mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-22 07:32:48 +00:00
071c62fad0
1. MachineJumpTableInfo is now created lazily for a function the first time it actually makes a jump table instead of for every function. 2. The encoding of jump table entries is now described by the MachineJumpTableInfo::JTEntryKind enum. This enum is determined by the TLI::getJumpTableEncoding() hook, instead of by lots of code scattered throughout the compiler that "knows" that jump table entries are always 32-bits in pic mode (for example). 3. The size and alignment of jump table entries is now calculated based on their kind, instead of at machinefunction creation time. Future work includes using the EntryKind in more places in the compiler, eliminating other logic that "knows" the layout of jump tables in various situations. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@94470 91177308-0d34-0410-b5e6-96231b3b80d8
746 lines
25 KiB
C++
746 lines
25 KiB
C++
//===-- MachineFunction.cpp -----------------------------------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Collect native machine code information for a function. This allows
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// target-specific information about the generated code to be stored with each
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// function.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/DerivedTypes.h"
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#include "llvm/Function.h"
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#include "llvm/Instructions.h"
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/Config/config.h"
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#include "llvm/CodeGen/MachineConstantPool.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/MachineInstr.h"
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#include "llvm/CodeGen/MachineJumpTableInfo.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/Analysis/DebugInfo.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Target/TargetData.h"
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#include "llvm/Target/TargetLowering.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Target/TargetFrameInfo.h"
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#include "llvm/Support/GraphWriter.h"
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#include "llvm/Support/raw_ostream.h"
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using namespace llvm;
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namespace {
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struct Printer : public MachineFunctionPass {
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static char ID;
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raw_ostream &OS;
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const std::string Banner;
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Printer(raw_ostream &os, const std::string &banner)
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: MachineFunctionPass(&ID), OS(os), Banner(banner) {}
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const char *getPassName() const { return "MachineFunction Printer"; }
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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AU.setPreservesAll();
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MachineFunctionPass::getAnalysisUsage(AU);
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}
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bool runOnMachineFunction(MachineFunction &MF) {
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OS << "# " << Banner << ":\n";
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MF.print(OS);
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return false;
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}
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};
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char Printer::ID = 0;
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}
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/// Returns a newly-created MachineFunction Printer pass. The default banner is
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/// empty.
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///
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FunctionPass *llvm::createMachineFunctionPrinterPass(raw_ostream &OS,
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const std::string &Banner){
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return new Printer(OS, Banner);
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}
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//===---------------------------------------------------------------------===//
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// MachineFunction implementation
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//===---------------------------------------------------------------------===//
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// Out of line virtual method.
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MachineFunctionInfo::~MachineFunctionInfo() {}
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void ilist_traits<MachineBasicBlock>::deleteNode(MachineBasicBlock *MBB) {
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MBB->getParent()->DeleteMachineBasicBlock(MBB);
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}
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MachineFunction::MachineFunction(Function *F,
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const TargetMachine &TM)
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: Fn(F), Target(TM) {
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if (TM.getRegisterInfo())
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RegInfo = new (Allocator.Allocate<MachineRegisterInfo>())
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MachineRegisterInfo(*TM.getRegisterInfo());
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else
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RegInfo = 0;
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MFInfo = 0;
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FrameInfo = new (Allocator.Allocate<MachineFrameInfo>())
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MachineFrameInfo(*TM.getFrameInfo());
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ConstantPool = new (Allocator.Allocate<MachineConstantPool>())
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MachineConstantPool(TM.getTargetData());
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Alignment = TM.getTargetLowering()->getFunctionAlignment(F);
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JumpTableInfo = 0;
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}
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MachineFunction::~MachineFunction() {
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BasicBlocks.clear();
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InstructionRecycler.clear(Allocator);
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BasicBlockRecycler.clear(Allocator);
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if (RegInfo) {
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RegInfo->~MachineRegisterInfo();
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Allocator.Deallocate(RegInfo);
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}
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if (MFInfo) {
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MFInfo->~MachineFunctionInfo();
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Allocator.Deallocate(MFInfo);
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}
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FrameInfo->~MachineFrameInfo(); Allocator.Deallocate(FrameInfo);
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ConstantPool->~MachineConstantPool(); Allocator.Deallocate(ConstantPool);
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if (JumpTableInfo) {
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JumpTableInfo->~MachineJumpTableInfo();
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Allocator.Deallocate(JumpTableInfo);
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}
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}
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/// getOrCreateJumpTableInfo - Get the JumpTableInfo for this function, if it
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/// does already exist, allocate one.
