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https://github.com/c64scene-ar/llvm-6502.git
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81619b121c
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@4422 91177308-0d34-0410-b5e6-96231b3b80d8
187 lines
6.5 KiB
C++
187 lines
6.5 KiB
C++
//===- DataStructure.h - Build data structure graphs ------------*- C++ -*-===//
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//
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// Implement the LLVM data structure analysis library.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ANALYSIS_DATA_STRUCTURE_H
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#define LLVM_ANALYSIS_DATA_STRUCTURE_H
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#include "llvm/Pass.h"
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class Type;
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class DSGraph;
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class DSNode;
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class DSNodeHandle;
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class DSCallSite;
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class LocalDataStructures; // A collection of local graphs for a program
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class BUDataStructures; // A collection of bu graphs for a program
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class TDDataStructures; // A collection of td graphs for a program
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// FIXME: move this stuff to a private header
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namespace DataStructureAnalysis {
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// isPointerType - Return true if this first class type is big enough to hold
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// a pointer.
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//
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bool isPointerType(const Type *Ty);
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}
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// LocalDataStructures - The analysis that computes the local data structure
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// graphs for all of the functions in the program.
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//
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// FIXME: This should be a Function pass that can be USED by a Pass, and would
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// be automatically preserved. Until we can do that, this is a Pass.
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//
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class LocalDataStructures : public Pass {
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// DSInfo, one graph for each function
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std::map<const Function*, DSGraph*> DSInfo;
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public:
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~LocalDataStructures() { releaseMemory(); }
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virtual bool run(Module &M);
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// getDSGraph - Return the data structure graph for the specified function.
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DSGraph &getDSGraph(const Function &F) const {
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std::map<const Function*, DSGraph*>::const_iterator I = DSInfo.find(&F);
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assert(I != DSInfo.end() && "Function not in module!");
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return *I->second;
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}
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// print - Print out the analysis results...
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void print(std::ostream &O, const Module *M) const;
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// If the pass pipeline is done with this pass, we can release our memory...
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virtual void releaseMemory();
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// getAnalysisUsage - This obviously provides a data structure graph.
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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AU.setPreservesAll();
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}
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};
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// BUDataStructures - The analysis that computes the interprocedurally closed
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// data structure graphs for all of the functions in the program. This pass
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// only performs a "Bottom Up" propagation (hence the name).
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//
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class BUDataStructures : public Pass {
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// DSInfo, one graph for each function
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std::map<const Function*, DSGraph*> DSInfo;
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std::map<const Function*, std::vector<DSCallSite> > CallSites;
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public:
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~BUDataStructures() { releaseMemory(); }
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virtual bool run(Module &M);
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// getDSGraph - Return the data structure graph for the specified function.
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DSGraph &getDSGraph(const Function &F) const {
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std::map<const Function*, DSGraph*>::const_iterator I = DSInfo.find(&F);
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assert(I != DSInfo.end() && "Function not in module!");
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return *I->second;
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}
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const std::vector<DSCallSite> *getCallSites(const Function &F) const {
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std::map<const Function*, std::vector<DSCallSite> >::const_iterator I
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= CallSites.find(&F);
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return I != CallSites.end() ? &I->second : 0;
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}
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// print - Print out the analysis results...
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void print(std::ostream &O, const Module *M) const;
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// If the pass pipeline is done with this pass, we can release our memory...
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virtual void releaseMemory();
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// getAnalysisUsage - This obviously provides a data structure graph.
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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AU.setPreservesAll();
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AU.addRequired<LocalDataStructures>();
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}
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private:
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DSGraph &calculateGraph(Function &F);
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};
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// TDDataStructures - Analysis that computes new data structure graphs
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// for each function using the closed graphs for the callers computed
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// by the bottom-up pass.
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//
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class TDDataStructures : public Pass {
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// DSInfo, one graph for each function
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std::map<const Function*, DSGraph*> DSInfo;
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// Each graph in DSInfo is based on a graph in the BUDS object. The BUMaps
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// member keeps the mappings from the BU graphs to the TD graphs as they are
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// calculated by calculateGraph. This information is used to properly
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// implement resolving of call sites, where the call sites in the BUGraph are
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// in terms of the caller function's graph in the BUGraph.
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//
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typedef std::map<const DSNode*, DSNodeHandle> BUNodeMapTy;
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std::map<const Function*, BUNodeMapTy> BUMaps;
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// CallSitesForFunction - This is a temporary map that is only kept around
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// when building the top-down closures for a program. It traverses all of the
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// call sites in the BU graph and holds all of the call sites that each
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// function is the "resolving caller" for.
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//
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std::map<const Function*,
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std::vector<const DSCallSite*> > CallSitesForFunction;
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public:
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~TDDataStructures() { releaseMemory(); }
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virtual bool run(Module &M);
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// getDSGraph - Return the data structure graph for the specified function.
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DSGraph &getDSGraph(const Function &F) const {
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std::map<const Function*, DSGraph*>::const_iterator I = DSInfo.find(&F);
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assert(I != DSInfo.end() && "Function not in module!");
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return *I->second;
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}
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// print - Print out the analysis results...
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void print(std::ostream &O, const Module *M) const;
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// If the pass pipeline is done with this pass, we can release our memory...
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virtual void releaseMemory();
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// getAnalysisUsage - This obviously provides a data structure graph.
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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AU.setPreservesAll();
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AU.addRequired<BUDataStructures>();
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}
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private:
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DSGraph &calculateGraph(Function &F);
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void ResolveCallSite(DSGraph &Graph, const DSCallSite &CallSite);
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};
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#if 0
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// GlobalDSGraph - A common graph for all the globals and their outgoing links
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// to externally visible nodes. This includes GlobalValues, New nodes,
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// Cast nodes, and Calls. This graph can only be used by one of the
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// individual function graphs, and it goes away when they all go away.
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//
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class GlobalDSGraph : public DSGraph {
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hash_set<const DSGraph*> Referrers;
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void addReference(const DSGraph* referrer);
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void removeReference(const DSGraph* referrer);
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friend class DSGraph; // give access to Referrers
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GlobalDSGraph(const GlobalDSGraph &GlobalDSG); // Do not implement
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// Helper function for cloneGlobals and cloneCalls
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DSNode* cloneNodeInto(DSNode *OldNode,
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std::map<const DSNode*, DSNode*> &NodeCache,
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bool GlobalsAreFinal = false);
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public:
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GlobalDSGraph(); // Create an empty DSGraph
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virtual ~GlobalDSGraph();
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void cloneGlobals(DSGraph& Graph, bool CloneCalls = false);
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void cloneCalls (DSGraph& Graph);
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};
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#endif
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#endif
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