llvm-6502/lib/CodeGen
2010-07-21 09:02:06 +00:00
..
AsmPrinter Correct line info for declarations/definitions. Radar 8063111. 2010-07-19 23:56:30 +00:00
PBQP Iterating over sets of pointers in a heuristic was a bad idea. Switching 2010-07-17 06:31:41 +00:00
SelectionDAG Teach bottom up pre-ra scheduler to track register pressure. Work in progress. 2010-07-21 06:09:07 +00:00
AggressiveAntiDepBreaker.cpp Use std::vector instead of TargetRegisterInfo::FirstVirtualRegister. This time 2010-07-15 19:58:14 +00:00
AggressiveAntiDepBreaker.h Use std::vector instead of TargetRegisterInfo::FirstVirtualRegister. 2010-07-15 18:43:09 +00:00
Analysis.cpp Split -enable-finite-only-fp-math to two options: 2010-07-15 22:07:12 +00:00
AntiDepBreaker.h
BranchFolding.cpp
BranchFolding.h
CalcSpillWeights.cpp Remove remaining calls to TII::isMoveInstr. 2010-07-16 21:03:55 +00:00
CallingConvLower.cpp Reapply bottom-up fast-isel, with several fixes for x86-32: 2010-07-10 09:00:22 +00:00
CMakeLists.txt Beginning SplitKit - utility classes for live range splitting. 2010-07-20 15:41:07 +00:00
CodePlacementOpt.cpp
CriticalAntiDepBreaker.cpp Use std::vector instead of TargetRegisterInfo::FirstVirtualRegister. This time 2010-07-15 19:58:14 +00:00
CriticalAntiDepBreaker.h Use std::vector instead of TargetRegisterInfo::FirstVirtualRegister. This time 2010-07-15 19:58:14 +00:00
DeadMachineInstructionElim.cpp
DwarfEHPrepare.cpp
ELF.h Get rid of a bunch of duplicated ELF enum values. 2010-07-16 07:53:29 +00:00
ELFCodeEmitter.cpp Get rid of a bunch of duplicated ELF enum values. 2010-07-16 07:53:29 +00:00
ELFCodeEmitter.h
ELFWriter.cpp Get rid of a bunch of duplicated ELF enum values. 2010-07-16 07:53:29 +00:00
ELFWriter.h Get rid of a bunch of duplicated ELF enum values. 2010-07-16 07:53:29 +00:00
GCMetadata.cpp
GCMetadataPrinter.cpp
GCStrategy.cpp
IfConversion.cpp
InlineSpiller.cpp Change the createSpiller interface to take a MachineFunctionPass argument. 2010-07-20 23:50:15 +00:00
IntrinsicLowering.cpp
LatencyPriorityQueue.cpp
LiveInterval.cpp Print VNInfo flags. 2010-07-13 21:19:05 +00:00
LiveIntervalAnalysis.cpp Remove many calls to TII::isMoveInstr. Targets should be producing COPY anyway. 2010-07-16 04:45:42 +00:00
LiveStackAnalysis.cpp
LiveVariables.cpp
LLVMTargetMachine.cpp Reapply bottom-up fast-isel, with several fixes for x86-32: 2010-07-10 09:00:22 +00:00
LowerSubregs.cpp
MachineBasicBlock.cpp
MachineCSE.cpp Remove many calls to TII::isMoveInstr. Targets should be producing COPY anyway. 2010-07-16 04:45:42 +00:00
MachineDominators.cpp
MachineFunction.cpp
MachineFunctionAnalysis.cpp
MachineFunctionPass.cpp
MachineFunctionPrinterPass.cpp
MachineInstr.cpp
MachineLICM.cpp Fix test for switch statements and increase 2010-07-20 21:29:12 +00:00
MachineLoopInfo.cpp
MachineModuleInfo.cpp Revert r108369, sorting llvm.dbg.declare information by source position, 2010-07-16 17:54:27 +00:00
MachineModuleInfoImpls.cpp
MachinePassRegistry.cpp
MachineRegisterInfo.cpp Replace copyRegToReg with COPY everywhere in lib/CodeGen except for FastISel. 2010-07-10 22:42:59 +00:00
MachineSink.cpp
MachineSSAUpdater.cpp
MachineVerifier.cpp
Makefile
ObjectCodeEmitter.cpp
OcamlGC.cpp
OptimizeExts.cpp
OptimizePHIs.cpp Remove many calls to TII::isMoveInstr. Targets should be producing COPY anyway. 2010-07-16 04:45:42 +00:00
Passes.cpp
PHIElimination.cpp Emit COPY instructions instead of using copyRegToReg in InstrEmitter, 2010-07-10 19:08:25 +00:00