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MachineJumpTableInfo *MachineFunction::
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getOrCreateJumpTableInfo(unsigned EntryKind) {
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if (JumpTableInfo) return JumpTableInfo;
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JumpTableInfo = new (Allocator.Allocate<MachineJumpTableInfo>())
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MachineJumpTableInfo((MachineJumpTableInfo::JTEntryKind)EntryKind);
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return JumpTableInfo;
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}
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/// RenumberBlocks - This discards all of the MachineBasicBlock numbers and
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/// recomputes them. This guarantees that the MBB numbers are sequential,
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/// dense, and match the ordering of the blocks within the function. If a
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/// specific MachineBasicBlock is specified, only that block and those after
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/// it are renumbered.
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void MachineFunction::RenumberBlocks(MachineBasicBlock *MBB) {
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if (empty()) { MBBNumbering.clear(); return; }
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MachineFunction::iterator MBBI, E = end();
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if (MBB == 0)
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MBBI = begin();
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else
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MBBI = MBB;
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// Figure out the block number this should have.
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unsigned BlockNo = 0;
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if (MBBI != begin())
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BlockNo = prior(MBBI)->getNumber()+1;
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for (; MBBI != E; ++MBBI, ++BlockNo) {
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if (MBBI->getNumber() != (int)BlockNo) {
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// Remove use of the old number.
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if (MBBI->getNumber() != -1) {
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assert(MBBNumbering[MBBI->getNumber()] == &*MBBI &&
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"MBB number mismatch!");
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MBBNumbering[MBBI->getNumber()] = 0;
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}
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// If BlockNo is already taken, set that block's number to -1.
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if (MBBNumbering[BlockNo])
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MBBNumbering[BlockNo]->setNumber(-1);
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MBBNumbering[BlockNo] = MBBI;
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MBBI->setNumber(BlockNo);
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}
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}
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// Okay, all the blocks are renumbered. If we have compactified the block
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// numbering, shrink MBBNumbering now.
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assert(BlockNo <= MBBNumbering.size() && "Mismatch!");
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MBBNumbering.resize(BlockNo);
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}
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/// CreateMachineInstr - Allocate a new MachineInstr. Use this instead
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/// of `new MachineInstr'.
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///
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MachineInstr *
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MachineFunction::CreateMachineInstr(const TargetInstrDesc &TID,
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DebugLoc DL, bool NoImp) {
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return new (InstructionRecycler.Allocate<MachineInstr>(Allocator))
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MachineInstr(TID, DL, NoImp);
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}
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/// CloneMachineInstr - Create a new MachineInstr which is a copy of the
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/// 'Orig' instruction, identical in all ways except the the instruction
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/// has no parent, prev, or next.
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///
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MachineInstr *
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MachineFunction::CloneMachineInstr(const MachineInstr *Orig) {
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return new (InstructionRecycler.Allocate<MachineInstr>(Allocator))
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MachineInstr(*this, *Orig);
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}
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/// DeleteMachineInstr - Delete the given MachineInstr.
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///
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void
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MachineFunction::DeleteMachineInstr(MachineInstr *MI) {
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MI->~MachineInstr();
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InstructionRecycler.Deallocate(Allocator, MI);
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}
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/// CreateMachineBasicBlock - Allocate a new MachineBasicBlock. Use this
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/// instead of `new MachineBasicBlock'.
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///
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MachineBasicBlock *
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MachineFunction::CreateMachineBasicBlock(const BasicBlock *bb) {
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return new (BasicBlockRecycler.Allocate<MachineBasicBlock>(Allocator))
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MachineBasicBlock(*this, bb);
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}
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/// DeleteMachineBasicBlock - Delete the given MachineBasicBlock.
