llvm-6502/lib/CodeGen
Evan Cheng 5b69ebac85 It has finally happened. Spiller is now using live interval info.
This fixes a very subtle bug. vr defined by an implicit_def is allowed overlap with any register since it doesn't actually modify anything. However, if it's used as a two-address use, its live range can be extended and it can be spilled. The spiller must take care not to emit a reload for the vn number that's defined by the implicit_def. This is both a correctness and performance issue.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@69743 91177308-0d34-0410-b5e6-96231b3b80d8
2009-04-21 22:46:52 +00:00
..
AsmPrinter Fix Visual Studio 2008 build failure. 2009-04-21 00:08:56 +00:00
SelectionDAG Make X86's copyRegToReg able to handle copies to and from subclasses. 2009-04-20 22:54:34 +00:00
BranchFolding.cpp
CMakeLists.txt update 2009-03-11 22:52:25 +00:00
DeadMachineInstructionElim.cpp
ELFWriter.cpp Introduce new linkage types linkonce_odr, weak_odr, common_odr 2009-03-07 15:45:40 +00:00
ELFWriter.h
GCMetadata.cpp
GCMetadataPrinter.cpp
GCStrategy.cpp
IfConversion.cpp
IntrinsicLowering.cpp Introduce new linkage types linkonce_odr, weak_odr, common_odr 2009-03-07 15:45:40 +00:00
LatencyPriorityQueue.cpp
LiveInterval.cpp Add a new LiveInterval::overlaps(). It checks if the live interval overlaps a range specified by [Start, End). 2009-04-18 08:52:15 +00:00
LiveIntervalAnalysis.cpp It has finally happened. Spiller is now using live interval info. 2009-04-21 22:46:52 +00:00
LiveStackAnalysis.cpp
LiveVariables.cpp
LLVMTargetMachine.cpp CodeGen still defaults to non-verbose asm, but llc now overrides it and default to verbose. 2009-03-25 01:47:28 +00:00
LoopAligner.cpp
LowerSubregs.cpp Do not fold away subreg_to_reg if the source register has a sub-register index. That means the source register is taking a sub-register of a larger register. e.g. On x86 2009-03-23 07:19:58 +00:00
MachineBasicBlock.cpp Reapply 68073, with fixes. EH Landing-pad basic blocks are not 2009-03-31 18:39:13 +00:00
MachineDominators.cpp
MachineFunction.cpp Move duplicated AddLiveIn function from X86 and ARM backends to be a method 2009-04-20 18:36:57 +00:00
MachineInstr.cpp Fix MachineInstr::getNumExplicitOperands to count 2009-04-15 17:59:11 +00:00
MachineLICM.cpp
MachineLoopInfo.cpp
MachineModuleInfo.cpp DebugLabelFolder ruthlessly deletes redundant labels. However, sometimes the redundant labels is referenced by debug info somewhere else. This patch provies a way so that dwarf writer can mark labels as used. 2009-04-10 18:58:59 +00:00
MachinePassRegistry.cpp
MachineRegisterInfo.cpp Move MachineRegisterInfo::setRegClass out of line. 2009-04-15 01:19:35 +00:00
MachineSink.cpp fix two problems with machine sinking: 2009-04-10 16:38:36 +00:00
MachOWriter.cpp It makes no sense to have a ODR version of common 2009-03-11 20:14:15 +00:00
MachOWriter.h
Makefile
OcamlGC.cpp
Passes.cpp
PBQP.cpp
PBQP.h
PHIElimination.cpp Reapply r67049, with the test adjusted for darwin 2009-03-17 09:46:22 +00:00
PhysRegTracker.h
PostRASchedulerList.cpp Fix pr3954. The register scavenger asserts for inline assembly with 2009-04-09 17:16:43 +00:00
PreAllocSplitting.cpp Fix pr3954. The register scavenger asserts for inline assembly with 2009-04-09 17:16:43 +00:00
PrologEpilogInserter.cpp Shrink wrapping in PEI: initial release. Finishing development, enable with --shrink-wrap. 2009-03-27 06:09:40 +00:00
PseudoSourceValue.cpp Now that errs() is properly non-buffered, there's no need to 2009-03-23 15:57:19 +00:00
README.txt
RegAllocBigBlock.cpp
RegAllocLinearScan.cpp It has finally happened. Spiller is now using live interval info. 2009-04-21 22:46:52 +00:00
RegAllocLocal.cpp Fix pr3954. The register scavenger asserts for inline assembly with 2009-04-09 17:16:43 +00:00
RegAllocPBQP.cpp It has finally happened. Spiller is now using live interval info. 2009-04-21 22:46:52 +00:00
RegAllocSimple.cpp Fix pr3954. The register scavenger asserts for inline assembly with 2009-04-09 17:16:43 +00:00
RegisterCoalescer.cpp
RegisterScavenging.cpp Fix pr3954. The register scavenger asserts for inline assembly with 2009-04-09 17:16:43 +00:00
ScheduleDAG.cpp
ScheduleDAGEmit.cpp
ScheduleDAGInstrs.cpp
ScheduleDAGInstrs.h
ScheduleDAGPrinter.cpp
ShadowStackGC.cpp Introduce new linkage types linkonce_odr, weak_odr, common_odr 2009-03-07 15:45:40 +00:00
SimpleRegisterCoalescing.cpp Implement support for using modeling implicit-zero-extension on x86-64 2009-04-08 00:15:30 +00:00
SimpleRegisterCoalescing.h
Spiller.cpp It has finally happened. Spiller is now using live interval info. 2009-04-21 22:46:52 +00:00
Spiller.h It has finally happened. Spiller is now using live interval info. 2009-04-21 22:46:52 +00:00
StackProtector.cpp
StackSlotColoring.cpp
StrongPHIElimination.cpp
TargetInstrInfoImpl.cpp
TwoAddressInstructionPass.cpp Fix PR3934 part 2. findOnlyInterestingUse() was not setting IsCopy and IsDstPhys which are returned by value and used by callee. This happened to work on the earlier test cases because of a logic error in the caller side. 2009-04-14 00:32:25 +00:00
UnreachableBlockElim.cpp
VirtRegMap.cpp Oy! When reverting r68073, I added in experimental code. Sorry... 2009-03-31 08:41:31 +00:00
VirtRegMap.h Oy! When reverting r68073, I added in experimental code. Sorry... 2009-03-31 08:41:31 +00:00

