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https://github.com/c64scene-ar/llvm-6502.git
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eb1d74e0c8
Remove && from the end of the lines to prevent tests from throwing run lines into the background. Also, clean up places where the same command is run multiple times by using a temporary file. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@36142 91177308-0d34-0410-b5e6-96231b3b80d8
52 lines
1.9 KiB
LLVM
52 lines
1.9 KiB
LLVM
; RUN: llvm-upgrade < %s | llvm-as | opt -scalarrepl -instcombine | \
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; RUN: llc -march=x86 -mcpu=yonah | not grep sub.*esp
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; This checks that various insert/extract idiom work without going to the
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; stack.
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void %test(<4 x float>* %F, float %f) {
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entry:
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%tmp = load <4 x float>* %F ; <<4 x float>> [#uses=2]
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%tmp3 = add <4 x float> %tmp, %tmp ; <<4 x float>> [#uses=1]
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%tmp10 = insertelement <4 x float> %tmp3, float %f, uint 0 ; <<4 x float>> [#uses=2]
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%tmp6 = add <4 x float> %tmp10, %tmp10 ; <<4 x float>> [#uses=1]
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store <4 x float> %tmp6, <4 x float>* %F
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ret void
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}
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void %test2(<4 x float>* %F, float %f) {
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entry:
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%G = alloca <4 x float>, align 16 ; <<4 x float>*> [#uses=3]
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%tmp = load <4 x float>* %F ; <<4 x float>> [#uses=2]
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%tmp3 = add <4 x float> %tmp, %tmp ; <<4 x float>> [#uses=1]
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store <4 x float> %tmp3, <4 x float>* %G
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%tmp = getelementptr <4 x float>* %G, int 0, int 2 ; <float*> [#uses=1]
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store float %f, float* %tmp
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%tmp4 = load <4 x float>* %G ; <<4 x float>> [#uses=2]
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%tmp6 = add <4 x float> %tmp4, %tmp4 ; <<4 x float>> [#uses=1]
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store <4 x float> %tmp6, <4 x float>* %F
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ret void
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}
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void %test3(<4 x float>* %F, float* %f) {
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entry:
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%G = alloca <4 x float>, align 16 ; <<4 x float>*> [#uses=2]
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%tmp = load <4 x float>* %F ; <<4 x float>> [#uses=2]
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%tmp3 = add <4 x float> %tmp, %tmp ; <<4 x float>> [#uses=1]
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store <4 x float> %tmp3, <4 x float>* %G
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%tmp = getelementptr <4 x float>* %G, int 0, int 2 ; <float*> [#uses=1]
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%tmp = load float* %tmp ; <float> [#uses=1]
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store float %tmp, float* %f
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ret void
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}
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void %test4(<4 x float>* %F, float* %f) {
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entry:
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%tmp = load <4 x float>* %F ; <<4 x float>> [#uses=2]
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%tmp5.lhs = extractelement <4 x float> %tmp, uint 0 ; <float> [#uses=1]
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%tmp5.rhs = extractelement <4 x float> %tmp, uint 0 ; <float> [#uses=1]
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%tmp5 = add float %tmp5.lhs, %tmp5.rhs ; <float> [#uses=1]
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store float %tmp5, float* %f
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ret void
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}
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