llvm-6502/lib/CodeGen/MachineScheduler.cpp
2012-06-29 03:23:24 +00:00

1419 lines
48 KiB
C++

//===- MachineScheduler.cpp - Machine Instruction Scheduler ---------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// MachineScheduler schedules machine instructions after phi elimination. It
// preserves LiveIntervals so it can be invoked before register allocation.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "misched"
#include "llvm/CodeGen/LiveIntervalAnalysis.h"
#include "llvm/CodeGen/MachineScheduler.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/CodeGen/RegisterClassInfo.h"
#include "llvm/CodeGen/RegisterPressure.h"
#include "llvm/CodeGen/ScheduleDAGInstrs.h"
#include "llvm/CodeGen/ScheduleHazardRecognizer.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/MC/MCInstrItineraries.h"
#include "llvm/Analysis/AliasAnalysis.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/ADT/OwningPtr.h"
#include "llvm/ADT/PriorityQueue.h"
#include <queue>
using namespace llvm;
static cl::opt<bool> ForceTopDown("misched-topdown", cl::Hidden,
cl::desc("Force top-down list scheduling"));
static cl::opt<bool> ForceBottomUp("misched-bottomup", cl::Hidden,
cl::desc("Force bottom-up list scheduling"));
#ifndef NDEBUG
static cl::opt<bool> ViewMISchedDAGs("view-misched-dags", cl::Hidden,
cl::desc("Pop up a window to show MISched dags after they are processed"));
static cl::opt<unsigned> MISchedCutoff("misched-cutoff", cl::Hidden,
cl::desc("Stop scheduling after N instructions"), cl::init(~0U));
#else
static bool ViewMISchedDAGs = false;
#endif // NDEBUG
//===----------------------------------------------------------------------===//
// Machine Instruction Scheduling Pass and Registry
//===----------------------------------------------------------------------===//
MachineSchedContext::MachineSchedContext():
MF(0), MLI(0), MDT(0), PassConfig(0), AA(0), LIS(0) {
RegClassInfo = new RegisterClassInfo();
}
MachineSchedContext::~MachineSchedContext() {
delete RegClassInfo;
}
namespace {
/// MachineScheduler runs after coalescing and before register allocation.
class MachineScheduler : public MachineSchedContext,
public MachineFunctionPass {
public:
MachineScheduler();
virtual void getAnalysisUsage(AnalysisUsage &AU) const;
virtual void releaseMemory() {}
virtual bool runOnMachineFunction(MachineFunction&);
virtual void print(raw_ostream &O, const Module* = 0) const;
static char ID; // Class identification, replacement for typeinfo
};
} // namespace
char MachineScheduler::ID = 0;
char &llvm::MachineSchedulerID = MachineScheduler::ID;
INITIALIZE_PASS_BEGIN(MachineScheduler, "misched",
"Machine Instruction Scheduler", false, false)
INITIALIZE_AG_DEPENDENCY(AliasAnalysis)
INITIALIZE_PASS_DEPENDENCY(SlotIndexes)
INITIALIZE_PASS_DEPENDENCY(LiveIntervals)
INITIALIZE_PASS_END(MachineScheduler, "misched",
"Machine Instruction Scheduler", false, false)
MachineScheduler::MachineScheduler()
: MachineFunctionPass(ID) {
initializeMachineSchedulerPass(*PassRegistry::getPassRegistry());
}
void MachineScheduler::getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesCFG();
AU.addRequiredID(MachineDominatorsID);
AU.addRequired<MachineLoopInfo>();
AU.addRequired<AliasAnalysis>();
AU.addRequired<TargetPassConfig>();
AU.addRequired<SlotIndexes>();
AU.addPreserved<SlotIndexes>();
AU.addRequired<LiveIntervals>();
AU.addPreserved<LiveIntervals>();
MachineFunctionPass::getAnalysisUsage(AU);
}
MachinePassRegistry MachineSchedRegistry::Registry;
/// A dummy default scheduler factory indicates whether the scheduler
/// is overridden on the command line.
static ScheduleDAGInstrs *useDefaultMachineSched(MachineSchedContext *C) {
return 0;
}
/// MachineSchedOpt allows command line selection of the scheduler.
static cl::opt<MachineSchedRegistry::ScheduleDAGCtor, false,
RegisterPassParser<MachineSchedRegistry> >
MachineSchedOpt("misched",
cl::init(&useDefaultMachineSched), cl::Hidden,
cl::desc("Machine instruction scheduler to use"));
static MachineSchedRegistry
DefaultSchedRegistry("default", "Use the target's default scheduler choice.",
useDefaultMachineSched);
/// Forward declare the standard machine scheduler. This will be used as the
/// default scheduler if the target does not set a default.
static ScheduleDAGInstrs *createConvergingSched(MachineSchedContext *C);
/// Decrement this iterator until reaching the top or a non-debug instr.
static MachineBasicBlock::iterator
priorNonDebug(MachineBasicBlock::iterator I, MachineBasicBlock::iterator Beg) {
assert(I != Beg && "reached the top of the region, cannot decrement");
while (--I != Beg) {
if (!I->isDebugValue())
break;
}
return I;
}
/// If this iterator is a debug value, increment until reaching the End or a
/// non-debug instruction.
static MachineBasicBlock::iterator
nextIfDebug(MachineBasicBlock::iterator I, MachineBasicBlock::iterator End) {
for(; I != End; ++I) {
if (!I->isDebugValue())
break;
}
return I;
}
/// Top-level MachineScheduler pass driver.
///
/// Visit blocks in function order. Divide each block into scheduling regions
/// and visit them bottom-up. Visiting regions bottom-up is not required, but is
/// consistent with the DAG builder, which traverses the interior of the
/// scheduling regions bottom-up.
///
/// This design avoids exposing scheduling boundaries to the DAG builder,
/// simplifying the DAG builder's support for "special" target instructions.
/// At the same time the design allows target schedulers to operate across
/// scheduling boundaries, for example to bundle the boudary instructions
/// without reordering them. This creates complexity, because the target
/// scheduler must update the RegionBegin and RegionEnd positions cached by
/// ScheduleDAGInstrs whenever adding or removing instructions. A much simpler
/// design would be to split blocks at scheduling boundaries, but LLVM has a
/// general bias against block splitting purely for implementation simplicity.
bool MachineScheduler::runOnMachineFunction(MachineFunction &mf) {
DEBUG(dbgs() << "Before MISsched:\n"; mf.print(dbgs()));
// Initialize the context of the pass.
