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https://github.com/c64scene-ar/llvm-6502.git
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git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@5553 91177308-0d34-0410-b5e6-96231b3b80d8
121 lines
4.1 KiB
C++
121 lines
4.1 KiB
C++
//===-- Value.cpp - Implement the Value class -----------------------------===//
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//
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// This file implements the Value and User classes.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/InstrTypes.h"
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#include "llvm/SymbolTable.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/Constant.h"
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#include "Support/LeakDetector.h"
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#include <algorithm>
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//===----------------------------------------------------------------------===//
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// Value Class
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//===----------------------------------------------------------------------===//
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static inline const Type *checkType(const Type *Ty) {
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assert(Ty && "Value defined with a null type: Error!");
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return Ty;
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}
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Value::Value(const Type *ty, ValueTy vty, const std::string &name)
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: Name(name), Ty(checkType(ty), this) {
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VTy = vty;
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}
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Value::~Value() {
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#ifndef NDEBUG // Only in -g mode...
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// Check to make sure that there are no uses of this value that are still
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// around when the value is destroyed. If there are, then we have a dangling
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// reference and something is wrong. This code is here to print out what is
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// still being referenced. The value in question should be printed as
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// a <badref>
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//
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if (Uses.begin() != Uses.end()) {
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std::cerr << "While deleting: " << Ty << "%" << Name << "\n";
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for (use_const_iterator I = Uses.begin(); I != Uses.end(); ++I)
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std::cerr << "Use still stuck around after Def is destroyed:"
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<< **I << "\n";
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}
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#endif
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assert(Uses.begin() == Uses.end());
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// There should be no uses of this object anymore, remove it.
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LeakDetector::removeGarbageObject(this);
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}
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void Value::replaceAllUsesWith(Value *New) {
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assert(New && "Value::replaceAllUsesWith(<null>) is invalid!");
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assert(New != this && "this->replaceAllUsesWith(this) is NOT valid!");
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assert(New->getType() == getType() &&
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"replaceAllUses of value with new value of different type!");
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while (!Uses.empty()) {
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User *Use = Uses.back();
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// Must handle Constants specially, we cannot call replaceUsesOfWith on a
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// constant!
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if (Constant *C = dyn_cast<Constant>(Use)) {
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C->replaceUsesOfWithOnConstant(this, New);
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} else {
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Use->replaceUsesOfWith(this, New);
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}
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}
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}
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// refineAbstractType - This function is implemented because we use
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// potentially abstract types, and these types may be resolved to more
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// concrete types after we are constructed. For the value class, we simply
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// change Ty to point to the right type. :)
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//
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void Value::refineAbstractType(const DerivedType *OldTy, const Type *NewTy) {
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assert(Ty.get() == OldTy && "Can't refine anything but my type!");
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if (OldTy == NewTy && !OldTy->isAbstract())
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Ty.removeUserFromConcrete();
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Ty = NewTy;
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}
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void Value::killUse(User *U) {
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if (U == 0) return;
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unsigned i;
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// Scan backwards through the uses list looking for the user. We do this
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// because vectors like to be accessed on the end. This is incredibly
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// important from a performance perspective.
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for (i = Uses.size()-1; Uses[i] != U; --i)
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/* empty */;
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assert(i < Uses.size() && "Use not in uses list!!");
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Uses[i] = Uses.back();
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Uses.pop_back();
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}
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//===----------------------------------------------------------------------===//
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// User Class
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//===----------------------------------------------------------------------===//
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User::User(const Type *Ty, ValueTy vty, const std::string &name)
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: Value(Ty, vty, name) {
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}
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// replaceUsesOfWith - Replaces all references to the "From" definition with
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// references to the "To" definition.
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//
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void User::replaceUsesOfWith(Value *From, Value *To) {
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if (From == To) return; // Duh what?
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assert(!isa<Constant>(this) &&
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"Cannot call User::replaceUsesofWith on a constant!");
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for (unsigned i = 0, E = getNumOperands(); i != E; ++i)
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if (getOperand(i) == From) { // Is This operand is pointing to oldval?
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// The side effects of this setOperand call include linking to
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// "To", adding "this" to the uses list of To, and
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// most importantly, removing "this" from the use list of "From".
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setOperand(i, To); // Fix it now...
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}
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}
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