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///
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void
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MachineFunction::DeleteMachineBasicBlock(MachineBasicBlock *MBB) {
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assert(MBB->getParent() == this && "MBB parent mismatch!");
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MBB->~MachineBasicBlock();
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BasicBlockRecycler.Deallocate(Allocator, MBB);
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}
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MachineMemOperand *
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MachineFunction::getMachineMemOperand(const Value *v, unsigned f,
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int64_t o, uint64_t s,
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unsigned base_alignment) {
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return new (Allocator.Allocate<MachineMemOperand>())
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MachineMemOperand(v, f, o, s, base_alignment);
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}
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MachineMemOperand *
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MachineFunction::getMachineMemOperand(const MachineMemOperand *MMO,
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int64_t Offset, uint64_t Size) {
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return new (Allocator.Allocate<MachineMemOperand>())
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MachineMemOperand(MMO->getValue(), MMO->getFlags(),
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int64_t(uint64_t(MMO->getOffset()) +
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uint64_t(Offset)),
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Size, MMO->getBaseAlignment());
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}
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MachineInstr::mmo_iterator
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MachineFunction::allocateMemRefsArray(unsigned long Num) {
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return Allocator.Allocate<MachineMemOperand *>(Num);
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}
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std::pair<MachineInstr::mmo_iterator, MachineInstr::mmo_iterator>
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MachineFunction::extractLoadMemRefs(MachineInstr::mmo_iterator Begin,
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MachineInstr::mmo_iterator End) {
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// Count the number of load mem refs.
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unsigned Num = 0;
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for (MachineInstr::mmo_iterator I = Begin; I != End; ++I)
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if ((*I)->isLoad())
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++Num;
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// Allocate a new array and populate it with the load information.
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MachineInstr::mmo_iterator Result = allocateMemRefsArray(Num);
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unsigned Index = 0;
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for (MachineInstr::mmo_iterator I = Begin; I != End; ++I) {
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if ((*I)->isLoad()) {
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if (!(*I)->isStore())
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// Reuse the MMO.
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Result[Index] = *I;
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else {
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// Clone the MMO and unset the store flag.
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MachineMemOperand *JustLoad =
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getMachineMemOperand((*I)->getValue(),
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(*I)->getFlags() & ~MachineMemOperand::MOStore,
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(*I)->getOffset(), (*I)->getSize(),
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(*I)->getBaseAlignment());
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Result[Index] = JustLoad;
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}
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++Index;
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}
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}
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return std::make_pair(Result, Result + Num);
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}
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std::pair<MachineInstr::mmo_iterator, MachineInstr::mmo_iterator>
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MachineFunction::extractStoreMemRefs(MachineInstr::mmo_iterator Begin,
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MachineInstr::mmo_iterator End) {
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// Count the number of load mem refs.
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unsigned Num = 0;
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for (MachineInstr::mmo_iterator I = Begin; I != End; ++I)
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if ((*I)->isStore())
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++Num;
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// Allocate a new array and populate it with the store information.
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MachineInstr::mmo_iterator Result = allocateMemRefsArray(Num);
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unsigned Index = 0;
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for (MachineInstr::mmo_iterator I = Begin; I != End; ++I) {
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if ((*I)->isStore()) {
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if (!(*I)->isLoad())
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// Reuse the MMO.
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Result[Index] = *I;
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else {
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// Clone the MMO and unset the load flag.
