llvm-6502/lib/Target/X86/README.txt
Chris Lattner 6e68a7752b fix thinko
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@27935 91177308-0d34-0410-b5e6-96231b3b80d8
2006-04-21 21:05:22 +00:00

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//===---------------------------------------------------------------------===//
// Random ideas for the X86 backend.
//===---------------------------------------------------------------------===//
Add a MUL2U and MUL2S nodes to represent a multiply that returns both the
Hi and Lo parts (combination of MUL and MULH[SU] into one node). Add this to
X86, & make the dag combiner produce it when needed. This will eliminate one
imul from the code generated for:
long long test(long long X, long long Y) { return X*Y; }
by using the EAX result from the mul. We should add a similar node for
DIVREM.
another case is:
long long test(int X, int Y) { return (long long)X*Y; }
... which should only be one imul instruction.
//===---------------------------------------------------------------------===//
This should be one DIV/IDIV instruction, not a libcall:
unsigned test(unsigned long long X, unsigned Y) {
return X/Y;
}
This can be done trivially with a custom legalizer. What about overflow
though? http://gcc.gnu.org/bugzilla/show_bug.cgi?id=14224
//===---------------------------------------------------------------------===//
Some targets (e.g. athlons) prefer freep to fstp ST(0):
http://gcc.gnu.org/ml/gcc-patches/2004-04/msg00659.html
//===---------------------------------------------------------------------===//
This should use fiadd on chips where it is profitable:
double foo(double P, int *I) { return P+*I; }
We have fiadd patterns now but the followings have the same cost and
complexity. We need a way to specify the later is more profitable.
def FpADD32m : FpI<(ops RFP:$dst, RFP:$src1, f32mem:$src2), OneArgFPRW,
[(set RFP:$dst, (fadd RFP:$src1,
(extloadf64f32 addr:$src2)))]>;
// ST(0) = ST(0) + [mem32]
def FpIADD32m : FpI<(ops RFP:$dst, RFP:$src1, i32mem:$src2), OneArgFPRW,
[(set RFP:$dst, (fadd RFP:$src1,
(X86fild addr:$src2, i32)))]>;
// ST(0) = ST(0) + [mem32int]
//===---------------------------------------------------------------------===//
The FP stackifier needs to be global. Also, it should handle simple permutates
to reduce number of shuffle instructions, e.g. turning:
fld P -> fld Q
fld Q fld P
fxch
or:
fxch -> fucomi
fucomi jl X
jg X
Ideas:
http://gcc.gnu.org/ml/gcc-patches/2004-11/msg02410.html
//===---------------------------------------------------------------------===//
Improvements to the multiply -> shift/add algorithm:
http://gcc.gnu.org/ml/gcc-patches/2004-08/msg01590.html
//===---------------------------------------------------------------------===//
Improve code like this (occurs fairly frequently, e.g. in LLVM):
long long foo(int x) { return 1LL << x; }
http://gcc.gnu.org/ml/gcc-patches/2004-09/msg01109.html
http://gcc.gnu.org/ml/gcc-patches/2004-09/msg01128.html
http://gcc.gnu.org/ml/gcc-patches/2004-09/msg01136.html
Another useful one would be ~0ULL >> X and ~0ULL << X.
//===---------------------------------------------------------------------===//
Compile this:
_Bool f(_Bool a) { return a!=1; }
into:
movzbl %dil, %eax
xorl $1, %eax
ret
//===---------------------------------------------------------------------===//
Some isel ideas:
1. Dynamic programming based approach when compile time if not an
issue.
2. Code duplication (addressing mode) during isel.
3. Other ideas from "Register-Sensitive Selection, Duplication, and
Sequencing of Instructions".
4. Scheduling for reduced register pressure. E.g. "Minimum Register
Instruction Sequence Problem: Revisiting Optimal Code Generation for DAGs"
and other related papers.
http://citeseer.ist.psu.edu/govindarajan01minimum.html
//===---------------------------------------------------------------------===//
Should we promote i16 to i32 to avoid partial register update stalls?
//===---------------------------------------------------------------------===//
Leave any_extend as pseudo instruction and hint to register
allocator. Delay codegen until post register allocation.
//===---------------------------------------------------------------------===//
Add a target specific hook to DAG combiner to handle SINT_TO_FP and
FP_TO_SINT when the source operand is already in memory.
