llvm-6502/lib/Target/SparcV9/RegAlloc/PhyRegAlloc.h
Brian Gaeke 6a256cc37c Untabify tabs in stuff I've recently added.
Check in my register allocator state-saving code.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@8698 91177308-0d34-0410-b5e6-96231b3b80d8
2003-09-24 18:08:54 +00:00

169 lines
6.5 KiB
C++

//===-- PhyRegAlloc.h - Graph Coloring Register Allocator -------*- c++ -*-===//
//
// This is the main entry point for register allocation.
//
// Notes:
// * RegisterClasses: Each RegClass accepts a
// TargetRegClass which contains machine specific info about that register
// class. The code in the RegClass is machine independent and they use
// access functions in the TargetRegClass object passed into it to get
// machine specific info.
//
// * Machine dependent work: All parts of the register coloring algorithm
// except coloring of an individual node are machine independent.
//
//===----------------------------------------------------------------------===//
#ifndef PHYREGALLOC_H
#define PHYREGALLOC_H
#include "LiveRangeInfo.h"
#include "llvm/Pass.h"
#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/Target/TargetRegInfo.h"
#include "llvm/Target/TargetMachine.h"
#include <map>
class MachineFunction;
class FunctionLiveVarInfo;
class MachineInstr;
class LoopInfo;
class RegClass;
class Constant;
//----------------------------------------------------------------------------
// Class AddedInstrns:
// When register allocator inserts new instructions in to the existing
// instruction stream, it does NOT directly modify the instruction stream.
// Rather, it creates an object of AddedInstrns and stick it in the
// AddedInstrMap for an existing instruction. This class contains two vectors
// to store such instructions added before and after an existing instruction.
//----------------------------------------------------------------------------
struct AddedInstrns {
std::vector<MachineInstr*> InstrnsBefore;//Insts added BEFORE an existing inst
std::vector<MachineInstr*> InstrnsAfter; //Insts added AFTER an existing inst
inline void clear () { InstrnsBefore.clear (); InstrnsAfter.clear (); }
};
//----------------------------------------------------------------------------
// class PhyRegAlloc:
// Main class the register allocator. Call runOnFunction() to allocate
// registers for a Function.
//----------------------------------------------------------------------------
class PhyRegAlloc : public FunctionPass {
std::vector<RegClass *> RegClassList; // vector of register classes
const TargetMachine &TM; // target machine
const Function *Fn; // name of the function we work on
MachineFunction *MF; // descriptor for method's native code
FunctionLiveVarInfo *LVI; // LV information for this method
// (already computed for BBs)
LiveRangeInfo *LRI; // LR info (will be computed)
const TargetRegInfo &MRI; // Machine Register information
const unsigned NumOfRegClasses; // recorded here for efficiency
// Map to indicate whether operands of each MachineInstr have been
// updated according to their assigned colors. This is only used in
// assertion checking (debug builds).
std::map<const MachineInstr *, bool> OperandsColoredMap;
// AddedInstrMap - Used to store instrns added in this phase
std::map<const MachineInstr *, AddedInstrns> AddedInstrMap;
// ScratchRegsUsed - Contains scratch register uses for a particular MI.
typedef std::multimap<const MachineInstr*, int> ScratchRegsUsedTy;
ScratchRegsUsedTy ScratchRegsUsed;
AddedInstrns AddedInstrAtEntry; // to store instrns added at entry
const LoopInfo *LoopDepthCalc; // to calculate loop depths
std::map<const Function *, Constant *> FnAllocState;
PhyRegAlloc(const PhyRegAlloc&); // DO NOT IMPLEMENT
void operator=(const PhyRegAlloc&); // DO NOT IMPLEMENT
public:
inline PhyRegAlloc (const TargetMachine &TM_) :
TM (TM_), MRI (TM.getRegInfo ()),
NumOfRegClasses (MRI.getNumOfRegClasses ()) { }
virtual ~PhyRegAlloc() { }
/// runOnFunction - Main method called for allocating registers.
///
virtual bool runOnFunction (Function &F);
virtual bool doFinalization (Module &M);
virtual void getAnalysisUsage (AnalysisUsage &AU) const;
const char *getPassName () const {
return "Traditional graph-coloring reg. allocator";
}
inline const RegClass* getRegClassByID(unsigned id) const {
return RegClassList[id];
}
inline RegClass *getRegClassByID(unsigned id) { return RegClassList[id]; }
private:
void addInterference(const Value *Def, const ValueSet *LVSet,
bool isCallInst);
bool markAllocatedRegs(MachineInstr* MInst);
void addInterferencesForArgs();
void createIGNodeListsAndIGs();
void buildInterferenceGraphs();
void saveState();
void setCallInterferences(const MachineInstr *MI,
const ValueSet *LVSetAft);
void move2DelayedInstr(const MachineInstr *OrigMI,
const MachineInstr *DelayedMI);
void markUnusableSugColors();
void allocateStackSpace4SpilledLRs();
void insertCode4SpilledLR(const LiveRange *LR,
MachineBasicBlock::iterator& MII,
MachineBasicBlock &MBB, unsigned OpNum);
// Method for inserting caller saving code. The caller must save all the
// volatile registers live across a call.
void insertCallerSavingCode(std::vector<MachineInstr*>& instrnsBefore,
std::vector<MachineInstr*>& instrnsAfter,
MachineInstr *CallMI,
const BasicBlock *BB);
void colorIncomingArgs();
void colorCallRetArgs();
void updateMachineCode();
void updateInstruction(MachineBasicBlock::iterator& MII,
MachineBasicBlock &MBB);
int getUsableUniRegAtMI(int RegType, const ValueSet *LVSetBef,
MachineInstr *MI,
std::vector<MachineInstr*>& MIBef,
std::vector<MachineInstr*>& MIAft);
// Callback method used to find unused registers.
// LVSetBef is the live variable set to search for an unused register.
// If it is not specified, the LV set before the current MI is used.
// This is sufficient as long as no new copy instructions are generated
// to copy the free register to memory.
//
int getUnusedUniRegAtMI(RegClass *RC, int RegType,
const MachineInstr *MI,
const ValueSet *LVSetBef = 0);
void setRelRegsUsedByThisInst(RegClass *RC, int RegType,
const MachineInstr *MI);
int getUniRegNotUsedByThisInst(RegClass *RC, int RegType,
const MachineInstr *MI);
void addInterf4PseudoInstr(const MachineInstr *MI);
};
#endif