//===---------------------------------------------------------------------===//

Common register allocation / spilling problem:

        mul lr, r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        ldr r4, [sp, #+52]
        mla r4, r3, lr, r4

can be:

        mul lr, r4, lr
        mov r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

and then "merge" mul and mov:

        mul r4, r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

It also increase the likelyhood the store may become dead.

//===---------------------------------------------------------------------===//

I think we should have a "hasSideEffects" flag (which is automatically set for
stuff that "isLoad" "isCall" etc), and the remat pass should eventually be able
to remat any instruction that has no side effects, if it can handle it and if
profitable.

For now, I'd suggest having the remat stuff work like this:

1. I need to spill/reload this thing.
2. Check to see if it has side effects.
3. Check to see if it is simple enough: e.g. it only has one register
destination and no register input.
4. If so, clone the instruction, do the xform, etc.

Advantages of this are:

1. the .td file describes the behavior of the instructions, not the way the
   algorithm should work.
2. as remat gets smarter in the future, we shouldn't have to be changing the .td
   files.
3. it is easier to explain what the flag means in the .td file, because you
   don't have to pull in the explanation of how the current remat algo works.

Some potential added complexities:

1. Some instructions have to be glued to it's predecessor or successor. All of
   the PC relative instructions and condition code setting instruction. We could
   mark them as hasSideEffects, but that's not quite right. PC relative loads
   from constantpools can be remat'ed, for example. But it requires more than
   just cloning the instruction. Some instructions can be remat'ed but it
   expands to more than one instruction. But allocator will have to make a
   decision.

4. As stated in 3, not as simple as cloning in some cases. The target will have
   to decide how to remat it. For example, an ARM 2-piece constant generation
   instruction is remat'ed as a load from constantpool.

