mirror of
https://github.com/c64scene-ar/llvm-6502.git
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25abb1dc09
queries are made. Patch by Daniel Berlin! git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@25323 91177308-0d34-0410-b5e6-96231b3b80d8
935 lines
26 KiB
C++
935 lines
26 KiB
C++
//===- Dominators.cpp - Dominator Calculation -----------------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements simple dominator construction algorithms for finding
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// forward dominators. Postdominators are available in libanalysis, but are not
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// included in libvmcore, because it's not needed. Forward dominators are
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// needed to support the Verifier pass.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Analysis/Dominators.h"
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#include "llvm/Support/CFG.h"
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#include "llvm/Assembly/Writer.h"
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#include "llvm/ADT/DepthFirstIterator.h"
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#include "llvm/ADT/SetOperations.h"
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#include <algorithm>
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#include <iostream>
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using namespace llvm;
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//===----------------------------------------------------------------------===//
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// ImmediateDominators Implementation
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//===----------------------------------------------------------------------===//
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//
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// Immediate Dominators construction - This pass constructs immediate dominator
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// information for a flow-graph based on the algorithm described in this
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// document:
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//
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// A Fast Algorithm for Finding Dominators in a Flowgraph
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// T. Lengauer & R. Tarjan, ACM TOPLAS July 1979, pgs 121-141.
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//
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// This implements both the O(n*ack(n)) and the O(n*log(n)) versions of EVAL and
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// LINK, but it turns out that the theoretically slower O(n*log(n))
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// implementation is actually faster than the "efficient" algorithm (even for
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// large CFGs) because the constant overheads are substantially smaller. The
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// lower-complexity version can be enabled with the following #define:
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//
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#define BALANCE_IDOM_TREE 0
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//
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//===----------------------------------------------------------------------===//
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static RegisterAnalysis<ImmediateDominators>
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C("idom", "Immediate Dominators Construction", true);
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unsigned ImmediateDominators::DFSPass(BasicBlock *V, InfoRec &VInfo,
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unsigned N) {
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VInfo.Semi = ++N;
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VInfo.Label = V;
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Vertex.push_back(V); // Vertex[n] = V;
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//Info[V].Ancestor = 0; // Ancestor[n] = 0
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//Child[V] = 0; // Child[v] = 0
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VInfo.Size = 1; // Size[v] = 1
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for (succ_iterator SI = succ_begin(V), E = succ_end(V); SI != E; ++SI) {
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InfoRec &SuccVInfo = Info[*SI];
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if (SuccVInfo.Semi == 0) {
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SuccVInfo.Parent = V;
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N = DFSPass(*SI, SuccVInfo, N);
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}
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}
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return N;
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}
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void ImmediateDominators::Compress(BasicBlock *V, InfoRec &VInfo) {
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BasicBlock *VAncestor = VInfo.Ancestor;
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InfoRec &VAInfo = Info[VAncestor];
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if (VAInfo.Ancestor == 0)
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return;
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Compress(VAncestor, VAInfo);
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BasicBlock *VAncestorLabel = VAInfo.Label;
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BasicBlock *VLabel = VInfo.Label;
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if (Info[VAncestorLabel].Semi < Info[VLabel].Semi)
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VInfo.Label = VAncestorLabel;
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VInfo.Ancestor = VAInfo.Ancestor;
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}
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BasicBlock *ImmediateDominators::Eval(BasicBlock *V) {
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InfoRec &VInfo = Info[V];
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#if !BALANCE_IDOM_TREE
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// Higher-complexity but faster implementation
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if (VInfo.Ancestor == 0)
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return V;
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Compress(V, VInfo);
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return VInfo.Label;
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#else
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// Lower-complexity but slower implementation
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if (VInfo.Ancestor == 0)
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return VInfo.Label;
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Compress(V, VInfo);
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BasicBlock *VLabel = VInfo.Label;
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BasicBlock *VAncestorLabel = Info[VInfo.Ancestor].Label;
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if (Info[VAncestorLabel].Semi >= Info[VLabel].Semi)
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return VLabel;
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else
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return VAncestorLabel;
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#endif
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}
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void ImmediateDominators::Link(BasicBlock *V, BasicBlock *W, InfoRec &WInfo){
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#if !BALANCE_IDOM_TREE
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// Higher-complexity but faster implementation
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WInfo.Ancestor = V;
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#else
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// Lower-complexity but slower implementation
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BasicBlock *WLabel = WInfo.Label;
