llvm-6502/include/llvm/PassManager.h
Dan Gohman 11112e0d7b Tidy some #includes and forward-declarations, and move the C binding code
out of PassManager.cpp and into Core.cpp with the rest of the C binding code.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@110494 91177308-0d34-0410-b5e6-96231b3b80d8
2010-08-07 00:43:20 +00:00

112 lines
3.6 KiB
C++

//===- llvm/PassManager.h - Container for Passes ----------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the PassManager class. This class is used to hold,
// maintain, and optimize execution of Passes. The PassManager class ensures
// that analysis results are available before a pass runs, and that Pass's are
// destroyed when the PassManager is destroyed.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_PASSMANAGER_H
#define LLVM_PASSMANAGER_H
#include "llvm/Pass.h"
namespace llvm {
class Pass;
class Module;
class PassManagerImpl;
class FunctionPassManagerImpl;
/// PassManagerBase - An abstract interface to allow code to add passes to
/// a pass manager without having to hard-code what kind of pass manager
/// it is.
class PassManagerBase {
public:
virtual ~PassManagerBase();
/// add - Add a pass to the queue of passes to run. This passes ownership of
/// the Pass to the PassManager. When the PassManager is destroyed, the pass
/// will be destroyed as well, so there is no need to delete the pass. This
/// implies that all passes MUST be allocated with 'new'.
virtual void add(Pass *P) = 0;
};
/// PassManager manages ModulePassManagers
class PassManager : public PassManagerBase {
public:
PassManager();
~PassManager();
/// add - Add a pass to the queue of passes to run. This passes ownership of
/// the Pass to the PassManager. When the PassManager is destroyed, the pass
/// will be destroyed as well, so there is no need to delete the pass. This
/// implies that all passes MUST be allocated with 'new'.
void add(Pass *P);
/// run - Execute all of the passes scheduled for execution. Keep track of
/// whether any of the passes modifies the module, and if so, return true.
bool run(Module &M);
private:
/// addImpl - Add a pass to the queue of passes to run, without
/// checking whether to add a printer pass.
void addImpl(Pass *P);
/// PassManagerImpl_New is the actual class. PassManager is just the
/// wraper to publish simple pass manager interface
PassManagerImpl *PM;
};
/// FunctionPassManager manages FunctionPasses and BasicBlockPassManagers.
class FunctionPassManager : public PassManagerBase {
public:
/// FunctionPassManager ctor - This initializes the pass manager. It needs,
/// but does not take ownership of, the specified Module.
explicit FunctionPassManager(Module *M);
~FunctionPassManager();
/// add - Add a pass to the queue of passes to run. This passes
/// ownership of the Pass to the PassManager. When the
/// PassManager_X is destroyed, the pass will be destroyed as well, so
/// there is no need to delete the pass. (TODO delete passes.)
/// This implies that all passes MUST be allocated with 'new'.
void add(Pass *P);
/// run - Execute all of the passes scheduled for execution. Keep
/// track of whether any of the passes modifies the function, and if
/// so, return true.
///
bool run(Function &F);
/// doInitialization - Run all of the initializers for the function passes.
///
bool doInitialization();
/// doFinalization - Run all of the finalizers for the function passes.
///
bool doFinalization();
private:
/// addImpl - Add a pass to the queue of passes to run, without
/// checking whether to add a printer pass.
void addImpl(Pass *P);
FunctionPassManagerImpl *FPM;
Module *M;
};
} // End llvm namespace
#endif