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https://github.com/c64scene-ar/llvm-6502.git
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2dc50d3067
This will make it easier to turn on struct-path aware TBAA since the metadata format will change. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@180796 91177308-0d34-0410-b5e6-96231b3b80d8
98 lines
4.2 KiB
LLVM
98 lines
4.2 KiB
LLVM
; RUN: opt < %s -basicaa -instcombine -inline -functionattrs -licm -loop-unswitch -gvn -verify
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; PR12573
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target datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-f80:128:128-n8:16:32:64-S128"
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target triple = "x86_64-apple-macosx10.7.0"
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%class.D.22.42.66.102.138.158.178.198.238.242.246.250.262.294.302.338.346.379 = type { %class.C.23.43.67.103.139.159.179.199.239.243.247.251.263.295.303.339.347.376*, %class.B.21.41.65.101.137.157.177.197.237.241.245.249.261.293.301.337.345.378 }
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%class.C.23.43.67.103.139.159.179.199.239.243.247.251.263.295.303.339.347.376 = type { %class.D.22.42.66.102.138.158.178.198.238.242.246.250.262.294.302.338.346.379* }
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%class.B.21.41.65.101.137.157.177.197.237.241.245.249.261.293.301.337.345.378 = type { %class.A.20.40.64.100.136.156.176.196.236.240.244.248.260.292.300.336.344.377* }
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%class.A.20.40.64.100.136.156.176.196.236.240.244.248.260.292.300.336.344.377 = type { i8 }
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define void @_Z23get_reconstruction_pathv() uwtable ssp {
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entry:
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%c = alloca %class.D.22.42.66.102.138.158.178.198.238.242.246.250.262.294.302.338.346.379, align 8
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br label %for.cond
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for.cond: ; preds = %for.end, %entry
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invoke void @_ZN1DptEv(%class.D.22.42.66.102.138.158.178.198.238.242.246.250.262.294.302.338.346.379* %c)
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to label %invoke.cont unwind label %lpad
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invoke.cont: ; preds = %for.cond
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invoke void @_ZN1C3endEv()
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to label %for.cond3 unwind label %lpad
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for.cond3: ; preds = %invoke.cont6, %invoke.cont
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invoke void @_ZN1DptEv(%class.D.22.42.66.102.138.158.178.198.238.242.246.250.262.294.302.338.346.379* %c)
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to label %invoke.cont4 unwind label %lpad
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invoke.cont4: ; preds = %for.cond3
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invoke void @_ZN1C3endEv()
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to label %invoke.cont6 unwind label %lpad
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invoke.cont6: ; preds = %invoke.cont4
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br i1 undef, label %for.cond3, label %for.end
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lpad: ; preds = %for.end, %invoke.cont4, %for.cond3, %invoke.cont, %for.cond
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%0 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__gxx_personality_v0 to i8*)
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cleanup
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resume { i8*, i32 } undef
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for.end: ; preds = %invoke.cont6
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invoke void @_ZN1C13_M_insert_auxER1D()
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to label %for.cond unwind label %lpad
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}
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define void @_ZN1DptEv(%class.D.22.42.66.102.138.158.178.198.238.242.246.250.262.294.302.338.346.379* %this) uwtable ssp align 2 {
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entry:
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%this.addr = alloca %class.D.22.42.66.102.138.158.178.198.238.242.246.250.262.294.302.338.346.379*, align 8
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store %class.D.22.42.66.102.138.158.178.198.238.242.246.250.262.294.302.338.346.379* %this, %class.D.22.42.66.102.138.158.178.198.238.242.246.250.262.294.302.338.346.379** %this.addr, align 8
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%this1 = load %class.D.22.42.66.102.138.158.178.198.238.242.246.250.262.294.302.338.346.379** %this.addr
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%px = getelementptr inbounds %class.D.22.42.66.102.138.158.178.198.238.242.246.250.262.294.302.338.346.379* %this1, i32 0, i32 0
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%0 = load %class.C.23.43.67.103.139.159.179.199.239.243.247.251.263.295.303.339.347.376** %px, align 8
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%tobool = icmp ne %class.C.23.43.67.103.139.159.179.199.239.243.247.251.263.295.303.339.347.376* %0, null
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br i1 %tobool, label %cond.end, label %cond.false
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cond.false: ; preds = %entry
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call void @_Z10__assert13v() noreturn
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unreachable
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cond.end: ; preds = %entry
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ret void
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}
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declare i32 @__gxx_personality_v0(...)
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declare void @_ZN1C3endEv()
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define void @_ZN1C13_M_insert_auxER1D() uwtable ssp align 2 {
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entry:
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ret void
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}
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define void @_ZN1DD1Ev() unnamed_addr uwtable inlinehint ssp align 2 {
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entry:
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ret void
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}
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define void @_ZN1DD2Ev() unnamed_addr uwtable inlinehint ssp align 2 {
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entry:
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ret void
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}
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define void @_ZN1BD1Ev() unnamed_addr uwtable ssp align 2 {
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entry:
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ret void
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}
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define void @_ZN1BD2Ev() unnamed_addr uwtable ssp align 2 {
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entry:
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ret void
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}
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define void @_ZN1BaSERS_() uwtable ssp align 2 {
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entry:
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unreachable
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}
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declare void @_Z10__assert13v() noreturn
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