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MachineMemOperand *JustStore =
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getMachineMemOperand((*I)->getValue(),
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(*I)->getFlags() & ~MachineMemOperand::MOLoad,
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(*I)->getOffset(), (*I)->getSize(),
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(*I)->getBaseAlignment());
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Result[Index] = JustStore;
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}
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++Index;
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}
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}
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return std::make_pair(Result, Result + Num);
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}
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void MachineFunction::dump() const {
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print(dbgs());
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}
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void MachineFunction::print(raw_ostream &OS) const {
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OS << "# Machine code for function " << Fn->getName() << ":\n";
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// Print Frame Information
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FrameInfo->print(*this, OS);
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// Print JumpTable Information
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if (JumpTableInfo)
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JumpTableInfo->print(OS);
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// Print Constant Pool
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ConstantPool->print(OS);
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const TargetRegisterInfo *TRI = getTarget().getRegisterInfo();
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if (RegInfo && !RegInfo->livein_empty()) {
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OS << "Function Live Ins: ";
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for (MachineRegisterInfo::livein_iterator
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I = RegInfo->livein_begin(), E = RegInfo->livein_end(); I != E; ++I) {
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if (TRI)
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OS << "%" << TRI->getName(I->first);
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else
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OS << " %physreg" << I->first;
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if (I->second)
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OS << " in reg%" << I->second;
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if (llvm::next(I) != E)
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OS << ", ";
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}
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OS << '\n';
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}
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if (RegInfo && !RegInfo->liveout_empty()) {
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OS << "Function Live Outs: ";
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for (MachineRegisterInfo::liveout_iterator
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I = RegInfo->liveout_begin(), E = RegInfo->liveout_end(); I != E; ++I){
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if (TRI)
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OS << '%' << TRI->getName(*I);
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else
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OS << "%physreg" << *I;
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if (llvm::next(I) != E)
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OS << " ";
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}
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OS << '\n';
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}
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for (const_iterator BB = begin(), E = end(); BB != E; ++BB) {
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OS << '\n';
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BB->print(OS);
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}
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OS << "\n# End machine code for function " << Fn->getName() << ".\n\n";
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}
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namespace llvm {
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template<>
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struct DOTGraphTraits<const MachineFunction*> : public DefaultDOTGraphTraits {
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DOTGraphTraits (bool isSimple=false) : DefaultDOTGraphTraits(isSimple) {}
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static std::string getGraphName(const MachineFunction *F) {
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return "CFG for '" + F->getFunction()->getNameStr() + "' function";
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}
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std::string getNodeLabel(const MachineBasicBlock *Node,
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const MachineFunction *Graph) {
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if (isSimple () && Node->getBasicBlock() &&
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!Node->getBasicBlock()->getName().empty())
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return Node->getBasicBlock()->getNameStr() + ":";
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std::string OutStr;
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{
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raw_string_ostream OSS(OutStr);
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if (isSimple())
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OSS << Node->getNumber() << ':';
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else
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Node->print(OSS);
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}
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if (OutStr[0] == '\n') OutStr.erase(OutStr.begin());
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// Process string output to make it nicer...
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for (unsigned i = 0; i != OutStr.length(); ++i)
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if (OutStr[i] == '\n') { // Left justify
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OutStr[i] = '\\';
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OutStr.insert(OutStr.begin()+i+1, 'l');
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}
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return OutStr;
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}
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};
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}
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void MachineFunction::viewCFG() const
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{
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#ifndef NDEBUG
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ViewGraph(this, "mf" + getFunction()->getNameStr());
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#else
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errs() << "SelectionDAG::viewGraph is only available in debug builds on "
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<< "systems with Graphviz or gv!\n";
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#endif // NDEBUG
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}
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void MachineFunction::viewCFGOnly() const
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{
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#ifndef NDEBUG
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ViewGraph(this, "mf" + getFunction()->getNameStr(), true);
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#else
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errs() << "SelectionDAG::viewGraph is only available in debug builds on "
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<< "systems with Graphviz or gv!\n";
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#endif // NDEBUG
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}
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/// addLiveIn - Add the specified physical register as a live-in value and
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/// create a corresponding virtual register for it.
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unsigned MachineFunction::addLiveIn(unsigned PReg,
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const TargetRegisterClass *RC) {
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assert(RC->contains(PReg) && "Not the correct regclass!");
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unsigned VReg = getRegInfo().createVirtualRegister(RC);
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getRegInfo().addLiveIn(PReg, VReg);
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return VReg;
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}
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/// getDILocation - Get the DILocation for a given DebugLoc object.
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DILocation MachineFunction::getDILocation(DebugLoc DL) const {
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unsigned Idx = DL.getIndex();
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assert(Idx < DebugLocInfo.DebugLocations.size() &&
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"Invalid index into debug locations!");
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return DILocation(DebugLocInfo.DebugLocations[Idx]);
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}
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//===----------------------------------------------------------------------===//
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// MachineFrameInfo implementation
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//===----------------------------------------------------------------------===//
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/// CreateFixedObject - Create a new object at a fixed location on the stack.
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/// All fixed objects should be created before other objects are created for
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/// efficiency. By default, fixed objects are immutable. This returns an
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/// index with a negative value.