PHIElimination.h
PostRAHazardRecognizer.cpp
PostRASchedulerList.cpp Use std::vector instead of TargetRegisterInfo::FirstVirtualRegister. 2010-07-15 20:01:02 +00:00
PreAllocSplitting.cpp Remove many calls to TII::isMoveInstr. Targets should be producing COPY anyway. 2010-07-16 04:45:42 +00:00
ProcessImplicitDefs.cpp Remove many calls to TII::isMoveInstr. Targets should be producing COPY anyway. 2010-07-16 04:45:42 +00:00
PrologEpilogInserter.cpp
PrologEpilogInserter.h
PseudoSourceValue.cpp
README.txt
RegAllocFast.cpp Fix memory leak reported by valgrind. 2010-07-19 23:25:39 +00:00
RegAllocLinearScan.cpp Change the createSpiller interface to take a MachineFunctionPass argument. 2010-07-20 23:50:15 +00:00
RegAllocPBQP.cpp Switched to rendering after allocation (but before rewriting) in PBQP. 2010-07-20 07:41:44 +00:00
RegisterCoalescer.cpp Remove many calls to TII::isMoveInstr. Targets should be producing COPY anyway. 2010-07-16 04:45:42 +00:00
RegisterScavenging.cpp
RenderMachineFunction.cpp Changed OStream templates to functions on raw_ostream, removed the unused "renderWarnings" function. 2010-07-21 09:02:06 +00:00
RenderMachineFunction.h Changed OStream templates to functions on raw_ostream, removed the unused "renderWarnings" function. 2010-07-21 09:02:06 +00:00
ScheduleDAG.cpp
ScheduleDAGEmit.cpp Emit COPY instructions instead of using copyRegToReg in InstrEmitter, 2010-07-10 19:08:25 +00:00
ScheduleDAGInstrs.cpp Use std::vector instead of TargetRegisterInfo::FirstVirtualRegister. 2010-07-15 20:04:36 +00:00
ScheduleDAGInstrs.h
ScheduleDAGPrinter.cpp
ShadowStackGC.cpp
ShrinkWrapping.cpp
SimpleRegisterCoalescing.cpp Remove many calls to TII::isMoveInstr. Targets should be producing COPY anyway. 2010-07-16 04:45:42 +00:00
SimpleRegisterCoalescing.h
SjLjEHPrepare.cpp
SlotIndexes.cpp
Spiller.cpp Change the createSpiller interface to take a MachineFunctionPass argument. 2010-07-20 23:50:15 +00:00
Spiller.h Change the createSpiller interface to take a MachineFunctionPass argument. 2010-07-20 23:50:15 +00:00
SplitKit.cpp Change the createSpiller interface to take a MachineFunctionPass argument. 2010-07-20 23:50:15 +00:00
SplitKit.h Change the createSpiller interface to take a MachineFunctionPass argument. 2010-07-20 23:50:15 +00:00
Splitter.cpp Removed unused inRange variable. 2010-07-17 11:43:07 +00:00
Splitter.h Fix struct/class mismatch 2010-07-18 11:47:56 +00:00
StackProtector.cpp
StackSlotColoring.cpp Replace copyRegToReg with COPY everywhere in lib/CodeGen except for FastISel. 2010-07-10 22:42:59 +00:00
StrongPHIElimination.cpp Replace copyRegToReg with COPY everywhere in lib/CodeGen except for FastISel. 2010-07-10 22:42:59 +00:00
TailDuplication.cpp Remove many calls to TII::isMoveInstr. Targets should be producing COPY anyway. 2010-07-16 04:45:42 +00:00
TargetInstrInfoImpl.cpp Don't add memory operands to storeRegToStackSlot / loadRegFromStackSlot results, 2010-07-13 00:23:30 +00:00
TargetLoweringObjectFileImpl.cpp fix the definitions of ConstTextCoalSection/ConstDataCoalSection 2010-07-15 21:22:00 +00:00
TwoAddressInstructionPass.cpp Remove many calls to TII::isMoveInstr. Targets should be producing COPY anyway. 2010-07-16 04:45:42 +00:00
UnreachableBlockElim.cpp
VirtRegMap.cpp
VirtRegMap.h
VirtRegRewriter.cpp Remove remaining calls to TII::isMoveInstr. 2010-07-16 21:03:55 +00:00
VirtRegRewriter.h