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unsigned WLabelSemi = Info[WLabel].Semi;
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BasicBlock *S = W;
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InfoRec *SInfo = &Info[S];
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BasicBlock *SChild = SInfo->Child;
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InfoRec *SChildInfo = &Info[SChild];
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while (WLabelSemi < Info[SChildInfo->Label].Semi) {
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BasicBlock *SChildChild = SChildInfo->Child;
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if (SInfo->Size+Info[SChildChild].Size >= 2*SChildInfo->Size) {
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SChildInfo->Ancestor = S;
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SInfo->Child = SChild = SChildChild;
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SChildInfo = &Info[SChild];
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} else {
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SChildInfo->Size = SInfo->Size;
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S = SInfo->Ancestor = SChild;
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SInfo = SChildInfo;
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SChild = SChildChild;
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SChildInfo = &Info[SChild];
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}
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}
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InfoRec &VInfo = Info[V];
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SInfo->Label = WLabel;
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assert(V != W && "The optimization here will not work in this case!");
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unsigned WSize = WInfo.Size;
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unsigned VSize = (VInfo.Size += WSize);
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if (VSize < 2*WSize)
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std::swap(S, VInfo.Child);
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while (S) {
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SInfo = &Info[S];
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SInfo->Ancestor = V;
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S = SInfo->Child;
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}
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#endif
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}
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bool ImmediateDominators::runOnFunction(Function &F) {
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IDoms.clear(); // Reset from the last time we were run...
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BasicBlock *Root = &F.getEntryBlock();
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Roots.clear();
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Roots.push_back(Root);
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Vertex.push_back(0);
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// Step #1: Number blocks in depth-first order and initialize variables used
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// in later stages of the algorithm.
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unsigned N = 0;
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for (unsigned i = 0, e = Roots.size(); i != e; ++i)
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N = DFSPass(Roots[i], Info[Roots[i]], 0);
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for (unsigned i = N; i >= 2; --i) {
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BasicBlock *W = Vertex[i];
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InfoRec &WInfo = Info[W];
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// Step #2: Calculate the semidominators of all vertices
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for (pred_iterator PI = pred_begin(W), E = pred_end(W); PI != E; ++PI)
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if (Info.count(*PI)) { // Only if this predecessor is reachable!
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unsigned SemiU = Info[Eval(*PI)].Semi;
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if (SemiU < WInfo.Semi)
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WInfo.Semi = SemiU;
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}
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Info[Vertex[WInfo.Semi]].Bucket.push_back(W);
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BasicBlock *WParent = WInfo.Parent;
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Link(WParent, W, WInfo);
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// Step #3: Implicitly define the immediate dominator of vertices
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std::vector<BasicBlock*> &WParentBucket = Info[WParent].Bucket;
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while (!WParentBucket.empty()) {
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BasicBlock *V = WParentBucket.back();
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WParentBucket.pop_back();
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BasicBlock *U = Eval(V);
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IDoms[V] = Info[U].Semi < Info[V].Semi ? U : WParent;
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}
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}
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// Step #4: Explicitly define the immediate dominator of each vertex
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for (unsigned i = 2; i <= N; ++i) {
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BasicBlock *W = Vertex[i];
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BasicBlock *&WIDom = IDoms[W];
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if (WIDom != Vertex[Info[W].Semi])
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WIDom = IDoms[WIDom];
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}
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// Free temporary memory used to construct idom's
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Info.clear();
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std::vector<BasicBlock*>().swap(Vertex);
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return false;
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}
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void ImmediateDominatorsBase::print(std::ostream &o, const Module* ) const {
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Function *F = getRoots()[0]->getParent();
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for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I) {
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o << " Immediate Dominator For Basic Block:";
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WriteAsOperand(o, I, false);
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o << " is:";
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if (BasicBlock *ID = get(I))
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WriteAsOperand(o, ID, false);
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else
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o << " <<exit node>>";
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o << "\n";
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}
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o << "\n";
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}
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//===----------------------------------------------------------------------===//
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// DominatorSet Implementation
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//===----------------------------------------------------------------------===//
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static RegisterAnalysis<DominatorSet>
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B("domset", "Dominator Set Construction", true);
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// dominates - Return true if A dominates B. This performs the special checks
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// necessary if A and B are in the same basic block.