MF = &mf;
MLI = &getAnalysis<MachineLoopInfo>();
MDT = &getAnalysis<MachineDominatorTree>();
PassConfig = &getAnalysis<TargetPassConfig>();
AA = &getAnalysis<AliasAnalysis>();
LIS = &getAnalysis<LiveIntervals>();
const TargetInstrInfo *TII = MF->getTarget().getInstrInfo();
RegClassInfo->runOnMachineFunction(*MF);
// Select the scheduler, or set the default.
MachineSchedRegistry::ScheduleDAGCtor Ctor = MachineSchedOpt;
if (Ctor == useDefaultMachineSched) {
// Get the default scheduler set by the target.
Ctor = MachineSchedRegistry::getDefault();
if (!Ctor) {
Ctor = createConvergingSched;
MachineSchedRegistry::setDefault(Ctor);
}
}
// Instantiate the selected scheduler.
OwningPtr<ScheduleDAGInstrs> Scheduler(Ctor(this));
// Visit all machine basic blocks.
//
// TODO: Visit blocks in global postorder or postorder within the bottom-up
// loop tree. Then we can optionally compute global RegPressure.
for (MachineFunction::iterator MBB = MF->begin(), MBBEnd = MF->end();
MBB != MBBEnd; ++MBB) {
Scheduler->startBlock(MBB);
// Break the block into scheduling regions [I, RegionEnd), and schedule each
// region as soon as it is discovered. RegionEnd points the the scheduling
// boundary at the bottom of the region. The DAG does not include RegionEnd,
// but the region does (i.e. the next RegionEnd is above the previous
// RegionBegin). If the current block has no terminator then RegionEnd ==
// MBB->end() for the bottom region.
//
// The Scheduler may insert instructions during either schedule() or
// exitRegion(), even for empty regions. So the local iterators 'I' and
// 'RegionEnd' are invalid across these calls.
unsigned RemainingCount = MBB->size();
for(MachineBasicBlock::iterator RegionEnd = MBB->end();
RegionEnd != MBB->begin(); RegionEnd = Scheduler->begin()) {
// Avoid decrementing RegionEnd for blocks with no terminator.
if (RegionEnd != MBB->end()
|| TII->isSchedulingBoundary(llvm::prior(RegionEnd), MBB, *MF)) {
--RegionEnd;
// Count the boundary instruction.
--RemainingCount;
}
// The next region starts above the previous region. Look backward in the
// instruction stream until we find the nearest boundary.
MachineBasicBlock::iterator I = RegionEnd;
for(;I != MBB->begin(); --I, --RemainingCount) {
if (TII->isSchedulingBoundary(llvm::prior(I), MBB, *MF))
break;
}
// Notify the scheduler of the region, even if we may skip scheduling
// it. Perhaps it still needs to be bundled.
Scheduler->enterRegion(MBB, I, RegionEnd, RemainingCount);
// Skip empty scheduling regions (0 or 1 schedulable instructions).
if (I == RegionEnd || I == llvm::prior(RegionEnd)) {
// Close the current region. Bundle the terminator if needed.
// This invalidates 'RegionEnd' and 'I'.
Scheduler->exitRegion();
continue;
}
DEBUG(dbgs() << "********** MI Scheduling **********\n");
DEBUG(dbgs() << MF->getFunction()->getName()
<< ":BB#" << MBB->getNumber() << "\n From: " << *I << " To: ";
if (RegionEnd != MBB->end()) dbgs() << *RegionEnd;
else dbgs() << "End";
dbgs() << " Remaining: " << RemainingCount << "\n");
// Schedule a region: possibly reorder instructions.
// This invalidates 'RegionEnd' and 'I'.
Scheduler->schedule();
// Close the current region.
Scheduler->exitRegion();
// Scheduling has invalidated the current iterator 'I'. Ask the
// scheduler for the top of it's scheduled region.
RegionEnd = Scheduler->begin();
}
assert(RemainingCount == 0 && "Instruction count mismatch!");
Scheduler->finishBlock();
}
Scheduler->finalizeSchedule();
DEBUG(LIS->print(dbgs()));
return true;
}
void MachineScheduler::print(raw_ostream &O, const Module* m) const {
// unimplemented
}
//===----------------------------------------------------------------------===//
// MachineSchedStrategy - Interface to a machine scheduling algorithm.
//===----------------------------------------------------------------------===//
namespace {
class ScheduleDAGMI;
/// MachineSchedStrategy - Interface used by ScheduleDAGMI to drive the selected
/// scheduling algorithm.
///
/// If this works well and targets wish to reuse ScheduleDAGMI, we may expose it
/// in ScheduleDAGInstrs.h
class MachineSchedStrategy {
public:
virtual ~MachineSchedStrategy() {}
/// Initialize the strategy after building the DAG for a new region.
virtual void initialize(ScheduleDAGMI *DAG) = 0;
/// Pick the next node to schedule, or return NULL. Set IsTopNode to true to
/// schedule the node at the top of the unscheduled region. Otherwise it will
/// be scheduled at the bottom.
virtual SUnit *pickNode(bool &IsTopNode) = 0;
/// Notify MachineSchedStrategy that ScheduleDAGMI has scheduled a node.
virtual void schedNode(SUnit *SU, bool IsTopNode) = 0;
/// When all predecessor dependencies have been resolved, free this node for
/// top-down scheduling.
virtual void releaseTopNode(SUnit *SU) = 0;
/// When all successor dependencies have been resolved, free this node for
/// bottom-up scheduling.
virtual void releaseBottomNode(SUnit *SU) = 0;
};
} // namespace
//===----------------------------------------------------------------------===//
// ScheduleDAGMI - Base class for MachineInstr scheduling with LiveIntervals
// preservation.
//===----------------------------------------------------------------------===//
namespace {
/// ScheduleDAGMI is an implementation of ScheduleDAGInstrs that schedules
/// machine instructions while updating LiveIntervals.
class ScheduleDAGMI : public ScheduleDAGInstrs {
AliasAnalysis *AA;
RegisterClassInfo *RegClassInfo;
MachineSchedStrategy *SchedImpl;
MachineBasicBlock::iterator LiveRegionEnd;
/// Register pressure in this region computed by buildSchedGraph.
IntervalPressure RegPressure;
RegPressureTracker RPTracker;
/// List of pressure sets that exceed the target's pressure limit before
/// scheduling, listed in increasing set ID order. Each pressure set is paired
/// with its max pressure in the currently scheduled regions.
std::vector<PressureElement> RegionCriticalPSets;
/// The top of the unscheduled zone.
