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https://github.com/c64scene-ar/llvm-6502.git
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git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@144049 91177308-0d34-0410-b5e6-96231b3b80d8
141 lines
5.7 KiB
LLVM
141 lines
5.7 KiB
LLVM
; RUN: llc < %s -O0 -regalloc=fast -relocation-model=pic -disable-fp-elim | FileCheck %s
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target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:64:64-v128:128:128-a0:0:64-f80:128:128-n8:16:32"
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target triple = "i386-apple-darwin10.0.0"
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%struct.S = type { [2 x i8*] }
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@_ZTIi = external constant i8* ; <i8**> [#uses=1]
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@.str = internal constant [4 x i8] c"%p\0A\00" ; <[4 x i8]*> [#uses=1]
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@llvm.used = appending global [1 x i8*] [i8* bitcast (i8* (%struct.S*, i32, %struct.S*)* @_Z4test1SiS_ to i8*)], section "llvm.metadata" ; <[1 x i8*]*> [#uses=0]
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; Verify that %esi gets spilled before the call.
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; CHECK: Z4test1SiS
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; CHECK: movl %esi,{{.*}}(%ebp)
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; CHECK: calll __Z6throwsv
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define i8* @_Z4test1SiS_(%struct.S* byval %s1, i32 %n, %struct.S* byval %s2) ssp {
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entry:
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%retval = alloca i8*, align 4 ; <i8**> [#uses=2]
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%n.addr = alloca i32, align 4 ; <i32*> [#uses=1]
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%_rethrow = alloca i8* ; <i8**> [#uses=4]
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%0 = alloca i32, align 4 ; <i32*> [#uses=1]
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%cleanup.dst = alloca i32 ; <i32*> [#uses=3]
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%cleanup.dst7 = alloca i32 ; <i32*> [#uses=6]
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store i32 %n, i32* %n.addr
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invoke void @_Z6throwsv()
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to label %invoke.cont unwind label %try.handler
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invoke.cont: ; preds = %entry
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store i32 1, i32* %cleanup.dst7
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br label %finally
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terminate.handler: ; preds = %match.end
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%1 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__gxx_personality_v0 to i8*)
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cleanup
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call void @_ZSt9terminatev() noreturn nounwind
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unreachable
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try.handler: ; preds = %entry
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%exc1.ptr = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__gxx_personality_v0 to i8*)
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catch i8* null
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%exc1 = extractvalue { i8*, i32 } %exc1.ptr, 0
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%selector = extractvalue { i8*, i32 } %exc1.ptr, 1
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%2 = call i32 @llvm.eh.typeid.for(i8* bitcast (i8** @_ZTIi to i8*)) ; <i32> [#uses=1]
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%3 = icmp eq i32 %selector, %2 ; <i1> [#uses=1]
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br i1 %3, label %match, label %catch.next
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match: ; preds = %try.handler
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%4 = call i8* @__cxa_begin_catch(i8* %exc1) ; <i8*> [#uses=1]
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%5 = bitcast i8* %4 to i32* ; <i32*> [#uses=1]
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%6 = load i32* %5 ; <i32> [#uses=1]
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store i32 %6, i32* %0
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%call = invoke i32 (i8*, ...)* @printf(i8* getelementptr inbounds ([4 x i8]* @.str, i32 0, i32 0), %struct.S* %s2)
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to label %invoke.cont2 unwind label %match.handler ; <i32> [#uses=0]
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invoke.cont2: ; preds = %match
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store i32 1, i32* %cleanup.dst
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br label %match.end
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match.handler: ; preds = %match
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%exc3 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__gxx_personality_v0 to i8*)
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cleanup
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%7 = extractvalue { i8*, i32 } %exc3, 0
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store i8* %7, i8** %_rethrow
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store i32 2, i32* %cleanup.dst
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br label %match.end
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cleanup.pad: ; preds = %cleanup.switch
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store i32 1, i32* %cleanup.dst7
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br label %finally
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cleanup.pad4: ; preds = %cleanup.switch
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store i32 2, i32* %cleanup.dst7
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br label %finally
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match.end: ; preds = %match.handler, %invoke.cont2
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invoke void @__cxa_end_catch()
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to label %invoke.cont5 unwind label %terminate.handler
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invoke.cont5: ; preds = %match.end
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br label %cleanup.switch
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cleanup.switch: ; preds = %invoke.cont5
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%tmp = load i32* %cleanup.dst ; <i32> [#uses=1]
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switch i32 %tmp, label %cleanup.end [
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i32 1, label %cleanup.pad
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i32 2, label %cleanup.pad4
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]
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cleanup.end: ; preds = %cleanup.switch
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store i32 2, i32* %cleanup.dst7
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br label %finally
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catch.next: ; preds = %try.handler
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store i8* %exc1, i8** %_rethrow
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store i32 2, i32* %cleanup.dst7
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br label %finally
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finally: ; preds = %catch.next, %cleanup.end, %cleanup.pad4, %cleanup.pad, %invoke.cont
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br label %cleanup.switch9
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cleanup.switch9: ; preds = %finally
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%tmp8 = load i32* %cleanup.dst7 ; <i32> [#uses=1]
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switch i32 %tmp8, label %cleanup.end10 [
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i32 1, label %finally.end
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i32 2, label %finally.throw
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]
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cleanup.end10: ; preds = %cleanup.switch9
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br label %finally.end
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finally.throw: ; preds = %cleanup.switch9
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%8 = load i8** %_rethrow ; <i8*> [#uses=1]
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call void @_Unwind_Resume_or_Rethrow(i8* %8)
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unreachable
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finally.end: ; preds = %cleanup.end10, %cleanup.switch9
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%tmp11 = getelementptr inbounds %struct.S* %s1, i32 0, i32 0 ; <[2 x i8*]*> [#uses=1]
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%arraydecay = getelementptr inbounds [2 x i8*]* %tmp11, i32 0, i32 0 ; <i8**> [#uses=1]
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%arrayidx = getelementptr inbounds i8** %arraydecay, i32 1 ; <i8**> [#uses=1]
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%tmp12 = load i8** %arrayidx ; <i8*> [#uses=1]
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store i8* %tmp12, i8** %retval
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%9 = load i8** %retval ; <i8*> [#uses=1]
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ret i8* %9
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}
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declare void @_Z6throwsv() ssp
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declare i32 @__gxx_personality_v0(...)
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declare void @_ZSt9terminatev()
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declare void @_Unwind_Resume_or_Rethrow(i8*)
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declare i32 @llvm.eh.typeid.for(i8*) nounwind
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declare i8* @__cxa_begin_catch(i8*)
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declare i32 @printf(i8*, ...)
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declare void @__cxa_end_catch()
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