llvm-6502/lib/Transforms/Scalar/ADCE.cpp
Chandler Carruth 0b8c9a80f2 Move all of the header files which are involved in modelling the LLVM IR
into their new header subdirectory: include/llvm/IR. This matches the
directory structure of lib, and begins to correct a long standing point
of file layout clutter in LLVM.

There are still more header files to move here, but I wanted to handle
them in separate commits to make tracking what files make sense at each
layer easier.

The only really questionable files here are the target intrinsic
tablegen files. But that's a battle I'd rather not fight today.

I've updated both CMake and Makefile build systems (I think, and my
tests think, but I may have missed something).

I've also re-sorted the includes throughout the project. I'll be
committing updates to Clang, DragonEgg, and Polly momentarily.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@171366 91177308-0d34-0410-b5e6-96231b3b80d8
2013-01-02 11:36:10 +00:00

98 lines
3.3 KiB
C++

//===- DCE.cpp - Code to perform dead code elimination --------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the Aggressive Dead Code Elimination pass. This pass
// optimistically assumes that all instructions are dead until proven otherwise,
// allowing it to eliminate dead computations that other DCE passes do not
// catch, particularly involving loop computations.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "adce"
#include "llvm/Transforms/Scalar.h"
#include "llvm/ADT/DepthFirstIterator.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/IR/BasicBlock.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/IntrinsicInst.h"
#include "llvm/Pass.h"
#include "llvm/Support/CFG.h"
#include "llvm/Support/InstIterator.h"
using namespace llvm;
STATISTIC(NumRemoved, "Number of instructions removed");
namespace {
struct ADCE : public FunctionPass {
static char ID; // Pass identification, replacement for typeid
ADCE() : FunctionPass(ID) {
initializeADCEPass(*PassRegistry::getPassRegistry());
}
virtual bool runOnFunction(Function& F);
virtual void getAnalysisUsage(AnalysisUsage& AU) const {
AU.setPreservesCFG();
}
};
}
char ADCE::ID = 0;
INITIALIZE_PASS(ADCE, "adce", "Aggressive Dead Code Elimination", false, false)
bool ADCE::runOnFunction(Function& F) {
SmallPtrSet<Instruction*, 128> alive;
SmallVector<Instruction*, 128> worklist;
// Collect the set of "root" instructions that are known live.
for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
if (isa<TerminatorInst>(I.getInstructionIterator()) ||
isa<DbgInfoIntrinsic>(I.getInstructionIterator()) ||
isa<LandingPadInst>(I.getInstructionIterator()) ||
I->mayHaveSideEffects()) {
alive.insert(I.getInstructionIterator());
worklist.push_back(I.getInstructionIterator());
}
// Propagate liveness backwards to operands.
while (!worklist.empty()) {
Instruction* curr = worklist.pop_back_val();
for (Instruction::op_iterator OI = curr->op_begin(), OE = curr->op_end();
OI != OE; ++OI)
if (Instruction* Inst = dyn_cast<Instruction>(OI))
if (alive.insert(Inst))
worklist.push_back(Inst);
}
// The inverse of the live set is the dead set. These are those instructions
// which have no side effects and do not influence the control flow or return
// value of the function, and may therefore be deleted safely.
// NOTE: We reuse the worklist vector here for memory efficiency.
for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
if (!alive.count(I.getInstructionIterator())) {
worklist.push_back(I.getInstructionIterator());
I->dropAllReferences();
}
for (SmallVector<Instruction*, 1024>::iterator I = worklist.begin(),
E = worklist.end(); I != E; ++I) {
++NumRemoved;
(*I)->eraseFromParent();
}
return !worklist.empty();
}
FunctionPass *llvm::createAggressiveDCEPass() {
return new ADCE();
}