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//
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bool DominatorSetBase::dominates(Instruction *A, Instruction *B) const {
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BasicBlock *BBA = A->getParent(), *BBB = B->getParent();
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if (BBA != BBB) return dominates(BBA, BBB);
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// Loop through the basic block until we find A or B.
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BasicBlock::iterator I = BBA->begin();
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for (; &*I != A && &*I != B; ++I) /*empty*/;
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if(!IsPostDominators) {
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// A dominates B if it is found first in the basic block.
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return &*I == A;
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} else {
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// A post-dominates B if B is found first in the basic block.
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return &*I == B;
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}
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}
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// runOnFunction - This method calculates the forward dominator sets for the
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// specified function.
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//
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bool DominatorSet::runOnFunction(Function &F) {
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BasicBlock *Root = &F.getEntryBlock();
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Roots.clear();
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Roots.push_back(Root);
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assert(pred_begin(Root) == pred_end(Root) &&
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"Root node has predecessors in function!");
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ImmediateDominators &ID = getAnalysis<ImmediateDominators>();
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Doms.clear();
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if (Roots.empty()) return false;
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// Root nodes only dominate themselves.
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for (unsigned i = 0, e = Roots.size(); i != e; ++i)
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Doms[Roots[i]].insert(Roots[i]);
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// Loop over all of the blocks in the function, calculating dominator sets for
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// each function.
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for (Function::iterator I = F.begin(), E = F.end(); I != E; ++I)
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if (BasicBlock *IDom = ID[I]) { // Get idom if block is reachable
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DomSetType &DS = Doms[I];
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assert(DS.empty() && "Domset already filled in for this block?");
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DS.insert(I); // Blocks always dominate themselves
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// Insert all dominators into the set...
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while (IDom) {
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// If we have already computed the dominator sets for our immediate
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// dominator, just use it instead of walking all the way up to the root.
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DomSetType &IDS = Doms[IDom];
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if (!IDS.empty()) {
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DS.insert(IDS.begin(), IDS.end());
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break;
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} else {
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DS.insert(IDom);
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IDom = ID[IDom];
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}
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}
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} else {
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// Ensure that every basic block has at least an empty set of nodes. This
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// is important for the case when there is unreachable blocks.
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Doms[I];
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}
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return false;
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}
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void DominatorSet::stub() {}
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namespace llvm {
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static std::ostream &operator<<(std::ostream &o,
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const std::set<BasicBlock*> &BBs) {
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for (std::set<BasicBlock*>::const_iterator I = BBs.begin(), E = BBs.end();
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I != E; ++I)
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if (*I)
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WriteAsOperand(o, *I, false);
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else
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o << " <<exit node>>";
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return o;
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}
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}
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void DominatorSetBase::print(std::ostream &o, const Module* ) const {
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for (const_iterator I = begin(), E = end(); I != E; ++I) {
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o << " DomSet For BB: ";
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if (I->first)
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WriteAsOperand(o, I->first, false);
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else
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o << " <<exit node>>";
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o << " is:\t" << I->second << "\n";
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}
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}
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//===----------------------------------------------------------------------===//
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// DominatorTree Implementation
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//===----------------------------------------------------------------------===//
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static RegisterAnalysis<DominatorTree>
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E("domtree", "Dominator Tree Construction", true);
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// DominatorTreeBase::reset - Free all of the tree node memory.
