mirror of
https://github.com/c64scene-ar/llvm-6502.git
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f116e5308d
I am really sorry for the noise, but the current state where some parts of the code use TD (from the old name: TargetData) and other parts use DL makes it hard to write a patch that changes where those variables come from and how they are passed along. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@201827 91177308-0d34-0410-b5e6-96231b3b80d8
575 lines
24 KiB
C++
575 lines
24 KiB
C++
//===- CloneFunction.cpp - Clone a function into another function ---------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the CloneFunctionInto interface, which is used as the
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// low-level function cloner. This is used by the CloneFunction and function
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// inliner to do the dirty work of copying the body of a function around.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Transforms/Utils/Cloning.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/Analysis/ConstantFolding.h"
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#include "llvm/Analysis/InstructionSimplify.h"
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#include "llvm/DebugInfo.h"
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#include "llvm/IR/Constants.h"
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#include "llvm/IR/DerivedTypes.h"
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#include "llvm/IR/Function.h"
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#include "llvm/IR/GlobalVariable.h"
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#include "llvm/IR/Instructions.h"
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#include "llvm/IR/IntrinsicInst.h"
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#include "llvm/IR/LLVMContext.h"
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#include "llvm/IR/Metadata.h"
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#include "llvm/Support/CFG.h"
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#include "llvm/Transforms/Utils/BasicBlockUtils.h"
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#include "llvm/Transforms/Utils/Local.h"
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#include "llvm/Transforms/Utils/ValueMapper.h"
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#include <map>
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using namespace llvm;
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// CloneBasicBlock - See comments in Cloning.h
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BasicBlock *llvm::CloneBasicBlock(const BasicBlock *BB,
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ValueToValueMapTy &VMap,
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const Twine &NameSuffix, Function *F,
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ClonedCodeInfo *CodeInfo) {
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BasicBlock *NewBB = BasicBlock::Create(BB->getContext(), "", F);
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if (BB->hasName()) NewBB->setName(BB->getName()+NameSuffix);
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bool hasCalls = false, hasDynamicAllocas = false, hasStaticAllocas = false;
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// Loop over all instructions, and copy them over.
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for (BasicBlock::const_iterator II = BB->begin(), IE = BB->end();
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II != IE; ++II) {
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Instruction *NewInst = II->clone();
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if (II->hasName())
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NewInst->setName(II->getName()+NameSuffix);
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NewBB->getInstList().push_back(NewInst);
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VMap[II] = NewInst; // Add instruction map to value.
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hasCalls |= (isa<CallInst>(II) && !isa<DbgInfoIntrinsic>(II));
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if (const AllocaInst *AI = dyn_cast<AllocaInst>(II)) {
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if (isa<ConstantInt>(AI->getArraySize()))
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hasStaticAllocas = true;
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else
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hasDynamicAllocas = true;
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}
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}
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if (CodeInfo) {
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CodeInfo->ContainsCalls |= hasCalls;
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CodeInfo->ContainsDynamicAllocas |= hasDynamicAllocas;
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CodeInfo->ContainsDynamicAllocas |= hasStaticAllocas &&
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BB != &BB->getParent()->getEntryBlock();
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}
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return NewBB;
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}
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// Clone OldFunc into NewFunc, transforming the old arguments into references to
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// VMap values.
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//
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void llvm::CloneFunctionInto(Function *NewFunc, const Function *OldFunc,
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ValueToValueMapTy &VMap,
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bool ModuleLevelChanges,
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SmallVectorImpl<ReturnInst*> &Returns,
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const char *NameSuffix, ClonedCodeInfo *CodeInfo,
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ValueMapTypeRemapper *TypeMapper,
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ValueMaterializer *Materializer) {
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assert(NameSuffix && "NameSuffix cannot be null!");
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#ifndef NDEBUG
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for (Function::const_arg_iterator I = OldFunc->arg_begin(),
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E = OldFunc->arg_end(); I != E; ++I)
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assert(VMap.count(I) && "No mapping from source argument specified!");
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#endif
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AttributeSet OldAttrs = OldFunc->getAttributes();
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// Clone any argument attributes that are present in the VMap.