MachineBasicBlock::iterator CurrentTop;
IntervalPressure TopPressure;
RegPressureTracker TopRPTracker;
/// The bottom of the unscheduled zone.
MachineBasicBlock::iterator CurrentBottom;
IntervalPressure BotPressure;
RegPressureTracker BotRPTracker;
#ifndef NDEBUG
/// The number of instructions scheduled so far. Used to cut off the
/// scheduler at the point determined by misched-cutoff.
unsigned NumInstrsScheduled;
#endif
public:
ScheduleDAGMI(MachineSchedContext *C, MachineSchedStrategy *S):
ScheduleDAGInstrs(*C->MF, *C->MLI, *C->MDT, /*IsPostRA=*/false, C->LIS),
AA(C->AA), RegClassInfo(C->RegClassInfo), SchedImpl(S),
RPTracker(RegPressure), CurrentTop(), TopRPTracker(TopPressure),
CurrentBottom(), BotRPTracker(BotPressure) {
#ifndef NDEBUG
NumInstrsScheduled = 0;
#endif
}
~ScheduleDAGMI() {
delete SchedImpl;
}
MachineBasicBlock::iterator top() const { return CurrentTop; }
MachineBasicBlock::iterator bottom() const { return CurrentBottom; }
/// Implement the ScheduleDAGInstrs interface for handling the next scheduling
/// region. This covers all instructions in a block, while schedule() may only
/// cover a subset.
void enterRegion(MachineBasicBlock *bb,
MachineBasicBlock::iterator begin,
MachineBasicBlock::iterator end,
unsigned endcount);
/// Implement ScheduleDAGInstrs interface for scheduling a sequence of
/// reorderable instructions.
void schedule();
/// Get current register pressure for the top scheduled instructions.
const IntervalPressure &getTopPressure() const { return TopPressure; }
const RegPressureTracker &getTopRPTracker() const { return TopRPTracker; }
/// Get current register pressure for the bottom scheduled instructions.
const IntervalPressure &getBotPressure() const { return BotPressure; }
const RegPressureTracker &getBotRPTracker() const { return BotRPTracker; }
/// Get register pressure for the entire scheduling region before scheduling.
const IntervalPressure &getRegPressure() const { return RegPressure; }
const std::vector<PressureElement> &getRegionCriticalPSets() const {
return RegionCriticalPSets;
}
/// getIssueWidth - Return the max instructions per scheduling group.
unsigned getIssueWidth() const {
return InstrItins ? InstrItins->Props.IssueWidth : 1;
}
/// getNumMicroOps - Return the number of issue slots required for this MI.
unsigned getNumMicroOps(MachineInstr *MI) const {
int UOps = InstrItins->getNumMicroOps(MI->getDesc().getSchedClass());
return (UOps >= 0) ? UOps : TII->getNumMicroOps(InstrItins, MI);
}
protected:
void initRegPressure();
void updateScheduledPressure(std::vector<unsigned> NewMaxPressure);
void moveInstruction(MachineInstr *MI, MachineBasicBlock::iterator InsertPos);
bool checkSchedLimit();
void releaseRoots();
void releaseSucc(SUnit *SU, SDep *SuccEdge);
void releaseSuccessors(SUnit *SU);
void releasePred(SUnit *SU, SDep *PredEdge);
void releasePredecessors(SUnit *SU);
void placeDebugValues();
};
} // namespace
/// ReleaseSucc - Decrement the NumPredsLeft count of a successor. When
/// NumPredsLeft reaches zero, release the successor node.
///
/// FIXME: Adjust SuccSU height based on MinLatency.
void ScheduleDAGMI::releaseSucc(SUnit *SU, SDep *SuccEdge) {
SUnit *SuccSU = SuccEdge->getSUnit();
#ifndef NDEBUG
if (SuccSU->NumPredsLeft == 0) {
dbgs() << "*** Scheduling failed! ***\n";
SuccSU->dump(this);
dbgs() << " has been released too many times!\n";
llvm_unreachable(0);
}
#endif
--SuccSU->NumPredsLeft;
if (SuccSU->NumPredsLeft == 0 && SuccSU != &ExitSU)
SchedImpl->releaseTopNode(SuccSU);
}
/// releaseSuccessors - Call releaseSucc on each of SU's successors.
void ScheduleDAGMI::releaseSuccessors(SUnit *SU) {
for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
I != E; ++I) {
releaseSucc(SU, &*I);
}
}
/// ReleasePred - Decrement the NumSuccsLeft count of a predecessor. When
/// NumSuccsLeft reaches zero, release the predecessor node.
///
/// FIXME: Adjust PredSU height based on MinLatency.
void ScheduleDAGMI::releasePred(SUnit *SU, SDep *PredEdge) {
SUnit *PredSU = PredEdge->getSUnit();
#ifndef NDEBUG
if (PredSU->NumSuccsLeft == 0) {
dbgs() << "*** Scheduling failed! ***\n";
PredSU->dump(this);
dbgs() << " has been released too many times!\n";
llvm_unreachable(0);
}
#endif
--PredSU->NumSuccsLeft;
if (PredSU->NumSuccsLeft == 0 && PredSU != &EntrySU)
SchedImpl->releaseBottomNode(PredSU);
}
/// releasePredecessors - Call releasePred on each of SU's predecessors.
void ScheduleDAGMI::releasePredecessors(SUnit *SU) {
for (SUnit::pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
I != E; ++I) {
releasePred(SU, &*I);
}
}
void ScheduleDAGMI::moveInstruction(MachineInstr *MI,
MachineBasicBlock::iterator InsertPos) {
// Advance RegionBegin if the first instruction moves down.
if (&*RegionBegin == MI)
++RegionBegin;
// Update the instruction stream.
BB->splice(InsertPos, BB, MI);
// Update LiveIntervals
LIS->handleMove(MI);
// Recede RegionBegin if an instruction moves above the first.
if (RegionBegin == InsertPos)
RegionBegin = MI;
}
bool ScheduleDAGMI::checkSchedLimit() {
#ifndef NDEBUG
if (NumInstrsScheduled == MISchedCutoff && MISchedCutoff != ~0U) {
CurrentTop = CurrentBottom;
return false;
}
++NumInstrsScheduled;
#endif
return true;
}
/// enterRegion - Called back from MachineScheduler::runOnMachineFunction after
/// crossing a scheduling boundary. [begin, end) includes all instructions in
/// the region, including the boundary itself and single-instruction regions
/// that don't get scheduled.
void ScheduleDAGMI::enterRegion(MachineBasicBlock *bb,
MachineBasicBlock::iterator begin,
MachineBasicBlock::iterator end,
unsigned endcount)
{
ScheduleDAGInstrs::enterRegion(bb, begin, end, endcount);
// For convenience remember the end of the liveness region.
