mirror of
https://github.com/c64scene-ar/llvm-6502.git
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29f94c7201
This commit starts with a "git mv ARM64 AArch64" and continues out from there, renaming the C++ classes, intrinsics, and other target-local objects for consistency. "ARM64" test directories are also moved, and tests that began their life in ARM64 use an arm64 triple, those from AArch64 use an aarch64 triple. Both should be equivalent though. This finishes the AArch64 merge, and everyone should feel free to continue committing as normal now. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@209577 91177308-0d34-0410-b5e6-96231b3b80d8
108 lines
4.2 KiB
LLVM
108 lines
4.2 KiB
LLVM
; RUN: llc < %s -march=arm64 -aarch64-neon-syntax=apple | FileCheck %s
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define <8 x i8> @vuzpi8(<8 x i8>* %A, <8 x i8>* %B) nounwind {
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;CHECK-LABEL: vuzpi8:
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;CHECK: uzp1.8b
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;CHECK: uzp2.8b
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;CHECK-NEXT: add.8b
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%tmp1 = load <8 x i8>* %A
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%tmp2 = load <8 x i8>* %B
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%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
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%tmp4 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
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%tmp5 = add <8 x i8> %tmp3, %tmp4
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ret <8 x i8> %tmp5
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}
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define <4 x i16> @vuzpi16(<4 x i16>* %A, <4 x i16>* %B) nounwind {
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;CHECK-LABEL: vuzpi16:
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;CHECK: uzp1.4h
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;CHECK: uzp2.4h
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;CHECK-NEXT: add.4h
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%tmp1 = load <4 x i16>* %A
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%tmp2 = load <4 x i16>* %B
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%tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
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%tmp4 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
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%tmp5 = add <4 x i16> %tmp3, %tmp4
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ret <4 x i16> %tmp5
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}
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define <16 x i8> @vuzpQi8(<16 x i8>* %A, <16 x i8>* %B) nounwind {
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;CHECK-LABEL: vuzpQi8:
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;CHECK: uzp1.16b
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;CHECK: uzp2.16b
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;CHECK-NEXT: add.16b
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%tmp1 = load <16 x i8>* %A
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%tmp2 = load <16 x i8>* %B
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%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 16, i32 18, i32 20, i32 22, i32 24, i32 26, i32 28, i32 30>
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%tmp4 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15, i32 17, i32 19, i32 21, i32 23, i32 25, i32 27, i32 29, i32 31>
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%tmp5 = add <16 x i8> %tmp3, %tmp4
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ret <16 x i8> %tmp5
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}
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define <8 x i16> @vuzpQi16(<8 x i16>* %A, <8 x i16>* %B) nounwind {
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;CHECK-LABEL: vuzpQi16:
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;CHECK: uzp1.8h
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;CHECK: uzp2.8h
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;CHECK-NEXT: add.8h
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%tmp1 = load <8 x i16>* %A
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%tmp2 = load <8 x i16>* %B
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%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
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%tmp4 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
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%tmp5 = add <8 x i16> %tmp3, %tmp4
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ret <8 x i16> %tmp5
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}
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define <4 x i32> @vuzpQi32(<4 x i32>* %A, <4 x i32>* %B) nounwind {
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;CHECK-LABEL: vuzpQi32:
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;CHECK: uzp1.4s
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;CHECK: uzp2.4s
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;CHECK-NEXT: add.4s
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%tmp1 = load <4 x i32>* %A
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%tmp2 = load <4 x i32>* %B
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%tmp3 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
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%tmp4 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
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%tmp5 = add <4 x i32> %tmp3, %tmp4
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ret <4 x i32> %tmp5
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}
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define <4 x float> @vuzpQf(<4 x float>* %A, <4 x float>* %B) nounwind {
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;CHECK-LABEL: vuzpQf:
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;CHECK: uzp1.4s
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;CHECK: uzp2.4s
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;CHECK-NEXT: fadd.4s
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%tmp1 = load <4 x float>* %A
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%tmp2 = load <4 x float>* %B
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%tmp3 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
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%tmp4 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
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%tmp5 = fadd <4 x float> %tmp3, %tmp4
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ret <4 x float> %tmp5
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}
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; Undef shuffle indices should not prevent matching to VUZP:
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define <8 x i8> @vuzpi8_undef(<8 x i8>* %A, <8 x i8>* %B) nounwind {
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;CHECK-LABEL: vuzpi8_undef:
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;CHECK: uzp1.8b
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;CHECK: uzp2.8b
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;CHECK-NEXT: add.8b
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%tmp1 = load <8 x i8>* %A
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%tmp2 = load <8 x i8>* %B
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%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 0, i32 2, i32 undef, i32 undef, i32 8, i32 10, i32 12, i32 14>
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%tmp4 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 undef, i32 undef, i32 13, i32 15>
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%tmp5 = add <8 x i8> %tmp3, %tmp4
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ret <8 x i8> %tmp5
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}
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define <8 x i16> @vuzpQi16_undef(<8 x i16>* %A, <8 x i16>* %B) nounwind {
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;CHECK-LABEL: vuzpQi16_undef:
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;CHECK: uzp1.8h
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;CHECK: uzp2.8h
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;CHECK-NEXT: add.8h
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%tmp1 = load <8 x i16>* %A
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%tmp2 = load <8 x i16>* %B
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%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 0, i32 undef, i32 4, i32 undef, i32 8, i32 10, i32 12, i32 14>
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%tmp4 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 1, i32 3, i32 5, i32 undef, i32 undef, i32 11, i32 13, i32 15>
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%tmp5 = add <8 x i16> %tmp3, %tmp4
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ret <8 x i16> %tmp5
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}
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