llvm-6502/lib/CodeGen/InlineSpiller.cpp
Jakob Stoklund Olesen 6a3dbd3b25 Dead code elimination may separate the live interval into multiple connected components.
I have convinced myself that it can only happen when a phi value dies. When it
happens, allocate new virtual registers for the components.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@127827 91177308-0d34-0410-b5e6-96231b3b80d8
2011-03-17 20:37:07 +00:00

775 lines
27 KiB
C++

//===-------- InlineSpiller.cpp - Insert spills and restores inline -------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// The inline spiller modifies the machine function directly instead of
// inserting spills and restores in VirtRegMap.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "regalloc"
#include "Spiller.h"
#include "LiveRangeEdit.h"
#include "VirtRegMap.h"
#include "llvm/Analysis/AliasAnalysis.h"
#include "llvm/CodeGen/LiveIntervalAnalysis.h"
#include "llvm/CodeGen/LiveStackAnalysis.h"
#include "llvm/CodeGen/MachineDominators.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineLoopInfo.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
using namespace llvm;
namespace {
class InlineSpiller : public Spiller {
MachineFunctionPass &Pass;
MachineFunction &MF;
LiveIntervals &LIS;
LiveStacks &LSS;
AliasAnalysis *AA;
MachineDominatorTree &MDT;
MachineLoopInfo &Loops;
VirtRegMap &VRM;
MachineFrameInfo &MFI;
MachineRegisterInfo &MRI;
const TargetInstrInfo &TII;
const TargetRegisterInfo &TRI;
// Variables that are valid during spill(), but used by multiple methods.
LiveRangeEdit *Edit;
const TargetRegisterClass *RC;
int StackSlot;
unsigned Original;
// All registers to spill to StackSlot, including the main register.
SmallVector<unsigned, 8> RegsToSpill;
// All COPY instructions to/from snippets.
// They are ignored since both operands refer to the same stack slot.
SmallPtrSet<MachineInstr*, 8> SnippetCopies;
// Values that failed to remat at some point.
SmallPtrSet<VNInfo*, 8> UsedValues;
// Information about a value that was defined by a copy from a sibling
// register.
struct SibValueInfo {
// True when all reaching defs were reloads: No spill is necessary.
bool AllDefsAreReloads;
// The preferred register to spill.
unsigned SpillReg;
// The value of SpillReg that should be spilled.
VNInfo *SpillVNI;
// A defining instruction that is not a sibling copy or a reload, or NULL.
// This can be used as a template for rematerialization.
MachineInstr *DefMI;
SibValueInfo(unsigned Reg, VNInfo *VNI)
: AllDefsAreReloads(false), SpillReg(Reg), SpillVNI(VNI), DefMI(0) {}
};
// Values in RegsToSpill defined by sibling copies.
DenseMap<VNInfo*, SibValueInfo> SibValues;
~InlineSpiller() {}
public:
InlineSpiller(MachineFunctionPass &pass,
MachineFunction &mf,
VirtRegMap &vrm)
: Pass(pass),
MF(mf),
LIS(pass.getAnalysis<LiveIntervals>()),
LSS(pass.getAnalysis<LiveStacks>()),
AA(&pass.getAnalysis<AliasAnalysis>()),
MDT(pass.getAnalysis<MachineDominatorTree>()),
Loops(pass.getAnalysis<MachineLoopInfo>()),
VRM(vrm),
MFI(*mf.getFrameInfo()),
MRI(mf.getRegInfo()),
TII(*mf.getTarget().getInstrInfo()),
TRI(*mf.getTarget().getRegisterInfo()) {}
void spill(LiveRangeEdit &);
private:
bool isSnippet(const LiveInterval &SnipLI);
void collectRegsToSpill();
void traceSiblingValue(unsigned, VNInfo*, VNInfo*);
void analyzeSiblingValues();
bool reMaterializeFor(MachineBasicBlock::iterator MI);
void reMaterializeAll();
bool coalesceStackAccess(MachineInstr *MI, unsigned Reg);
bool foldMemoryOperand(MachineBasicBlock::iterator MI,
const SmallVectorImpl<unsigned> &Ops,
MachineInstr *LoadMI = 0);
void insertReload(LiveInterval &NewLI, MachineBasicBlock::iterator MI);
void insertSpill(LiveInterval &NewLI, const LiveInterval &OldLI,
MachineBasicBlock::iterator MI);
void spillAroundUses(unsigned Reg);
};
}
namespace llvm {
Spiller *createInlineSpiller(MachineFunctionPass &pass,
MachineFunction &mf,
VirtRegMap &vrm) {
return new InlineSpiller(pass, mf, vrm);
}
}
//===----------------------------------------------------------------------===//
// Snippets
//===----------------------------------------------------------------------===//
// When spilling a virtual register, we also spill any snippets it is connected
// to. The snippets are small live ranges that only have a single real use,
// leftovers from live range splitting. Spilling them enables memory operand
// folding or tightens the live range around the single use.
