llvm-6502/lib/Bytecode/Writer/WriterInternals.h
Chris Lattner 186a1f71e6 Changes to the V2 bytecode format:
- Null values are implicitly encoded instead of explicitly, this makes
    things more compact!
  - More compactly represent ConstantPointerRefs
  - Bytecode files are represented as:
      Header|GlobalTypes|GlobalVars/Function Protos|Constants|Functions|SymTab
    instead of
      Header|GlobalTypes|Constants|GlobalVars/Function Protos|Functions|SymTab
    which makes a lot of things simpler.

Writer changes:
  - We now explictly encode versioning information in the bytecode files.
  - This allows new code to read bytecode files produced by old code, but
    new bytecode files can have enhancements such as the above.  Although this
    makes the reader a bit more complex (having to deal with old formats), the
    writer only needs to be able to produce the most recent version.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@5749 91177308-0d34-0410-b5e6-96231b3b80d8
2003-03-19 20:56:46 +00:00

77 lines
2.4 KiB
C++

//===-- WriterInternals.h - Data structures shared by the Writer -*- C++ -*--=//
//
// This header defines the interface used between components of the bytecode
// writer.
//
// Note that the performance of this library is not terribly important, because
// it shouldn't be used by JIT type applications... so it is not a huge focus
// at least. :)
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_LIB_BYTECODE_WRITER_WRITERINTERNALS_H
#define LLVM_LIB_BYTECODE_WRITER_WRITERINTERNALS_H
#include "llvm/Bytecode/Writer.h"
#include "llvm/Bytecode/Format.h"
#include "llvm/Bytecode/Primitives.h"
#include "llvm/SlotCalculator.h"
#include "llvm/Instruction.h"
class BytecodeWriter {
std::deque<unsigned char> &Out;
SlotCalculator Table;
public:
BytecodeWriter(std::deque<unsigned char> &o, const Module *M);
protected:
void outputConstants(bool isFunction);
void outputFunction(const Function *F);
void processBasicBlock(const BasicBlock &BB);
void processInstruction(const Instruction &I);
private :
inline void outputSignature() {
static const unsigned char *Sig = (const unsigned char*)"llvm";
Out.insert(Out.end(), Sig, Sig+4); // output the bytecode signature...
}
void outputModuleInfoBlock(const Module *C);
void outputSymbolTable(const SymbolTable &ST);
void outputConstantsInPlane(const std::vector<const Value*> &Plane,
unsigned StartNo);
bool outputConstant(const Constant *CPV);
void outputType(const Type *T);
};
// BytecodeBlock - Little helper class that helps us do backpatching of bytecode
// block sizes really easily. It backpatches when it goes out of scope.
//
class BytecodeBlock {
unsigned Loc;
std::deque<unsigned char> &Out;
BytecodeBlock(const BytecodeBlock &); // do not implement
void operator=(const BytecodeBlock &); // do not implement
public:
inline BytecodeBlock(unsigned ID, std::deque<unsigned char> &o) : Out(o) {
output(ID, Out);
output((unsigned)0, Out); // Reserve the space for the block size...
Loc = Out.size();
}
inline ~BytecodeBlock() { // Do backpatch when block goes out
// of scope...
//cerr << "OldLoc = " << Loc << " NewLoc = " << NewLoc << " diff = "
// << (NewLoc-Loc) << endl;
output((unsigned)(Out.size()-Loc), Out, (int)Loc-4);
align32(Out); // Blocks must ALWAYS be aligned
}
};
#endif