//===---------------------------------------------------------------------===//
Model X86 EFLAGS as a real register to avoid redudant cmp / test. e.g.
cmpl $1, %eax
setg %al
testb %al, %al # unnecessary
jne .BB7
//===---------------------------------------------------------------------===//
Count leading zeros and count trailing zeros:
int clz(int X) { return __builtin_clz(X); }
int ctz(int X) { return __builtin_ctz(X); }
$ gcc t.c -S -o - -O3 -fomit-frame-pointer -masm=intel
clz:
bsr %eax, DWORD PTR [%esp+4]
xor %eax, 31
ret
ctz:
bsf %eax, DWORD PTR [%esp+4]
ret
however, check that these are defined for 0 and 32. Our intrinsics are, GCC's
aren't.
//===---------------------------------------------------------------------===//
Use push/pop instructions in prolog/epilog sequences instead of stores off
ESP (certain code size win, perf win on some [which?] processors).
Also, it appears icc use push for parameter passing. Need to investigate.
//===---------------------------------------------------------------------===//
Only use inc/neg/not instructions on processors where they are faster than
add/sub/xor. They are slower on the P4 due to only updating some processor
flags.
//===---------------------------------------------------------------------===//
Open code rint,floor,ceil,trunc:
http://gcc.gnu.org/ml/gcc-patches/2004-08/msg02006.html
http://gcc.gnu.org/ml/gcc-patches/2004-08/msg02011.html
//===---------------------------------------------------------------------===//
Combine: a = sin(x), b = cos(x) into a,b = sincos(x).
Expand these to calls of sin/cos and stores:
double sincos(double x, double *sin, double *cos);
float sincosf(float x, float *sin, float *cos);
long double sincosl(long double x, long double *sin, long double *cos);
Doing so could allow SROA of the destination pointers. See also:
http://gcc.gnu.org/bugzilla/show_bug.cgi?id=17687
//===---------------------------------------------------------------------===//
The instruction selector sometimes misses folding a load into a compare. The
pattern is written as (cmp reg, (load p)). Because the compare isn't
commutative, it is not matched with the load on both sides. The dag combiner
should be made smart enough to cannonicalize the load into the RHS of a compare
when it can invert the result of the compare for free.
How about intrinsics? An example is:
*res = _mm_mulhi_epu16(*A, _mm_mul_epu32(*B, *C));
compiles to
pmuludq (%eax), %xmm0
movl 8(%esp), %eax
movdqa (%eax), %xmm1
pmulhuw %xmm0, %xmm1
The transformation probably requires a X86 specific pass or a DAG combiner
target specific hook.
//===---------------------------------------------------------------------===//
LSR should be turned on for the X86 backend and tuned to take advantage of its
addressing modes.
//===---------------------------------------------------------------------===//
When compiled with unsafemath enabled, "main" should enable SSE DAZ mode and
other fast SSE modes.
//===---------------------------------------------------------------------===//
Think about doing i64 math in SSE regs.
//===---------------------------------------------------------------------===//
The DAG Isel doesn't fold the loads into the adds in this testcase. The
pattern selector does. This is because the chain value of the load gets
selected first, and the loads aren't checking to see if they are only used by
and add.
.ll:
int %test(int* %x, int* %y, int* %z) {
%X = load int* %x
%Y = load int* %y
%Z = load int* %z
%a = add int %X, %Y
%b = add int %a, %Z
ret int %b
}
dag isel:
_test:
movl 4(%esp), %eax
movl (%eax), %eax
movl 8(%esp), %ecx
movl (%ecx), %ecx
addl %ecx, %eax
movl 12(%esp), %ecx
movl (%ecx), %ecx
addl %ecx, %eax
ret
pattern isel:
_test:
movl 12(%esp), %ecx
movl 4(%esp), %edx
movl 8(%esp), %eax
movl (%eax), %eax
addl (%edx), %eax
addl (%ecx), %eax
ret
This is bad for register pressure, though the dag isel is producing a
better schedule. :)
//===---------------------------------------------------------------------===//
This testcase should have no SSE instructions in it, and only one load from
a constant pool:
double %test3(bool %B) {
%C = select bool %B, double 123.412, double 523.01123123
ret double %C
}
Currently, the select is being lowered, which prevents the dag combiner from
turning 'select (load CPI1), (load CPI2)' -> 'load (select CPI1, CPI2)'
The pattern isel got this one right.