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///
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int MachineFrameInfo::CreateFixedObject(uint64_t Size, int64_t SPOffset,
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bool Immutable, bool isSS) {
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assert(Size != 0 && "Cannot allocate zero size fixed stack objects!");
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Objects.insert(Objects.begin(), StackObject(Size, 1, SPOffset, Immutable,
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isSS));
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return -++NumFixedObjects;
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}
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BitVector
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MachineFrameInfo::getPristineRegs(const MachineBasicBlock *MBB) const {
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assert(MBB && "MBB must be valid");
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const MachineFunction *MF = MBB->getParent();
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assert(MF && "MBB must be part of a MachineFunction");
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const TargetMachine &TM = MF->getTarget();
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const TargetRegisterInfo *TRI = TM.getRegisterInfo();
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BitVector BV(TRI->getNumRegs());
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// Before CSI is calculated, no registers are considered pristine. They can be
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// freely used and PEI will make sure they are saved.
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if (!isCalleeSavedInfoValid())
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return BV;
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for (const unsigned *CSR = TRI->getCalleeSavedRegs(MF); CSR && *CSR; ++CSR)
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BV.set(*CSR);
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// The entry MBB always has all CSRs pristine.
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if (MBB == &MF->front())
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return BV;
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// On other MBBs the saved CSRs are not pristine.
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const std::vector<CalleeSavedInfo> &CSI = getCalleeSavedInfo();
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for (std::vector<CalleeSavedInfo>::const_iterator I = CSI.begin(),
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E = CSI.end(); I != E; ++I)
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BV.reset(I->getReg());
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return BV;
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}
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void MachineFrameInfo::print(const MachineFunction &MF, raw_ostream &OS) const{
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if (Objects.empty()) return;
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const TargetFrameInfo *FI = MF.getTarget().getFrameInfo();
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|
int ValOffset = (FI ? FI->getOffsetOfLocalArea() : 0);
|
|
|
|
OS << "Frame Objects:\n";
|
|
|
|
for (unsigned i = 0, e = Objects.size(); i != e; ++i) {
|
|
const StackObject &SO = Objects[i];
|
|
OS << " fi#" << (int)(i-NumFixedObjects) << ": ";
|
|
if (SO.Size == ~0ULL) {
|
|
OS << "dead\n";
|
|
continue;
|
|
}
|
|
if (SO.Size == 0)
|
|
OS << "variable sized";
|
|
else
|
|
OS << "size=" << SO.Size;
|
|
OS << ", align=" << SO.Alignment;
|
|
|
|
if (i < NumFixedObjects)
|
|
OS << ", fixed";
|
|
if (i < NumFixedObjects || SO.SPOffset != -1) {
|
|
int64_t Off = SO.SPOffset - ValOffset;
|
|
OS << ", at location [SP";
|
|
if (Off > 0)
|
|
OS << "+" << Off;
|
|
else if (Off < 0)
|
|
OS << Off;
|
|
OS << "]";
|
|
}
|
|
OS << "\n";
|
|
}
|
|
}
|
|
|
|
void MachineFrameInfo::dump(const MachineFunction &MF) const {
|
|
print(MF, dbgs());
|
|
}
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// MachineJumpTableInfo implementation
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
/// getEntrySize - Return the size of each entry in the jump table.
|
|
unsigned MachineJumpTableInfo::getEntrySize(const TargetData &TD) const {
|
|
// The size of a jump table entry is 4 bytes unless the entry is just the
|
|
// address of a block, in which case it is the pointer size.
|
|
switch (getEntryKind()) {
|
|
case MachineJumpTableInfo::EK_BlockAddress:
|
|
return TD.getPointerSize();
|
|
case MachineJumpTableInfo::EK_GPRel32BlockAddress:
|
|
case MachineJumpTableInfo::EK_LabelDifference32:
|
|
return 4;
|
|
}
|
|
assert(0 && "Unknown jump table encoding!");
|
|
return ~0;
|
|
}
|
|
|
|
/// getEntryAlignment - Return the alignment of each entry in the jump table.
|
|
unsigned MachineJumpTableInfo::getEntryAlignment(const TargetData &TD) const {
|
|
// The alignment of a jump table entry is the alignment of int32 unless the
|
|
// entry is just the address of a block, in which case it is the pointer
|
|
// alignment.