//
// This minimizes register pressure and maximizes the store-to-load distance for
// spill slots which can be important in tight loops.
/// isFullCopyOf - If MI is a COPY to or from Reg, return the other register,
/// otherwise return 0.
static unsigned isFullCopyOf(const MachineInstr *MI, unsigned Reg) {
if (!MI->isCopy())
return 0;
if (MI->getOperand(0).getSubReg() != 0)
return 0;
if (MI->getOperand(1).getSubReg() != 0)
return 0;
if (MI->getOperand(0).getReg() == Reg)
return MI->getOperand(1).getReg();
if (MI->getOperand(1).getReg() == Reg)
return MI->getOperand(0).getReg();
return 0;
}
/// isSnippet - Identify if a live interval is a snippet that should be spilled.
/// It is assumed that SnipLI is a virtual register with the same original as
/// Edit->getReg().
bool InlineSpiller::isSnippet(const LiveInterval &SnipLI) {
unsigned Reg = Edit->getReg();
// A snippet is a tiny live range with only a single instruction using it
// besides copies to/from Reg or spills/fills. We accept:
//
// %snip = COPY %Reg / FILL fi#
// %snip = USE %snip
// %Reg = COPY %snip / SPILL %snip, fi#
//
if (SnipLI.getNumValNums() > 2 || !LIS.intervalIsInOneMBB(SnipLI))
return false;
MachineInstr *UseMI = 0;
// Check that all uses satisfy our criteria.
for (MachineRegisterInfo::reg_nodbg_iterator
RI = MRI.reg_nodbg_begin(SnipLI.reg);
MachineInstr *MI = RI.skipInstruction();) {
// Allow copies to/from Reg.
if (isFullCopyOf(MI, Reg))
continue;
// Allow stack slot loads.
int FI;
if (SnipLI.reg == TII.isLoadFromStackSlot(MI, FI) && FI == StackSlot)
continue;
// Allow stack slot stores.
if (SnipLI.reg == TII.isStoreToStackSlot(MI, FI) && FI == StackSlot)
continue;
// Allow a single additional instruction.
if (UseMI && MI != UseMI)
return false;
UseMI = MI;
}
return true;
}
/// collectRegsToSpill - Collect live range snippets that only have a single
/// real use.
void InlineSpiller::collectRegsToSpill() {
unsigned Reg = Edit->getReg();
// Main register always spills.
RegsToSpill.assign(1, Reg);
SnippetCopies.clear();
// Snippets all have the same original, so there can't be any for an original
// register.
if (Original == Reg)
return;
for (MachineRegisterInfo::reg_iterator RI = MRI.reg_begin(Reg);
MachineInstr *MI = RI.skipInstruction();) {
unsigned SnipReg = isFullCopyOf(MI, Reg);
if (!SnipReg)
continue;
if (!TargetRegisterInfo::isVirtualRegister(SnipReg))
continue;
if (VRM.getOriginal(SnipReg) != Original)
continue;
LiveInterval &SnipLI = LIS.getInterval(SnipReg);
if (!isSnippet(SnipLI))
continue;
SnippetCopies.insert(MI);
if (std::find(RegsToSpill.begin(), RegsToSpill.end(),
SnipReg) == RegsToSpill.end())
RegsToSpill.push_back(SnipReg);
DEBUG(dbgs() << "\talso spill snippet " << SnipLI << '\n');
}
}
//===----------------------------------------------------------------------===//
// Sibling Values
//===----------------------------------------------------------------------===//
// After live range splitting, some values to be spilled may be defined by
// copies from sibling registers. We trace the sibling copies back to the
// original value if it still exists. We need it for rematerialization.
//
// Even when the value can't be rematerialized, we still want to determine if
// the value has already been spilled, or we may want to hoist the spill from a
// loop.