//===---------------------------------------------------------------------===//
We need to lower switch statements to tablejumps when appropriate instead of
always into binary branch trees.
//===---------------------------------------------------------------------===//
SSE doesn't have [mem] op= reg instructions. If we have an SSE instruction
like this:
X += y
and the register allocator decides to spill X, it is cheaper to emit this as:
Y += [xslot]
store Y -> [xslot]
than as:
tmp = [xslot]
tmp += y
store tmp -> [xslot]
..and this uses one fewer register (so this should be done at load folding
time, not at spiller time). *Note* however that this can only be done
if Y is dead. Here's a testcase:
%.str_3 = external global [15 x sbyte] ; <[15 x sbyte]*> [#uses=0]
implementation ; Functions:
declare void %printf(int, ...)
void %main() {
build_tree.exit:
br label %no_exit.i7
no_exit.i7: ; preds = %no_exit.i7, %build_tree.exit
%tmp.0.1.0.i9 = phi double [ 0.000000e+00, %build_tree.exit ], [ %tmp.34.i18, %no_exit.i7 ] ; <double> [#uses=1]
%tmp.0.0.0.i10 = phi double [ 0.000000e+00, %build_tree.exit ], [ %tmp.28.i16, %no_exit.i7 ] ; <double> [#uses=1]
%tmp.28.i16 = add double %tmp.0.0.0.i10, 0.000000e+00
%tmp.34.i18 = add double %tmp.0.1.0.i9, 0.000000e+00
br bool false, label %Compute_Tree.exit23, label %no_exit.i7
Compute_Tree.exit23: ; preds = %no_exit.i7
tail call void (int, ...)* %printf( int 0 )
store double %tmp.34.i18, double* null
ret void
}
We currently emit:
.BBmain_1:
xorpd %XMM1, %XMM1
addsd %XMM0, %XMM1
*** movsd %XMM2, QWORD PTR [%ESP + 8]
*** addsd %XMM2, %XMM1
*** movsd QWORD PTR [%ESP + 8], %XMM2
jmp .BBmain_1 # no_exit.i7
This is a bugpoint reduced testcase, which is why the testcase doesn't make
much sense (e.g. its an infinite loop). :)
//===---------------------------------------------------------------------===//
None of the FPStack instructions are handled in
X86RegisterInfo::foldMemoryOperand, which prevents the spiller from
folding spill code into the instructions.
//===---------------------------------------------------------------------===//
In many cases, LLVM generates code like this:
_test:
movl 8(%esp), %eax
cmpl %eax, 4(%esp)
setl %al
movzbl %al, %eax
ret
on some processors (which ones?), it is more efficient to do this:
_test:
movl 8(%esp), %ebx
xor %eax, %eax
cmpl %ebx, 4(%esp)
setl %al
ret
Doing this correctly is tricky though, as the xor clobbers the flags.
//===---------------------------------------------------------------------===//
We should generate 'test' instead of 'cmp' in various cases, e.g.:
bool %test(int %X) {
%Y = shl int %X, ubyte 1
%C = seteq int %Y, 0
ret bool %C
}
bool %test(int %X) {
%Y = and int %X, 8
%C = seteq int %Y, 0
ret bool %C
}
This may just be a matter of using 'test' to write bigger patterns for X86cmp.
//===---------------------------------------------------------------------===//
SSE should implement 'select_cc' using 'emulated conditional moves' that use
pcmp/pand/pandn/por to do a selection instead of a conditional branch:
double %X(double %Y, double %Z, double %A, double %B) {
%C = setlt double %A, %B
%z = add double %Z, 0.0 ;; select operand is not a load
%D = select bool %C, double %Y, double %z
ret double %D
}
We currently emit:
_X:
subl $12, %esp
xorpd %xmm0, %xmm0
addsd 24(%esp), %xmm0
movsd 32(%esp), %xmm1
movsd 16(%esp), %xmm2
ucomisd 40(%esp), %xmm1
jb LBB_X_2
LBB_X_1:
movsd %xmm0, %xmm2
LBB_X_2:
movsd %xmm2, (%esp)
fldl (%esp)
addl $12, %esp
ret
//===---------------------------------------------------------------------===//
We should generate bts/btr/etc instructions on targets where they are cheap or
when codesize is important. e.g., for:
void setbit(int *target, int bit) {
*target |= (1 << bit);
}
void clearbit(int *target, int bit) {
*target &= ~(1 << bit);
}
//===---------------------------------------------------------------------===//
Instead of the following for memset char*, 1, 10:
movl $16843009, 4(%edx)
movl $16843009, (%edx)
movw $257, 8(%edx)
It might be better to generate
movl $16843009, %eax
movl %eax, 4(%edx)
movl %eax, (%edx)
movw al, 8(%edx)
when we can spare a register. It reduces code size.
