mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-17 18:31:04 +00:00
d04a8d4b33
Sooooo many of these had incorrect or strange main module includes. I have manually inspected all of these, and fixed the main module include to be the nearest plausible thing I could find. If you own or care about any of these source files, I encourage you to take some time and check that these edits were sensible. I can't have broken anything (I strictly added headers, and reordered them, never removed), but they may not be the headers you'd really like to identify as containing the API being implemented. Many forward declarations and missing includes were added to a header files to allow them to parse cleanly when included first. The main module rule does in fact have its merits. =] git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@169131 91177308-0d34-0410-b5e6-96231b3b80d8
99 lines
3.3 KiB
C++
99 lines
3.3 KiB
C++
//===- ConstantProp.cpp - Code to perform Simple Constant Propagation -----===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements constant propagation and merging:
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//
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// Specifically, this:
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// * Converts instructions like "add int 1, 2" into 3
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//
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// Notice that:
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// * This pass has a habit of making definitions be dead. It is a good idea
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// to run a DIE pass sometime after running this pass.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "constprop"
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#include "llvm/Transforms/Scalar.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/Analysis/ConstantFolding.h"
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#include "llvm/Constant.h"
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#include "llvm/DataLayout.h"
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#include "llvm/Instruction.h"
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#include "llvm/Pass.h"
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#include "llvm/Support/InstIterator.h"
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#include "llvm/Target/TargetLibraryInfo.h"
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#include <set>
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using namespace llvm;
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STATISTIC(NumInstKilled, "Number of instructions killed");
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namespace {
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struct ConstantPropagation : public FunctionPass {
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static char ID; // Pass identification, replacement for typeid
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ConstantPropagation() : FunctionPass(ID) {
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initializeConstantPropagationPass(*PassRegistry::getPassRegistry());
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}
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bool runOnFunction(Function &F);
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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AU.setPreservesCFG();
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AU.addRequired<TargetLibraryInfo>();
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}
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};
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}
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char ConstantPropagation::ID = 0;
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INITIALIZE_PASS_BEGIN(ConstantPropagation, "constprop",
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"Simple constant propagation", false, false)
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INITIALIZE_PASS_DEPENDENCY(TargetLibraryInfo)
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INITIALIZE_PASS_END(ConstantPropagation, "constprop",
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"Simple constant propagation", false, false)
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FunctionPass *llvm::createConstantPropagationPass() {
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return new ConstantPropagation();
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}
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bool ConstantPropagation::runOnFunction(Function &F) {
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// Initialize the worklist to all of the instructions ready to process...
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std::set<Instruction*> WorkList;
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for(inst_iterator i = inst_begin(F), e = inst_end(F); i != e; ++i) {
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WorkList.insert(&*i);
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}
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bool Changed = false;
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DataLayout *TD = getAnalysisIfAvailable<DataLayout>();
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TargetLibraryInfo *TLI = &getAnalysis<TargetLibraryInfo>();
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while (!WorkList.empty()) {
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Instruction *I = *WorkList.begin();
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WorkList.erase(WorkList.begin()); // Get an element from the worklist...
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if (!I->use_empty()) // Don't muck with dead instructions...
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if (Constant *C = ConstantFoldInstruction(I, TD, TLI)) {
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// Add all of the users of this instruction to the worklist, they might
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// be constant propagatable now...
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for (Value::use_iterator UI = I->use_begin(), UE = I->use_end();
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UI != UE; ++UI)
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WorkList.insert(cast<Instruction>(*UI));
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// Replace all of the uses of a variable with uses of the constant.
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I->replaceAllUsesWith(C);
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// Remove the dead instruction.
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WorkList.erase(I);
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I->eraseFromParent();
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// We made a change to the function...
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Changed = true;
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++NumInstKilled;
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}
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}
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return Changed;
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}
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