/// traceSiblingValue - Trace a value that is about to be spilled back to the
/// real defining instructions by looking through sibling copies. Always stay
/// within the range of OrigVNI so the registers are known to carry the same
/// value.
///
/// Determine if the value is defined by all reloads, so spilling isn't
/// necessary - the value is already in the stack slot.
///
/// Find a defining instruction that may be a candidate for rematerialization.
///
void InlineSpiller::traceSiblingValue(unsigned UseReg, VNInfo *UseVNI,
VNInfo *OrigVNI) {
DEBUG(dbgs() << "Tracing value " << PrintReg(UseReg) << ':'
<< UseVNI->id << '@' << UseVNI->def << '\n');
SmallPtrSet<VNInfo*, 8> Visited;
SmallVector<std::pair<unsigned,VNInfo*>, 8> WorkList;
WorkList.push_back(std::make_pair(UseReg, UseVNI));
// Best spill candidate seen so far. This must dominate UseVNI.
SibValueInfo SVI(UseReg, UseVNI);
MachineBasicBlock *UseMBB = LIS.getMBBFromIndex(UseVNI->def);
MachineBasicBlock *SpillMBB = UseMBB;
unsigned SpillDepth = Loops.getLoopDepth(SpillMBB);
bool SeenOrigPHI = false; // Original PHI met.
do {
unsigned Reg;
VNInfo *VNI;
tie(Reg, VNI) = WorkList.pop_back_val();
if (!Visited.insert(VNI))
continue;
// Is this value a better spill candidate?
if (VNI != SVI.SpillVNI) {
MachineBasicBlock *MBB = LIS.getMBBFromIndex(VNI->def);
if (MBB == SpillMBB) {
// Prefer to spill a previous value in the same block.
if (VNI->def < SVI.SpillVNI->def)
SVI.SpillReg = Reg, SVI.SpillVNI = VNI;
} else if (MDT.dominates(MBB, UseMBB)) {
// This is a valid spill location dominating UseVNI.
// Prefer to spill at a smaller loop depth.
unsigned Depth = Loops.getLoopDepth(MBB);
if (Depth < SpillDepth) {
DEBUG(dbgs() << " spill depth " << Depth << ": " << PrintReg(Reg)
<< ':' << VNI->id << '@' << VNI->def << '\n');
SVI.SpillReg = Reg;
SVI.SpillVNI = VNI;
SpillMBB = MBB;
SpillDepth = Depth;
}
}
}
// Trace through PHI-defs created by live range splitting.
if (VNI->isPHIDef()) {
if (VNI->def == OrigVNI->def) {
DEBUG(dbgs() << " orig phi value " << PrintReg(Reg) << ':'
<< VNI->id << '@' << VNI->def << '\n');
SeenOrigPHI = true;
continue;
}
// Get values live-out of predecessors.
LiveInterval &LI = LIS.getInterval(Reg);
MachineBasicBlock *MBB = LIS.getMBBFromIndex(VNI->def);
for (MachineBasicBlock::pred_iterator PI = MBB->pred_begin(),
PE = MBB->pred_end(); PI != PE; ++PI) {
VNInfo *PVNI = LI.getVNInfoAt(LIS.getMBBEndIdx(*PI).getPrevSlot());
if (PVNI)
WorkList.push_back(std::make_pair(Reg, PVNI));
}
continue;
}
MachineInstr *MI = LIS.getInstructionFromIndex(VNI->def);
assert(MI && "Missing def");
// Trace through sibling copies.
if (unsigned SrcReg = isFullCopyOf(MI, Reg)) {
if (TargetRegisterInfo::isVirtualRegister(SrcReg) &&
VRM.getOriginal(SrcReg) == Original) {
LiveInterval &SrcLI = LIS.getInterval(SrcReg);
VNInfo *SrcVNI = SrcLI.getVNInfoAt(VNI->def.getUseIndex());
assert(SrcVNI && "Copy from non-existing value");
DEBUG(dbgs() << " copy of " << PrintReg(SrcReg) << ':'
<< SrcVNI->id << '@' << SrcVNI->def << '\n');
WorkList.push_back(std::make_pair(SrcReg, SrcVNI));
continue;
}
}
// Track reachable reloads.
int FI;
if (Reg == TII.isLoadFromStackSlot(MI, FI) && FI == StackSlot) {
DEBUG(dbgs() << " reload " << PrintReg(Reg) << ':'
<< VNI->id << "@" << VNI->def << '\n');
SVI.AllDefsAreReloads = true;
continue;
}
// We have an 'original' def. Don't record trivial cases.
if (VNI == UseVNI) {
DEBUG(dbgs() << "Not a sibling copy.\n");
return;
}
// Potential remat candidate.
