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https://github.com/c64scene-ar/llvm-6502.git
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git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@151134 91177308-0d34-0410-b5e6-96231b3b80d8
286 lines
9.3 KiB
C++
286 lines
9.3 KiB
C++
//===-- X86VZeroUpper.cpp - AVX vzeroupper instruction inserter -----------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the pass which inserts x86 AVX vzeroupper instructions
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// before calls to SSE encoded functions. This avoids transition latency
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// penalty when tranfering control between AVX encoded instructions and old
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// SSE encoding mode.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "x86-vzeroupper"
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#include "X86.h"
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#include "X86InstrInfo.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/MachineInstrBuilder.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/Target/TargetInstrInfo.h"
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using namespace llvm;
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STATISTIC(NumVZU, "Number of vzeroupper instructions inserted");
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namespace {
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struct VZeroUpperInserter : public MachineFunctionPass {
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static char ID;
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VZeroUpperInserter() : MachineFunctionPass(ID) {}
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virtual bool runOnMachineFunction(MachineFunction &MF);
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bool processBasicBlock(MachineFunction &MF, MachineBasicBlock &MBB);
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virtual const char *getPassName() const { return "X86 vzeroupper inserter";}
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private:
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const TargetInstrInfo *TII; // Machine instruction info.
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MachineBasicBlock *MBB; // Current basic block
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// Any YMM register live-in to this function?
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bool FnHasLiveInYmm;
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// BBState - Contains the state of each MBB: unknown, clean, dirty
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SmallVector<uint8_t, 8> BBState;
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// BBSolved - Keep track of all MBB which had been already analyzed
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// and there is no further processing required.
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BitVector BBSolved;
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// Machine Basic Blocks are classified according this pass:
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//
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// ST_UNKNOWN - The MBB state is unknown, meaning from the entry state
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// until the MBB exit there isn't a instruction using YMM to change
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// the state to dirty, or one of the incoming predecessors is unknown
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// and there's not a dirty predecessor between them.
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//
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// ST_CLEAN - No YMM usage in the end of the MBB. A MBB could have
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// instructions using YMM and be marked ST_CLEAN, as long as the state
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// is cleaned by a vzeroupper before any call.
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//
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// ST_DIRTY - Any MBB ending with a YMM usage not cleaned up by a
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// vzeroupper instruction.
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//
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// ST_INIT - Placeholder for an empty state set
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//
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enum {
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ST_UNKNOWN = 0,
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ST_CLEAN = 1,
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ST_DIRTY = 2,
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ST_INIT = 3
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};
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// computeState - Given two states, compute the resulting state, in
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// the following way
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//
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// 1) One dirty state yields another dirty state
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// 2) All states must be clean for the result to be clean
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// 3) If none above and one unknown, the result state is also unknown
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//
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unsigned computeState(unsigned PrevState, unsigned CurState) {
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if (PrevState == ST_INIT)
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return CurState;
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if (PrevState == ST_DIRTY || CurState == ST_DIRTY)
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return ST_DIRTY;
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if (PrevState == ST_CLEAN && CurState == ST_CLEAN)
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return ST_CLEAN;
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return ST_UNKNOWN;
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}
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};
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char VZeroUpperInserter::ID = 0;
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}
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FunctionPass *llvm::createX86IssueVZeroUpperPass() {
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return new VZeroUpperInserter();
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}
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static bool isYmmReg(unsigned Reg) {
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if (Reg >= X86::YMM0 && Reg <= X86::YMM15)
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return true;
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return false;
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}
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static bool checkFnHasLiveInYmm(MachineRegisterInfo &MRI) {
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for (MachineRegisterInfo::livein_iterator I = MRI.livein_begin(),
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E = MRI.livein_end(); I != E; ++I)
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if (isYmmReg(I->first))
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return true;
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return false;
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}
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static bool hasYmmReg(MachineInstr *MI) {
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for (int i = 0, e = MI->getNumOperands(); i != e; ++i) {
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const MachineOperand &MO = MI->getOperand(i);
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if (!MO.isReg())
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continue;
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if (MO.isDebug())
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continue;
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if (isYmmReg(MO.getReg()))
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return true;
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}
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return false;
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}
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/// runOnMachineFunction - Loop over all of the basic blocks, inserting
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/// vzero upper instructions before function calls.
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bool VZeroUpperInserter::runOnMachineFunction(MachineFunction &MF) {
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TII = MF.getTarget().getInstrInfo();
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MachineRegisterInfo &MRI = MF.getRegInfo();
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bool EverMadeChange = false;
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// Fast check: if the function doesn't use any ymm registers, we don't need
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// to insert any VZEROUPPER instructions. This is constant-time, so it is
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// cheap in the common case of no ymm use.
