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This matters for example in following matrix multiply: int **mmult(int rows, int cols, int **m1, int **m2, int **m3) { int i, j, k, val; for (i=0; i<rows; i++) { for (j=0; j<cols; j++) { val = 0; for (k=0; k<cols; k++) { val += m1[i][k] * m2[k][j]; } m3[i][j] = val; } } return(m3); } Taken from the test-suite benchmark Shootout. We estimate the cost of the multiply to be 2 while we generate 9 instructions for it and end up being quite a bit slower than the scalar version (48% on my machine). Also, properly differentiate between avx1 and avx2. On avx-1 we still split the vector into 2 128bits and handle the subvector muls like above with 9 instructions. Only on avx-2 will we have a cost of 9 for v4i64. I changed the test case in test/Transforms/LoopVectorize/X86/avx1.ll to use an add instead of a mul because with a mul we now no longer vectorize. I did verify that the mul would be indeed more expensive when vectorized with 3 kernels: for (i ...) r += a[i] * 3; for (i ...) m1[i] = m1[i] * 3; // This matches the test case in avx1.ll and a matrix multiply. In each case the vectorized version was considerably slower. radar://13304919 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@176403 91177308-0d34-0410-b5e6-96231b3b80d8 |
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.. | ||
avx1.ll | ||
conversion-cost.ll | ||
cost-model.ll | ||
gcc-examples.ll | ||
lit.local.cfg | ||
min-trip-count-switch.ll | ||
no-vector.ll | ||
parallel-loops-after-reg2mem.ll | ||
parallel-loops.ll | ||
small-size.ll | ||
struct-store.ll | ||
unroll_selection.ll | ||
unroll-small-loops.ll | ||
vector_ptr_load_store.ll |