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https://github.com/c64scene-ar/llvm-6502.git
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009505452b
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2 91177308-0d34-0410-b5e6-96231b3b80d8
146 lines
5.6 KiB
C++
146 lines
5.6 KiB
C++
//===-- ConstantHandling.h - Stuff for manipulating constants ----*- C++ -*--=//
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//
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// This file contains the declarations of some cool operators that allow you
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// to do natural things with constant pool values.
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//
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// Unfortunately we can't overload operators on pointer types (like this:)
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//
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// inline bool operator==(const ConstPoolVal *V1, const ConstPoolVal *V2)
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//
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// so we must make due with references, even though it leads to some butt ugly
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// looking code downstream. *sigh* (ex: ConstPoolVal *Result = *V1 + *v2; )
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//
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//===----------------------------------------------------------------------===//
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//
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// WARNING: These operators return pointers to newly 'new'd objects. You MUST
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// make sure to free them if you don't want them hanging around. Also,
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// note that these may return a null object if I don't know how to
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// perform those operations on the specified constant types.
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//
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//===----------------------------------------------------------------------===//
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//
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// Implementation notes:
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// This library is implemented this way for a reason: In most cases, we do
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// not want to have to link the constant mucking code into an executable.
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// We do, however want to tie some of this into the main type system, as an
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// optional component. By using a mutable cache member in the Type class, we
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// get exactly the kind of behavior we want.
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//
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// In the end, we get performance almost exactly the same as having a virtual
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// function dispatch, but we don't have to put our virtual functions into the
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// "Type" class, and we can implement functionality with templates. Good deal.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_OPT_CONSTANTHANDLING_H
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#define LLVM_OPT_CONSTANTHANDLING_H
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#include "llvm/ConstPoolVals.h"
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#include "llvm/Type.h"
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//===----------------------------------------------------------------------===//
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// Implement == directly...
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//===----------------------------------------------------------------------===//
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inline ConstPoolBool *operator==(const ConstPoolVal &V1,
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const ConstPoolVal &V2) {
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assert(V1.getType() == V2.getType() && "Constant types must be identical!");
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return new ConstPoolBool(V1.equals(&V2));
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}
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//===----------------------------------------------------------------------===//
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// Implement all other operators indirectly through TypeRules system
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//===----------------------------------------------------------------------===//
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class ConstRules {
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protected:
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inline ConstRules() {} // Can only be subclassed...
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public:
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// Unary Operators...
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virtual ConstPoolVal *neg(const ConstPoolVal *V) const = 0;
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virtual ConstPoolVal *not(const ConstPoolVal *V) const = 0;
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// Binary Operators...
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virtual ConstPoolVal *add(const ConstPoolVal *V1,
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const ConstPoolVal *V2) const = 0;
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virtual ConstPoolVal *sub(const ConstPoolVal *V1,
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const ConstPoolVal *V2) const = 0;
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virtual ConstPoolBool *lessthan(const ConstPoolVal *V1,
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const ConstPoolVal *V2) const = 0;
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// ConstRules::get - A type will cache its own type rules if one is needed...
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// we just want to make sure to hit the cache instead of doing it indirectly,
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// if possible...
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//
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static inline const ConstRules *get(const ConstPoolVal &V) {
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const ConstRules *Result = V.getType()->getConstRules();
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return Result ? Result : find(V.getType());
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}
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private :
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static const ConstRules *find(const Type *Ty);
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ConstRules(const ConstRules &); // Do not implement
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ConstRules &operator=(const ConstRules &); // Do not implement
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};
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inline ConstPoolVal *operator-(const ConstPoolVal &V) {
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return ConstRules::get(V)->neg(&V);
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}
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inline ConstPoolVal *operator!(const ConstPoolVal &V) {
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return ConstRules::get(V)->not(&V);
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}
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inline ConstPoolVal *operator+(const ConstPoolVal &V1, const ConstPoolVal &V2) {
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assert(V1.getType() == V2.getType() && "Constant types must be identical!");
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return ConstRules::get(V1)->add(&V1, &V2);
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}
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inline ConstPoolVal *operator-(const ConstPoolVal &V1, const ConstPoolVal &V2) {
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assert(V1.getType() == V2.getType() && "Constant types must be identical!");
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return ConstRules::get(V1)->sub(&V1, &V2);
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}
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inline ConstPoolBool *operator<(const ConstPoolVal &V1,
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const ConstPoolVal &V2) {
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assert(V1.getType() == V2.getType() && "Constant types must be identical!");
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return ConstRules::get(V1)->lessthan(&V1, &V2);
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}
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//===----------------------------------------------------------------------===//
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// Implement 'derived' operators based on what we already have...
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//===----------------------------------------------------------------------===//
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inline ConstPoolBool *operator>(const ConstPoolVal &V1,
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const ConstPoolVal &V2) {
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return V2 < V1;
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}
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inline ConstPoolBool *operator!=(const ConstPoolVal &V1,
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const ConstPoolVal &V2) {
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ConstPoolBool *Result = V1 == V2;
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Result->setValue(!Result->getValue()); // Invert value
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return Result; // !(V1 == V2)
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}
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inline ConstPoolBool *operator>=(const ConstPoolVal &V1,
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const ConstPoolVal &V2) {
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ConstPoolBool *Result = V1 < V2;
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Result->setValue(!Result->getValue()); // Invert value
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return Result; // !(V1 < V2)
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}
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inline ConstPoolBool *operator<=(const ConstPoolVal &V1,
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const ConstPoolVal &V2) {
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ConstPoolBool *Result = V1 > V2;
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Result->setValue(!Result->getValue()); // Invert value
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return Result; // !(V1 > V2)
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}
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#endif
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