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//
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void DominatorTreeBase::reset() {
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for (NodeMapType::iterator I = Nodes.begin(), E = Nodes.end(); I != E; ++I)
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delete I->second;
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Nodes.clear();
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RootNode = 0;
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}
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void DominatorTreeBase::Node::setIDom(Node *NewIDom) {
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assert(IDom && "No immediate dominator?");
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if (IDom != NewIDom) {
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std::vector<Node*>::iterator I =
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std::find(IDom->Children.begin(), IDom->Children.end(), this);
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assert(I != IDom->Children.end() &&
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"Not in immediate dominator children set!");
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// I am no longer your child...
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IDom->Children.erase(I);
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// Switch to new dominator
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IDom = NewIDom;
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IDom->Children.push_back(this);
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}
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}
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DominatorTreeBase::Node *DominatorTree::getNodeForBlock(BasicBlock *BB) {
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Node *&BBNode = Nodes[BB];
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if (BBNode) return BBNode;
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// Haven't calculated this node yet? Get or calculate the node for the
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// immediate dominator.
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BasicBlock *IDom = getAnalysis<ImmediateDominators>()[BB];
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Node *IDomNode = getNodeForBlock(IDom);
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// Add a new tree node for this BasicBlock, and link it as a child of
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// IDomNode
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return BBNode = IDomNode->addChild(new Node(BB, IDomNode));
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}
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void DominatorTree::calculate(const ImmediateDominators &ID) {
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assert(Roots.size() == 1 && "DominatorTree should have 1 root block!");
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BasicBlock *Root = Roots[0];
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Nodes[Root] = RootNode = new Node(Root, 0); // Add a node for the root...
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Function *F = Root->getParent();
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// Loop over all of the reachable blocks in the function...
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for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I)
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if (BasicBlock *ImmDom = ID.get(I)) { // Reachable block.
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Node *&BBNode = Nodes[I];
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if (!BBNode) { // Haven't calculated this node yet?
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// Get or calculate the node for the immediate dominator
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Node *IDomNode = getNodeForBlock(ImmDom);
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// Add a new tree node for this BasicBlock, and link it as a child of
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// IDomNode
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BBNode = IDomNode->addChild(new Node(I, IDomNode));
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}
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}
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}
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static std::ostream &operator<<(std::ostream &o,
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const DominatorTreeBase::Node *Node) {
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if (Node->getBlock())
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WriteAsOperand(o, Node->getBlock(), false);
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else
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o << " <<exit node>>";
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return o << "\n";
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}
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static void PrintDomTree(const DominatorTreeBase::Node *N, std::ostream &o,
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unsigned Lev) {
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o << std::string(2*Lev, ' ') << "[" << Lev << "] " << N;
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for (DominatorTreeBase::Node::const_iterator I = N->begin(), E = N->end();
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I != E; ++I)
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PrintDomTree(*I, o, Lev+1);
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}
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void DominatorTreeBase::print(std::ostream &o, const Module* ) const {
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o << "=============================--------------------------------\n"
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<< "Inorder Dominator Tree:\n";
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PrintDomTree(getRootNode(), o, 1);
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}
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//===----------------------------------------------------------------------===//
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// DominanceFrontier Implementation
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//===----------------------------------------------------------------------===//
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static RegisterAnalysis<DominanceFrontier>
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G("domfrontier", "Dominance Frontier Construction", true);
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const DominanceFrontier::DomSetType &
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DominanceFrontier::calculate(const DominatorTree &DT,
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const DominatorTree::Node *Node) {
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// Loop over CFG successors to calculate DFlocal[Node]
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BasicBlock *BB = Node->getBlock();
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DomSetType &S = Frontiers[BB]; // The new set to fill in...
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for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB);
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SI != SE; ++SI) {
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// Does Node immediately dominate this successor?
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if (DT[*SI]->getIDom() != Node)
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S.insert(*SI);
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}
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// At this point, S is DFlocal. Now we union in DFup's of our children...
