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https://github.com/c64scene-ar/llvm-6502.git
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11e8b74a7a
"long latency" enough to hoist even if it may increase spilling. Reloading a value from spill slot is often cheaper than performing an expensive computation in the loop. For X86, that means machine LICM will hoist SQRT, DIV, etc. ARM will be somewhat aggressive with VFP and NEON instructions. - Enable register pressure aware machine LICM by default. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@116781 91177308-0d34-0410-b5e6-96231b3b80d8
57 lines
2.0 KiB
LLVM
57 lines
2.0 KiB
LLVM
; RUN: llc < %s -march=x86-64 -mattr=+sse3,+sse41 -stats |& grep {7 machine-licm}
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; RUN: llc < %s -march=x86-64 -mattr=+sse3,+sse41 | FileCheck %s
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; rdar://6627786
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; rdar://7792037
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target triple = "x86_64-apple-darwin10.0"
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%struct.Key = type { i64 }
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%struct.__Rec = type opaque
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%struct.__vv = type { }
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define %struct.__vv* @t(%struct.Key* %desc, i64 %p) nounwind ssp {
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entry:
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br label %bb4
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bb4: ; preds = %bb.i, %bb26, %bb4, %entry
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; CHECK: %bb4
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; CHECK: xorb
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; CHECK: callq
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; CHECK: movq
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; CHECK: xorl
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; CHECK: xorb
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%0 = call i32 (...)* @xxGetOffsetForCode(i32 undef) nounwind ; <i32> [#uses=0]
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%ins = or i64 %p, 2097152 ; <i64> [#uses=1]
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%1 = call i32 (...)* @xxCalculateMidType(%struct.Key* %desc, i32 0) nounwind ; <i32> [#uses=1]
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%cond = icmp eq i32 %1, 1 ; <i1> [#uses=1]
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br i1 %cond, label %bb26, label %bb4
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bb26: ; preds = %bb4
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%2 = and i64 %ins, 15728640 ; <i64> [#uses=1]
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%cond.i = icmp eq i64 %2, 1048576 ; <i1> [#uses=1]
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br i1 %cond.i, label %bb.i, label %bb4
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bb.i: ; preds = %bb26
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%3 = load i32* null, align 4 ; <i32> [#uses=1]
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%4 = uitofp i32 %3 to float ; <float> [#uses=1]
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%.sum13.i = add i64 0, 4 ; <i64> [#uses=1]
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%5 = getelementptr i8* null, i64 %.sum13.i ; <i8*> [#uses=1]
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%6 = bitcast i8* %5 to i32* ; <i32*> [#uses=1]
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%7 = load i32* %6, align 4 ; <i32> [#uses=1]
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%8 = uitofp i32 %7 to float ; <float> [#uses=1]
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%.sum.i = add i64 0, 8 ; <i64> [#uses=1]
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%9 = getelementptr i8* null, i64 %.sum.i ; <i8*> [#uses=1]
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%10 = bitcast i8* %9 to i32* ; <i32*> [#uses=1]
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%11 = load i32* %10, align 4 ; <i32> [#uses=1]
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%12 = uitofp i32 %11 to float ; <float> [#uses=1]
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%13 = insertelement <4 x float> undef, float %4, i32 0 ; <<4 x float>> [#uses=1]
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%14 = insertelement <4 x float> %13, float %8, i32 1 ; <<4 x float>> [#uses=1]
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%15 = insertelement <4 x float> %14, float %12, i32 2 ; <<4 x float>> [#uses=1]
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store <4 x float> %15, <4 x float>* null, align 16
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br label %bb4
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}
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declare i32 @xxGetOffsetForCode(...)
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declare i32 @xxCalculateMidType(...)
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