LiveRegionEnd =
(RegionEnd == bb->end()) ? RegionEnd : llvm::next(RegionEnd);
}
// Setup the register pressure trackers for the top scheduled top and bottom
// scheduled regions.
void ScheduleDAGMI::initRegPressure() {
TopRPTracker.init(&MF, RegClassInfo, LIS, BB, RegionBegin);
BotRPTracker.init(&MF, RegClassInfo, LIS, BB, LiveRegionEnd);
// Close the RPTracker to finalize live ins.
RPTracker.closeRegion();
DEBUG(RPTracker.getPressure().dump(TRI));
// Initialize the live ins and live outs.
TopRPTracker.addLiveRegs(RPTracker.getPressure().LiveInRegs);
BotRPTracker.addLiveRegs(RPTracker.getPressure().LiveOutRegs);
// Close one end of the tracker so we can call
// getMaxUpward/DownwardPressureDelta before advancing across any
// instructions. This converts currently live regs into live ins/outs.
TopRPTracker.closeTop();
BotRPTracker.closeBottom();
// Account for liveness generated by the region boundary.
if (LiveRegionEnd != RegionEnd)
BotRPTracker.recede();
assert(BotRPTracker.getPos() == RegionEnd && "Can't find the region bottom");
// Cache the list of excess pressure sets in this region. This will also track
// the max pressure in the scheduled code for these sets.
RegionCriticalPSets.clear();
std::vector<unsigned> RegionPressure = RPTracker.getPressure().MaxSetPressure;
for (unsigned i = 0, e = RegionPressure.size(); i < e; ++i) {
unsigned Limit = TRI->getRegPressureSetLimit(i);
if (RegionPressure[i] > Limit)
RegionCriticalPSets.push_back(PressureElement(i, 0));
}
DEBUG(dbgs() << "Excess PSets: ";
for (unsigned i = 0, e = RegionCriticalPSets.size(); i != e; ++i)
dbgs() << TRI->getRegPressureSetName(
RegionCriticalPSets[i].PSetID) << " ";
dbgs() << "\n");
}
// FIXME: When the pressure tracker deals in pressure differences then we won't
// iterate over all RegionCriticalPSets[i].
void ScheduleDAGMI::
updateScheduledPressure(std::vector<unsigned> NewMaxPressure) {
for (unsigned i = 0, e = RegionCriticalPSets.size(); i < e; ++i) {
unsigned ID = RegionCriticalPSets[i].PSetID;
int &MaxUnits = RegionCriticalPSets[i].UnitIncrease;
if ((int)NewMaxPressure[ID] > MaxUnits)
MaxUnits = NewMaxPressure[ID];
}
}
// Release all DAG roots for scheduling.
void ScheduleDAGMI::releaseRoots() {
SmallVector<SUnit*, 16> BotRoots;
for (std::vector<SUnit>::iterator
I = SUnits.begin(), E = SUnits.end(); I != E; ++I) {
// A SUnit is ready to top schedule if it has no predecessors.
if (I->Preds.empty())
SchedImpl->releaseTopNode(&(*I));
// A SUnit is ready to bottom schedule if it has no successors.
if (I->Succs.empty())
BotRoots.push_back(&(*I));
}
// Release bottom roots in reverse order so the higher priority nodes appear
// first. This is more natural and slightly more efficient.
for (SmallVectorImpl<SUnit*>::const_reverse_iterator
I = BotRoots.rbegin(), E = BotRoots.rend(); I != E; ++I)
SchedImpl->releaseBottomNode(*I);
}
/// schedule - Called back from MachineScheduler::runOnMachineFunction
/// after setting up the current scheduling region. [RegionBegin, RegionEnd)
/// only includes instructions that have DAG nodes, not scheduling boundaries.
void ScheduleDAGMI::schedule() {
// Initialize the register pressure tracker used by buildSchedGraph.
RPTracker.init(&MF, RegClassInfo, LIS, BB, LiveRegionEnd);
// Account for liveness generate by the region boundary.
if (LiveRegionEnd != RegionEnd)
RPTracker.recede();
// Build the DAG, and compute current register pressure.
buildSchedGraph(AA, &RPTracker);
// Initialize top/bottom trackers after computing region pressure.
initRegPressure();
DEBUG(for (unsigned su = 0, e = SUnits.size(); su != e; ++su)
SUnits[su].dumpAll(this));
if (ViewMISchedDAGs) viewGraph();
SchedImpl->initialize(this);
// Release edges from the special Entry node or to the special Exit node.
releaseSuccessors(&EntrySU);
releasePredecessors(&ExitSU);
// Release all DAG roots for scheduling.
releaseRoots();
CurrentTop = nextIfDebug(RegionBegin, RegionEnd);
CurrentBottom = RegionEnd;
bool IsTopNode = false;
while (SUnit *SU = SchedImpl->pickNode(IsTopNode)) {
if (!checkSchedLimit())
break;
// Move the instruction to its new location in the instruction stream.
MachineInstr *MI = SU->getInstr();
if (IsTopNode) {
assert(SU->isTopReady() && "node still has unscheduled dependencies");
if (&*CurrentTop == MI)
CurrentTop = nextIfDebug(++CurrentTop, CurrentBottom);
else {
moveInstruction(MI, CurrentTop);
TopRPTracker.setPos(MI);
}
// Update top scheduled pressure.
TopRPTracker.advance();
assert(TopRPTracker.getPos() == CurrentTop && "out of sync");
updateScheduledPressure(TopRPTracker.getPressure().MaxSetPressure);
// Release dependent instructions for scheduling.
releaseSuccessors(SU);
}
else {
assert(SU->isBottomReady() && "node still has unscheduled dependencies");
MachineBasicBlock::iterator priorII =
priorNonDebug(CurrentBottom, CurrentTop);
if (&*priorII == MI)
CurrentBottom = priorII;
else {
if (&*CurrentTop == MI) {
CurrentTop = nextIfDebug(++CurrentTop, priorII);
TopRPTracker.setPos(CurrentTop);
}
moveInstruction(MI, CurrentBottom);
CurrentBottom = MI;
}
// Update bottom scheduled pressure.