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for (Function::const_arg_iterator I = OldFunc->arg_begin(),
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E = OldFunc->arg_end();
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I != E; ++I)
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if (Argument *Anew = dyn_cast<Argument>(VMap[I])) {
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AttributeSet attrs =
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OldAttrs.getParamAttributes(I->getArgNo() + 1);
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if (attrs.getNumSlots() > 0)
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Anew->addAttr(attrs);
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}
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NewFunc->setAttributes(NewFunc->getAttributes()
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.addAttributes(NewFunc->getContext(),
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AttributeSet::ReturnIndex,
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OldAttrs.getRetAttributes()));
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NewFunc->setAttributes(NewFunc->getAttributes()
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.addAttributes(NewFunc->getContext(),
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AttributeSet::FunctionIndex,
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OldAttrs.getFnAttributes()));
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// Loop over all of the basic blocks in the function, cloning them as
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// appropriate. Note that we save BE this way in order to handle cloning of
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// recursive functions into themselves.
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//
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for (Function::const_iterator BI = OldFunc->begin(), BE = OldFunc->end();
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BI != BE; ++BI) {
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const BasicBlock &BB = *BI;
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// Create a new basic block and copy instructions into it!
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BasicBlock *CBB = CloneBasicBlock(&BB, VMap, NameSuffix, NewFunc, CodeInfo);
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// Add basic block mapping.
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VMap[&BB] = CBB;
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// It is only legal to clone a function if a block address within that
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// function is never referenced outside of the function. Given that, we
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// want to map block addresses from the old function to block addresses in
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// the clone. (This is different from the generic ValueMapper
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// implementation, which generates an invalid blockaddress when
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// cloning a function.)
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if (BB.hasAddressTaken()) {
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Constant *OldBBAddr = BlockAddress::get(const_cast<Function*>(OldFunc),
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const_cast<BasicBlock*>(&BB));
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VMap[OldBBAddr] = BlockAddress::get(NewFunc, CBB);
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}
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// Note return instructions for the caller.
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if (ReturnInst *RI = dyn_cast<ReturnInst>(CBB->getTerminator()))
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Returns.push_back(RI);
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}
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// Loop over all of the instructions in the function, fixing up operand
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// references as we go. This uses VMap to do all the hard work.
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for (Function::iterator BB = cast<BasicBlock>(VMap[OldFunc->begin()]),
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BE = NewFunc->end(); BB != BE; ++BB)
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// Loop over all instructions, fixing each one as we find it...
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for (BasicBlock::iterator II = BB->begin(); II != BB->end(); ++II)
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RemapInstruction(II, VMap,
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ModuleLevelChanges ? RF_None : RF_NoModuleLevelChanges,
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TypeMapper, Materializer);
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}
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/// CloneFunction - Return a copy of the specified function, but without
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/// embedding the function into another module. Also, any references specified
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/// in the VMap are changed to refer to their mapped value instead of the
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/// original one. If any of the arguments to the function are in the VMap,
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/// the arguments are deleted from the resultant function. The VMap is
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/// updated to include mappings from all of the instructions and basicblocks in
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/// the function from their old to new values.
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///
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Function *llvm::CloneFunction(const Function *F, ValueToValueMapTy &VMap,
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bool ModuleLevelChanges,
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ClonedCodeInfo *CodeInfo) {
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std::vector<Type*> ArgTypes;
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// The user might be deleting arguments to the function by specifying them in
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// the VMap. If so, we need to not add the arguments to the arg ty vector
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//
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for (Function::const_arg_iterator I = F->arg_begin(), E = F->arg_end();
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I != E; ++I)
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if (VMap.count(I) == 0) // Haven't mapped the argument to anything yet?
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ArgTypes.push_back(I->getType());
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// Create a new function type...
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FunctionType *FTy = FunctionType::get(F->getFunctionType()->getReturnType(),
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ArgTypes, F->getFunctionType()->isVarArg());
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// Create the new function...
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Function *NewF = Function::Create(FTy, F->getLinkage(), F->getName());
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// Loop over the arguments, copying the names of the mapped arguments over...
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Function::arg_iterator DestI = NewF->arg_begin();
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for (Function::const_arg_iterator I = F->arg_begin(), E = F->arg_end();
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I != E; ++I)
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if (VMap.count(I) == 0) { // Is this argument preserved?
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DestI->setName(I->getName()); // Copy the name over...
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VMap[I] = DestI++; // Add mapping to VMap
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}
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SmallVector<ReturnInst*, 8> Returns; // Ignore returns cloned.