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// Loop through and visit the nodes that Node immediately dominates (Node's
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// children in the IDomTree)
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//
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for (DominatorTree::Node::const_iterator NI = Node->begin(), NE = Node->end();
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NI != NE; ++NI) {
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DominatorTree::Node *IDominee = *NI;
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const DomSetType &ChildDF = calculate(DT, IDominee);
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DomSetType::const_iterator CDFI = ChildDF.begin(), CDFE = ChildDF.end();
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for (; CDFI != CDFE; ++CDFI) {
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if (!Node->properlyDominates(DT[*CDFI]))
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S.insert(*CDFI);
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}
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}
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return S;
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}
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void DominanceFrontierBase::print(std::ostream &o, const Module* ) const {
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for (const_iterator I = begin(), E = end(); I != E; ++I) {
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o << " DomFrontier for BB";
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if (I->first)
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WriteAsOperand(o, I->first, false);
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else
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o << " <<exit node>>";
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o << " is:\t" << I->second << "\n";
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}
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}
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//===----------------------------------------------------------------------===//
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// ETOccurrence Implementation
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//===----------------------------------------------------------------------===//
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void ETOccurrence::Splay() {
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ETOccurrence *father;
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ETOccurrence *grandfather;
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int occdepth;
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int fatherdepth;
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while (Parent) {
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occdepth = Depth;
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father = Parent;
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fatherdepth = Parent->Depth;
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grandfather = father->Parent;
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// If we have no grandparent, a single zig or zag will do.
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if (!grandfather) {
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setDepthAdd(fatherdepth);
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MinOccurrence = father->MinOccurrence;
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Min = father->Min;
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|
// See what we have to rotate
|
|
if (father->Left == this) {
|
|
// Zig
|
|
father->setLeft(Right);
|
|
setRight(father);
|
|
if (father->Left)
|
|
father->Left->setDepthAdd(occdepth);
|
|
} else {
|
|
// Zag
|
|
father->setRight(Left);
|
|
setLeft(father);
|
|
if (father->Right)
|
|
father->Right->setDepthAdd(occdepth);
|
|
}
|
|
father->setDepth(-occdepth);
|
|
Parent = NULL;
|
|
|
|
father->recomputeMin();
|
|
return;
|
|
}
|
|
|
|
// If we have a grandfather, we need to do some
|
|
// combination of zig and zag.
|
|
int grandfatherdepth = grandfather->Depth;
|
|
|
|
setDepthAdd(fatherdepth + grandfatherdepth);
|
|
MinOccurrence = grandfather->MinOccurrence;
|
|
Min = grandfather->Min;
|
|
|
|
ETOccurrence *greatgrandfather = grandfather->Parent;
|
|
|
|
if (grandfather->Left == father) {
|
|
if (father->Left == this) {
|
|
// Zig zig
|
|
grandfather->setLeft(father->Right);
|
|
father->setLeft(Right);
|
|
setRight(father);
|
|
father->setRight(grandfather);
|
|
|
|
father->setDepth(-occdepth);
|
|
|
|
if (father->Left)
|
|
father->Left->setDepthAdd(occdepth);
|
|
|
|
grandfather->setDepth(-fatherdepth);
|
|
if (grandfather->Left)
|
|
grandfather->Left->setDepthAdd(fatherdepth);
|
|
} else {
|
|
// Zag zig
|
|
grandfather->setLeft(Right);
|
|
father->setRight(Left);
|
|
setLeft(father);
|
|
setRight(grandfather);
|
|
|
|
father->setDepth(-occdepth);
|
|
if (father->Right)
|
|
father->Right->setDepthAdd(occdepth);
|
|
grandfather->setDepth(-occdepth - fatherdepth);
|
|
if (grandfather->Left)
|
|
grandfather->Left->setDepthAdd(occdepth + fatherdepth);
|
|
}
|
|
} else {
|
|
if (father->Left == this) {
|
|
// Zig zag
|
|
grandfather->setRight(Left);
|
|
father->setLeft(Right);
|
|
setLeft(grandfather);
|
|
setRight(father);
|
|
|
|
father->setDepth(-occdepth);
|
|
if (father->Left)
|
|
father->Left->setDepthAdd(occdepth);
|
|
grandfather->setDepth(-occdepth - fatherdepth);
|
|
if (grandfather->Right)
|
|
grandfather->Right->setDepthAdd(occdepth + fatherdepth);
|
|
} else { // Zag Zag
|
|
grandfather->setRight(father->Left);
|
|
father->setRight(Left);
|
|
setLeft(father);
|
|
father->setLeft(grandfather);
|
|
|
|
father->setDepth(-occdepth);
|
|
if (father->Right)
|
|
father->Right->setDepthAdd(occdepth);
|
|
grandfather->setDepth(-fatherdepth);
|
|
if (grandfather->Right)
|
|
grandfather->Right->setDepthAdd(fatherdepth);
|
|
}
|
|
}
|
|
|
|
// Might need one more rotate depending on greatgrandfather.
