llvm-6502/include/llvm/CodeGen/MachineRelocation.h

189 lines
6.9 KiB
C++

//===-- llvm/CodeGen/MachineRelocation.h - Target Relocation ----*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the MachineRelocation class.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_MACHINERELOCATION_H
#define LLVM_CODEGEN_MACHINERELOCATION_H
#include "llvm/Support/DataTypes.h"
#include <cassert>
namespace llvm {
class GlobalValue;
/// MachineRelocation - This represents a target-specific relocation value,
/// produced by the code emitter. This relocation is resolved after the has
/// been emitted, either to an object file or to memory, when the target of the
/// relocation can be resolved.
///
/// A relocation is made up of the following logical portions:
/// 1. An offset in the machine code buffer, the location to modify.
/// 2. A target specific relocation type (a number from 0 to 63).
/// 3. A symbol being referenced, either as a GlobalValue* or as a string.
/// 4. An optional constant value to be added to the reference.
/// 5. A bit, CanRewrite, which indicates to the JIT that a function stub is
/// not needed for the relocation.
/// 6. An index into the GOT, if the target uses a GOT
///
class MachineRelocation {
/// OffsetTypeExternal - The low 24-bits of this value is the offset from the
/// start of the code buffer of the relocation to perform. Bit 24 of this is
/// set if Target should use ExtSym instead of GV, Bit 25 is the CanRewrite
/// bit, and the high 6 bits hold the relocation type.
// FIXME: with the additional types of relocatable things, rearrange the
// storage of things to be a bit more effiecient
unsigned OffsetTypeExternal;
union {
GlobalValue *GV; // If this is a pointer to an LLVM global
const char *ExtSym; // If this is a pointer to a named symbol
void *Result; // If this has been resolved to a resolved pointer
unsigned GOTIndex; // Index in the GOT of this symbol/global
unsigned CPool; // Index in the Constant Pool
} Target;
intptr_t ConstantVal;
bool GOTRelative; //out of bits in OffsetTypeExternal
bool isConstPool;
public:
MachineRelocation(unsigned Offset, unsigned RelocationType, GlobalValue *GV,
intptr_t cst = 0, bool DoesntNeedFunctionStub = 0,
bool GOTrelative = 0)
: OffsetTypeExternal(Offset + (RelocationType << 26)), ConstantVal(cst),
GOTRelative(GOTrelative), isConstPool(0) {
assert((Offset & ~((1 << 24)-1)) == 0 && "Code offset too large!");
assert((RelocationType & ~63) == 0 && "Relocation type too large!");
Target.GV = GV;
if (DoesntNeedFunctionStub)
OffsetTypeExternal |= 1 << 25;
}
MachineRelocation(unsigned Offset, unsigned RelocationType, const char *ES,
intptr_t cst = 0, bool GOTrelative = 0)
: OffsetTypeExternal(Offset + (1 << 24) + (RelocationType << 26)),
ConstantVal(cst), GOTRelative(GOTrelative), isConstPool(0) {
assert((Offset & ~((1 << 24)-1)) == 0 && "Code offset too large!");
assert((RelocationType & ~63) == 0 && "Relocation type too large!");
Target.ExtSym = ES;
}
MachineRelocation(unsigned Offset, unsigned RelocationType, unsigned CPI,
intptr_t cst = 0)
: OffsetTypeExternal(Offset + (RelocationType << 26)),
ConstantVal(cst), GOTRelative(0), isConstPool(1) {
assert((Offset & ~((1 << 24)-1)) == 0 && "Code offset too large!");
assert((RelocationType & ~63) == 0 && "Relocation type too large!");
Target.CPool = CPI;
}
/// getMachineCodeOffset - Return the offset into the code buffer that the
/// relocation should be performed.
unsigned getMachineCodeOffset() const {
return OffsetTypeExternal & ((1 << 24)-1);
}
/// getRelocationType - Return the target-specific relocation ID for this
/// relocation.
unsigned getRelocationType() const {
return OffsetTypeExternal >> 26;
}
/// getConstantVal - Get the constant value associated with this relocation.
/// This is often an offset from the symbol.
///
intptr_t getConstantVal() const {
return ConstantVal;
}
/// isGlobalValue - Return true if this relocation is a GlobalValue, as
/// opposed to a constant string.
bool isGlobalValue() const {
return (OffsetTypeExternal & (1 << 24)) == 0 && !isConstantPoolIndex();
}
/// isString - Return true if this is a constant string.
///
bool isString() const {
return !isGlobalValue() && !isConstantPoolIndex();
}
/// isConstantPoolIndex - Return true if this is a constant pool reference.
///
bool isConstantPoolIndex() const {
return isConstPool;
}
/// isGOTRelative - Return true the target wants the index into the GOT of
/// the symbol rather than the address of the symbol.
bool isGOTRelative() const {
return GOTRelative;
}
/// doesntNeedFunctionStub - This function returns true if the JIT for this
/// target is capable of directly handling the relocated instruction without
/// using a stub function. It is always conservatively correct for this flag
/// to be false, but targets can improve their compilation callback functions
/// to handle more general cases if they want improved performance.
bool doesntNeedFunctionStub() const {
return (OffsetTypeExternal & (1 << 25)) != 0;
}
/// getGlobalValue - If this is a global value reference, return the
/// referenced global.
GlobalValue *getGlobalValue() const {
assert(isGlobalValue() && "This is not a global value reference!");
return Target.GV;
}
/// getString - If this is a string value, return the string reference.
///
const char *getString() const {
assert(isString() && "This is not a string reference!");
return Target.ExtSym;
}
/// getConstantPoolIndex - If this is a const pool reference, return
/// the index into the constant pool.
unsigned getConstantPoolIndex() const {
assert(isConstantPoolIndex() && "This is not a constant pool reference!");
return Target.CPool;
}
/// getResultPointer - Once this has been resolved to point to an actual
/// address, this returns the pointer.
void *getResultPointer() const {
return Target.Result;
}
/// setResultPointer - Set the result to the specified pointer value.
///
void setResultPointer(void *Ptr) {
Target.Result = Ptr;
}
/// setGOTIndex - Set the GOT index to a specific value.
void setGOTIndex(unsigned idx) {
Target.GOTIndex = idx;
}
/// getGOTIndex - Once this has been resolved to an entry in the GOT,
/// this returns that index. The index is from the lowest address entry
/// in the GOT.
unsigned getGOTIndex() const {
return Target.GOTIndex;
}
};
}
#endif