//===---------------------------------------------------------------------===//
It's not clear whether we should use pxor or xorps / xorpd to clear XMM
registers. The choice may depend on subtarget information. We should do some
more experiments on different x86 machines.
//===---------------------------------------------------------------------===//
Evaluate what the best way to codegen sdiv X, (2^C) is. For X/8, we currently
get this:
int %test1(int %X) {
%Y = div int %X, 8
ret int %Y
}
_test1:
movl 4(%esp), %eax
movl %eax, %ecx
sarl $31, %ecx
shrl $29, %ecx
addl %ecx, %eax
sarl $3, %eax
ret
GCC knows several different ways to codegen it, one of which is this:
_test1:
movl 4(%esp), %eax
cmpl $-1, %eax
leal 7(%eax), %ecx
cmovle %ecx, %eax
sarl $3, %eax
ret
which is probably slower, but it's interesting at least :)
//===---------------------------------------------------------------------===//
Currently the x86 codegen isn't very good at mixing SSE and FPStack
code:
unsigned int foo(double x) { return x; }
foo:
subl $20, %esp
movsd 24(%esp), %xmm0
movsd %xmm0, 8(%esp)
fldl 8(%esp)
fisttpll (%esp)
movl (%esp), %eax
addl $20, %esp
ret
This will be solved when we go to a dynamic programming based isel.
//===---------------------------------------------------------------------===//
Should generate min/max for stuff like:
void minf(float a, float b, float *X) {
*X = a <= b ? a : b;
}
Make use of floating point min / max instructions. Perhaps introduce ISD::FMIN
and ISD::FMAX node types?
//===---------------------------------------------------------------------===//
The first BB of this code:
declare bool %foo()
int %bar() {
%V = call bool %foo()
br bool %V, label %T, label %F
T:
ret int 1
F:
call bool %foo()
ret int 12
}
compiles to:
_bar:
subl $12, %esp
call L_foo$stub
xorb $1, %al
testb %al, %al
jne LBB_bar_2 # F
It would be better to emit "cmp %al, 1" than a xor and test.
//===---------------------------------------------------------------------===//
Enable X86InstrInfo::convertToThreeAddress().
//===---------------------------------------------------------------------===//
Investigate whether it is better to codegen the following
%tmp.1 = mul int %x, 9
to
movl 4(%esp), %eax
leal (%eax,%eax,8), %eax
as opposed to what llc is currently generating:
imull $9, 4(%esp), %eax
Currently the load folding imull has a higher complexity than the LEA32 pattern.
//===---------------------------------------------------------------------===//
We are currently lowering large (1MB+) memmove/memcpy to rep/stosl and rep/movsl
We should leave these as libcalls for everything over a much lower threshold,
since libc is hand tuned for medium and large mem ops (avoiding RFO for large
stores, TLB preheating, etc)
//===---------------------------------------------------------------------===//
Lower memcpy / memset to a series of SSE 128 bit move instructions when it's
feasible.
//===---------------------------------------------------------------------===//
Teach the coalescer to commute 2-addr instructions, allowing us to eliminate
the reg-reg copy in this example:
float foo(int *x, float *y, unsigned c) {
float res = 0.0;
unsigned i;
for (i = 0; i < c; i++) {
float xx = (float)x[i];
xx = xx * y[i];
xx += res;
res = xx;
}
return res;
}
LBB_foo_3: # no_exit
cvtsi2ss %XMM0, DWORD PTR [%EDX + 4*%ESI]
mulss %XMM0, DWORD PTR [%EAX + 4*%ESI]
addss %XMM0, %XMM1
inc %ESI
cmp %ESI, %ECX
**** movaps %XMM1, %XMM0
jb LBB_foo_3 # no_exit
//===---------------------------------------------------------------------===//
Codegen:
if (copysign(1.0, x) == copysign(1.0, y))
into:
if (x^y & mask)
when using SSE.
