llvm-6502/include/llvm/Analysis/DSNode.h
Chris Lattner 2769e6ca92 Add new 'isComplete' method
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@6943 91177308-0d34-0410-b5e6-96231b3b80d8
2003-06-28 21:56:42 +00:00

374 lines
14 KiB
C++

//===- DSNode.h - Node definition for datastructure graphs ------*- C++ -*-===//
//
// Data structure graph nodes and some implementation of DSNodeHandle.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ANALYSIS_DSNODE_H
#define LLVM_ANALYSIS_DSNODE_H
#include "llvm/Analysis/DSSupport.h"
template<typename BaseType>
class DSNodeIterator; // Data structure graph traversal iterator
//===----------------------------------------------------------------------===//
/// DSNode - Data structure node class
///
/// This class represents an untyped memory object of Size bytes. It keeps
/// track of any pointers that have been stored into the object as well as the
/// different types represented in this object.
///
class DSNode {
/// NumReferrers - The number of DSNodeHandles pointing to this node... if
/// this is a forwarding node, then this is the number of node handles which
/// are still forwarding over us.
///
unsigned NumReferrers;
/// ForwardNH - This NodeHandle contain the node (and offset into the node)
/// that this node really is. When nodes get folded together, the node to be
/// eliminated has these fields filled in, otherwise ForwardNH.getNode() is
/// null.
DSNodeHandle ForwardNH;
/// Size - The current size of the node. This should be equal to the size of
/// the current type record.
///
unsigned Size;
/// ParentGraph - The graph this node is currently embedded into.
///
DSGraph *ParentGraph;
/// Ty - Keep track of the current outer most type of this object, in addition
/// to whether or not it has been indexed like an array or not. If the
/// isArray bit is set, the node cannot grow.
///
const Type *Ty; // The type itself...
/// Links - Contains one entry for every sizeof(void*) bytes in this memory
/// object. Note that if the node is not a multiple of size(void*) bytes
/// large, that there is an extra entry for the "remainder" of the node as
/// well. For this reason, nodes of 1 byte in size do have one link.
///
std::vector<DSNodeHandle> Links;
/// Globals - The list of global values that are merged into this node.
///
std::vector<GlobalValue*> Globals;
void operator=(const DSNode &); // DO NOT IMPLEMENT
DSNode(const DSNode &); // DO NOT IMPLEMENT
public:
enum NodeTy {
ShadowNode = 0, // Nothing is known about this node...
AllocaNode = 1 << 0, // This node was allocated with alloca
HeapNode = 1 << 1, // This node was allocated with malloc
GlobalNode = 1 << 2, // This node was allocated by a global var decl
UnknownNode = 1 << 3, // This node points to unknown allocated memory
Incomplete = 1 << 4, // This node may not be complete
Modified = 1 << 5, // This node is modified in this context
Read = 1 << 6, // This node is read in this context
Array = 1 << 7, // This node is treated like an array
//#ifndef NDEBUG
DEAD = 1 << 8, // This node is dead and should not be pointed to
//#endif
Composition = AllocaNode | HeapNode | GlobalNode | UnknownNode,
};
/// NodeType - A union of the above bits. "Shadow" nodes do not add any flags
/// to the nodes in the data structure graph, so it is possible to have nodes
/// with a value of 0 for their NodeType.
///
private:
unsigned short NodeType;
public:
DSNode(const Type *T, DSGraph *G);
DSNode(const DSNode &, DSGraph *G);
~DSNode() {
dropAllReferences();
assert(hasNoReferrers() && "Referrers to dead node exist!");
}
// Iterator for graph interface... Defined in DSGraphTraits.h
typedef DSNodeIterator<DSNode> iterator;
typedef DSNodeIterator<const DSNode> const_iterator;
inline iterator begin();
inline iterator end();
inline const_iterator begin() const;
inline const_iterator end() const;
//===--------------------------------------------------
// Accessors
/// getSize - Return the maximum number of bytes occupied by this object...
///
unsigned getSize() const { return Size; }
// getType - Return the node type of this object...
const Type *getType() const { return Ty; }
bool isArray() const { return NodeType & Array; }
/// hasNoReferrers - Return true if nothing is pointing to this node at all.
///
bool hasNoReferrers() const { return getNumReferrers() == 0; }
/// getNumReferrers - This method returns the number of referrers to the
/// current node. Note that if this node is a forwarding node, this will
/// return the number of nodes forwarding over the node!
unsigned getNumReferrers() const { return NumReferrers; }
DSGraph *getParentGraph() const { return ParentGraph; }
void setParentGraph(DSGraph *G) { ParentGraph = G; }
/// getForwardNode - This method returns the node that this node is forwarded
/// to, if any.