|
|
setParent(greatgrandfather);
|
|
if (greatgrandfather) {
|
|
if (greatgrandfather->Left == grandfather)
|
|
greatgrandfather->Left = this;
|
|
else
|
|
greatgrandfather->Right = this;
|
|
|
|
}
|
|
grandfather->recomputeMin();
|
|
father->recomputeMin();
|
|
}
|
|
}
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// ETNode implementation
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
void ETNode::Split() {
|
|
ETOccurrence *right, *left;
|
|
ETOccurrence *rightmost = RightmostOcc;
|
|
ETOccurrence *parent;
|
|
|
|
// Update the occurrence tree first.
|
|
RightmostOcc->Splay();
|
|
|
|
// Find the leftmost occurrence in the rightmost subtree, then splay
|
|
// around it.
|
|
for (right = rightmost->Right; right->Left; right = right->Left);
|
|
|
|
right->Splay();
|
|
|
|
// Start splitting
|
|
right->Left->Parent = NULL;
|
|
parent = ParentOcc;
|
|
parent->Splay();
|
|
ParentOcc = NULL;
|
|
|
|
left = parent->Left;
|
|
parent->Right->Parent = NULL;
|
|
|
|
right->setLeft(left);
|
|
|
|
right->recomputeMin();
|
|
|
|
rightmost->Splay();
|
|
rightmost->Depth = 0;
|
|
rightmost->Min = 0;
|
|
|
|
delete parent;
|
|
|
|
// Now update *our* tree
|
|
|
|
if (Father->Son == this)
|
|
Father->Son = Right;
|
|
|
|
if (Father->Son == this)
|
|
Father->Son = NULL;
|
|
else {
|
|
Left->Right = Right;
|
|
Right->Left = Left;
|
|
}
|
|
Left = Right = NULL;
|
|
Father = NULL;
|
|
}
|
|
|
|
void ETNode::setFather(ETNode *NewFather) {
|
|
ETOccurrence *rightmost;
|
|
ETOccurrence *leftpart;
|
|
ETOccurrence *NewFatherOcc;
|
|
ETOccurrence *temp;
|
|
|
|
// First update the path in the splay tree
|
|
NewFatherOcc = new ETOccurrence(NewFather);
|
|
|
|
rightmost = NewFather->RightmostOcc;
|
|
rightmost->Splay();
|
|
|
|
leftpart = rightmost->Left;
|
|
|
|
temp = RightmostOcc;
|
|
temp->Splay();
|
|
|
|
NewFatherOcc->setLeft(leftpart);
|
|
NewFatherOcc->setRight(temp);
|
|
|
|
temp->Depth++;
|
|
temp->Min++;
|
|
NewFatherOcc->recomputeMin();
|
|
|
|
rightmost->setLeft(NewFatherOcc);
|
|
|
|
if (NewFatherOcc->Min + rightmost->Depth < rightmost->Min) {
|
|
rightmost->Min = NewFatherOcc->Min + rightmost->Depth;
|
|
rightmost->MinOccurrence = NewFatherOcc->MinOccurrence;
|
|
}
|
|
|
|
ParentOcc = NewFatherOcc;
|
|
|
|
// Update *our* tree
|
|
ETNode *left;
|
|
ETNode *right;
|
|
|
|
Father = NewFather;
|
|
right = Father->Son;
|
|
|
|
if (right)
|
|
left = right->Left;
|
|
else
|
|
left = right = this;
|
|
|
|
left->Right = this;
|
|
right->Left = this;
|
|
Left = left;
|
|
Right = right;
|
|
|
|
Father->Son = this;
|
|
}
|
|
|
|
bool ETNode::Below(ETNode *other) {
|
|
ETOccurrence *up = other->RightmostOcc;
|
|
ETOccurrence *down = RightmostOcc;
|
|
|
|
if (this == other)
|
|
return true;
|
|
|
|
up->Splay();
|
|
|
|
ETOccurrence *left, *right;
|
|
left = up->Left;
|
|
right = up->Right;
|
|
|
|
if (!left)
|
|
return false;
|
|
|
|
left->Parent = NULL;
|
|
|
|
if (right)
|
|
right->Parent = NULL;
|
|
|
|
down->Splay();
|
|
|
|
if (left == down || left->Parent != NULL) {
|
|
if (right)
|
|
right->Parent = up;
|
|
up->setLeft(down);
|
|
} else {
|
|
left->Parent = up;
|
|
|
|
// If the two occurrences are in different trees, put things
|
|
// back the way they were.
