = type { }
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define %struct.__vv* @t(%struct.Key* %desc, i64 %p) nounwind ssp {
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entry:
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br label %bb4
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bb4: ; preds = %bb.i, %bb26, %bb4, %entry
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; CHECK: %bb4
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; CHECK: xorl
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; CHECK: callq
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; CHECK: xorl
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; CHECK: xorl
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; CHECK: movq
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%0 = call i32 (...)* @xxGetOffsetForCode(i32 undef) nounwind ; <i32> [#uses=0]
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%ins = or i64 %p, 2097152 ; <i64> [#uses=1]
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%1 = call i32 (...)* @xxCalculateMidType(%struct.Key* %desc, i32 0) nounwind ; <i32> [#uses=1]
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%cond = icmp eq i32 %1, 1 ; <i1> [#uses=1]
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br i1 %cond, label %bb26, label %bb4
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bb26: ; preds = %bb4
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%2 = and i64 %ins, 15728640 ; <i64> [#uses=1]
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%cond.i = icmp eq i64 %2, 1048576 ; <i1> [#uses=1]
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br i1 %cond.i, label %bb.i, label %bb4
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bb.i: ; preds = %bb26
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%3 = load i32* null, align 4 ; <i32> [#uses=1]
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%4 = uitofp i32 %3 to float ; <float> [#uses=1]
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%.sum13.i = add i64 0, 4 ; <i64> [#uses=1]
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%5 = getelementptr i8* null, i64 %.sum13.i ; <i8*> [#uses=1]
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%6 = bitcast i8* %5 to i32* ; <i32*> [#uses=1]
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%7 = load i32* %6, align 4 ; <i32> [#uses=1]
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%8 = uitofp i32 %7 to float ; <float> [#uses=1]
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%.sum.i = add i64 0, 8 ; <i64> [#uses=1]
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%9 = getelementptr i8* null, i64 %.sum.i ; <i8*> [#uses=1]
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%10 = bitcast i8* %9 to i32* ; <i32*> [#uses=1]
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%11 = load i32* %10, align 4 ; <i32> [#uses=1]
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%12 = uitofp i32 %11 to float ; <float> [#uses=1]
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%13 = insertelement <4 x float> undef, float %4, i32 0 ; <<4 x float>> [#uses=1]
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%14 = insertelement <4 x float> %13, float %8, i32 1 ; <<4 x float>> [#uses=1]
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%15 = insertelement <4 x float> %14, float %12, i32 2 ; <<4 x float>> [#uses=1]
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store <4 x float> %15, <4 x float>* null, align 16
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br label %bb4
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}
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declare i32 @xxGetOffsetForCode(...)
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declare i32 @xxCalculateMidType(...)
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