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CloneFunctionInto(NewF, F, VMap, ModuleLevelChanges, Returns, "", CodeInfo);
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return NewF;
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}
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namespace {
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/// PruningFunctionCloner - This class is a private class used to implement
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/// the CloneAndPruneFunctionInto method.
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struct PruningFunctionCloner {
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Function *NewFunc;
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const Function *OldFunc;
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ValueToValueMapTy &VMap;
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bool ModuleLevelChanges;
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const char *NameSuffix;
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ClonedCodeInfo *CodeInfo;
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const DataLayout *DL;
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public:
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PruningFunctionCloner(Function *newFunc, const Function *oldFunc,
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ValueToValueMapTy &valueMap,
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bool moduleLevelChanges,
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const char *nameSuffix,
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ClonedCodeInfo *codeInfo,
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const DataLayout *DL)
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: NewFunc(newFunc), OldFunc(oldFunc),
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VMap(valueMap), ModuleLevelChanges(moduleLevelChanges),
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NameSuffix(nameSuffix), CodeInfo(codeInfo), DL(DL) {
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}
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/// CloneBlock - The specified block is found to be reachable, clone it and
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/// anything that it can reach.
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void CloneBlock(const BasicBlock *BB,
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std::vector<const BasicBlock*> &ToClone);
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};
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}
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/// CloneBlock - The specified block is found to be reachable, clone it and
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/// anything that it can reach.
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void PruningFunctionCloner::CloneBlock(const BasicBlock *BB,
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std::vector<const BasicBlock*> &ToClone){
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WeakVH &BBEntry = VMap[BB];
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// Have we already cloned this block?
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if (BBEntry) return;
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// Nope, clone it now.
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BasicBlock *NewBB;
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BBEntry = NewBB = BasicBlock::Create(BB->getContext());
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if (BB->hasName()) NewBB->setName(BB->getName()+NameSuffix);
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// It is only legal to clone a function if a block address within that
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// function is never referenced outside of the function. Given that, we
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// want to map block addresses from the old function to block addresses in
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// the clone. (This is different from the generic ValueMapper
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// implementation, which generates an invalid blockaddress when
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// cloning a function.)
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//
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// Note that we don't need to fix the mapping for unreachable blocks;
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// the default mapping there is safe.
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if (BB->hasAddressTaken()) {
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Constant *OldBBAddr = BlockAddress::get(const_cast<Function*>(OldFunc),
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const_cast<BasicBlock*>(BB));
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VMap[OldBBAddr] = BlockAddress::get(NewFunc, NewBB);
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}
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bool hasCalls = false, hasDynamicAllocas = false, hasStaticAllocas = false;
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// Loop over all instructions, and copy them over, DCE'ing as we go. This
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// loop doesn't include the terminator.
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for (BasicBlock::const_iterator II = BB->begin(), IE = --BB->end();
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II != IE; ++II) {
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Instruction *NewInst = II->clone();
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// Eagerly remap operands to the newly cloned instruction, except for PHI
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// nodes for which we defer processing until we update the CFG.
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if (!isa<PHINode>(NewInst)) {
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RemapInstruction(NewInst, VMap,
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ModuleLevelChanges ? RF_None : RF_NoModuleLevelChanges);
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// If we can simplify this instruction to some other value, simply add
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// a mapping to that value rather than inserting a new instruction into
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// the basic block.
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if (Value *V = SimplifyInstruction(NewInst, DL)) {
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// On the off-chance that this simplifies to an instruction in the old
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// function, map it back into the new function.
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if (Value *MappedV = VMap.lookup(V))
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V = MappedV;
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VMap[II] = V;
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delete NewInst;
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continue;
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}
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}
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if (II->hasName())
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NewInst->setName(II->getName()+NameSuffix);
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VMap[II] = NewInst; // Add instruction map to value.
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NewBB->getInstList().push_back(NewInst);
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hasCalls |= (isa<CallInst>(II) && !isa<DbgInfoIntrinsic>(II));
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if (const AllocaInst *AI = dyn_cast<AllocaInst>(II)) {
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if (isa<ConstantInt>(AI->getArraySize()))
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hasStaticAllocas = true;
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else
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hasDynamicAllocas = true;
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}
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}
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// Finally, clone over the terminator.
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const TerminatorInst *OldTI = BB->getTerminator();
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bool TerminatorDone = false;
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if (const BranchInst *BI = dyn_cast<BranchInst>(OldTI)) {
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if (BI->isConditional()) {
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// If the condition was a known constant in the callee...