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bool YMMUsed = false;
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const TargetRegisterClass *RC = X86::VR256RegisterClass;
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for (TargetRegisterClass::iterator i = RC->begin(), e = RC->end();
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i != e; i++) {
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if (MRI.isPhysRegUsed(*i)) {
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YMMUsed = true;
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break;
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}
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}
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if (!YMMUsed)
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return EverMadeChange;
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// Pre-compute the existence of any live-in YMM registers to this function
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FnHasLiveInYmm = checkFnHasLiveInYmm(MRI);
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assert(BBState.empty());
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BBState.resize(MF.getNumBlockIDs(), 0);
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BBSolved.resize(MF.getNumBlockIDs(), 0);
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// Each BB state depends on all predecessors, loop over until everything
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// converges. (Once we converge, we can implicitly mark everything that is
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// still ST_UNKNOWN as ST_CLEAN.)
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while (1) {
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bool MadeChange = false;
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// Process all basic blocks.
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for (MachineFunction::iterator I = MF.begin(), E = MF.end(); I != E; ++I)
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MadeChange |= processBasicBlock(MF, *I);
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// If this iteration over the code changed anything, keep iterating.
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if (!MadeChange) break;
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EverMadeChange = true;
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}
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BBState.clear();
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BBSolved.clear();
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return EverMadeChange;
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}
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/// processBasicBlock - Loop over all of the instructions in the basic block,
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/// inserting vzero upper instructions before function calls.
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bool VZeroUpperInserter::processBasicBlock(MachineFunction &MF,
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MachineBasicBlock &BB) {
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bool Changed = false;
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unsigned BBNum = BB.getNumber();
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MBB = &BB;
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// Don't process already solved BBs
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if (BBSolved[BBNum])
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return false; // No changes
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// Check the state of all predecessors
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unsigned EntryState = ST_INIT;
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for (MachineBasicBlock::const_pred_iterator PI = BB.pred_begin(),
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PE = BB.pred_end(); PI != PE; ++PI) {
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EntryState = computeState(EntryState, BBState[(*PI)->getNumber()]);
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if (EntryState == ST_DIRTY)
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break;
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}
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// The entry MBB for the function may set the inital state to dirty if
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// the function receives any YMM incoming arguments
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if (MBB == MF.begin()) {
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EntryState = ST_CLEAN;
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if (FnHasLiveInYmm)
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EntryState = ST_DIRTY;
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}
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// The current state is initialized according to the predecessors
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unsigned CurState = EntryState;
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bool BBHasCall = false;
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for (MachineBasicBlock::iterator I = BB.begin(); I != BB.end(); ++I) {
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MachineInstr *MI = I;
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DebugLoc dl = I->getDebugLoc();
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bool isControlFlow = MI->isCall() || MI->isReturn();
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// Shortcut: don't need to check regular instructions in dirty state.
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if (!isControlFlow && CurState == ST_DIRTY)
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continue;
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if (hasYmmReg(MI)) {
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// We found a ymm-using instruction; this could be an AVX instruction,
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// or it could be control flow.
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CurState = ST_DIRTY;
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continue;
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}
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// Check for control-flow out of the current function (which might
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// indirectly execute SSE instructions).
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if (!isControlFlow)
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continue;
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BBHasCall = true;
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// The VZEROUPPER instruction resets the upper 128 bits of all Intel AVX
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// registers. This instruction has zero latency. In addition, the processor
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// changes back to Clean state, after which execution of Intel SSE
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// instructions or Intel AVX instructions has no transition penalty. Add
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// the VZEROUPPER instruction before any function call/return that might
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// execute SSE code.
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// FIXME: In some cases, we may want to move the VZEROUPPER into a
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// predecessor block.
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if (CurState == ST_DIRTY) {
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// Only insert the VZEROUPPER in case the entry state isn't unknown.
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// When unknown, only compute the information within the block to have
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// it available in the exit if possible, but don't change the block.
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if (EntryState != ST_UNKNOWN) {
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BuildMI(*MBB, I, dl, TII->get(X86::VZEROUPPER));
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++NumVZU;
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}
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// After the inserted VZEROUPPER the state becomes clean again, but
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// other YMM may appear before other subsequent calls or even before
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// the end of the BB.
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CurState = ST_CLEAN;
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}
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}
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DEBUG(dbgs() << "MBB #" << BBNum
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<< ", current state: " << CurState << '\n');
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// A BB can only be considered solved when we both have done all the
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// necessary transformations, and have computed the exit state. This happens
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// in two cases:
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// 1) We know the entry state: this immediately implies the exit state and
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// all the necessary transformations.
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// 2) There are no calls, and and a non-call instruction marks this block:
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// no transformations are necessary, and we know the exit state.
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if (EntryState != ST_UNKNOWN || (!BBHasCall && CurState != ST_UNKNOWN))
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BBSolved[BBNum] = true;
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if (CurState != BBState[BBNum])
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Changed = true;
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BBState[BBNum] = CurState;
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return Changed;
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}
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