mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-14 11:32:34 +00:00
b02d95cb66
Various masks on shufflevector instructions are recognizable as specific PowerPC instructions (vector pack, vector merge, etc.). There is existing code in PPCISelLowering.cpp to recognize the correct patterns for big endian code. The masks for these instructions are different for little endian code due to the big-endian numbering employed by these instructions. This patch adds the recognition code for little endian. I've added a new test case test/CodeGen/PowerPC/vec_shuffle_le.ll for this. The existing recognizer test (vec_shuffle.ll) is unnecessarily verbose and difficult to read, so I felt it was better to add a new test rather than modify the old one. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@210536 91177308-0d34-0410-b5e6-96231b3b80d8
192 lines
7.2 KiB
LLVM
192 lines
7.2 KiB
LLVM
; RUN: llc < %s -mtriple=powerpc64le-unknown-linux-gnu -mattr=+altivec | FileCheck %s
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define void @VPKUHUM_xy(<16 x i8>* %A, <16 x i8>* %B) {
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entry:
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; CHECK: VPKUHUM_xy:
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%tmp = load <16 x i8>* %A
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%tmp2 = load <16 x i8>* %B
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%tmp3 = shufflevector <16 x i8> %tmp, <16 x i8> %tmp2, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 16, i32 18, i32 20, i32 22, i32 24, i32 26, i32 28, i32 30>
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; CHECK: vpkuhum
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store <16 x i8> %tmp3, <16 x i8>* %A
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ret void
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}
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define void @VPKUHUM_xx(<16 x i8>* %A) {
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entry:
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; CHECK: VPKUHUM_xx:
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%tmp = load <16 x i8>* %A
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%tmp2 = shufflevector <16 x i8> %tmp, <16 x i8> %tmp, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
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; CHECK: vpkuhum
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store <16 x i8> %tmp2, <16 x i8>* %A
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ret void
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}
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define void @VPKUWUM_xy(<16 x i8>* %A, <16 x i8>* %B) {
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entry:
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; CHECK: VPKUWUM_xy:
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%tmp = load <16 x i8>* %A
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%tmp2 = load <16 x i8>* %B
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%tmp3 = shufflevector <16 x i8> %tmp, <16 x i8> %tmp2, <16 x i32> <i32 0, i32 1, i32 4, i32 5, i32 8, i32 9, i32 12, i32 13, i32 16, i32 17, i32 20, i32 21, i32 24, i32 25, i32 28, i32 29>
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; CHECK: vpkuwum
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store <16 x i8> %tmp3, <16 x i8>* %A
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ret void
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}
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define void @VPKUWUM_xx(<16 x i8>* %A) {
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entry:
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; CHECK: VPKUWUM_xx:
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%tmp = load <16 x i8>* %A
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%tmp2 = shufflevector <16 x i8> %tmp, <16 x i8> %tmp, <16 x i32> <i32 0, i32 1, i32 4, i32 5, i32 8, i32 9, i32 12, i32 13, i32 0, i32 1, i32 4, i32 5, i32 8, i32 9, i32 12, i32 13>
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; CHECK: vpkuwum
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store <16 x i8> %tmp2, <16 x i8>* %A
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ret void
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}
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define void @VMRGLB_xy(<16 x i8>* %A, <16 x i8>* %B) {
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entry:
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; CHECK: VMRGLB_xy:
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%tmp = load <16 x i8>* %A
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%tmp2 = load <16 x i8>* %B
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%tmp3 = shufflevector <16 x i8> %tmp, <16 x i8> %tmp2, <16 x i32> <i32 0, i32 16, i32 1, i32 17, i32 2, i32 18, i32 3, i32 19, i32 4, i32 20, i32 5, i32 21, i32 6, i32 22, i32 7, i32 23>
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; CHECK: vmrglb
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store <16 x i8> %tmp3, <16 x i8>* %A
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ret void
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}
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define void @VMRGLB_xx(<16 x i8>* %A) {
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entry:
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; CHECK: VMRGLB_xx:
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%tmp = load <16 x i8>* %A
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%tmp2 = shufflevector <16 x i8> %tmp, <16 x i8> %tmp, <16 x i32> <i32 0, i32 0, i32 1, i32 1, i32 2, i32 2, i32 3, i32 3, i32 4, i32 4, i32 5, i32 5, i32 6, i32 6, i32 7, i32 7>
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; CHECK: vmrglb
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store <16 x i8> %tmp2, <16 x i8>* %A
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ret void
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}
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define void @VMRGHB_xy(<16 x i8>* %A, <16 x i8>* %B) {
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entry:
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; CHECK: VMRGHB_xy:
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%tmp = load <16 x i8>* %A
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%tmp2 = load <16 x i8>* %B
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%tmp3 = shufflevector <16 x i8> %tmp, <16 x i8> %tmp2, <16 x i32> <i32 8, i32 24, i32 9, i32 25, i32 10, i32 26, i32 11, i32 27, i32 12, i32 28, i32 13, i32 29, i32 14, i32 30, i32 15, i32 31>
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; CHECK: vmrghb
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store <16 x i8> %tmp3, <16 x i8>* %A
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ret void
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}
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define void @VMRGHB_xx(<16 x i8>* %A) {
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entry:
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; CHECK: VMRGHB_xx:
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%tmp = load <16 x i8>* %A
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%tmp2 = shufflevector <16 x i8> %tmp, <16 x i8> %tmp, <16 x i32> <i32 8, i32 8, i32 9, i32 9, i32 10, i32 10, i32 11, i32 11, i32 12, i32 12, i32 13, i32 13, i32 14, i32 14, i32 15, i32 15>
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; CHECK: vmrghb
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store <16 x i8> %tmp2, <16 x i8>* %A
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ret void
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}
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define void @VMRGLH_xy(<16 x i8>* %A, <16 x i8>* %B) {
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entry:
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; CHECK: VMRGLH_xy:
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%tmp = load <16 x i8>* %A
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%tmp2 = load <16 x i8>* %B
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%tmp3 = shufflevector <16 x i8> %tmp, <16 x i8> %tmp2, <16 x i32> <i32 0, i32 1, i32 16, i32 17, i32 2, i32 3, i32 18, i32 19, i32 4, i32 5, i32 20, i32 21, i32 6, i32 7, i32 22, i32 23>
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; CHECK: vmrglh
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store <16 x i8> %tmp3, <16 x i8>* %A
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ret void
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}
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define void @VMRGLH_xx(<16 x i8>* %A) {
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entry:
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; CHECK: VMRGLH_xx:
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%tmp = load <16 x i8>* %A
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%tmp2 = shufflevector <16 x i8> %tmp, <16 x i8> %tmp, <16 x i32> <i32 0, i32 1, i32 0, i32 1, i32 2, i32 3, i32 2, i32 3, i32 4, i32 5, i32 4, i32 5, i32 6, i32 7, i32 6, i32 7>
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; CHECK: vmrglh
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store <16 x i8> %tmp2, <16 x i8>* %A
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ret void
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}
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define void @VMRGHH_xy(<16 x i8>* %A, <16 x i8>* %B) {
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entry:
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; CHECK: VMRGHH_xy:
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%tmp = load <16 x i8>* %A
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%tmp2 = load <16 x i8>* %B
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%tmp3 = shufflevector <16 x i8> %tmp, <16 x i8> %tmp2, <16 x i32> <i32 8, i32 9, i32 24, i32 25, i32 10, i32 11, i32 26, i32 27, i32 12, i32 13, i32 28, i32 29, i32 14, i32 15, i32 30, i32 31>
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; CHECK: vmrghh
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store <16 x i8> %tmp3, <16 x i8>* %A
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ret void
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}
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define void @VMRGHH_xx(<16 x i8>* %A) {
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entry:
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; CHECK: VMRGHH_xx:
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%tmp = load <16 x i8>* %A
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%tmp2 = shufflevector <16 x i8> %tmp, <16 x i8> %tmp, <16 x i32> <i32 8, i32 9, i32 8, i32 9, i32 10, i32 11, i32 10, i32 11, i32 12, i32 13, i32 12, i32 13, i32 14, i32 15, i32 14, i32 15>
