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https://github.com/c64scene-ar/llvm-6502.git
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9f299abc05
Section symbols exist as an optimization: instead of having multiple relocations point to different symbols, many of them can point to a single section symbol. When that optimization is unused, a section symbol is also unused and adds no extra information to the object file. This saves a bit of space on the object files and makes the output of llvm-objdump -t easier to read and consequently some tests get quite a bit simpler. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@239045 91177308-0d34-0410-b5e6-96231b3b80d8
63 lines
1.5 KiB
ArmAsm
63 lines
1.5 KiB
ArmAsm
// RUN: llvm-mc -filetype=obj -triple x86_64-pc-linux-gnu %s -o - | llvm-readobj -t | FileCheck %s
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// Test which symbols should be in the symbol table
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.long .Lsym1
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.Lsym2:
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.Lsym3:
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.Lsym4 = .Lsym2 - .Lsym3
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.long .Lsym4
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.type .Lsym5,@object
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.type sym6,@object
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.long sym6
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.section .rodata.str1.1,"aMS",@progbits,1
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.Lsym7:
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.Lsym8:
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.text
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movsd .Lsym8(%rip), %xmm1
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test2_a = undef
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test2_b = undef + 1
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// CHECK: Symbols [
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// CHECK-NEXT: Symbol {
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// CHECK-NEXT: Name: (0)
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// CHECK-NEXT: Value: 0x0
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// CHECK-NEXT: Size: 0
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// CHECK-NEXT: Binding: Local
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// CHECK-NEXT: Type: None
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// CHECK-NEXT: Other: 0
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// CHECK-NEXT: Section: Undefined
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// CHECK-NEXT: }
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// CHECK-NEXT: Symbol {
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// CHECK-NEXT: Name: .Lsym8
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// CHECK-NEXT: Value: 0x0
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// CHECK-NEXT: Size: 0
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// CHECK-NEXT: Binding: Local
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// CHECK-NEXT: Type: None
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// CHECK-NEXT: Other: 0
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// CHECK-NEXT: Section: .rodata.str1.1
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// CHECK-NEXT: }
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// CHECK-NEXT: Symbol {
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// CHECK-NEXT: Name: .Lsym1
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// CHECK-NEXT: Value: 0x0
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// CHECK-NEXT: Size: 0
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// CHECK-NEXT: Binding: Global
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// CHECK-NEXT: Type: None
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// CHECK-NEXT: Other: 0
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// CHECK-NEXT: Section: Undefined
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// CHECK-NEXT: }
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// CHECK-NEXT: Symbol {
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// CHECK-NEXT: Name: sym6
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// CHECK-NEXT: Value: 0x0
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// CHECK-NEXT: Size: 0
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// CHECK-NEXT: Binding: Global
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// CHECK-NEXT: Type: Object
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// CHECK-NEXT: Other: 0
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// CHECK-NEXT: Section: Undefined
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// CHECK-NEXT: }
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// CHECK-NEXT: ]
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