//===---------------------------------------------------------------------===//
Optimize this into something reasonable:
x * copysign(1.0, y) * copysign(1.0, z)
//===---------------------------------------------------------------------===//
Optimize copysign(x, *y) to use an integer load from y.
//===---------------------------------------------------------------------===//
%X = weak global int 0
void %foo(int %N) {
%N = cast int %N to uint
%tmp.24 = setgt int %N, 0
br bool %tmp.24, label %no_exit, label %return
no_exit:
%indvar = phi uint [ 0, %entry ], [ %indvar.next, %no_exit ]
%i.0.0 = cast uint %indvar to int
volatile store int %i.0.0, int* %X
%indvar.next = add uint %indvar, 1
%exitcond = seteq uint %indvar.next, %N
br bool %exitcond, label %return, label %no_exit
return:
ret void
}
compiles into:
.text
.align 4
.globl _foo
_foo:
movl 4(%esp), %eax
cmpl $1, %eax
jl LBB_foo_4 # return
LBB_foo_1: # no_exit.preheader
xorl %ecx, %ecx
LBB_foo_2: # no_exit
movl L_X$non_lazy_ptr, %edx
movl %ecx, (%edx)
incl %ecx
cmpl %eax, %ecx
jne LBB_foo_2 # no_exit
LBB_foo_3: # return.loopexit
LBB_foo_4: # return
ret
We should hoist "movl L_X$non_lazy_ptr, %edx" out of the loop after
remateralization is implemented. This can be accomplished with 1) a target
dependent LICM pass or 2) makeing SelectDAG represent the whole function.
//===---------------------------------------------------------------------===//
The following tests perform worse with LSR:
lambda, siod, optimizer-eval, ackermann, hash2, nestedloop, strcat, and Treesor.
//===---------------------------------------------------------------------===//
Teach the coalescer to coalesce vregs of different register classes. e.g. FR32 /
FR64 to VR128.
//===---------------------------------------------------------------------===//
mov $reg, 48(%esp)
...
leal 48(%esp), %eax
mov %eax, (%esp)
call _foo
Obviously it would have been better for the first mov (or any op) to store
directly %esp[0] if there are no other uses.
//===---------------------------------------------------------------------===//
Use movhps to update upper 64-bits of a v4sf value. Also movlps on lower half
of a v4sf value.
//===---------------------------------------------------------------------===//
Better codegen for vector_shuffles like this { x, 0, 0, 0 } or { x, 0, x, 0}.
Perhaps use pxor / xorp* to clear a XMM register first?
//===---------------------------------------------------------------------===//
Better codegen for:
void f(float a, float b, vector float * out) { *out = (vector float){ a, 0.0, 0.0, b}; }
void f(float a, float b, vector float * out) { *out = (vector float){ a, b, 0.0, 0}; }
For the later we generate:
_f:
pxor %xmm0, %xmm0
movss 8(%esp), %xmm1
movaps %xmm0, %xmm2
unpcklps %xmm1, %xmm2
movss 4(%esp), %xmm1
unpcklps %xmm0, %xmm1
unpcklps %xmm2, %xmm1
movl 12(%esp), %eax
movaps %xmm1, (%eax)
ret
This seems like it should use shufps, one for each of a & b.
//===---------------------------------------------------------------------===//
Adding to the list of cmp / test poor codegen issues:
int test(__m128 *A, __m128 *B) {
if (_mm_comige_ss(*A, *B))
return 3;
else
return 4;
}
_test:
movl 8(%esp), %eax
movaps (%eax), %xmm0
movl 4(%esp), %eax
movaps (%eax), %xmm1
comiss %xmm0, %xmm1
setae %al
movzbl %al, %ecx
movl $3, %eax
movl $4, %edx
cmpl $0, %ecx
cmove %edx, %eax
ret
Note the setae, movzbl, cmpl, cmove can be replaced with a single cmovae. There
are a number of issues. 1) We are introducing a setcc between the result of the
intrisic call and select. 2) The intrinsic is expected to produce a i32 value
so a any extend (which becomes a zero extend) is added.
We probably need some kind of target DAG combine hook to fix this.