DSNode *getForwardNode() const { return ForwardNH.getNode(); }
void stopForwarding() {
assert(!ForwardNH.isNull() &&
"Node isn't forwarding, cannot stopForwarding!");
ForwardNH.setNode(0);
}
/// hasLink - Return true if this memory object has a link in slot #LinkNo
///
bool hasLink(unsigned Offset) const {
assert((Offset & ((1 << DS::PointerShift)-1)) == 0 &&
"Pointer offset not aligned correctly!");
unsigned Index = Offset >> DS::PointerShift;
assert(Index < Links.size() && "Link index is out of range!");
return Links[Index].getNode();
}
/// getLink - Return the link at the specified offset.
DSNodeHandle &getLink(unsigned Offset) {
assert((Offset & ((1 << DS::PointerShift)-1)) == 0 &&
"Pointer offset not aligned correctly!");
unsigned Index = Offset >> DS::PointerShift;
assert(Index < Links.size() && "Link index is out of range!");
return Links[Index];
}
const DSNodeHandle &getLink(unsigned Offset) const {
assert((Offset & ((1 << DS::PointerShift)-1)) == 0 &&
"Pointer offset not aligned correctly!");
unsigned Index = Offset >> DS::PointerShift;
assert(Index < Links.size() && "Link index is out of range!");
return Links[Index];
}
/// getNumLinks - Return the number of links in a node...
///
unsigned getNumLinks() const { return Links.size(); }
/// mergeTypeInfo - This method merges the specified type into the current
/// node at the specified offset. This may update the current node's type
/// record if this gives more information to the node, it may do nothing to
/// the node if this information is already known, or it may merge the node
/// completely (and return true) if the information is incompatible with what
/// is already known.
///
/// This method returns true if the node is completely folded, otherwise
/// false.
///
bool mergeTypeInfo(const Type *Ty, unsigned Offset,
bool FoldIfIncompatible = true);
/// foldNodeCompletely - If we determine that this node has some funny
/// behavior happening to it that we cannot represent, we fold it down to a
/// single, completely pessimistic, node. This node is represented as a
/// single byte with a single TypeEntry of "void" with isArray = true.
///
void foldNodeCompletely();
/// isNodeCompletelyFolded - Return true if this node has been completely
/// folded down to something that can never be expanded, effectively losing
/// all of the field sensitivity that may be present in the node.
///
bool isNodeCompletelyFolded() const;
/// setLink - Set the link at the specified offset to the specified
/// NodeHandle, replacing what was there. It is uncommon to use this method,
/// instead one of the higher level methods should be used, below.
///
void setLink(unsigned Offset, const DSNodeHandle &NH) {
assert((Offset & ((1 << DS::PointerShift)-1)) == 0 &&
"Pointer offset not aligned correctly!");
unsigned Index = Offset >> DS::PointerShift;
assert(Index < Links.size() && "Link index is out of range!");
Links[Index] = NH;
}
/// getPointerSize - Return the size of a pointer for the current target.
///
unsigned getPointerSize() const { return DS::PointerSize; }
/// addEdgeTo - Add an edge from the current node to the specified node. This
/// can cause merging of nodes in the graph.
///
void addEdgeTo(unsigned Offset, const DSNodeHandle &NH);
/// mergeWith - Merge this node and the specified node, moving all links to
/// and from the argument node into the current node, deleting the node
/// argument. Offset indicates what offset the specified node is to be merged
/// into the current node.
///
/// The specified node may be a null pointer (in which case, nothing happens).
///
void mergeWith(const DSNodeHandle &NH, unsigned Offset);
/// addGlobal - Add an entry for a global value to the Globals list. This
/// also marks the node with the 'G' flag if it does not already have it.
///
void addGlobal(GlobalValue *GV);
const std::vector<GlobalValue*> &getGlobals() const { return Globals; }
/// maskNodeTypes - Apply a mask to the node types bitfield.
