llvm-6502/include/llvm/Analysis/DSNode.h
2002-11-02 00:36:03 +00:00

305 lines
11 KiB
C++

//===- DSSupport.h - Support for datastructure graphs -----------*- C++ -*-===//
//
// Support for graph nodes, call sites, and types.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ANALYSIS_DSNODE_H
#define LLVM_ANALYSIS_DSNODE_H
#include "llvm/Analysis/DSSupport.h"
//===----------------------------------------------------------------------===//
/// DSNode - Data structure node class
///
/// This class represents an untyped memory object of Size bytes. It keeps
/// track of any pointers that have been stored into the object as well as the
/// different types represented in this object.
///
class DSNode {
/// Links - Contains one entry for every _distinct_ pointer field in the
/// memory block. These are demand allocated and indexed by the MergeMap
/// vector.
///
std::vector<DSNodeHandle> Links;
/// MergeMap - Maps from every byte in the object to a signed byte number.
/// This map is neccesary due to the merging that is possible as part of the
/// unification algorithm. To merge two distinct bytes of the object together
/// into a single logical byte, the indexes for the two bytes are set to the
/// same value. This fully general merging is capable of representing all
/// manners of array merging if neccesary.
///
/// This map is also used to map outgoing pointers to various byte offsets in
/// this data structure node. If this value is >= 0, then it indicates that
/// the numbered entry in the Links vector contains the outgoing edge for this
/// byte offset. In this way, the Links vector can be demand allocated and
/// byte elements of the node may be merged without needing a Link allocated
/// for it.
///
/// Initially, each each element of the MergeMap is assigned a unique negative
/// number, which are then merged as the unification occurs.
///
std::vector<signed char> MergeMap;
/// Referrers - Keep track of all of the node handles that point to this
/// DSNode. These pointers may need to be updated to point to a different
/// node if this node gets merged with it.
///
std::vector<DSNodeHandle*> Referrers;
/// TypeEntries - As part of the merging process of this algorithm, nodes of
/// different types can be represented by this single DSNode. This vector is
/// kept sorted.
///
std::vector<DSTypeRec> TypeEntries;
/// Globals - The list of global values that are merged into this node.
///
std::vector<GlobalValue*> Globals;
void operator=(const DSNode &); // DO NOT IMPLEMENT
public:
enum NodeTy {
ShadowNode = 0, // Nothing is known about this node...
AllocaNode = 1 << 0, // This node was allocated with alloca
NewNode = 1 << 1, // This node was allocated with malloc
GlobalNode = 1 << 2, // This node was allocated by a global var decl
UnknownNode = 1 << 3, // This node points to unknown allocated memory
Incomplete = 1 << 4, // This node may not be complete
Modified = 1 << 5, // This node is modified in this context
Read = 1 << 6, // This node is read in this context
};
/// NodeType - A union of the above bits. "Shadow" nodes do not add any flags
/// to the nodes in the data structure graph, so it is possible to have nodes
/// with a value of 0 for their NodeType. Scalar and Alloca markers go away
/// when function graphs are inlined.
///
unsigned char NodeType;
DSNode(enum NodeTy NT, const Type *T);
DSNode(const DSNode &);
~DSNode() {
#ifndef NDEBUG
dropAllReferences(); // Only needed to satisfy assertion checks...
assert(Referrers.empty() && "Referrers to dead node exist!");
#endif
}
// Iterator for graph interface...
typedef DSNodeIterator iterator;
typedef DSNodeIterator const_iterator;
inline iterator begin() const; // Defined in DSGraphTraits.h
inline iterator end() const;
//===--------------------------------------------------
// Accessors
/// getSize - Return the maximum number of bytes occupied by this object...
///
unsigned getSize() const { return MergeMap.size(); }
// getTypeEntries - Return the possible types and their offsets in this object
const std::vector<DSTypeRec> &getTypeEntries() const { return TypeEntries; }
/// getReferrers - Return a list of the pointers to this node...
///
const std::vector<DSNodeHandle*> &getReferrers() const { return Referrers; }
/// isModified - Return true if this node may be modified in this context
///
bool isModified() const { return (NodeType & Modified) != 0; }
/// isRead - Return true if this node may be read in this context
///
bool isRead() const { return (NodeType & Read) != 0; }
/// hasLink - Return true if this memory object has a link at the specified
/// location.
///
bool hasLink(unsigned i) const {
assert(i < getSize() && "Field Link index is out of range!");
return MergeMap[i] >= 0;
}
DSNodeHandle *getLink(unsigned i) {
if (hasLink(i))
return &Links[MergeMap[i]];
return 0;
}
const DSNodeHandle *getLink(unsigned i) const {
if (hasLink(i))
return &Links[MergeMap[i]];
return 0;
}
/// getMergeMapLabel - Return the merge map entry specified, to allow printing
/// out of DSNodes nicely for DOT graphs.
///
int getMergeMapLabel(unsigned i) const {
assert(i < MergeMap.size() && "MergeMap index out of range!");
return MergeMap[i];
}
/// getTypeRec - This method returns the specified type record if it exists.
/// If it does not yet exist, the method checks to see whether or not the
/// request would result in an untrackable state. If adding it would cause
/// untrackable state, we foldNodeCompletely the node and return the void
/// record, otherwise we add an new TypeEntry and return it.