DEBUG(dbgs() << " def " << PrintReg(Reg) << ':'
<< VNI->id << '@' << VNI->def << '\t' << *MI);
SVI.DefMI = MI;
} while (!WorkList.empty());
if (SeenOrigPHI || SVI.DefMI)
SVI.AllDefsAreReloads = false;
DEBUG({
if (SVI.AllDefsAreReloads)
dbgs() << "All defs are reloads.\n";
else
dbgs() << "Prefer to spill " << PrintReg(SVI.SpillReg) << ':'
<< SVI.SpillVNI->id << '@' << SVI.SpillVNI->def << '\n';
});
SibValues.insert(std::make_pair(UseVNI, SVI));
}
/// analyzeSiblingValues - Trace values defined by sibling copies back to
/// something that isn't a sibling copy.
void InlineSpiller::analyzeSiblingValues() {
SibValues.clear();
// No siblings at all?
if (Edit->getReg() == Original)
return;
LiveInterval &OrigLI = LIS.getInterval(Original);
for (unsigned i = 0, e = RegsToSpill.size(); i != e; ++i) {
unsigned Reg = RegsToSpill[i];
LiveInterval &LI = LIS.getInterval(Reg);
for (LiveInterval::const_vni_iterator VI = LI.vni_begin(),
VE = LI.vni_end(); VI != VE; ++VI) {
VNInfo *VNI = *VI;
if (VNI->isUnused() || !(VNI->isPHIDef() || VNI->getCopy()))
continue;
VNInfo *OrigVNI = OrigLI.getVNInfoAt(VNI->def);
if (OrigVNI->def != VNI->def)
traceSiblingValue(Reg, VNI, OrigVNI);
}
}
}
/// reMaterializeFor - Attempt to rematerialize before MI instead of reloading.
bool InlineSpiller::reMaterializeFor(MachineBasicBlock::iterator MI) {
SlotIndex UseIdx = LIS.getInstructionIndex(MI).getUseIndex();
VNInfo *OrigVNI = Edit->getParent().getVNInfoAt(UseIdx);
if (!OrigVNI) {
DEBUG(dbgs() << "\tadding <undef> flags: ");
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
MachineOperand &MO = MI->getOperand(i);
if (MO.isReg() && MO.isUse() && MO.getReg() == Edit->getReg())
MO.setIsUndef();
}
DEBUG(dbgs() << UseIdx << '\t' << *MI);
return true;
}
// FIXME: Properly remat for snippets as well.
if (SnippetCopies.count(MI)) {
UsedValues.insert(OrigVNI);
return false;
}
LiveRangeEdit::Remat RM(OrigVNI);
if (!Edit->canRematerializeAt(RM, UseIdx, false, LIS)) {
UsedValues.insert(OrigVNI);
DEBUG(dbgs() << "\tcannot remat for " << UseIdx << '\t' << *MI);
return false;
}
// If the instruction also writes Edit->getReg(), it had better not require
// the same register for uses and defs.
bool Reads, Writes;
SmallVector<unsigned, 8> Ops;
tie(Reads, Writes) = MI->readsWritesVirtualRegister(Edit->getReg(), &Ops);
if (Writes) {
for (unsigned i = 0, e = Ops.size(); i != e; ++i) {
MachineOperand &MO = MI->getOperand(Ops[i]);
if (MO.isUse() ? MI->isRegTiedToDefOperand(Ops[i]) : MO.getSubReg()) {
UsedValues.insert(OrigVNI);
DEBUG(dbgs() << "\tcannot remat tied reg: " << UseIdx << '\t' << *MI);
return false;
}
}
}
// Before rematerializing into a register for a single instruction, try to
// fold a load into the instruction. That avoids allocating a new register.
if (RM.OrigMI->getDesc().canFoldAsLoad() &&
foldMemoryOperand(MI, Ops, RM.OrigMI)) {
Edit->markRematerialized(RM.ParentVNI);
return true;
}
// Alocate a new register for the remat.
LiveInterval &NewLI = Edit->create(LIS, VRM);
NewLI.markNotSpillable();
// Rematting for a copy: Set allocation hint to be the destination register.
if (MI->isCopy())
MRI.setRegAllocationHint(NewLI.reg, 0, MI->getOperand(0).getReg());
// Finally we can rematerialize OrigMI before MI.