BotRPTracker.recede();
assert(BotRPTracker.getPos() == CurrentBottom && "out of sync");
updateScheduledPressure(BotRPTracker.getPressure().MaxSetPressure);
// Release dependent instructions for scheduling.
releasePredecessors(SU);
}
SU->isScheduled = true;
SchedImpl->schedNode(SU, IsTopNode);
}
assert(CurrentTop == CurrentBottom && "Nonempty unscheduled zone.");
placeDebugValues();
}
/// Reinsert any remaining debug_values, just like the PostRA scheduler.
void ScheduleDAGMI::placeDebugValues() {
// If first instruction was a DBG_VALUE then put it back.
if (FirstDbgValue) {
BB->splice(RegionBegin, BB, FirstDbgValue);
RegionBegin = FirstDbgValue;
}
for (std::vector<std::pair<MachineInstr *, MachineInstr *> >::iterator
DI = DbgValues.end(), DE = DbgValues.begin(); DI != DE; --DI) {
std::pair<MachineInstr *, MachineInstr *> P = *prior(DI);
MachineInstr *DbgValue = P.first;
MachineBasicBlock::iterator OrigPrevMI = P.second;
BB->splice(++OrigPrevMI, BB, DbgValue);
if (OrigPrevMI == llvm::prior(RegionEnd))
RegionEnd = DbgValue;
}
DbgValues.clear();
FirstDbgValue = NULL;
}
//===----------------------------------------------------------------------===//
// ConvergingScheduler - Implementation of the standard MachineSchedStrategy.
//===----------------------------------------------------------------------===//
namespace {
/// ReadyQueue encapsulates vector of "ready" SUnits with basic convenience
/// methods for pushing and removing nodes. ReadyQueue's are uniquely identified
/// by an ID. SUnit::NodeQueueId is a mask of the ReadyQueues the SUnit is in.
class ReadyQueue {
unsigned ID;
std::string Name;
std::vector<SUnit*> Queue;
public:
ReadyQueue(unsigned id, const Twine &name): ID(id), Name(name.str()) {}
unsigned getID() const { return ID; }
StringRef getName() const { return Name; }
// SU is in this queue if it's NodeQueueID is a superset of this ID.
bool isInQueue(SUnit *SU) const { return (SU->NodeQueueId & ID); }
bool empty() const { return Queue.empty(); }
unsigned size() const { return Queue.size(); }
typedef std::vector<SUnit*>::iterator iterator;
iterator begin() { return Queue.begin(); }
iterator end() { return Queue.end(); }
iterator find(SUnit *SU) {
return std::find(Queue.begin(), Queue.end(), SU);
}
void push(SUnit *SU) {
Queue.push_back(SU);
SU->NodeQueueId |= ID;
}
void remove(iterator I) {
(*I)->NodeQueueId &= ~ID;
*I = Queue.back();
Queue.pop_back();
}
void dump() {
dbgs() << Name << ": ";
for (unsigned i = 0, e = Queue.size(); i < e; ++i)
dbgs() << Queue[i]->NodeNum << " ";
dbgs() << "\n";
}
};
/// ConvergingScheduler shrinks the unscheduled zone using heuristics to balance
/// the schedule.
class ConvergingScheduler : public MachineSchedStrategy {
/// Store the state used by ConvergingScheduler heuristics, required for the
/// lifetime of one invocation of pickNode().
struct SchedCandidate {
// The best SUnit candidate.
SUnit *SU;
// Register pressure values for the best candidate.
RegPressureDelta RPDelta;
SchedCandidate(): SU(NULL) {}
};
/// Represent the type of SchedCandidate found within a single queue.
enum CandResult {
NoCand, NodeOrder, SingleExcess, SingleCritical, SingleMax, MultiPressure };
/// Each Scheduling boundary is associated with ready queues. It tracks the
/// current cycle in whichever direction at has moved, and maintains the state
/// of "hazards" and other interlocks at the current cycle.
struct SchedBoundary {
ScheduleDAGMI *DAG;
ReadyQueue Available;
ReadyQueue Pending;
bool CheckPending;
ScheduleHazardRecognizer *HazardRec;
unsigned CurrCycle;
unsigned IssueCount;
/// MinReadyCycle - Cycle of the soonest available instruction.
unsigned MinReadyCycle;
// Remember the greatest min operand latency.
unsigned MaxMinLatency;
/// Pending queues extend the ready queues with the same ID and the
/// PendingFlag set.
SchedBoundary(unsigned ID, const Twine &Name):
DAG(0), Available(ID, Name+".A"),
Pending(ID << ConvergingScheduler::LogMaxQID, Name+".P"),
CheckPending(false), HazardRec(0), CurrCycle(0), IssueCount(0),
MinReadyCycle(UINT_MAX), MaxMinLatency(0) {}
~SchedBoundary() { delete HazardRec; }
bool isTop() const {
return Available.getID() == ConvergingScheduler::TopQID;
}
bool checkHazard(SUnit *SU);
void releaseNode(SUnit *SU, unsigned ReadyCycle);
void bumpCycle();
void bumpNode(SUnit *SU);
void releasePending();
void removeReady(SUnit *SU);
SUnit *pickOnlyChoice();
};
ScheduleDAGMI *DAG;
const TargetRegisterInfo *TRI;
// State of the top and bottom scheduled instruction boundaries.
SchedBoundary Top;
SchedBoundary Bot;
public:
/// SUnit::NodeQueueId: 0 (none), 1 (top), 2 (bot), 3 (both)
enum {
TopQID = 1,
BotQID = 2,
LogMaxQID = 2
};
ConvergingScheduler():
DAG(0), TRI(0), Top(TopQID, "TopQ"), Bot(BotQID, "BotQ") {}
virtual void initialize(ScheduleDAGMI *dag);
virtual SUnit *pickNode(bool &IsTopNode);
virtual void schedNode(SUnit *SU, bool IsTopNode);
virtual void releaseTopNode(SUnit *SU);
virtual void releaseBottomNode(SUnit *SU);
protected:
SUnit *pickNodeBidrectional(bool &IsTopNode);
CandResult pickNodeFromQueue(ReadyQueue &Q,
const RegPressureTracker &RPTracker,
SchedCandidate &Candidate);
#ifndef NDEBUG
void traceCandidate(const char *Label, const ReadyQueue &Q, SUnit *SU,
PressureElement P = PressureElement());
#endif
};
} // namespace
void ConvergingScheduler::initialize(ScheduleDAGMI *dag) {
DAG = dag;
TRI = DAG->TRI;
Top.DAG = dag;
Bot.DAG = dag;
// Initialize the HazardRecognizers.