///
DSTypeRec &getTypeRec(const Type *Ty, unsigned Offset);
/// foldNodeCompletely - If we determine that this node has some funny
/// behavior happening to it that we cannot represent, we fold it down to a
/// single, completely pessimistic, node. This node is represented as a
/// single byte with a single TypeEntry of "void".
///
void foldNodeCompletely();
/// isNodeCompletelyFolded - Return true if this node has been completely
/// folded down to something that can never be expanded, effectively losing
/// all of the field sensitivity that may be present in the node.
///
bool isNodeCompletelyFolded() const;
/// setLink - Set the link at the specified offset to the specified
/// NodeHandle, replacing what was there. It is uncommon to use this method,
/// instead one of the higher level methods should be used, below.
///
void setLink(unsigned i, const DSNodeHandle &NH);
/// addEdgeTo - Add an edge from the current node to the specified node. This
/// can cause merging of nodes in the graph.
///
void addEdgeTo(unsigned Offset, const DSNodeHandle &NH);
/// mergeWith - Merge this node and the specified node, moving all links to
/// and from the argument node into the current node, deleting the node
/// argument. Offset indicates what offset the specified node is to be merged
/// into the current node.
///
/// The specified node may be a null pointer (in which case, nothing happens).
///
void mergeWith(const DSNodeHandle &NH, unsigned Offset);
/// mergeIndexes - If we discover that two indexes are equivalent and must be
/// merged, this function is used to do the dirty work.
///
void mergeIndexes(unsigned idx1, unsigned idx2) {
assert(idx1 < getSize() && idx2 < getSize() && "Indexes out of range!");
signed char MV1 = MergeMap[idx1];
signed char MV2 = MergeMap[idx2];
if (MV1 != MV2)
mergeMappedValues(MV1, MV2);
}
/// addGlobal - Add an entry for a global value to the Globals list. This
/// also marks the node with the 'G' flag if it does not already have it.
///
void addGlobal(GlobalValue *GV);
const std::vector<GlobalValue*> &getGlobals() const { return Globals; }
std::vector<GlobalValue*> &getGlobals() { return Globals; }
void print(std::ostream &O, const DSGraph *G) const;
void dump() const;
void dropAllReferences() {
Links.clear();
}
/// remapLinks - Change all of the Links in the current node according to the
/// specified mapping.
void remapLinks(std::map<const DSNode*, DSNode*> &OldNodeMap);
private:
friend class DSNodeHandle;
// addReferrer - Keep the referrer set up to date...
void addReferrer(DSNodeHandle *H) { Referrers.push_back(H); }
void removeReferrer(DSNodeHandle *H);
/// rewriteMergeMap - Loop over the mergemap, replacing any references to the
/// index From to be references to the index To.
///
void rewriteMergeMap(signed char From, signed char To) {
assert(From != To && "Cannot change something into itself!");
for (unsigned i = 0, e = MergeMap.size(); i != e; ++i)
if (MergeMap[i] == From)
MergeMap[i] = To;
}
/// mergeMappedValues - This is the higher level form of rewriteMergeMap. It
/// is fully capable of merging links together if neccesary as well as simply
/// rewriting the map entries.
///
void mergeMappedValues(signed char V1, signed char V2);
/// growNode - Attempt to grow the node to the specified size. This may do
/// one of three things:
/// 1. Grow the node, return false
/// 2. Refuse to grow the node, but maintain a trackable situation, return
/// false.
/// 3. Be unable to track if node was that size, so collapse the node and
/// return true.
///
bool growNode(unsigned RequestedSize);
};
//===----------------------------------------------------------------------===//
// Define inline DSNodeHandle functions that depend on the definition of DSNode
//
inline void DSNodeHandle::setNode(DSNode *n) {
if (N) N->removeReferrer(this);
N = n;
if (N) N->addReferrer(this);
}
inline bool DSNodeHandle::hasLink(unsigned Num) const {
assert(N && "DSNodeHandle does not point to a node yet!");
return N->hasLink(Num+Offset);
}
/// getLink - Treat this current node pointer as a pointer to a structure of
/// some sort. This method will return the pointer a mem[this+Num]
///
inline const DSNodeHandle *DSNodeHandle::getLink(unsigned Num) const {
assert(N && "DSNodeHandle does not point to a node yet!");
return N->getLink(Num+Offset);
}
inline DSNodeHandle *DSNodeHandle::getLink(unsigned Num) {
assert(N && "DSNodeHandle does not point to a node yet!");
return N->getLink(Num+Offset);
}
inline void DSNodeHandle::setLink(unsigned Num, const DSNodeHandle &NH) {
assert(N && "DSNodeHandle does not point to a node yet!");
N->setLink(Num+Offset, NH);
}
/// addEdgeTo - Add an edge from the current node to the specified node. This
/// can cause merging of nodes in the graph.
///
inline void DSNodeHandle::addEdgeTo(unsigned LinkNo, const DSNodeHandle &Node) {
assert(N && "DSNodeHandle does not point to a node yet!");
N->addEdgeTo(LinkNo+Offset, Node);
}
/// mergeWith - Merge the logical node pointed to by 'this' with the node
/// pointed to by 'N'.
///
inline void DSNodeHandle::mergeWith(const DSNodeHandle &Node) {
if (N != 0)
N->mergeWith(Node, Offset);
else { // No node to merge with, so just point to Node
*this = Node;
}
}
#endif