//===---------------------------------------------------------------------===//
How to decide when to use the "floating point version" of logical ops? Here are
some code fragments:
movaps LCPI5_5, %xmm2
divps %xmm1, %xmm2
mulps %xmm2, %xmm3
mulps 8656(%ecx), %xmm3
addps 8672(%ecx), %xmm3
andps LCPI5_6, %xmm2
andps LCPI5_1, %xmm3
por %xmm2, %xmm3
movdqa %xmm3, (%edi)
movaps LCPI5_5, %xmm1
divps %xmm0, %xmm1
mulps %xmm1, %xmm3
mulps 8656(%ecx), %xmm3
addps 8672(%ecx), %xmm3
andps LCPI5_6, %xmm1
andps LCPI5_1, %xmm3
orps %xmm1, %xmm3
movaps %xmm3, 112(%esp)
movaps %xmm3, (%ebx)
Due to some minor source change, the later case ended up using orps and movaps
instead of por and movdqa. Does it matter?
//===---------------------------------------------------------------------===//
Use movddup to splat a v2f64 directly from a memory source. e.g.
#include <emmintrin.h>
void test(__m128d *r, double A) {
*r = _mm_set1_pd(A);
}
llc:
_test:
movsd 8(%esp), %xmm0
unpcklpd %xmm0, %xmm0
movl 4(%esp), %eax
movapd %xmm0, (%eax)
ret
icc:
_test:
movl 4(%esp), %eax
movddup 8(%esp), %xmm0
movapd %xmm0, (%eax)
ret
//===---------------------------------------------------------------------===//
A Mac OS X IA-32 specific ABI bug wrt returning value > 8 bytes:
http://llvm.org/bugs/show_bug.cgi?id=729
//===---------------------------------------------------------------------===//
X86RegisterInfo::copyRegToReg() returns X86::MOVAPSrr for VR128. Is it possible
to choose between movaps, movapd, and movdqa based on types of source and
destination?
How about andps, andpd, and pand? Do we really care about the type of the packed
elements? If not, why not always use the "ps" variants which are likely to be
shorter.
//===---------------------------------------------------------------------===//
We are emitting bad code for this:
float %test(float* %V, int %I, int %D, float %V) {
entry:
%tmp = seteq int %D, 0
br bool %tmp, label %cond_true, label %cond_false23
cond_true:
%tmp3 = getelementptr float* %V, int %I
%tmp = load float* %tmp3
%tmp5 = setgt float %tmp, %V
%tmp6 = tail call bool %llvm.isunordered.f32( float %tmp, float %V )
%tmp7 = or bool %tmp5, %tmp6
br bool %tmp7, label %UnifiedReturnBlock, label %cond_next
cond_next:
%tmp10 = add int %I, 1
%tmp12 = getelementptr float* %V, int %tmp10
%tmp13 = load float* %tmp12
%tmp15 = setle float %tmp13, %V
%tmp16 = tail call bool %llvm.isunordered.f32( float %tmp13, float %V )
%tmp17 = or bool %tmp15, %tmp16
%retval = select bool %tmp17, float 0.000000e+00, float 1.000000e+00
ret float %retval
cond_false23:
%tmp28 = tail call float %foo( float* %V, int %I, int %D, float %V )
ret float %tmp28
UnifiedReturnBlock: ; preds = %cond_true
ret float 0.000000e+00
}
declare bool %llvm.isunordered.f32(float, float)
declare float %foo(float*, int, int, float)
It exposes a known load folding problem:
movss (%edx,%ecx,4), %xmm1
ucomiss %xmm1, %xmm0
As well as this:
LBB_test_2: # cond_next
movss LCPI1_0, %xmm2
pxor %xmm3, %xmm3
ucomiss %xmm0, %xmm1
jbe LBB_test_6 # cond_next
LBB_test_5: # cond_next
movaps %xmm2, %xmm3
LBB_test_6: # cond_next
movss %xmm3, 40(%esp)
flds 40(%esp)
addl $44, %esp
ret
Clearly it's unnecessary to clear %xmm3. It's also not clear why we are emitting
three moves (movss, movaps, movss).