|
|
if (right && right->Parent != NULL)
|
|
up->setRight(down);
|
|
else
|
|
up->setRight(right);
|
|
return false;
|
|
}
|
|
|
|
if (down->Depth <= 0)
|
|
return false;
|
|
|
|
return !down->Right || down->Right->Min + down->Depth >= 0;
|
|
}
|
|
|
|
ETNode *ETNode::NCA(ETNode *other) {
|
|
ETOccurrence *occ1 = RightmostOcc;
|
|
ETOccurrence *occ2 = other->RightmostOcc;
|
|
|
|
ETOccurrence *left, *right, *ret;
|
|
ETOccurrence *occmin;
|
|
int mindepth;
|
|
|
|
if (this == other)
|
|
return this;
|
|
|
|
occ1->Splay();
|
|
left = occ1->Left;
|
|
right = occ1->Right;
|
|
|
|
if (left)
|
|
left->Parent = NULL;
|
|
|
|
if (right)
|
|
right->Parent = NULL;
|
|
occ2->Splay();
|
|
|
|
if (left == occ2 || (left && left->Parent != NULL)) {
|
|
ret = occ2->Right;
|
|
|
|
occ1->setLeft(occ2);
|
|
if (right)
|
|
right->Parent = occ1;
|
|
} else {
|
|
ret = occ2->Left;
|
|
|
|
occ1->setRight(occ2);
|
|
if (left)
|
|
left->Parent = occ1;
|
|
}
|
|
|
|
if (occ2->Depth > 0) {
|
|
occmin = occ1;
|
|
mindepth = occ1->Depth;
|
|
} else {
|
|
occmin = occ2;
|
|
mindepth = occ2->Depth + occ1->Depth;
|
|
}
|
|
|
|
if (ret && ret->Min + occ1->Depth + occ2->Depth < mindepth)
|
|
return ret->MinOccurrence->OccFor;
|
|
else
|
|
return occmin->OccFor;
|
|
}
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// ETForest implementation
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
static RegisterAnalysis<ETForest>
|
|
D("etforest", "ET Forest Construction", true);
|
|
|
|
void ETForestBase::reset() {
|
|
for (ETMapType::iterator I = Nodes.begin(), E = Nodes.end(); I != E; ++I)
|
|
delete I->second;
|
|
Nodes.clear();
|
|
}
|
|
|
|
void ETForestBase::updateDFSNumbers()
|
|
{
|
|
int dfsnum = 0;
|
|
// Iterate over all nodes in depth first order.
|
|
for (unsigned i = 0, e = Roots.size(); i != e; ++i)
|
|
for (df_iterator<BasicBlock*> I = df_begin(Roots[i]),
|
|
E = df_end(Roots[i]); I != E; ++I) {
|
|
BasicBlock *BB = *I;
|
|
if (!getNode(BB)->hasFather())
|
|
getNode(BB)->assignDFSNumber(dfsnum);
|
|
}
|
|
SlowQueries = 0;
|
|
DFSInfoValid = true;
|
|
}
|
|
|
|
ETNode *ETForest::getNodeForBlock(BasicBlock *BB) {
|
|
ETNode *&BBNode = Nodes[BB];
|
|
if (BBNode) return BBNode;
|
|
|
|
// Haven't calculated this node yet? Get or calculate the node for the
|
|
// immediate dominator.