//===---------------------------------------------------------------------===//

bb27 ...
        ...
        %reg1037 = ADDri %reg1039, 1
        %reg1038 = ADDrs %reg1032, %reg1039, %NOREG, 10
    Successors according to CFG: 0x8b03bf0 (#5)

bb76 (0x8b03bf0, LLVM BB @0x8b032d0, ID#5):
    Predecessors according to CFG: 0x8b0c5f0 (#3) 0x8b0a7c0 (#4)
        %reg1039 = PHI %reg1070, mbb<bb76.outer,0x8b0c5f0>, %reg1037, mbb<bb27,0x8b0a7c0>

Note ADDri is not a two-address instruction. However, its result %reg1037 is an
operand of the PHI node in bb76 and its operand %reg1039 is the result of the
PHI node. We should treat it as a two-address code and make sure the ADDri is
scheduled after any node that reads %reg1039.

//===---------------------------------------------------------------------===//

Use local info (i.e. register scavenger) to assign it a free register to allow
reuse:
        ldr r3, [sp, #+4]
        add r3, r3, #3
        ldr r2, [sp, #+8]
        add r2, r2, #2
        ldr r1, [sp, #+4]  <==
        add r1, r1, #1
        ldr r0, [sp, #+4]
        add r0, r0, #2

//===---------------------------------------------------------------------===//

LLVM aggressively lift CSE out of loop. Sometimes this can be negative side-
effects:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
load [i + R1]
...
load [i + R2]
...
load [i + R3]

Suppose there is high register pressure, R1, R2, R3, can be spilled. We need
to implement proper re-materialization to handle this:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
R1 = X + 4  @ re-materialized
load [i + R1]
...
R2 = X + 7 @ re-materialized
load [i + R2]
...
R3 = X + 15 @ re-materialized
load [i + R3]

Furthermore, with re-association, we can enable sharing:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
T = i + X
load [T + 4]
...
load [T + 7]
...
load [T + 15]
//===---------------------------------------------------------------------===//

It's not always a good idea to choose rematerialization over spilling. If all
the load / store instructions would be folded then spilling is cheaper because
it won't require new live intervals / registers. See 2003-05-31-LongShifts for
an example.

//===---------------------------------------------------------------------===//

With a copying garbage collector, derived pointers must not be retained across
collector safe points; the collector could move the objects and invalidate the
derived pointer. This is bad enough in the first place, but safe points can
crop up unpredictably. Consider:

        %array = load { i32, [0 x %obj] }** %array_addr
        %nth_el = getelementptr { i32, [0 x %obj] }* %array, i32 0, i32 %n
        %old = load %obj** %nth_el
        %z = div i64 %x, %y
        store %obj* %new, %obj** %nth_el

If the i64 division is lowered to a libcall, then a safe point will (must)
appear for the call site. If a collection occurs, %array and %nth_el no longer
point into the correct object.

The fix for this is to copy address calculations so that dependent pointers
are never live across safe point boundaries. But the loads cannot be copied
like this if there was an intervening store, so may be hard to get right.

Only a concurrent mutator can trigger a collection at the libcall safe point.
So single-threaded programs do not have this requirement, even with a copying
collector. Still, LLVM optimizations would probably undo a front-end's careful
work.

//===---------------------------------------------------------------------===//

The ocaml frametable structure supports liveness information. It would be good
to support it.

//===---------------------------------------------------------------------===//

The FIXME in ComputeCommonTailLength in BranchFolding.cpp needs to be
revisited. The check is there to work around a misuse of directives in inline
assembly.

//===---------------------------------------------------------------------===//

It would be good to detect collector/target compatibility instead of silently
doing the wrong thing.

//===---------------------------------------------------------------------===//

It would be really nice to be able to write patterns in .td files for copies,
which would eliminate a bunch of explicit predicates on them (e.g. no side 
effects).  Once this is in place, it would be even better to have tblgen 
synthesize the various copy insertion/inspection methods in TargetInstrInfo.

//===---------------------------------------------------------------------===//

Stack coloring improvments:

1. Do proper LiveStackAnalysis on all stack objects including those which are
   not spill slots.
2. Reorder objects to fill in gaps between objects.
   e.g. 4, 1, <gap>, 4, 1, 1, 1, <gap>, 4 => 4, 1, 1, 1, 1, 4, 4