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54529ed1c4
When lowering a vector shift node, the backend checks if the shift count is a shuffle with a splat mask. If so, then it introduces an extra dag node to extract the splat value from the shuffle. The splat value is then used to generate a shift count of a target specific shift. However, if we know that the shift count is a splat shuffle, we can use the splat index 'I' to extract the I-th element from the first shuffle operand. The advantage is that the splat shuffle may become dead since we no longer use it. Example: ;; define <4 x i32> @example(<4 x i32> %a, <4 x i32> %b) { %c = shufflevector <4 x i32> %b, <4 x i32> undef, <4 x i32> zeroinitializer %shl = shl <4 x i32> %a, %c ret <4 x i32> %shl } ;; Before this patch, llc generated the following code (-mattr=+avx): vpshufd $0, %xmm1, %xmm1 # xmm1 = xmm1[0,0,0,0] vpxor %xmm2, %xmm2 vpblendw $3, %xmm1, %xmm2, %xmm1 # xmm1 = xmm1[0,1],xmm2[2,3,4,5,6,7] vpslld %xmm1, %xmm0, %xmm0 retq With this patch, the redundant splat operation is removed from the code. vpxor %xmm2, %xmm2 vpblendw $3, %xmm1, %xmm2, %xmm1 # xmm1 = xmm1[0,1],xmm2[2,3,4,5,6,7] vpslld %xmm1, %xmm0, %xmm0 retq git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223461 91177308-0d34-0410-b5e6-96231b3b80d8 |
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