|
|
BasicBlock *IDom = getAnalysis<ImmediateDominators>()[BB];
|
|
|
|
// If we are unreachable, we may not have an immediate dominator.
|
|
if (!IDom)
|
|
return BBNode = new ETNode(BB);
|
|
else {
|
|
ETNode *IDomNode = getNodeForBlock(IDom);
|
|
|
|
// Add a new tree node for this BasicBlock, and link it as a child of
|
|
// IDomNode
|
|
BBNode = new ETNode(BB);
|
|
BBNode->setFather(IDomNode);
|
|
return BBNode;
|
|
}
|
|
}
|
|
|
|
void ETForest::calculate(const ImmediateDominators &ID) {
|
|
assert(Roots.size() == 1 && "ETForest should have 1 root block!");
|
|
BasicBlock *Root = Roots[0];
|
|
Nodes[Root] = new ETNode(Root); // Add a node for the root
|
|
|
|
Function *F = Root->getParent();
|
|
// Loop over all of the reachable blocks in the function...
|
|
for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I)
|
|
if (BasicBlock *ImmDom = ID.get(I)) { // Reachable block.
|
|
ETNode *&BBNode = Nodes[I];
|
|
if (!BBNode) { // Haven't calculated this node yet?
|
|
// Get or calculate the node for the immediate dominator
|
|
ETNode *IDomNode = getNodeForBlock(ImmDom);
|
|
|
|
// Add a new ETNode for this BasicBlock, and set it's parent
|
|
// to it's immediate dominator.
|
|
BBNode = new ETNode(I);
|
|
BBNode->setFather(IDomNode);
|
|
}
|
|
}
|
|
|
|
// Make sure we've got nodes around for every block
|
|
for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I) {
|
|
ETNode *&BBNode = Nodes[I];
|
|
if (!BBNode)
|
|
BBNode = new ETNode(I);
|
|
}
|
|
|
|
updateDFSNumbers ();
|
|
}
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// ETForestBase Implementation
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
void ETForestBase::addNewBlock(BasicBlock *BB, BasicBlock *IDom) {
|
|
ETNode *&BBNode = Nodes[BB];
|
|
assert(!BBNode && "BasicBlock already in ET-Forest");
|
|
|
|
BBNode = new ETNode(BB);
|
|
BBNode->setFather(getNode(IDom));
|
|
DFSInfoValid = false;
|
|
}
|
|
|
|
void ETForestBase::setImmediateDominator(BasicBlock *BB, BasicBlock *newIDom) {
|
|
assert(getNode(BB) && "BasicBlock not in ET-Forest");
|
|
assert(getNode(newIDom) && "IDom not in ET-Forest");
|
|
|
|
ETNode *Node = getNode(BB);
|
|
if (Node->hasFather()) {
|
|
if (Node->getFather()->getData<BasicBlock>() == newIDom)
|
|
return;
|
|
Node->Split();
|
|
}
|
|
Node->setFather(getNode(newIDom));
|
|
DFSInfoValid= false;
|
|
}
|
|
|
|
void ETForestBase::print(std::ostream &o, const Module *) const {
|
|
o << "=============================--------------------------------\n";
|
|
o << "ET Forest:\n";
|
|
o << "DFS Info ";
|
|
if (DFSInfoValid)
|
|
o << "is";
|
|
else
|
|
o << "is not";
|
|
o << " up to date\n";
|
|
|
|
Function *F = getRoots()[0]->getParent();
|
|
for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I) {
|
|
o << " DFS Numbers For Basic Block:";
|
|
WriteAsOperand(o, I, false);
|
|
o << " are:";
|
|
if (ETNode *EN = getNode(I)) {
|
|
o << "In: " << EN->getDFSNumIn();
|
|
o << " Out: " << EN->getDFSNumOut() << "\n";
|
|
} else {
|
|
o << "No associated ETNode";
|
|
}
|
|
o << "\n";
|
|
}
|
|
o << "\n";
|
|
}
|