|
|
switch (getEntryKind()) {
|
|
case MachineJumpTableInfo::EK_BlockAddress:
|
|
return TD.getPointerABIAlignment();
|
|
case MachineJumpTableInfo::EK_GPRel32BlockAddress:
|
|
case MachineJumpTableInfo::EK_LabelDifference32:
|
|
return TD.getABIIntegerTypeAlignment(32);
|
|
}
|
|
assert(0 && "Unknown jump table encoding!");
|
|
return ~0;
|
|
}
|
|
|
|
/// getJumpTableIndex - Create a new jump table entry in the jump table info
|
|
/// or return an existing one.
|
|
///
|
|
unsigned MachineJumpTableInfo::getJumpTableIndex(
|
|
const std::vector<MachineBasicBlock*> &DestBBs) {
|
|
assert(!DestBBs.empty() && "Cannot create an empty jump table!");
|
|
JumpTables.push_back(MachineJumpTableEntry(DestBBs));
|
|
return JumpTables.size()-1;
|
|
}
|
|
|
|
/// ReplaceMBBInJumpTables - If Old is the target of any jump tables, update
|
|
/// the jump tables to branch to New instead.
|
|
bool
|
|
MachineJumpTableInfo::ReplaceMBBInJumpTables(MachineBasicBlock *Old,
|
|
MachineBasicBlock *New) {
|
|
assert(Old != New && "Not making a change?");
|
|
bool MadeChange = false;
|
|
for (size_t i = 0, e = JumpTables.size(); i != e; ++i)
|
|
ReplaceMBBInJumpTable(i, Old, New);
|
|
return MadeChange;
|
|
}
|
|
|
|
/// ReplaceMBBInJumpTable - If Old is a target of the jump tables, update
|
|
/// the jump table to branch to New instead.
|
|
bool
|
|
MachineJumpTableInfo::ReplaceMBBInJumpTable(unsigned Idx,
|
|
MachineBasicBlock *Old,
|
|
MachineBasicBlock *New) {
|
|
assert(Old != New && "Not making a change?");
|
|
bool MadeChange = false;
|
|
MachineJumpTableEntry &JTE = JumpTables[Idx];
|
|
for (size_t j = 0, e = JTE.MBBs.size(); j != e; ++j)
|
|
if (JTE.MBBs[j] == Old) {
|
|
JTE.MBBs[j] = New;
|
|
MadeChange = true;
|
|
}
|
|
return MadeChange;
|
|
}
|
|
|
|
void MachineJumpTableInfo::print(raw_ostream &OS) const {
|
|
if (JumpTables.empty()) return;
|
|
|
|
OS << "Jump Tables:\n";
|
|
|
|
for (unsigned i = 0, e = JumpTables.size(); i != e; ++i) {
|
|
OS << " jt#" << i << ": ";
|
|
for (unsigned j = 0, f = JumpTables[i].MBBs.size(); j != f; ++j)
|
|
OS << " BB#" << JumpTables[i].MBBs[j]->getNumber();
|
|
}
|
|
|
|
OS << '\n';
|
|
}
|
|
|
|
void MachineJumpTableInfo::dump() const { print(dbgs()); }
|
|
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// MachineConstantPool implementation
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
const Type *MachineConstantPoolEntry::getType() const {
|
|
if (isMachineConstantPoolEntry())
|
|
return Val.MachineCPVal->getType();
|
|
return Val.ConstVal->getType();
|
|
}
|
|
|
|
|
|
unsigned MachineConstantPoolEntry::getRelocationInfo() const {
|
|
if (isMachineConstantPoolEntry())
|
|
return Val.MachineCPVal->getRelocationInfo();
|
|
return Val.ConstVal->getRelocationInfo();
|
|
}
|
|
|
|
MachineConstantPool::~MachineConstantPool() {
|
|
for (unsigned i = 0, e = Constants.size(); i != e; ++i)
|
|
if (Constants[i].isMachineConstantPoolEntry())
|
|
delete Constants[i].Val.MachineCPVal;
|
|
}
|
|
|
|
/// CanShareConstantPoolEntry - Test whether the given two constants
|
|
/// can be allocated the same constant pool entry.
|
|
static bool CanShareConstantPoolEntry(Constant *A, Constant *B,
|
|
const TargetData *TD) {
|
|
// Handle the trivial case quickly.
|
|
if (A == B) return true;
|
|
|
|
// If they have the same type but weren't the same constant, quickly
|
|
// reject them.
