llvm-6502/lib/CodeGen
Jakob Stoklund Olesen 885b3283ea Remove unused vector.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@121741 91177308-0d34-0410-b5e6-96231b3b80d8
2010-12-14 00:58:47 +00:00
..
AsmPrinter remove the verbose-asm "constant pool double" comments that we were printing 2010-12-13 07:35:47 +00:00
SelectionDAG Add a couple dag combines to transform mulhi/mullo into a wider multiply 2010-12-13 08:39:01 +00:00
AggressiveAntiDepBreaker.cpp
AggressiveAntiDepBreaker.h
AllocationOrder.cpp Use AllocationOrder in RegAllocGreedy, fix a bug in the hint calculation. 2010-12-10 22:21:05 +00:00
AllocationOrder.h Add an AllocationOrder class that can iterate over the allocatable physical 2010-12-10 18:36:02 +00:00
Analysis.cpp Enable sibling call optimization of libcalls which are expanded during 2010-11-30 23:55:39 +00:00
AntiDepBreaker.h
BranchFolding.cpp
BranchFolding.h
CalcSpillWeights.cpp
CallingConvLower.cpp In the calling convention logic, ValVT is always a legal type, 2010-11-04 10:49:57 +00:00
CMakeLists.txt Add an AllocationOrder class that can iterate over the allocatable physical 2010-12-10 18:36:02 +00:00
CodeGen.cpp Stub out a new LiveDebugVariables pass. 2010-11-30 02:17:10 +00:00
CodePlacementOpt.cpp
CriticalAntiDepBreaker.cpp Fixes <rdar://problem/8612856>: During postRAsched, the antidependence 2010-11-02 18:16:45 +00:00
CriticalAntiDepBreaker.h Fixes <rdar://problem/8612856>: During postRAsched, the antidependence 2010-11-02 18:16:45 +00:00
DeadMachineInstructionElim.cpp
DwarfEHPrepare.cpp
ELF.h Merge System into Support. 2010-11-29 18:16:10 +00:00
ELFCodeEmitter.cpp
ELFCodeEmitter.h
ELFWriter.cpp Fixed version of 121434 with no new memory leaks. 2010-12-10 07:39:47 +00:00
ELFWriter.h
ExpandISelPseudos.cpp Rename ExpandPseudos to ExpandISelPseudos to help clarify its role. 2010-11-18 18:45:06 +00:00
GCMetadata.cpp
GCMetadataPrinter.cpp
GCStrategy.cpp Move some more hooks to TargetFrameInfo 2010-11-20 15:59:32 +00:00
IfConversion.cpp Prune includes. 2010-11-06 11:45:59 +00:00
InlineSpiller.cpp Rip out live range splitting support from the inline spiller. 2010-12-10 22:54:40 +00:00
IntrinsicLowering.cpp
LatencyPriorityQueue.cpp
LiveDebugVariables.cpp Rename virtRegMap to avoid confusion with the VirtRegMap that it isn't. 2010-12-03 22:25:09 +00:00
LiveDebugVariables.h Emit DBG_VALUE instructions from LiveDebugVariables. 2010-12-03 21:47:10 +00:00
LiveInterval.cpp
LiveIntervalAnalysis.cpp Fix emergency spilling in LiveIntervals::spillPhysRegAroundRegDefsUses. 2010-11-16 19:55:14 +00:00
LiveIntervalUnion.cpp Add a forgotten initializer for CheckedFirstInterference. 2010-12-09 21:20:44 +00:00
LiveIntervalUnion.h Add a forgotten initializer for CheckedFirstInterference. 2010-12-09 21:20:44 +00:00
LiveRangeEdit.cpp Simplify the LiveRangeEdit::canRematerializeAt() interface a bit. 2010-11-10 01:05:12 +00:00
LiveRangeEdit.h Simplify the LiveRangeEdit::canRematerializeAt() interface a bit. 2010-11-10 01:05:12 +00:00
LiveStackAnalysis.cpp
LiveVariables.cpp
LLVMTargetMachine.cpp Fixed version of 121434 with no new memory leaks. 2010-12-10 07:39:47 +00:00
LocalStackSlotAllocation.cpp
LowerSubregs.cpp
MachineBasicBlock.cpp Don't try to split weird critical edges that really aren't: 2010-11-02 00:58:37 +00:00
MachineCSE.cpp
MachineDominators.cpp
MachineFunction.cpp move the pic base symbol stuff up to MachineFunction 2010-11-14 22:48:15 +00:00
MachineFunctionAnalysis.cpp
MachineFunctionPass.cpp
MachineFunctionPrinterPass.cpp
MachineInstr.cpp
MachineLICM.cpp Add a FIXME comment. 2010-11-11 18:08:43 +00:00
MachineLoopInfo.cpp
MachineModuleInfo.cpp Fixed version of 121434 with no new memory leaks. 2010-12-10 07:39:47 +00:00