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ConstantInt *Cond = dyn_cast<ConstantInt>(BI->getCondition());
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// Or is a known constant in the caller...
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if (Cond == 0) {
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Value *V = VMap[BI->getCondition()];
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Cond = dyn_cast_or_null<ConstantInt>(V);
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}
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// Constant fold to uncond branch!
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if (Cond) {
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BasicBlock *Dest = BI->getSuccessor(!Cond->getZExtValue());
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VMap[OldTI] = BranchInst::Create(Dest, NewBB);
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ToClone.push_back(Dest);
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TerminatorDone = true;
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}
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}
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} else if (const SwitchInst *SI = dyn_cast<SwitchInst>(OldTI)) {
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// If switching on a value known constant in the caller.
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ConstantInt *Cond = dyn_cast<ConstantInt>(SI->getCondition());
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if (Cond == 0) { // Or known constant after constant prop in the callee...
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Value *V = VMap[SI->getCondition()];
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Cond = dyn_cast_or_null<ConstantInt>(V);
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}
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if (Cond) { // Constant fold to uncond branch!
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SwitchInst::ConstCaseIt Case = SI->findCaseValue(Cond);
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BasicBlock *Dest = const_cast<BasicBlock*>(Case.getCaseSuccessor());
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VMap[OldTI] = BranchInst::Create(Dest, NewBB);
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ToClone.push_back(Dest);
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TerminatorDone = true;
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}
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}
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if (!TerminatorDone) {
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Instruction *NewInst = OldTI->clone();
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if (OldTI->hasName())
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NewInst->setName(OldTI->getName()+NameSuffix);
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NewBB->getInstList().push_back(NewInst);
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VMap[OldTI] = NewInst; // Add instruction map to value.
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// Recursively clone any reachable successor blocks.
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const TerminatorInst *TI = BB->getTerminator();
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for (unsigned i = 0, e = TI->getNumSuccessors(); i != e; ++i)
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ToClone.push_back(TI->getSuccessor(i));
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}
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if (CodeInfo) {
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CodeInfo->ContainsCalls |= hasCalls;
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CodeInfo->ContainsDynamicAllocas |= hasDynamicAllocas;
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CodeInfo->ContainsDynamicAllocas |= hasStaticAllocas &&
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BB != &BB->getParent()->front();
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}
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}
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/// CloneAndPruneFunctionInto - This works exactly like CloneFunctionInto,
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/// except that it does some simple constant prop and DCE on the fly. The
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/// effect of this is to copy significantly less code in cases where (for
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/// example) a function call with constant arguments is inlined, and those
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/// constant arguments cause a significant amount of code in the callee to be
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/// dead. Since this doesn't produce an exact copy of the input, it can't be
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/// used for things like CloneFunction or CloneModule.
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void llvm::CloneAndPruneFunctionInto(Function *NewFunc, const Function *OldFunc,
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ValueToValueMapTy &VMap,
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bool ModuleLevelChanges,
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SmallVectorImpl<ReturnInst*> &Returns,
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const char *NameSuffix,
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ClonedCodeInfo *CodeInfo,
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const DataLayout *DL,
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Instruction *TheCall) {
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assert(NameSuffix && "NameSuffix cannot be null!");
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#ifndef NDEBUG
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for (Function::const_arg_iterator II = OldFunc->arg_begin(),
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E = OldFunc->arg_end(); II != E; ++II)
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assert(VMap.count(II) && "No mapping from source argument specified!");
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#endif
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PruningFunctionCloner PFC(NewFunc, OldFunc, VMap, ModuleLevelChanges,
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NameSuffix, CodeInfo, DL);
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// Clone the entry block, and anything recursively reachable from it.
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std::vector<const BasicBlock*> CloneWorklist;
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CloneWorklist.push_back(&OldFunc->getEntryBlock());
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while (!CloneWorklist.empty()) {
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const BasicBlock *BB = CloneWorklist.back();
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CloneWorklist.pop_back();
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PFC.CloneBlock(BB, CloneWorklist);
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}
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// Loop over all of the basic blocks in the old function. If the block was
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// reachable, we have cloned it and the old block is now in the value map:
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// insert it into the new function in the right order. If not, ignore it.
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//
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// Defer PHI resolution until rest of function is resolved.