|
|
if (A->getType() == B->getType()) return false;
|
|
|
|
// For now, only support constants with the same size.
|
|
if (TD->getTypeStoreSize(A->getType()) != TD->getTypeStoreSize(B->getType()))
|
|
return false;
|
|
|
|
// If a floating-point value and an integer value have the same encoding,
|
|
// they can share a constant-pool entry.
|
|
if (ConstantFP *AFP = dyn_cast<ConstantFP>(A))
|
|
if (ConstantInt *BI = dyn_cast<ConstantInt>(B))
|
|
return AFP->getValueAPF().bitcastToAPInt() == BI->getValue();
|
|
if (ConstantFP *BFP = dyn_cast<ConstantFP>(B))
|
|
if (ConstantInt *AI = dyn_cast<ConstantInt>(A))
|
|
return BFP->getValueAPF().bitcastToAPInt() == AI->getValue();
|
|
|
|
// Two vectors can share an entry if each pair of corresponding
|
|
// elements could.
|
|
if (ConstantVector *AV = dyn_cast<ConstantVector>(A))
|
|
if (ConstantVector *BV = dyn_cast<ConstantVector>(B)) {
|
|
if (AV->getType()->getNumElements() != BV->getType()->getNumElements())
|
|
return false;
|
|
for (unsigned i = 0, e = AV->getType()->getNumElements(); i != e; ++i)
|
|
if (!CanShareConstantPoolEntry(AV->getOperand(i),
|
|
BV->getOperand(i), TD))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
// TODO: Handle other cases.
|
|
|
|
return false;
|
|
}
|
|
|
|
/// getConstantPoolIndex - Create a new entry in the constant pool or return
|
|
/// an existing one. User must specify the log2 of the minimum required
|
|
/// alignment for the object.
|
|
///
|
|
unsigned MachineConstantPool::getConstantPoolIndex(Constant *C,
|
|
unsigned Alignment) {
|
|
assert(Alignment && "Alignment must be specified!");
|
|
if (Alignment > PoolAlignment) PoolAlignment = Alignment;
|
|
|
|
// Check to see if we already have this constant.
|
|
//
|
|
// FIXME, this could be made much more efficient for large constant pools.
|
|
for (unsigned i = 0, e = Constants.size(); i != e; ++i)
|
|
if (!Constants[i].isMachineConstantPoolEntry() &&
|
|
CanShareConstantPoolEntry(Constants[i].Val.ConstVal, C, TD)) {
|
|
if ((unsigned)Constants[i].getAlignment() < Alignment)
|
|
Constants[i].Alignment = Alignment;
|
|
return i;
|
|
}
|
|
|
|
Constants.push_back(MachineConstantPoolEntry(C, Alignment));
|
|
return Constants.size()-1;
|
|
}
|
|
|
|
unsigned MachineConstantPool::getConstantPoolIndex(MachineConstantPoolValue *V,
|
|
unsigned Alignment) {
|
|
assert(Alignment && "Alignment must be specified!");
|
|
if (Alignment > PoolAlignment) PoolAlignment = Alignment;
|
|
|
|
// Check to see if we already have this constant.
|
|
//
|
|
// FIXME, this could be made much more efficient for large constant pools.
|
|
int Idx = V->getExistingMachineCPValue(this, Alignment);
|
|
if (Idx != -1)
|
|
return (unsigned)Idx;
|
|
|
|
Constants.push_back(MachineConstantPoolEntry(V, Alignment));
|
|
return Constants.size()-1;
|
|
}
|
|
|
|
void MachineConstantPool::print(raw_ostream &OS) const {
|
|
if (Constants.empty()) return;
|
|
|
|
OS << "Constant Pool:\n";
|
|
for (unsigned i = 0, e = Constants.size(); i != e; ++i) {
|
|
OS << " cp#" << i << ": ";
|
|
if (Constants[i].isMachineConstantPoolEntry())
|
|
Constants[i].Val.MachineCPVal->print(OS);
|
|
else
|
|
OS << *(Value*)Constants[i].Val.ConstVal;
|
|
OS << ", align=" << Constants[i].getAlignment();
|
|
OS << "\n";
|
|
}
|
|
}
|
|
|
|
void MachineConstantPool::dump() const { print(dbgs()); }
|