SlotIndex DefIdx = Edit->rematerializeAt(*MI->getParent(), MI, NewLI.reg, RM,
LIS, TII, TRI);
DEBUG(dbgs() << "\tremat: " << DefIdx << '\t'
<< *LIS.getInstructionFromIndex(DefIdx));
// Replace operands
for (unsigned i = 0, e = Ops.size(); i != e; ++i) {
MachineOperand &MO = MI->getOperand(Ops[i]);
if (MO.isReg() && MO.isUse() && MO.getReg() == Edit->getReg()) {
MO.setReg(NewLI.reg);
MO.setIsKill();
}
}
DEBUG(dbgs() << "\t " << UseIdx << '\t' << *MI);
VNInfo *DefVNI = NewLI.getNextValue(DefIdx, 0, LIS.getVNInfoAllocator());
NewLI.addRange(LiveRange(DefIdx, UseIdx.getDefIndex(), DefVNI));
DEBUG(dbgs() << "\tinterval: " << NewLI << '\n');
return true;
}
/// reMaterializeAll - Try to rematerialize as many uses as possible,
/// and trim the live ranges after.
void InlineSpiller::reMaterializeAll() {
// Do a quick scan of the interval values to find if any are remattable.
if (!Edit->anyRematerializable(LIS, TII, AA))
return;
UsedValues.clear();
// Try to remat before all uses of Edit->getReg().
bool anyRemat = false;
for (MachineRegisterInfo::use_nodbg_iterator
RI = MRI.use_nodbg_begin(Edit->getReg());
MachineInstr *MI = RI.skipInstruction();)
anyRemat |= reMaterializeFor(MI);
if (!anyRemat)
return;
// Remove any values that were completely rematted.
bool anyRemoved = false;
for (LiveInterval::vni_iterator I = Edit->getParent().vni_begin(),
E = Edit->getParent().vni_end(); I != E; ++I) {
VNInfo *VNI = *I;
if (VNI->hasPHIKill() || !Edit->didRematerialize(VNI) ||
UsedValues.count(VNI))
continue;
MachineInstr *DefMI = LIS.getInstructionFromIndex(VNI->def);
DEBUG(dbgs() << "\tremoving dead def: " << VNI->def << '\t' << *DefMI);
LIS.RemoveMachineInstrFromMaps(DefMI);
VRM.RemoveMachineInstrFromMaps(DefMI);
DefMI->eraseFromParent();
VNI->def = SlotIndex();
anyRemoved = true;
}
if (!anyRemoved)
return;
// Removing values may cause debug uses where parent is not live.
for (MachineRegisterInfo::use_iterator RI = MRI.use_begin(Edit->getReg());
MachineInstr *MI = RI.skipInstruction();) {
if (!MI->isDebugValue())
continue;
// Try to preserve the debug value if parent is live immediately after it.
MachineBasicBlock::iterator NextMI = MI;
++NextMI;
if (NextMI != MI->getParent()->end() && !LIS.isNotInMIMap(NextMI)) {
SlotIndex Idx = LIS.getInstructionIndex(NextMI);
VNInfo *VNI = Edit->getParent().getVNInfoAt(Idx);
if (VNI && (VNI->hasPHIKill() || UsedValues.count(VNI)))
continue;
}
DEBUG(dbgs() << "Removing debug info due to remat:" << "\t" << *MI);
MI->eraseFromParent();
}
}
/// If MI is a load or store of StackSlot, it can be removed.
bool InlineSpiller::coalesceStackAccess(MachineInstr *MI, unsigned Reg) {
int FI = 0;
unsigned InstrReg;
if (!(InstrReg = TII.isLoadFromStackSlot(MI, FI)) &&
!(InstrReg = TII.isStoreToStackSlot(MI, FI)))
return false;
// We have a stack access. Is it the right register and slot?
if (InstrReg != Reg || FI != StackSlot)
return false;
DEBUG(dbgs() << "Coalescing stack access: " << *MI);
LIS.RemoveMachineInstrFromMaps(MI);
MI->eraseFromParent();
return true;
}
/// foldMemoryOperand - Try folding stack slot references in Ops into MI.
/// @param MI Instruction using or defining the current register.
/// @param Ops Operand indices from readsWritesVirtualRegister().