//===---------------------------------------------------------------------===//

Common register allocation / spilling problem:

        mul lr, r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        ldr r4, [sp, #+52]
        mla r4, r3, lr, r4

can be:

        mul lr, r4, lr
        mov r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

and then "merge" mul and mov:

        mul r4, r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

It also increase the likelyhood the store may become dead.

//===---------------------------------------------------------------------===//

bb27 ...
        ...
        %reg1037 = ADDri %reg1039, 1
        %reg1038 = ADDrs %reg1032, %reg1039, %NOREG, 10
    Successors according to CFG: 0x8b03bf0 (#5)

bb76 (0x8b03bf0, LLVM BB @0x8b032d0, ID#5):
    Predecessors according to CFG: 0x8b0c5f0 (#3) 0x8b0a7c0 (#4)
        %reg1039 = PHI %reg1070, mbb<bb76.outer,0x8b0c5f0>, %reg1037, mbb<bb27,0x8b0a7c0>

Note ADDri is not a two-address instruction. However, its result %reg1037 is an
operand of the PHI node in bb76 and its operand %reg1039 is the result of the
PHI node. We should treat it as a two-address code and make sure the ADDri is
scheduled after any node that reads %reg1039.

//===---------------------------------------------------------------------===//

Use local info (i.e. register scavenger) to assign it a free register to allow
reuse:
        ldr r3, [sp, #+4]
        add r3, r3, #3
        ldr r2, [sp, #+8]
        add r2, r2, #2
        ldr r1, [sp, #+4]  <==
        add r1, r1, #1
        ldr r0, [sp, #+4]
        add r0, r0, #2

//===---------------------------------------------------------------------===//

LLVM aggressively lift CSE out of loop. Sometimes this can be negative side-
effects:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
load [i + R1]
...
load [i + R2]
...
load [i + R3]

Suppose there is high register pressure, R1, R2, R3, can be spilled. We need
to implement proper re-materialization to handle this:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
R1 = X + 4  @ re-materialized
load [i + R1]
...
R2 = X + 7 @ re-materialized
load [i + R2]
...
R3 = X + 15 @ re-materialized
load [i + R3]

Furthermore, with re-association, we can enable sharing:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
T = i + X
load [T + 4]
...
load [T + 7]
...
load [T + 15]
//===---------------------------------------------------------------------===//

It's not always a good idea to choose rematerialization over spilling. If all
the load / store instructions would be folded then spilling is cheaper because
it won't require new live intervals / registers. See 2003-05-31-LongShifts for
an example.

//===---------------------------------------------------------------------===//

With a copying garbage collector, derived pointers must not be retained across
collector safe points; the collector could move the objects and invalidate the
derived pointer. This is bad enough in the first place, but safe points can
crop up unpredictably. Consider:

        %array = load { i32, [0 x %obj] }** %array_addr
        %nth_el = getelementptr { i32, [0 x %obj] }* %array, i32 0, i32 %n
        %old = load %obj** %nth_el
        %z = div i64 %x, %y
        store %obj* %new, %obj** %nth_el

If the i64 division is lowered to a libcall, then a safe point will (must)
appear for the call site. If a collection occurs, %array and %nth_el no longer
point into the correct object.

The fix for this is to copy address calculations so that dependent pointers
are never live across safe point boundaries. But the loads cannot be copied
like this if there was an intervening store, so may be hard to get right.

Only a concurrent mutator can trigger a collection at the libcall safe point.
So single-threaded programs do not have this requirement, even with a copying
collector. Still, LLVM optimizations would probably undo a front-end's careful
work.

//===---------------------------------------------------------------------===//

The ocaml frametable structure supports liveness information. It would be good
to support it.

//===---------------------------------------------------------------------===//

The FIXME in ComputeCommonTailLength in BranchFolding.cpp needs to be
revisited. The check is there to work around a misuse of directives in inline
assembly.

//===---------------------------------------------------------------------===//

It would be good to detect collector/target compatibility instead of silently
doing the wrong thing.

//===---------------------------------------------------------------------===//

It would be really nice to be able to write patterns in .td files for copies,
which would eliminate a bunch of explicit predicates on them (e.g. no side 
effects).  Once this is in place, it would be even better to have tblgen 
synthesize the various copy insertion/inspection methods in TargetInstrInfo.

//===---------------------------------------------------------------------===//

Stack coloring improvments:

1. Do proper LiveStackAnalysis on all stack objects including those which are
   not spill slots.
2. Reorder objects to fill in gaps between objects.
   e.g. 4, 1, <gap>, 4, 1, 1, 1, <gap>, 4 => 4, 1, 1, 1, 1, 4, 4

//===---------------------------------------------------------------------===//

The scheduler should be able to sort nearby instructions by their address. For
example, in an expanded memset sequence it's not uncommon to see code like this:

  movl $0, 4(%rdi)
  movl $0, 8(%rdi)
  movl $0, 12(%rdi)
  movl $0, 0(%rdi)

Each of the stores is independent, and the scheduler is currently making an
arbitrary decision about the order.

//===---------------------------------------------------------------------===//

Another opportunitiy in this code is that the $0 could be moved to a register:

  movl $0, 4(%rdi)
  movl $0, 8(%rdi)
  movl $0, 12(%rdi)
  movl $0, 0(%rdi)

This would save substantial code size, especially for longer sequences like
this. It would be easy to have a rule telling isel to avoid matching MOV32mi
if the immediate has more than some fixed number of uses. It's more involved
to teach the register allocator how to do late folding to recover from
excessive register pressure.