///
void maskNodeTypes(unsigned Mask) {
NodeType &= Mask;
}
/// getNodeFlags - Return all of the flags set on the node. If the DEAD flag
/// is set, hide it from the caller.
unsigned getNodeFlags() const { return NodeType & ~DEAD; }
bool isAllocaNode() const { return NodeType & AllocaNode; }
bool isHeapNode() const { return NodeType & HeapNode; }
bool isGlobalNode() const { return NodeType & GlobalNode; }
bool isUnknownNode() const { return NodeType & UnknownNode; }
bool isModified() const { return NodeType & Modified; }
bool isRead() const { return NodeType & Read; }
bool isIncomplete() const { return NodeType & Incomplete; }
bool isComplete() const { return !isIncomplete(); }
bool isDeadNode() const { return NodeType & DEAD; }
DSNode *setAllocaNodeMarker() { NodeType |= AllocaNode; return this; }
DSNode *setHeapNodeMarker() { NodeType |= HeapNode; return this; }
DSNode *setGlobalNodeMarker() { NodeType |= GlobalNode; return this; }
DSNode *setUnknownNodeMarker() { NodeType |= UnknownNode; return this; }
DSNode *setIncompleteMarker() { NodeType |= Incomplete; return this; }
DSNode *setModifiedMarker() { NodeType |= Modified; return this; }
DSNode *setReadMarker() { NodeType |= Read; return this; }
void makeNodeDead() {
Globals.clear();
assert(hasNoReferrers() && "Dead node shouldn't have refs!");
NodeType = DEAD;
}
/// forwardNode - Mark this node as being obsolete, and all references to it
/// should be forwarded to the specified node and offset.
///
void forwardNode(DSNode *To, unsigned Offset);
void print(std::ostream &O, const DSGraph *G) const;
void dump() const;
void assertOK() const;
void dropAllReferences() {
Links.clear();
if (!ForwardNH.isNull())
ForwardNH.setNode(0);
}
/// remapLinks - Change all of the Links in the current node according to the
/// specified mapping.
void remapLinks(hash_map<const DSNode*, DSNodeHandle> &OldNodeMap);
/// markReachableNodes - This method recursively traverses the specified
/// DSNodes, marking any nodes which are reachable. All reachable nodes it
/// adds to the set, which allows it to only traverse visited nodes once.
///
void markReachableNodes(hash_set<DSNode*> &ReachableNodes);
private:
friend class DSNodeHandle;
// static mergeNodes - Helper for mergeWith()
static void MergeNodes(DSNodeHandle& CurNodeH, DSNodeHandle& NH);
};
//===----------------------------------------------------------------------===//
// Define inline DSNodeHandle functions that depend on the definition of DSNode
//
inline DSNode *DSNodeHandle::getNode() const {
assert((!N || Offset < N->Size || (N->Size == 0 && Offset == 0) ||
!N->ForwardNH.isNull()) && "Node handle offset out of range!");
if (!N || N->ForwardNH.isNull())
return N;
return HandleForwarding();
}
inline void DSNodeHandle::setNode(DSNode *n) {
assert(!n || !n->getForwardNode() && "Cannot set node to a forwarded node!");
if (N) N->NumReferrers--;
N = n;
if (N) {
N->NumReferrers++;
if (Offset >= N->Size) {
assert((Offset == 0 || N->Size == 1) &&
"Pointer to non-collapsed node with invalid offset!");
Offset = 0;
}
}
assert(!N || ((N->NodeType & DSNode::DEAD) == 0));
assert((!N || Offset < N->Size || (N->Size == 0 && Offset == 0) ||
!N->ForwardNH.isNull()) && "Node handle offset out of range!");
}
inline bool DSNodeHandle::hasLink(unsigned Num) const {
assert(N && "DSNodeHandle does not point to a node yet!");
return getNode()->hasLink(Num+Offset);
}
/// getLink - Treat this current node pointer as a pointer to a structure of
/// some sort. This method will return the pointer a mem[this+Num]
///
inline const DSNodeHandle &DSNodeHandle::getLink(unsigned Off) const {
assert(N && "DSNodeHandle does not point to a node yet!");
return getNode()->getLink(Offset+Off);
}
inline DSNodeHandle &DSNodeHandle::getLink(unsigned Off) {
assert(N && "DSNodeHandle does not point to a node yet!");
return getNode()->getLink(Off+Offset);
}
inline void DSNodeHandle::setLink(unsigned Off, const DSNodeHandle &NH) {
assert(N && "DSNodeHandle does not point to a node yet!");
getNode()->setLink(Off+Offset, NH);
}
/// addEdgeTo - Add an edge from the current node to the specified node. This
/// can cause merging of nodes in the graph.
///
inline void DSNodeHandle::addEdgeTo(unsigned Off, const DSNodeHandle &Node) {
assert(N && "DSNodeHandle does not point to a node yet!");
getNode()->addEdgeTo(Off+Offset, Node);
}
/// mergeWith - Merge the logical node pointed to by 'this' with the node
/// pointed to by 'N'.
///
inline void DSNodeHandle::mergeWith(const DSNodeHandle &Node) {
if (N != 0)
getNode()->mergeWith(Node, Offset);
else // No node to merge with, so just point to Node
*this = Node;
}
#endif