/// @param LoadMI Load instruction to use instead of stack slot when non-null.
/// @return True on success, and MI will be erased.
bool InlineSpiller::foldMemoryOperand(MachineBasicBlock::iterator MI,
const SmallVectorImpl<unsigned> &Ops,
MachineInstr *LoadMI) {
// TargetInstrInfo::foldMemoryOperand only expects explicit, non-tied
// operands.
SmallVector<unsigned, 8> FoldOps;
for (unsigned i = 0, e = Ops.size(); i != e; ++i) {
unsigned Idx = Ops[i];
MachineOperand &MO = MI->getOperand(Idx);
if (MO.isImplicit())
continue;
// FIXME: Teach targets to deal with subregs.
if (MO.getSubReg())
return false;
// We cannot fold a load instruction into a def.
if (LoadMI && MO.isDef())
return false;
// Tied use operands should not be passed to foldMemoryOperand.
if (!MI->isRegTiedToDefOperand(Idx))
FoldOps.push_back(Idx);
}
MachineInstr *FoldMI =
LoadMI ? TII.foldMemoryOperand(MI, FoldOps, LoadMI)
: TII.foldMemoryOperand(MI, FoldOps, StackSlot);
if (!FoldMI)
return false;
LIS.ReplaceMachineInstrInMaps(MI, FoldMI);
if (!LoadMI)
VRM.addSpillSlotUse(StackSlot, FoldMI);
MI->eraseFromParent();
DEBUG(dbgs() << "\tfolded: " << *FoldMI);
return true;
}
/// insertReload - Insert a reload of NewLI.reg before MI.
void InlineSpiller::insertReload(LiveInterval &NewLI,
MachineBasicBlock::iterator MI) {
MachineBasicBlock &MBB = *MI->getParent();
SlotIndex Idx = LIS.getInstructionIndex(MI).getDefIndex();
TII.loadRegFromStackSlot(MBB, MI, NewLI.reg, StackSlot, RC, &TRI);
--MI; // Point to load instruction.
SlotIndex LoadIdx = LIS.InsertMachineInstrInMaps(MI).getDefIndex();
VRM.addSpillSlotUse(StackSlot, MI);
DEBUG(dbgs() << "\treload: " << LoadIdx << '\t' << *MI);
VNInfo *LoadVNI = NewLI.getNextValue(LoadIdx, 0,
LIS.getVNInfoAllocator());
NewLI.addRange(LiveRange(LoadIdx, Idx, LoadVNI));
}
/// insertSpill - Insert a spill of NewLI.reg after MI.
void InlineSpiller::insertSpill(LiveInterval &NewLI, const LiveInterval &OldLI,
MachineBasicBlock::iterator MI) {
MachineBasicBlock &MBB = *MI->getParent();
// Get the defined value. It could be an early clobber so keep the def index.
SlotIndex Idx = LIS.getInstructionIndex(MI).getDefIndex();
VNInfo *VNI = OldLI.getVNInfoAt(Idx);
assert(VNI && VNI->def.getDefIndex() == Idx && "Inconsistent VNInfo");
Idx = VNI->def;
TII.storeRegToStackSlot(MBB, ++MI, NewLI.reg, true, StackSlot, RC, &TRI);
--MI; // Point to store instruction.
SlotIndex StoreIdx = LIS.InsertMachineInstrInMaps(MI).getDefIndex();
VRM.addSpillSlotUse(StackSlot, MI);
DEBUG(dbgs() << "\tspilled: " << StoreIdx << '\t' << *MI);
VNInfo *StoreVNI = NewLI.getNextValue(Idx, 0, LIS.getVNInfoAllocator());
NewLI.addRange(LiveRange(Idx, StoreIdx, StoreVNI));
}
/// spillAroundUses - insert spill code around each use of Reg.
void InlineSpiller::spillAroundUses(unsigned Reg) {
LiveInterval &OldLI = LIS.getInterval(Reg);
// Iterate over instructions using Reg.
for (MachineRegisterInfo::reg_iterator RI = MRI.reg_begin(Reg);
MachineInstr *MI = RI.skipInstruction();) {
// Debug values are not allowed to affect codegen.
if (MI->isDebugValue()) {
// Modify DBG_VALUE now that the value is in a spill slot.
