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https://github.com/c64scene-ar/llvm-6502.git
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7ed47a1335
discussion of this change. Boy are my fingers tired. ;-) git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@45411 91177308-0d34-0410-b5e6-96231b3b80d8
62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
//===- llvm/ADT/DenseSet.h - Dense probed hash table ------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the DenseSet class.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ADT_DENSESET_H
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#define LLVM_ADT_DENSESET_H
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#include "llvm/ADT/DenseMap.h"
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namespace llvm {
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/// DenseSet - This implements a dense probed hash-table based set.
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///
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/// FIXME: This is currently implemented directly in terms of DenseMap, this
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/// should be optimized later if there is a need.
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template<typename ValueT, typename ValueInfoT = DenseMapInfo<ValueT> >
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class DenseSet {
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DenseMap<ValueT, char, ValueInfoT> TheMap;
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public:
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DenseSet(const DenseSet &Other) : TheMap(Other.TheMap) {}
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explicit DenseSet(unsigned NumInitBuckets = 64) : TheMap(NumInitBuckets) {}
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bool empty() const { return TheMap.empty(); }
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unsigned size() const { return TheMap.size(); }
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// TODO add iterators.
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void clear() {
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TheMap.clear();
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}
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bool count(const ValueT &V) const {
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return TheMap.count(V);
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}
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void insert(const ValueT &V) {
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TheMap[V] = 0;
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}
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void erase(const ValueT &V) {
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TheMap.erase(V);
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}
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DenseSet &operator=(const DenseSet &RHS) {
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TheMap = RHS.TheMap;
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return *this;
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}
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};
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} // end namespace llvm
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#endif
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