const TargetMachine &TM = DAG->MF.getTarget();
const InstrItineraryData *Itin = TM.getInstrItineraryData();
Top.HazardRec = TM.getInstrInfo()->CreateTargetMIHazardRecognizer(Itin, DAG);
Bot.HazardRec = TM.getInstrInfo()->CreateTargetMIHazardRecognizer(Itin, DAG);
assert((!ForceTopDown || !ForceBottomUp) &&
"-misched-topdown incompatible with -misched-bottomup");
}
void ConvergingScheduler::releaseTopNode(SUnit *SU) {
if (SU->isScheduled)
return;
for (SUnit::succ_iterator I = SU->Preds.begin(), E = SU->Preds.end();
I != E; ++I) {
unsigned PredReadyCycle = I->getSUnit()->TopReadyCycle;
unsigned Latency =
DAG->computeOperandLatency(I->getSUnit(), SU, *I, /*FindMin=*/true);
#ifndef NDEBUG
Top.MaxMinLatency = std::max(Latency, Top.MaxMinLatency);
#endif
if (SU->TopReadyCycle < PredReadyCycle + Latency)
SU->TopReadyCycle = PredReadyCycle + Latency;
}
Top.releaseNode(SU, SU->TopReadyCycle);
}
void ConvergingScheduler::releaseBottomNode(SUnit *SU) {
if (SU->isScheduled)
return;
assert(SU->getInstr() && "Scheduled SUnit must have instr");
for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
I != E; ++I) {
unsigned SuccReadyCycle = I->getSUnit()->BotReadyCycle;
unsigned Latency =
DAG->computeOperandLatency(SU, I->getSUnit(), *I, /*FindMin=*/true);
#ifndef NDEBUG
Bot.MaxMinLatency = std::max(Latency, Bot.MaxMinLatency);
#endif
if (SU->BotReadyCycle < SuccReadyCycle + Latency)
SU->BotReadyCycle = SuccReadyCycle + Latency;
}
Bot.releaseNode(SU, SU->BotReadyCycle);
}
/// Does this SU have a hazard within the current instruction group.
///
/// The scheduler supports two modes of hazard recognition. The first is the
/// ScheduleHazardRecognizer API. It is a fully general hazard recognizer that
/// supports highly complicated in-order reservation tables
/// (ScoreboardHazardRecognizer) and arbitraty target-specific logic.
///
/// The second is a streamlined mechanism that checks for hazards based on
/// simple counters that the scheduler itself maintains. It explicitly checks
/// for instruction dispatch limitations, including the number of micro-ops that
/// can dispatch per cycle.
///
/// TODO: Also check whether the SU must start a new group.
bool ConvergingScheduler::SchedBoundary::checkHazard(SUnit *SU) {
if (HazardRec->isEnabled())
return HazardRec->getHazardType(SU) != ScheduleHazardRecognizer::NoHazard;
if (IssueCount + DAG->getNumMicroOps(SU->getInstr()) > DAG->getIssueWidth())
return true;
return false;
}
void ConvergingScheduler::SchedBoundary::releaseNode(SUnit *SU,
unsigned ReadyCycle) {
if (ReadyCycle < MinReadyCycle)
MinReadyCycle = ReadyCycle;
// Check for interlocks first. For the purpose of other heuristics, an
// instruction that cannot issue appears as if it's not in the ReadyQueue.
if (ReadyCycle > CurrCycle || checkHazard(SU))
Pending.push(SU);
else
Available.push(SU);
}
/// Move the boundary of scheduled code by one cycle.
void ConvergingScheduler::SchedBoundary::bumpCycle() {
unsigned Width = DAG->getIssueWidth();
IssueCount = (IssueCount <= Width) ? 0 : IssueCount - Width;
assert(MinReadyCycle < UINT_MAX && "MinReadyCycle uninitialized");
unsigned NextCycle = std::max(CurrCycle + 1, MinReadyCycle);
if (!HazardRec->isEnabled()) {
// Bypass HazardRec virtual calls.
CurrCycle = NextCycle;
}
else {
// Bypass getHazardType calls in case of long latency.
for (; CurrCycle != NextCycle; ++CurrCycle) {
if (isTop())
HazardRec->AdvanceCycle();
else
HazardRec->RecedeCycle();
}
}
CheckPending = true;
DEBUG(dbgs() << "*** " << Available.getName() << " cycle "
<< CurrCycle << '\n');
}
/// Move the boundary of scheduled code by one SUnit.
void ConvergingScheduler::SchedBoundary::bumpNode(SUnit *SU) {
// Update the reservation table.
if (HazardRec->isEnabled()) {
if (!isTop() && SU->isCall) {
// Calls are scheduled with their preceding instructions. For bottom-up
// scheduling, clear the pipeline state before emitting.
HazardRec->Reset();
}
HazardRec->EmitInstruction(SU);
}
// Check the instruction group dispatch limit.
// TODO: Check if this SU must end a dispatch group.
IssueCount += DAG->getNumMicroOps(SU->getInstr());
if (IssueCount >= DAG->getIssueWidth()) {
DEBUG(dbgs() << "*** Max instrs at cycle " << CurrCycle << '\n');
bumpCycle();
}
}
/// Release pending ready nodes in to the available queue. This makes them
/// visible to heuristics.
void ConvergingScheduler::SchedBoundary::releasePending() {
// If the available queue is empty, it is safe to reset MinReadyCycle.
if (Available.empty())
MinReadyCycle = UINT_MAX;
// Check to see if any of the pending instructions are ready to issue. If
// so, add them to the available queue.
for (unsigned i = 0, e = Pending.size(); i != e; ++i) {
SUnit *SU = *(Pending.begin()+i);
unsigned ReadyCycle = isTop() ? SU->TopReadyCycle : SU->BotReadyCycle;
if (ReadyCycle < MinReadyCycle)
MinReadyCycle = ReadyCycle;
if (ReadyCycle > CurrCycle)
continue;
if (checkHazard(SU))
continue;
Available.push(SU);
Pending.remove(Pending.begin()+i);
--i; --e;
}
CheckPending = false;
}
/// Remove SU from the ready set for this boundary.
void ConvergingScheduler::SchedBoundary::removeReady(SUnit *SU) {
if (Available.isInQueue(SU))
Available.remove(Available.find(SU));
else {
assert(Pending.isInQueue(SU) && "bad ready count");
Pending.remove(Pending.find(SU));
}
}
/// If this queue only has one ready candidate, return it. As a side effect,
/// advance the cycle until at least one node is ready. If multiple instructions
/// are ready, return NULL.