MachineModuleInfoImpls.cpp
MachinePassRegistry.cpp
MachineRegisterInfo.cpp
MachineSink.cpp
MachineSSAUpdater.cpp
MachineVerifier.cpp Only avoid the check if we're the last operand before the variable 2010-11-17 00:55:36 +00:00
Makefile
ObjectCodeEmitter.cpp
OcamlGC.cpp
OptimizePHIs.cpp
Passes.cpp
PeepholeOptimizer.cpp Remove ARM isel hacks that fold large immediates into a pair of add, sub, and, 2010-11-17 20:13:28 +00:00
PHIElimination.cpp Remove the PHIElimination.h header, as it is no longer needed. 2010-12-05 21:39:42 +00:00
PHIEliminationUtils.cpp Move the FindCopyInsertPoint method of PHIElimination to a new standalone 2010-12-05 19:51:05 +00:00
PHIEliminationUtils.h Move the FindCopyInsertPoint method of PHIElimination to a new standalone 2010-12-05 19:51:05 +00:00
PostRASchedulerList.cpp
PreAllocSplitting.cpp
ProcessImplicitDefs.cpp
PrologEpilogInserter.cpp Move more PEI-related hooks to TFI 2010-11-27 23:05:25 +00:00
PrologEpilogInserter.h
PseudoSourceValue.cpp Merge System into Support. 2010-11-29 18:16:10 +00:00
README.txt
RegAllocBase.h Add named timer groups for the different stages of register allocation. 2010-12-11 00:19:56 +00:00
RegAllocBasic.cpp Add named timer groups for the different stages of register allocation. 2010-12-11 00:19:56 +00:00
RegAllocFast.cpp Fix comment. 2010-12-08 21:35:09 +00:00
RegAllocGreedy.cpp Remove unused vector. 2010-12-14 00:58:47 +00:00
RegAllocLinearScan.cpp Emit DBG_VALUE instructions from LiveDebugVariables. 2010-12-03 21:47:10 +00:00
RegAllocPBQP.cpp Fix some style issues in PBQP. Patch by David Blaikie. 2010-11-12 05:47:21 +00:00
RegisterCoalescer.cpp
RegisterScavenging.cpp
RenderMachineFunction.cpp
RenderMachineFunction.h
ScheduleDAG.cpp
ScheduleDAGEmit.cpp
ScheduleDAGInstrs.cpp Two sets of changes. Sorry they are intermingled. 2010-11-03 00:45:17 +00:00
ScheduleDAGInstrs.h
ScheduleDAGPrinter.cpp
ScoreboardHazardRecognizer.cpp Generalize PostRAHazardRecognizer so it can be used in any pass for 2010-12-08 20:04:29 +00:00
ShadowStackGC.cpp
ShrinkWrapping.cpp
SimpleRegisterCoalescing.cpp Update LiveDebugVariables during coalescing. 2010-12-02 18:15:44 +00:00
SimpleRegisterCoalescing.h Implement the first half of LiveDebugVariables. 2010-12-02 00:37:37 +00:00
SjLjEHPrepare.cpp Prune includes. 2010-11-06 11:45:59 +00:00
SlotIndexes.cpp Insert two blank SlotIndexes between basic blocks instead of just one. 2010-11-11 00:19:20 +00:00
Spiller.cpp Force the greedy register allocator to always use the inline spiller. 2010-12-10 22:54:44 +00:00
Spiller.h Force the greedy register allocator to always use the inline spiller. 2010-12-10 22:54:44 +00:00
SplitKit.cpp No need to add liveness that's already there. 2010-11-10 23:56:00 +00:00
SplitKit.h Basic rematerialization during splitting. 2010-11-10 19:31:50 +00:00
Splitter.cpp
Splitter.h
StackProtector.cpp
StackSlotColoring.cpp
StrongPHIElimination.cpp Some cleanup before I start committing some incremental progress on 2010-12-05 22:34:08 +00:00
TailDuplication.cpp
TargetInstrInfoImpl.cpp Generalize PostRAHazardRecognizer so it can be used in any pass for 2010-12-08 20:04:29 +00:00
TargetLoweringObjectFileImpl.cpp Fixed version of 121434 with no new memory leaks. 2010-12-10 07:39:47 +00:00
TwoAddressInstructionPass.cpp
UnreachableBlockElim.cpp
VirtRegMap.cpp Remember to resize SpillSlotToUsesMap when allocating an emergency spill slot. 2010-11-16 00:41:01 +00:00
VirtRegMap.h Add an AllocationOrder class that can iterate over the allocatable physical 2010-12-10 18:36:02 +00:00
VirtRegRewriter.cpp Prune includes. 2010-11-06 11:45:59 +00:00
VirtRegRewriter.h

