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derived classes. Since global data alignment, layout, and mangling is often based on the DataLayout, move it to the TargetMachine. This ensures that global data is going to be layed out and mangled consistently if the subtarget changes on a per function basis. Prior to this all targets(*) have had subtarget dependent code moved out and onto the TargetMachine. *One target hasn't been migrated as part of this change: R600. The R600 port has, as a subtarget feature, the size of pointers and this affects global data layout. I've currently hacked in a FIXME to enable progress, but the port needs to be updated to either pass the 64-bitness to the TargetMachine, or fix the DataLayout to avoid subtarget dependent features. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@227113 91177308-0d34-0410-b5e6-96231b3b80d8
76 lines
2.6 KiB
C++
76 lines
2.6 KiB
C++
//===-- SystemZSubtarget.cpp - SystemZ subtarget information --------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "SystemZSubtarget.h"
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#include "MCTargetDesc/SystemZMCTargetDesc.h"
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#include "llvm/IR/GlobalValue.h"
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#include "llvm/Support/Host.h"
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using namespace llvm;
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#define DEBUG_TYPE "systemz-subtarget"
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#define GET_SUBTARGETINFO_TARGET_DESC
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#define GET_SUBTARGETINFO_CTOR
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#include "SystemZGenSubtargetInfo.inc"
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// Pin the vtable to this file.
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void SystemZSubtarget::anchor() {}
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SystemZSubtarget &
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SystemZSubtarget::initializeSubtargetDependencies(StringRef CPU, StringRef FS) {
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std::string CPUName = CPU;
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if (CPUName.empty())
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CPUName = "generic";
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#if defined(__linux__) && defined(__s390x__)
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if (CPUName == "generic")
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CPUName = sys::getHostCPUName();
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#endif
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// Parse features string.
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ParseSubtargetFeatures(CPUName, FS);
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return *this;
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}
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SystemZSubtarget::SystemZSubtarget(const std::string &TT,
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const std::string &CPU,
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const std::string &FS,
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const TargetMachine &TM)
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: SystemZGenSubtargetInfo(TT, CPU, FS), HasDistinctOps(false),
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HasLoadStoreOnCond(false), HasHighWord(false), HasFPExtension(false),
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HasFastSerialization(false), HasInterlockedAccess1(false),
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TargetTriple(TT), InstrInfo(initializeSubtargetDependencies(CPU, FS)),
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TLInfo(TM), TSInfo(*TM.getDataLayout()), FrameLowering() {}
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// Return true if GV binds locally under reloc model RM.
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static bool bindsLocally(const GlobalValue *GV, Reloc::Model RM) {
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// For non-PIC, all symbols bind locally.
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if (RM == Reloc::Static)
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return true;
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return GV->hasLocalLinkage() || !GV->hasDefaultVisibility();
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}
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bool SystemZSubtarget::isPC32DBLSymbol(const GlobalValue *GV,
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Reloc::Model RM,
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CodeModel::Model CM) const {
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// PC32DBL accesses require the low bit to be clear. Note that a zero
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// value selects the default alignment and is therefore OK.
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if (GV->getAlignment() == 1)
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return false;
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// For the small model, all locally-binding symbols are in range.
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if (CM == CodeModel::Small)
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return bindsLocally(GV, RM);
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// For Medium and above, assume that the symbol is not within the 4GB range.
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// Taking the address of locally-defined text would be OK, but that
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// case isn't easy to detect.
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return false;
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}
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