SUnit *ConvergingScheduler::SchedBoundary::pickOnlyChoice() {
if (CheckPending)
releasePending();
for (unsigned i = 0; Available.empty(); ++i) {
assert(i <= (HazardRec->getMaxLookAhead() + MaxMinLatency) &&
"permanent hazard"); (void)i;
bumpCycle();
releasePending();
}
if (Available.size() == 1)
return *Available.begin();
return NULL;
}
#ifndef NDEBUG
void ConvergingScheduler::traceCandidate(const char *Label, const ReadyQueue &Q,
SUnit *SU, PressureElement P) {
dbgs() << Label << " " << Q.getName() << " ";
if (P.isValid())
dbgs() << TRI->getRegPressureSetName(P.PSetID) << ":" << P.UnitIncrease
<< " ";
else
dbgs() << " ";
SU->dump(DAG);
}
#endif
/// pickNodeFromQueue helper that returns true if the LHS reg pressure effect is
/// more desirable than RHS from scheduling standpoint.
static bool compareRPDelta(const RegPressureDelta &LHS,
const RegPressureDelta &RHS) {
// Compare each component of pressure in decreasing order of importance
// without checking if any are valid. Invalid PressureElements are assumed to
// have UnitIncrease==0, so are neutral.
// Avoid increasing the max critical pressure in the scheduled region.
if (LHS.Excess.UnitIncrease != RHS.Excess.UnitIncrease)
return LHS.Excess.UnitIncrease < RHS.Excess.UnitIncrease;
// Avoid increasing the max critical pressure in the scheduled region.
if (LHS.CriticalMax.UnitIncrease != RHS.CriticalMax.UnitIncrease)
return LHS.CriticalMax.UnitIncrease < RHS.CriticalMax.UnitIncrease;
// Avoid increasing the max pressure of the entire region.
if (LHS.CurrentMax.UnitIncrease != RHS.CurrentMax.UnitIncrease)
return LHS.CurrentMax.UnitIncrease < RHS.CurrentMax.UnitIncrease;
return false;
}
/// Pick the best candidate from the top queue.
///
/// TODO: getMaxPressureDelta results can be mostly cached for each SUnit during
/// DAG building. To adjust for the current scheduling location we need to
/// maintain the number of vreg uses remaining to be top-scheduled.
ConvergingScheduler::CandResult ConvergingScheduler::
pickNodeFromQueue(ReadyQueue &Q, const RegPressureTracker &RPTracker,
SchedCandidate &Candidate) {
DEBUG(Q.dump());
// getMaxPressureDelta temporarily modifies the tracker.
RegPressureTracker &TempTracker = const_cast<RegPressureTracker&>(RPTracker);
// BestSU remains NULL if no top candidates beat the best existing candidate.
CandResult FoundCandidate = NoCand;
for (ReadyQueue::iterator I = Q.begin(), E = Q.end(); I != E; ++I) {
RegPressureDelta RPDelta;
TempTracker.getMaxPressureDelta((*I)->getInstr(), RPDelta,
DAG->getRegionCriticalPSets(),
DAG->getRegPressure().MaxSetPressure);
// Initialize the candidate if needed.
if (!Candidate.SU) {
Candidate.SU = *I;
Candidate.RPDelta = RPDelta;
FoundCandidate = NodeOrder;
continue;
}
// Avoid exceeding the target's limit.
if (RPDelta.Excess.UnitIncrease < Candidate.RPDelta.Excess.UnitIncrease) {
DEBUG(traceCandidate("ECAND", Q, *I, RPDelta.Excess));
Candidate.SU = *I;
Candidate.RPDelta = RPDelta;
FoundCandidate = SingleExcess;
continue;
}
if (RPDelta.Excess.UnitIncrease > Candidate.RPDelta.Excess.UnitIncrease)
continue;
if (FoundCandidate == SingleExcess)
FoundCandidate = MultiPressure;
// Avoid increasing the max critical pressure in the scheduled region.
if (RPDelta.CriticalMax.UnitIncrease
< Candidate.RPDelta.CriticalMax.UnitIncrease) {
DEBUG(traceCandidate("PCAND", Q, *I, RPDelta.CriticalMax));
Candidate.SU = *I;
Candidate.RPDelta = RPDelta;
FoundCandidate = SingleCritical;
continue;
}
if (RPDelta.CriticalMax.UnitIncrease
> Candidate.RPDelta.CriticalMax.UnitIncrease)
continue;
if (FoundCandidate == SingleCritical)
FoundCandidate = MultiPressure;
// Avoid increasing the max pressure of the entire region.
if (RPDelta.CurrentMax.UnitIncrease
< Candidate.RPDelta.CurrentMax.UnitIncrease) {
DEBUG(traceCandidate("MCAND", Q, *I, RPDelta.CurrentMax));
Candidate.SU = *I;
Candidate.RPDelta = RPDelta;
FoundCandidate = SingleMax;
continue;
}
if (RPDelta.CurrentMax.UnitIncrease
> Candidate.RPDelta.CurrentMax.UnitIncrease)
continue;
if (FoundCandidate == SingleMax)
FoundCandidate = MultiPressure;
// Fall through to original instruction order.
// Only consider node order if Candidate was chosen from this Q.
if (FoundCandidate == NoCand)
continue;
if ((Q.getID() == TopQID && (*I)->NodeNum < Candidate.SU->NodeNum)
|| (Q.getID() == BotQID && (*I)->NodeNum > Candidate.SU->NodeNum)) {
DEBUG(traceCandidate("NCAND", Q, *I));
Candidate.SU = *I;
Candidate.RPDelta = RPDelta;
FoundCandidate = NodeOrder;
}
}
return FoundCandidate;
}
/// Pick the best candidate node from either the top or bottom queue.
SUnit *ConvergingScheduler::pickNodeBidrectional(bool &IsTopNode) {
// Schedule as far as possible in the direction of no choice. This is most
// efficient, but also provides the best heuristics for CriticalPSets.
if (SUnit *SU = Bot.pickOnlyChoice()) {
IsTopNode = false;
return SU;
}
if (SUnit *SU = Top.pickOnlyChoice()) {
IsTopNode = true;
return SU;
}
SchedCandidate BotCand;
// Prefer bottom scheduling when heuristics are silent.
CandResult BotResult = pickNodeFromQueue(Bot.Available,
DAG->getBotRPTracker(), BotCand);
assert(BotResult != NoCand && "failed to find the first candidate");
// If either Q has a single candidate that provides the least increase in
// Excess pressure, we can immediately schedule from that Q.
//
// RegionCriticalPSets summarizes the pressure within the scheduled region and
// affects picking from either Q. If scheduling in one direction must
// increase pressure for one of the excess PSets, then schedule in that
// direction first to provide more freedom in the other direction.
if (BotResult == SingleExcess || BotResult == SingleCritical) {
IsTopNode = false;
return BotCand.SU;
}
// Check if the top Q has a better candidate.