//===---------------------------------------------------------------------===//

Common register allocation / spilling problem:

        mul lr, r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        ldr r4, [sp, #+52]
        mla r4, r3, lr, r4

can be:

        mul lr, r4, lr
        mov r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

and then "merge" mul and mov:

        mul r4, r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

It also increase the likelyhood the store may become dead.

//===---------------------------------------------------------------------===//

bb27 ...
        ...
        %reg1037 = ADDri %reg1039, 1
        %reg1038 = ADDrs %reg1032, %reg1039, %NOREG, 10
    Successors according to CFG: 0x8b03bf0 (#5)

bb76 (0x8b03bf0, LLVM BB @0x8b032d0, ID#5):
    Predecessors according to CFG: 0x8b0c5f0 (#3) 0x8b0a7c0 (#4)
        %reg1039 = PHI %reg1070, mbb<bb76.outer,0x8b0c5f0>, %reg1037, mbb<bb27,0x8b0a7c0>

Note ADDri is not a two-address instruction. However, its result %reg1037 is an
operand of the PHI node in bb76 and its operand %reg1039 is the result of the
PHI node. We should treat it as a two-address code and make sure the ADDri is
scheduled after any node that reads %reg1039.

//===---------------------------------------------------------------------===//

Use local info (i.e. register scavenger) to assign it a free register to allow
reuse:
        ldr r3, [sp, #+4]
        add r3, r3, #3
        ldr r2, [sp, #+8]
        add r2, r2, #2
        ldr r1, [sp, #+4]  <==
        add r1, r1, #1
        ldr r0, [sp, #+4]
        add r0, r0, #2

//===---------------------------------------------------------------------===//

LLVM aggressively lift CSE out of loop. Sometimes this can be negative side-
effects:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
load [i + R1]
...
load [i + R2]
...
load [i + R3]

Suppose there is high register pressure, R1, R2, R3, can be spilled. We need
to implement proper re-materialization to handle this:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
R1 = X + 4  @ re-materialized
load [i + R1]
...
R2 = X + 7 @ re-materialized
load [i + R2]
...
R3 = X + 15 @ re-materialized
load [i + R3]

Furthermore, with re-association, we can enable sharing:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
T = i + X
load [T + 4]
...
load [T + 7]
...
load [T + 15]
//===---------------------------------------------------------------------===//

It's not always a good idea to choose rematerialization over spilling. If all
the load / store instructions would be folded then spilling is cheaper because
it won't require new live intervals / registers. See 2003-05-31-LongShifts for
an example.

//===---------------------------------------------------------------------===//

With a copying garbage collector, derived pointers must not be retained across
collector safe points; the collector could move the objects and invalidate the
derived pointer. This is bad enough in the first place, but safe points can
crop up unpredictably. Consider:

        %array = load { i32, [0 x %obj] }** %array_addr
        %nth_el = getelementptr { i32, [0 x %obj] }* %array, i32 0, i32 %n
        %old = load %obj** %nth_el
        %z = div i64 %x, %y
        store %obj* %new, %obj** %nth_el

If the i64 division is lowered to a libcall, then a safe point will (must)
appear for the call site. If a collection occurs, %array and %nth_el no longer
point into the correct object.

The fix for this is to copy address calculations so that dependent pointers
are never live across safe point boundaries. But the loads cannot be copied
like this if there was an intervening store, so may be hard to get right.

Only a concurrent mutator can trigger a collection at the libcall safe point.
So single-threaded programs do not have this requirement, even with a copying
collector. Still, LLVM optimizations would probably undo a front-end's careful
work.

//===---------------------------------------------------------------------===//

The ocaml frametable structure supports liveness information. It would be good
to support it.

//===---------------------------------------------------------------------===//

The FIXME in ComputeCommonTailLength in BranchFolding.cpp needs to be
revisited. The check is there to work around a misuse of directives in inline
assembly.

//===---------------------------------------------------------------------===//

It would be good to detect collector/target compatibility instead of silently
doing the wrong thing.

//===---------------------------------------------------------------------===//

It would be really nice to be able to write patterns in .td files for copies,
which would eliminate a bunch of explicit predicates on them (e.g. no side 
effects).  Once this is in place, it would be even better to have tblgen 
synthesize the various copy insertion/inspection methods in TargetInstrInfo.

//===---------------------------------------------------------------------===//

Stack coloring improvments:

1. Do proper LiveStackAnalysis on all stack objects including those which are
   not spill slots.
2. Reorder objects to fill in gaps between objects.
   e.g. 4, 1, <gap>, 4, 1, 1, 1, <gap>, 4 => 4, 1, 1, 1, 1, 4, 4

//===---------------------------------------------------------------------===//

The scheduler should be able to sort nearby instructions by their address. For
example, in an expanded memset sequence it's not uncommon to see code like this:

  movl $0, 4(%rdi)
  movl $0, 8(%rdi)
  movl $0, 12(%rdi)
  movl $0, 0(%rdi)

Each of the stores is independent, and the scheduler is currently making an
arbitrary decision about the order.

//===---------------------------------------------------------------------===//

Another opportunitiy in this code is that the $0 could be moved to a register:

  movl $0, 4(%rdi)
  movl $0, 8(%rdi)
  movl $0, 12(%rdi)
  movl $0, 0(%rdi)

This would save substantial code size, especially for longer sequences like
this. It would be easy to have a rule telling isel to avoid matching MOV32mi
if the immediate has more than some fixed number of uses. It's more involved
to teach the register allocator how to do late folding to recover from
excessive register pressure.