llvm-6502/include/llvm/CodeGen/MachineConstantPool.h
2009-01-05 17:59:02 +00:00

148 lines
4.7 KiB
C++

//===-- CodeGen/MachineConstantPool.h - Abstract Constant Pool --*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
/// @file This file declares the MachineConstantPool class which is an abstract
/// constant pool to keep track of constants referenced by a function.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_MACHINECONSTANTPOOL_H
#define LLVM_CODEGEN_MACHINECONSTANTPOOL_H
#include <cassert>
#include <vector>
namespace llvm {
class Constant;
class FoldingSetNodeID;
class TargetData;
class TargetMachine;
class Type;
class MachineConstantPool;
class raw_ostream;
/// Abstract base class for all machine specific constantpool value subclasses.
///
class MachineConstantPoolValue {
const Type *Ty;
public:
explicit MachineConstantPoolValue(const Type *ty) : Ty(ty) {}
virtual ~MachineConstantPoolValue() {}
/// getType - get type of this MachineConstantPoolValue.
///
inline const Type *getType() const { return Ty; }
virtual int getExistingMachineCPValue(MachineConstantPool *CP,
unsigned Alignment) = 0;
virtual void AddSelectionDAGCSEId(FoldingSetNodeID &ID) = 0;
/// print - Implement operator<<
virtual void print(raw_ostream &O) const = 0;
};
inline raw_ostream &operator<<(raw_ostream &OS,
const MachineConstantPoolValue &V) {
V.print(OS);
return OS;
}
/// This class is a data container for one entry in a MachineConstantPool.
/// It contains a pointer to the value and an offset from the start of
/// the constant pool.
/// @brief An entry in a MachineConstantPool
class MachineConstantPoolEntry {
public:
/// The constant itself.
union {
Constant *ConstVal;
MachineConstantPoolValue *MachineCPVal;
} Val;
/// The offset of the constant from the start of the pool. The top bit is set
/// when Val is a MachineConstantPoolValue.
unsigned Offset;
MachineConstantPoolEntry(Constant *V, unsigned O)
: Offset(O) {
assert((int)Offset >= 0 && "Offset is too large");
Val.ConstVal = V;
}
MachineConstantPoolEntry(MachineConstantPoolValue *V, unsigned O)
: Offset(O){
assert((int)Offset >= 0 && "Offset is too large");
Val.MachineCPVal = V;
Offset |= 1 << (sizeof(unsigned)*8-1);
}
bool isMachineConstantPoolEntry() const {
return (int)Offset < 0;
}
int getOffset() const {
return Offset & ~(1 << (sizeof(unsigned)*8-1));
}
const Type *getType() const;
};
/// The MachineConstantPool class keeps track of constants referenced by a
/// function which must be spilled to memory. This is used for constants which
/// are unable to be used directly as operands to instructions, which typically
/// include floating point and large integer constants.
///
/// Instructions reference the address of these constant pool constants through
/// the use of MO_ConstantPoolIndex values. When emitting assembly or machine
/// code, these virtual address references are converted to refer to the
/// address of the function constant pool values.
/// @brief The machine constant pool.
class MachineConstantPool {
const TargetData *TD; ///< The machine's TargetData.
unsigned PoolAlignment; ///< The alignment for the pool.
std::vector<MachineConstantPoolEntry> Constants; ///< The pool of constants.
public:
/// @brief The only constructor.
explicit MachineConstantPool(const TargetData *td)
: TD(td), PoolAlignment(1) {}
~MachineConstantPool();
/// getConstantPoolAlignment - Return the log2 of the alignment required by
/// the whole constant pool, of which the first element must be aligned.
unsigned getConstantPoolAlignment() const { return PoolAlignment; }
/// getConstantPoolIndex - Create a new entry in the constant pool or return
/// an existing one. User must specify the log2 of the minimum required
/// alignment for the object.
unsigned getConstantPoolIndex(Constant *C, unsigned Alignment);
unsigned getConstantPoolIndex(MachineConstantPoolValue *V,unsigned Alignment);
/// isEmpty - Return true if this constant pool contains no constants.
bool isEmpty() const { return Constants.empty(); }
const std::vector<MachineConstantPoolEntry> &getConstants() const {
return Constants;
}
/// print - Used by the MachineFunction printer to print information about
/// constant pool objects. Implemented in MachineFunction.cpp
///
void print(raw_ostream &OS) const;
/// dump - Call print(cerr) to be called from the debugger.
void dump() const;
};
} // End llvm namespace
#endif