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SmallVector<const PHINode*, 16> PHIToResolve;
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for (Function::const_iterator BI = OldFunc->begin(), BE = OldFunc->end();
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BI != BE; ++BI) {
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Value *V = VMap[BI];
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BasicBlock *NewBB = cast_or_null<BasicBlock>(V);
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if (NewBB == 0) continue; // Dead block.
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// Add the new block to the new function.
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NewFunc->getBasicBlockList().push_back(NewBB);
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// Handle PHI nodes specially, as we have to remove references to dead
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// blocks.
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for (BasicBlock::const_iterator I = BI->begin(), E = BI->end(); I != E; ++I)
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if (const PHINode *PN = dyn_cast<PHINode>(I))
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PHIToResolve.push_back(PN);
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else
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break;
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// Finally, remap the terminator instructions, as those can't be remapped
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// until all BBs are mapped.
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RemapInstruction(NewBB->getTerminator(), VMap,
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ModuleLevelChanges ? RF_None : RF_NoModuleLevelChanges);
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}
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// Defer PHI resolution until rest of function is resolved, PHI resolution
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// requires the CFG to be up-to-date.
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for (unsigned phino = 0, e = PHIToResolve.size(); phino != e; ) {
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const PHINode *OPN = PHIToResolve[phino];
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unsigned NumPreds = OPN->getNumIncomingValues();
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const BasicBlock *OldBB = OPN->getParent();
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BasicBlock *NewBB = cast<BasicBlock>(VMap[OldBB]);
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// Map operands for blocks that are live and remove operands for blocks
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// that are dead.
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for (; phino != PHIToResolve.size() &&
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PHIToResolve[phino]->getParent() == OldBB; ++phino) {
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OPN = PHIToResolve[phino];
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PHINode *PN = cast<PHINode>(VMap[OPN]);
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for (unsigned pred = 0, e = NumPreds; pred != e; ++pred) {
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Value *V = VMap[PN->getIncomingBlock(pred)];
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if (BasicBlock *MappedBlock = cast_or_null<BasicBlock>(V)) {
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Value *InVal = MapValue(PN->getIncomingValue(pred),
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VMap,
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ModuleLevelChanges ? RF_None : RF_NoModuleLevelChanges);
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assert(InVal && "Unknown input value?");
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PN->setIncomingValue(pred, InVal);
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PN->setIncomingBlock(pred, MappedBlock);
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} else {
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PN->removeIncomingValue(pred, false);
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--pred, --e; // Revisit the next entry.
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}
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}
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|
}
|
|
|
|
// The loop above has removed PHI entries for those blocks that are dead
|
|
// and has updated others. However, if a block is live (i.e. copied over)
|
|
// but its terminator has been changed to not go to this block, then our
|
|
// phi nodes will have invalid entries. Update the PHI nodes in this
|
|
// case.
|
|
PHINode *PN = cast<PHINode>(NewBB->begin());
|
|
NumPreds = std::distance(pred_begin(NewBB), pred_end(NewBB));
|
|
if (NumPreds != PN->getNumIncomingValues()) {
|
|
assert(NumPreds < PN->getNumIncomingValues());
|
|
// Count how many times each predecessor comes to this block.
|
|
std::map<BasicBlock*, unsigned> PredCount;
|
|
for (pred_iterator PI = pred_begin(NewBB), E = pred_end(NewBB);
|
|
PI != E; ++PI)
|
|
--PredCount[*PI];
|
|
|
|
// Figure out how many entries to remove from each PHI.
|
|
for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i)
|
|
++PredCount[PN->getIncomingBlock(i)];
|
|
|
|
// At this point, the excess predecessor entries are positive in the
|
|
// map. Loop over all of the PHIs and remove excess predecessor
|
|
// entries.
|
|
BasicBlock::iterator I = NewBB->begin();
|
|
for (; (PN = dyn_cast<PHINode>(I)); ++I) {
|
|
for (std::map<BasicBlock*, unsigned>::iterator PCI =PredCount.begin(),
|
|
E = PredCount.end(); PCI != E; ++PCI) {
|
|
BasicBlock *Pred = PCI->first;
|
|
for (unsigned NumToRemove = PCI->second; NumToRemove; --NumToRemove)
|
|
PN->removeIncomingValue(Pred, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
// If the loops above have made these phi nodes have 0 or 1 operand,
|
|
// replace them with undef or the input value. We must do this for
|
|
// correctness, because 0-operand phis are not valid.
