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https://github.com/c64scene-ar/llvm-6502.git
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of zero-initialized sections, virtual sections and common symbols and preventing the loading of sections which are not required for execution such as debug information. Patch by Andy Kaylor! git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@154610 91177308-0d34-0410-b5e6-96231b3b80d8
247 lines
8.9 KiB
C++
247 lines
8.9 KiB
C++
//===-- RuntimeDyldImpl.h - Run-time dynamic linker for MC-JIT --*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Interface for the implementations of runtime dynamic linker facilities.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_RUNTIME_DYLD_IMPL_H
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#define LLVM_RUNTIME_DYLD_IMPL_H
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#include "llvm/ExecutionEngine/RuntimeDyld.h"
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#include "llvm/Object/ObjectFile.h"
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/StringMap.h"
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#include "llvm/ADT/Twine.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/Support/Memory.h"
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#include "llvm/Support/MemoryBuffer.h"
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#include "llvm/Support/system_error.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/ErrorHandling.h"
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#include "llvm/ADT/Triple.h"
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#include <map>
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#include "llvm/Support/Format.h"
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using namespace llvm;
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using namespace llvm::object;
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namespace llvm {
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class SectionEntry {
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public:
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uint8_t* Address;
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size_t Size;
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uint64_t LoadAddress; // For each section, the address it will be
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// considered to live at for relocations. The same
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// as the pointer to the above memory block for
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// hosted JITs.
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uintptr_t StubOffset; // It's used for architecturies with stub
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// functions for far relocations like ARM.
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uintptr_t ObjAddress; // Section address in object file. It's use for
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// calculate MachO relocation addend
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SectionEntry(uint8_t* address, size_t size, uintptr_t stubOffset,
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uintptr_t objAddress)
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: Address(address), Size(size), LoadAddress((uintptr_t)address),
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StubOffset(stubOffset), ObjAddress(objAddress) {}
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};
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class RelocationEntry {
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public:
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unsigned SectionID; // Section the relocation is contained in.
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uintptr_t Offset; // Offset into the section for the relocation.
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uint32_t Data; // Relocatino data. Including type of relocation
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// and another flags and parameners from
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intptr_t Addend; // Addend encoded in the instruction itself, if any,
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// plus the offset into the source section for
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// the symbol once the relocation is resolvable.
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RelocationEntry(unsigned id, uint64_t offset, uint32_t data, int64_t addend)
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: SectionID(id), Offset(offset), Data(data), Addend(addend) {}
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};
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// Raw relocation data from object file
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class ObjRelocationInfo {
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public:
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unsigned SectionID;
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uint64_t Offset;
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SymbolRef Symbol;
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uint64_t Type;
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int64_t AdditionalInfo;
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};
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class RelocationValueRef {
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public:
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unsigned SectionID;
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intptr_t Addend;
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const char *SymbolName;
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RelocationValueRef(): SectionID(0), Addend(0), SymbolName(0) {}
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inline bool operator==(const RelocationValueRef &Other) const {
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return std::memcmp(this, &Other, sizeof(RelocationValueRef)) == 0;
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}
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inline bool operator <(const RelocationValueRef &Other) const {
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return std::memcmp(this, &Other, sizeof(RelocationValueRef)) < 0;
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}
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};
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class RuntimeDyldImpl {
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protected:
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// The MemoryManager to load objects into.
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RTDyldMemoryManager *MemMgr;
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// A list of emmitted sections.
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typedef SmallVector<SectionEntry, 64> SectionList;
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SectionList Sections;
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// Keep a map of sections from object file to the SectionID which
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// references it.
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typedef std::map<SectionRef, unsigned> ObjSectionToIDMap;
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// Master symbol table. As modules are loaded and external symbols are
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// resolved, their addresses are stored here as a SectionID/Offset pair.
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typedef std::pair<unsigned, uintptr_t> SymbolLoc;
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StringMap<SymbolLoc> SymbolTable;
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typedef DenseMap<const char*, SymbolLoc> LocalSymbolMap;
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// Keep a map of common symbols to their sizes
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typedef std::map<SymbolRef, unsigned> CommonSymbolMap;
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// For each symbol, keep a list of relocations based on it. Anytime
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// its address is reassigned (the JIT re-compiled the function, e.g.),
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// the relocations get re-resolved.
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// The symbol (or section) the relocation is sourced from is the Key
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// in the relocation list where it's stored.
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typedef SmallVector<RelocationEntry, 64> RelocationList;
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// Relocations to sections already loaded. Indexed by SectionID which is the
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// source of the address. The target where the address will be writen is
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// SectionID/Offset in the relocation itself.
