mirror of
https://github.com/c64scene-ar/llvm-6502.git
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into their new header subdirectory: include/llvm/IR. This matches the directory structure of lib, and begins to correct a long standing point of file layout clutter in LLVM. There are still more header files to move here, but I wanted to handle them in separate commits to make tracking what files make sense at each layer easier. The only really questionable files here are the target intrinsic tablegen files. But that's a battle I'd rather not fight today. I've updated both CMake and Makefile build systems (I think, and my tests think, but I may have missed something). I've also re-sorted the includes throughout the project. I'll be committing updates to Clang, DragonEgg, and Polly momentarily. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@171366 91177308-0d34-0410-b5e6-96231b3b80d8
99 lines
3.3 KiB
C++
99 lines
3.3 KiB
C++
//===- ConstantProp.cpp - Code to perform Simple Constant Propagation -----===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements constant propagation and merging:
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//
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// Specifically, this:
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// * Converts instructions like "add int 1, 2" into 3
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//
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// Notice that:
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// * This pass has a habit of making definitions be dead. It is a good idea
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// to run a DIE pass sometime after running this pass.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "constprop"
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#include "llvm/Transforms/Scalar.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/Analysis/ConstantFolding.h"
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#include "llvm/IR/Constant.h"
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#include "llvm/IR/DataLayout.h"
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#include "llvm/IR/Instruction.h"
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#include "llvm/Pass.h"
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#include "llvm/Support/InstIterator.h"
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#include "llvm/Target/TargetLibraryInfo.h"
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#include <set>
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using namespace llvm;
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STATISTIC(NumInstKilled, "Number of instructions killed");
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namespace {
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struct ConstantPropagation : public FunctionPass {
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static char ID; // Pass identification, replacement for typeid
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ConstantPropagation() : FunctionPass(ID) {
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initializeConstantPropagationPass(*PassRegistry::getPassRegistry());
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}
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bool runOnFunction(Function &F);
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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AU.setPreservesCFG();
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AU.addRequired<TargetLibraryInfo>();
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}
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};
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}
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char ConstantPropagation::ID = 0;
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INITIALIZE_PASS_BEGIN(ConstantPropagation, "constprop",
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"Simple constant propagation", false, false)
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INITIALIZE_PASS_DEPENDENCY(TargetLibraryInfo)
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INITIALIZE_PASS_END(ConstantPropagation, "constprop",
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"Simple constant propagation", false, false)
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FunctionPass *llvm::createConstantPropagationPass() {
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return new ConstantPropagation();
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}
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bool ConstantPropagation::runOnFunction(Function &F) {
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// Initialize the worklist to all of the instructions ready to process...
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std::set<Instruction*> WorkList;
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for(inst_iterator i = inst_begin(F), e = inst_end(F); i != e; ++i) {
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WorkList.insert(&*i);
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}
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bool Changed = false;
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DataLayout *TD = getAnalysisIfAvailable<DataLayout>();
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TargetLibraryInfo *TLI = &getAnalysis<TargetLibraryInfo>();
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while (!WorkList.empty()) {
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Instruction *I = *WorkList.begin();
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WorkList.erase(WorkList.begin()); // Get an element from the worklist...
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if (!I->use_empty()) // Don't muck with dead instructions...
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if (Constant *C = ConstantFoldInstruction(I, TD, TLI)) {
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// Add all of the users of this instruction to the worklist, they might
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// be constant propagatable now...
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for (Value::use_iterator UI = I->use_begin(), UE = I->use_end();
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UI != UE; ++UI)
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WorkList.insert(cast<Instruction>(*UI));
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// Replace all of the uses of a variable with uses of the constant.
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I->replaceAllUsesWith(C);
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// Remove the dead instruction.
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WorkList.erase(I);
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I->eraseFromParent();
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// We made a change to the function...
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Changed = true;
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++NumInstKilled;
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}
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}
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return Changed;
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}
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