|
|
PN = cast<PHINode>(NewBB->begin());
|
|
if (PN->getNumIncomingValues() == 0) {
|
|
BasicBlock::iterator I = NewBB->begin();
|
|
BasicBlock::const_iterator OldI = OldBB->begin();
|
|
while ((PN = dyn_cast<PHINode>(I++))) {
|
|
Value *NV = UndefValue::get(PN->getType());
|
|
PN->replaceAllUsesWith(NV);
|
|
assert(VMap[OldI] == PN && "VMap mismatch");
|
|
VMap[OldI] = NV;
|
|
PN->eraseFromParent();
|
|
++OldI;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Make a second pass over the PHINodes now that all of them have been
|
|
// remapped into the new function, simplifying the PHINode and performing any
|
|
// recursive simplifications exposed. This will transparently update the
|
|
// WeakVH in the VMap. Notably, we rely on that so that if we coalesce
|
|
// two PHINodes, the iteration over the old PHIs remains valid, and the
|
|
// mapping will just map us to the new node (which may not even be a PHI
|
|
// node).
|
|
for (unsigned Idx = 0, Size = PHIToResolve.size(); Idx != Size; ++Idx)
|
|
if (PHINode *PN = dyn_cast<PHINode>(VMap[PHIToResolve[Idx]]))
|
|
recursivelySimplifyInstruction(PN, DL);
|
|
|
|
// Now that the inlined function body has been fully constructed, go through
|
|
// and zap unconditional fall-through branches. This happen all the time when
|
|
// specializing code: code specialization turns conditional branches into
|
|
// uncond branches, and this code folds them.
|
|
Function::iterator Begin = cast<BasicBlock>(VMap[&OldFunc->getEntryBlock()]);
|
|
Function::iterator I = Begin;
|
|
while (I != NewFunc->end()) {
|
|
// Check if this block has become dead during inlining or other
|
|
// simplifications. Note that the first block will appear dead, as it has
|
|
// not yet been wired up properly.
|
|
if (I != Begin && (pred_begin(I) == pred_end(I) ||
|
|
I->getSinglePredecessor() == I)) {
|
|
BasicBlock *DeadBB = I++;
|
|
DeleteDeadBlock(DeadBB);
|
|
continue;
|
|
}
|
|
|
|
// We need to simplify conditional branches and switches with a constant
|
|
// operand. We try to prune these out when cloning, but if the
|
|
// simplification required looking through PHI nodes, those are only
|
|
// available after forming the full basic block. That may leave some here,
|
|
// and we still want to prune the dead code as early as possible.
|
|
ConstantFoldTerminator(I);
|
|
|
|
BranchInst *BI = dyn_cast<BranchInst>(I->getTerminator());
|
|
if (!BI || BI->isConditional()) { ++I; continue; }
|
|
|
|
BasicBlock *Dest = BI->getSuccessor(0);
|
|
if (!Dest->getSinglePredecessor()) {
|
|
++I; continue;
|
|
}
|
|
|
|
// We shouldn't be able to get single-entry PHI nodes here, as instsimplify
|
|
// above should have zapped all of them..
|
|
assert(!isa<PHINode>(Dest->begin()));
|
|
|
|
// We know all single-entry PHI nodes in the inlined function have been
|
|
// removed, so we just need to splice the blocks.
|
|
BI->eraseFromParent();
|
|
|
|
// Make all PHI nodes that referred to Dest now refer to I as their source.
|
|
Dest->replaceAllUsesWith(I);
|
|
|
|
// Move all the instructions in the succ to the pred.
|
|
I->getInstList().splice(I->end(), Dest->getInstList());
|
|
|
|
// Remove the dest block.
|
|
Dest->eraseFromParent();
|
|
|
|
// Do not increment I, iteratively merge all things this block branches to.
|
|
}
|
|
|
|
// Make a final pass over the basic blocks from theh old function to gather
|
|
// any return instructions which survived folding. We have to do this here
|
|
// because we can iteratively remove and merge returns above.
|
|
for (Function::iterator I = cast<BasicBlock>(VMap[&OldFunc->getEntryBlock()]),
|
|
E = NewFunc->end();
|
|
I != E; ++I)
|
|
if (ReturnInst *RI = dyn_cast<ReturnInst>(I->getTerminator()))
|
|
Returns.push_back(RI);
|
|
}
|