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DenseMap<unsigned, RelocationList> Relocations;
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// Relocations to external symbols that are not yet resolved.
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// Indexed by symbol name.
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StringMap<RelocationList> SymbolRelocations;
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typedef std::map<RelocationValueRef, uintptr_t> StubMap;
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Triple::ArchType Arch;
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inline unsigned getMaxStubSize() {
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if (Arch == Triple::arm || Arch == Triple::thumb)
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return 8; // 32-bit instruction and 32-bit address
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else
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return 0;
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}
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bool HasError;
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std::string ErrorStr;
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// Set the error state and record an error string.
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bool Error(const Twine &Msg) {
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ErrorStr = Msg.str();
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HasError = true;
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return true;
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}
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uint8_t *getSectionAddress(unsigned SectionID) {
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return (uint8_t*)Sections[SectionID].Address;
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}
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/// \brief Emits a section containing common symbols.
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/// \return SectionID.
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unsigned emitCommonSymbols(const CommonSymbolMap &Map,
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uint64_t TotalSize,
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LocalSymbolMap &Symbols);
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/// \brief Emits section data from the object file to the MemoryManager.
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/// \param IsCode if it's true then allocateCodeSection() will be
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/// used for emmits, else allocateDataSection() will be used.
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/// \return SectionID.
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unsigned emitSection(const SectionRef &Section, bool IsCode);
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/// \brief Find Section in LocalSections. If the secton is not found - emit
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/// it and store in LocalSections.
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/// \param IsCode if it's true then allocateCodeSection() will be
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/// used for emmits, else allocateDataSection() will be used.
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/// \return SectionID.
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unsigned findOrEmitSection(const SectionRef &Section, bool IsCode,
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ObjSectionToIDMap &LocalSections);
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/// \brief If Value.SymbolName is NULL then store relocation to the
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/// Relocations, else store it in the SymbolRelocations.
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void AddRelocation(const RelocationValueRef &Value, unsigned SectionID,
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uintptr_t Offset, uint32_t RelType);
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/// \brief Emits long jump instruction to Addr.
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/// \return Pointer to the memory area for emitting target address.
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uint8_t* createStubFunction(uint8_t *Addr);
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/// \brief Resolves relocations from Relocs list with address from Value.
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void resolveRelocationList(const RelocationList &Relocs, uint64_t Value);
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void resolveRelocationEntry(const RelocationEntry &RE, uint64_t Value);
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/// \brief A object file specific relocation resolver
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/// \param Address Address to apply the relocation action
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/// \param Value Target symbol address to apply the relocation action
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/// \param Type object file specific relocation type
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/// \param Addend A constant addend used to compute the value to be stored
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/// into the relocatable field
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virtual void resolveRelocation(uint8_t *LocalAddress,
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uint64_t FinalAddress,
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uint64_t Value,
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uint32_t Type,
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int64_t Addend) = 0;
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/// \brief Parses the object file relocation and store it to Relocations
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/// or SymbolRelocations. Its depend from object file type.
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virtual void processRelocationRef(const ObjRelocationInfo &Rel,
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const ObjectFile &Obj,
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ObjSectionToIDMap &ObjSectionToID,
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LocalSymbolMap &Symbols, StubMap &Stubs) = 0;
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void resolveSymbols();
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public:
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RuntimeDyldImpl(RTDyldMemoryManager *mm) : MemMgr(mm), HasError(false) {}
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virtual ~RuntimeDyldImpl();
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bool loadObject(const MemoryBuffer *InputBuffer);
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void *getSymbolAddress(StringRef Name) {
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// FIXME: Just look up as a function for now. Overly simple of course.
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// Work in progress.
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if (SymbolTable.find(Name) == SymbolTable.end())
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return 0;
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SymbolLoc Loc = SymbolTable.lookup(Name);
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return getSectionAddress(Loc.first) + Loc.second;
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}
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void resolveRelocations();
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void reassignSectionAddress(unsigned SectionID, uint64_t Addr);
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void mapSectionAddress(void *LocalAddress, uint64_t TargetAddress);
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// Is the linker in an error state?
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bool hasError() { return HasError; }
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// Mark the error condition as handled and continue.
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void clearError() { HasError = false; }
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// Get the error message.
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StringRef getErrorString() { return ErrorStr; }
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virtual bool isCompatibleFormat(const MemoryBuffer *InputBuffer) const = 0;
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};
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} // end namespace llvm
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#endif
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