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; CHECK: vmrghh
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store <16 x i8> %tmp2, <16 x i8>* %A
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ret void
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}
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define void @VMRGLW_xy(<16 x i8>* %A, <16 x i8>* %B) {
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entry:
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; CHECK: VMRGLW_xy:
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%tmp = load <16 x i8>* %A
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%tmp2 = load <16 x i8>* %B
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%tmp3 = shufflevector <16 x i8> %tmp, <16 x i8> %tmp2, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 16, i32 17, i32 18, i32 19, i32 4, i32 5, i32 6, i32 7, i32 20, i32 21, i32 22, i32 23>
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; CHECK: vmrglw
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store <16 x i8> %tmp3, <16 x i8>* %A
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ret void
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}
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define void @VMRGLW_xx(<16 x i8>* %A) {
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entry:
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; CHECK: VMRGLW_xx:
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%tmp = load <16 x i8>* %A
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%tmp2 = shufflevector <16 x i8> %tmp, <16 x i8> %tmp, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 4, i32 5, i32 6, i32 7>
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; CHECK: vmrglw
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store <16 x i8> %tmp2, <16 x i8>* %A
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ret void
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}
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define void @VMRGHW_xy(<16 x i8>* %A, <16 x i8>* %B) {
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entry:
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; CHECK: VMRGHW_xy:
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%tmp = load <16 x i8>* %A
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%tmp2 = load <16 x i8>* %B
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%tmp3 = shufflevector <16 x i8> %tmp, <16 x i8> %tmp2, <16 x i32> <i32 8, i32 9, i32 10, i32 11, i32 24, i32 25, i32 26, i32 27, i32 12, i32 13, i32 14, i32 15, i32 28, i32 29, i32 30, i32 31>
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; CHECK: vmrghw
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store <16 x i8> %tmp3, <16 x i8>* %A
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ret void
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}
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define void @VMRGHW_xx(<16 x i8>* %A) {
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entry:
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; CHECK: VMRGHW_xx:
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%tmp = load <16 x i8>* %A
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%tmp2 = shufflevector <16 x i8> %tmp, <16 x i8> %tmp, <16 x i32> <i32 8, i32 9, i32 10, i32 11, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 12, i32 13, i32 14, i32 15>
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; CHECK: vmrghw
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store <16 x i8> %tmp2, <16 x i8>* %A
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ret void
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}
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define void @VSLDOI_xy(<16 x i8>* %A, <16 x i8>* %B) {
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entry:
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; CHECK: VSLDOI_xy:
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%tmp = load <16 x i8>* %A
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%tmp2 = load <16 x i8>* %B
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%tmp3 = shufflevector <16 x i8> %tmp, <16 x i8> %tmp2, <16 x i32> <i32 19, i32 18, i32 17, i32 16, i32 15, i32 14, i32 13, i32 12, i32 11, i32 10, i32 9, i32 8, i32 7, i32 6, i32 5, i32 4>
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; CHECK: vsldoi
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store <16 x i8> %tmp3, <16 x i8>* %A
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ret void
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}
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define void @VSLDOI_xx(<16 x i8>* %A) {
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entry:
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; CHECK: VSLDOI_xx:
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%tmp = load <16 x i8>* %A
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%tmp2 = shufflevector <16 x i8> %tmp, <16 x i8> %tmp, <16 x i32> <i32 3, i32 2, i32 1, i32 0, i32 15, i32 14, i32 13, i32 12, i32 11, i32 10, i32 9, i32 8, i32 7, i32 6, i32 5, i32 4>
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; CHECK: vsldoi
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store <16 x i8> %tmp2, <16 x i8>* %A
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ret void
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}
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