uint64_t Offset = MI->getOperand(1).getImm();
const MDNode *MDPtr = MI->getOperand(2).getMetadata();
DebugLoc DL = MI->getDebugLoc();
if (MachineInstr *NewDV = TII.emitFrameIndexDebugValue(MF, StackSlot,
Offset, MDPtr, DL)) {
DEBUG(dbgs() << "Modifying debug info due to spill:" << "\t" << *MI);
MachineBasicBlock *MBB = MI->getParent();
MBB->insert(MBB->erase(MI), NewDV);
} else {
DEBUG(dbgs() << "Removing debug info due to spill:" << "\t" << *MI);
MI->eraseFromParent();
}
continue;
}
// Ignore copies to/from snippets. We'll delete them.
if (SnippetCopies.count(MI))
continue;
// Stack slot accesses may coalesce away.
if (coalesceStackAccess(MI, Reg))
continue;
// Analyze instruction.
bool Reads, Writes;
SmallVector<unsigned, 8> Ops;
tie(Reads, Writes) = MI->readsWritesVirtualRegister(Reg, &Ops);
// Attempt to fold memory ops.
if (foldMemoryOperand(MI, Ops))
continue;
// Allocate interval around instruction.
// FIXME: Infer regclass from instruction alone.
LiveInterval &NewLI = Edit->create(LIS, VRM);
NewLI.markNotSpillable();
if (Reads)
insertReload(NewLI, MI);
// Rewrite instruction operands.
bool hasLiveDef = false;
for (unsigned i = 0, e = Ops.size(); i != e; ++i) {
MachineOperand &MO = MI->getOperand(Ops[i]);
MO.setReg(NewLI.reg);
if (MO.isUse()) {
if (!MI->isRegTiedToDefOperand(Ops[i]))
MO.setIsKill();
} else {
if (!MO.isDead())
hasLiveDef = true;
}
}
// FIXME: Use a second vreg if instruction has no tied ops.
if (Writes && hasLiveDef)
insertSpill(NewLI, OldLI, MI);
DEBUG(dbgs() << "\tinterval: " << NewLI << '\n');
}
}
void InlineSpiller::spill(LiveRangeEdit &edit) {
Edit = &edit;
assert(!TargetRegisterInfo::isStackSlot(edit.getReg())
&& "Trying to spill a stack slot.");
// Share a stack slot among all descendants of Original.
Original = VRM.getOriginal(edit.getReg());
StackSlot = VRM.getStackSlot(Original);
DEBUG(dbgs() << "Inline spilling "
<< MRI.getRegClass(edit.getReg())->getName()
<< ':' << edit.getParent() << "\nFrom original "
<< LIS.getInterval(Original) << '\n');
assert(edit.getParent().isSpillable() &&
"Attempting to spill already spilled value.");
collectRegsToSpill();
analyzeSiblingValues();
reMaterializeAll();
// Remat may handle everything.
if (Edit->getParent().empty())
return;
RC = MRI.getRegClass(edit.getReg());
if (StackSlot == VirtRegMap::NO_STACK_SLOT)
StackSlot = VRM.assignVirt2StackSlot(Original);
if (Original != edit.getReg())
VRM.assignVirt2StackSlot(edit.getReg(), StackSlot);
// Update LiveStacks now that we are committed to spilling.
LiveInterval &stacklvr = LSS.getOrCreateInterval(StackSlot, RC);
if (!stacklvr.hasAtLeastOneValue())
stacklvr.getNextValue(SlotIndex(), 0, LSS.getVNInfoAllocator());
for (unsigned i = 0, e = RegsToSpill.size(); i != e; ++i)
stacklvr.MergeRangesInAsValue(LIS.getInterval(RegsToSpill[i]),
stacklvr.getValNumInfo(0));
// Spill around uses of all RegsToSpill.
for (unsigned i = 0, e = RegsToSpill.size(); i != e; ++i)
spillAroundUses(RegsToSpill[i]);
// Finally delete the SnippetCopies.
for (MachineRegisterInfo::reg_iterator RI = MRI.reg_begin(edit.getReg());
MachineInstr *MI = RI.skipInstruction();) {
assert(SnippetCopies.count(MI) && "Remaining use wasn't a snippet copy");
// FIXME: Do this with a LiveRangeEdit callback.
VRM.RemoveMachineInstrFromMaps(MI);
LIS.RemoveMachineInstrFromMaps(MI);
MI->eraseFromParent();
}
for (unsigned i = 0, e = RegsToSpill.size(); i != e; ++i)
edit.eraseVirtReg(RegsToSpill[i], LIS);
}