SchedCandidate TopCand;
CandResult TopResult = pickNodeFromQueue(Top.Available,
DAG->getTopRPTracker(), TopCand);
assert(TopResult != NoCand && "failed to find the first candidate");
if (TopResult == SingleExcess || TopResult == SingleCritical) {
IsTopNode = true;
return TopCand.SU;
}
// If either Q has a single candidate that minimizes pressure above the
// original region's pressure pick it.
if (BotResult == SingleMax) {
IsTopNode = false;
return BotCand.SU;
}
if (TopResult == SingleMax) {
IsTopNode = true;
return TopCand.SU;
}
// Check for a salient pressure difference and pick the best from either side.
if (compareRPDelta(TopCand.RPDelta, BotCand.RPDelta)) {
IsTopNode = true;
return TopCand.SU;
}
// Otherwise prefer the bottom candidate in node order.
IsTopNode = false;
return BotCand.SU;
}
/// Pick the best node to balance the schedule. Implements MachineSchedStrategy.
SUnit *ConvergingScheduler::pickNode(bool &IsTopNode) {
if (DAG->top() == DAG->bottom()) {
assert(Top.Available.empty() && Top.Pending.empty() &&
Bot.Available.empty() && Bot.Pending.empty() && "ReadyQ garbage");
return NULL;
}
SUnit *SU;
if (ForceTopDown) {
SU = Top.pickOnlyChoice();
if (!SU) {
SchedCandidate TopCand;
CandResult TopResult =
pickNodeFromQueue(Top.Available, DAG->getTopRPTracker(), TopCand);
assert(TopResult != NoCand && "failed to find the first candidate");
(void)TopResult;
SU = TopCand.SU;
}
IsTopNode = true;
}
else if (ForceBottomUp) {
SU = Bot.pickOnlyChoice();
if (!SU) {
SchedCandidate BotCand;
CandResult BotResult =
pickNodeFromQueue(Bot.Available, DAG->getBotRPTracker(), BotCand);
assert(BotResult != NoCand && "failed to find the first candidate");
(void)BotResult;
SU = BotCand.SU;
}
IsTopNode = false;
}
else {
SU = pickNodeBidrectional(IsTopNode);
}
if (SU->isTopReady())
Top.removeReady(SU);
if (SU->isBottomReady())
Bot.removeReady(SU);
DEBUG(dbgs() << "*** " << (IsTopNode ? "Top" : "Bottom")
<< " Scheduling Instruction in cycle "
<< (IsTopNode ? Top.CurrCycle : Bot.CurrCycle) << '\n';
SU->dump(DAG));
return SU;
}
/// Update the scheduler's state after scheduling a node. This is the same node
/// that was just returned by pickNode(). However, ScheduleDAGMI needs to update
/// it's state based on the current cycle before MachineSchedStrategy does.
void ConvergingScheduler::schedNode(SUnit *SU, bool IsTopNode) {
if (IsTopNode) {
SU->TopReadyCycle = Top.CurrCycle;
Top.bumpNode(SU);
}
else {
SU->BotReadyCycle = Bot.CurrCycle;
Bot.bumpNode(SU);
}
}
/// Create the standard converging machine scheduler. This will be used as the
/// default scheduler if the target does not set a default.
static ScheduleDAGInstrs *createConvergingSched(MachineSchedContext *C) {
assert((!ForceTopDown || !ForceBottomUp) &&
"-misched-topdown incompatible with -misched-bottomup");
return new ScheduleDAGMI(C, new ConvergingScheduler());
}
static MachineSchedRegistry
ConvergingSchedRegistry("converge", "Standard converging scheduler.",
createConvergingSched);
//===----------------------------------------------------------------------===//
// Machine Instruction Shuffler for Correctness Testing
//===----------------------------------------------------------------------===//
#ifndef NDEBUG
namespace {
/// Apply a less-than relation on the node order, which corresponds to the
/// instruction order prior to scheduling. IsReverse implements greater-than.
template<bool IsReverse>
struct SUnitOrder {
bool operator()(SUnit *A, SUnit *B) const {
if (IsReverse)
return A->NodeNum > B->NodeNum;
else
return A->NodeNum < B->NodeNum;
}
};
/// Reorder instructions as much as possible.
class InstructionShuffler : public MachineSchedStrategy {
bool IsAlternating;
bool IsTopDown;
// Using a less-than relation (SUnitOrder<false>) for the TopQ priority
// gives nodes with a higher number higher priority causing the latest
// instructions to be scheduled first.
PriorityQueue<SUnit*, std::vector<SUnit*>, SUnitOrder<false> >
TopQ;
// When scheduling bottom-up, use greater-than as the queue priority.
PriorityQueue<SUnit*, std::vector<SUnit*>, SUnitOrder<true> >
BottomQ;
public:
InstructionShuffler(bool alternate, bool topdown)
: IsAlternating(alternate), IsTopDown(topdown) {}
virtual void initialize(ScheduleDAGMI *) {
TopQ.clear();
BottomQ.clear();
}
/// Implement MachineSchedStrategy interface.
/// -----------------------------------------
virtual SUnit *pickNode(bool &IsTopNode) {
SUnit *SU;
if (IsTopDown) {
do {
if (TopQ.empty()) return NULL;
SU = TopQ.top();
TopQ.pop();
} while (SU->isScheduled);
IsTopNode = true;
}
else {
do {
if (BottomQ.empty()) return NULL;
SU = BottomQ.top();
BottomQ.pop();
} while (SU->isScheduled);
IsTopNode = false;
}
if (IsAlternating)
IsTopDown = !IsTopDown;
return SU;
}
virtual void schedNode(SUnit *SU, bool IsTopNode) {}
virtual void releaseTopNode(SUnit *SU) {
TopQ.push(SU);
}
virtual void releaseBottomNode(SUnit *SU) {
BottomQ.push(SU);
}
};
} // namespace
static ScheduleDAGInstrs *createInstructionShuffler(MachineSchedContext *C) {
bool Alternate = !ForceTopDown && !ForceBottomUp;
bool TopDown = !ForceBottomUp;
assert((TopDown || !ForceTopDown) &&
"-misched-topdown incompatible with -misched-bottomup");
return new ScheduleDAGMI(C, new InstructionShuffler(Alternate, TopDown));
}
static MachineSchedRegistry ShufflerRegistry(
"shuffle", "Shuffle machine instructions alternating directions",
createInstructionShuffler);
#endif // !NDEBUG