//===---------------------------------------------------------------------===//
External test Nurbs exposed some problems. Look for
__ZN15Nurbs_SSE_Cubic17TessellateSurfaceE, bb cond_next140. This is what icc
emits:
movaps (%edx), %xmm2 #59.21
movaps (%edx), %xmm5 #60.21
movaps (%edx), %xmm4 #61.21
movaps (%edx), %xmm3 #62.21
movl 40(%ecx), %ebp #69.49
shufps $0, %xmm2, %xmm5 #60.21
movl 100(%esp), %ebx #69.20
movl (%ebx), %edi #69.20
imull %ebp, %edi #69.49
addl (%eax), %edi #70.33
shufps $85, %xmm2, %xmm4 #61.21
shufps $170, %xmm2, %xmm3 #62.21
shufps $255, %xmm2, %xmm2 #63.21
lea (%ebp,%ebp,2), %ebx #69.49
negl %ebx #69.49
lea -3(%edi,%ebx), %ebx #70.33
shll $4, %ebx #68.37
addl 32(%ecx), %ebx #68.37
testb $15, %bl #91.13
jne L_B1.24 # Prob 5% #91.13
This is the llvm code after instruction scheduling:
cond_next140 (0xa910740, LLVM BB @0xa90beb0):
%reg1078 = MOV32ri -3
%reg1079 = ADD32rm %reg1078, %reg1068, 1, %NOREG, 0
%reg1037 = MOV32rm %reg1024, 1, %NOREG, 40
%reg1080 = IMUL32rr %reg1079, %reg1037
%reg1081 = MOV32rm %reg1058, 1, %NOREG, 0
%reg1038 = LEA32r %reg1081, 1, %reg1080, -3
%reg1036 = MOV32rm %reg1024, 1, %NOREG, 32
%reg1082 = SHL32ri %reg1038, 4
%reg1039 = ADD32rr %reg1036, %reg1082
%reg1083 = MOVAPSrm %reg1059, 1, %NOREG, 0
%reg1034 = SHUFPSrr %reg1083, %reg1083, 170
%reg1032 = SHUFPSrr %reg1083, %reg1083, 0
%reg1035 = SHUFPSrr %reg1083, %reg1083, 255
%reg1033 = SHUFPSrr %reg1083, %reg1083, 85
%reg1040 = MOV32rr %reg1039
%reg1084 = AND32ri8 %reg1039, 15
CMP32ri8 %reg1084, 0
JE mbb<cond_next204,0xa914d30>
Still ok. After register allocation:
cond_next140 (0xa910740, LLVM BB @0xa90beb0):
%EAX = MOV32ri -3
%EDX = MOV32rm <fi#3>, 1, %NOREG, 0
ADD32rm %EAX<def&use>, %EDX, 1, %NOREG, 0
%EDX = MOV32rm <fi#7>, 1, %NOREG, 0
%EDX = MOV32rm %EDX, 1, %NOREG, 40
IMUL32rr %EAX<def&use>, %EDX
%ESI = MOV32rm <fi#5>, 1, %NOREG, 0
%ESI = MOV32rm %ESI, 1, %NOREG, 0
MOV32mr <fi#4>, 1, %NOREG, 0, %ESI
%EAX = LEA32r %ESI, 1, %EAX, -3
%ESI = MOV32rm <fi#7>, 1, %NOREG, 0
%ESI = MOV32rm %ESI, 1, %NOREG, 32
%EDI = MOV32rr %EAX
SHL32ri %EDI<def&use>, 4
ADD32rr %EDI<def&use>, %ESI
%XMM0 = MOVAPSrm %ECX, 1, %NOREG, 0
%XMM1 = MOVAPSrr %XMM0
SHUFPSrr %XMM1<def&use>, %XMM1, 170
%XMM2 = MOVAPSrr %XMM0
SHUFPSrr %XMM2<def&use>, %XMM2, 0
%XMM3 = MOVAPSrr %XMM0
SHUFPSrr %XMM3<def&use>, %XMM3, 255
SHUFPSrr %XMM0<def&use>, %XMM0, 85
%EBX = MOV32rr %EDI
AND32ri8 %EBX<def&use>, 15
CMP32ri8 %EBX, 0
JE mbb<cond_next204,0xa914d30>
This looks really bad. The problem is shufps is a destructive opcode. Since it
appears as operand two in more than one shufps ops. It resulted in a number of
copies. Note icc also suffers from the same problem. Either the instruction
selector should select pshufd or The register allocator can made the two-address
to three-address transformation.
It also exposes some other problems. See MOV32ri -3 and the spills.
//===---------------------------------------------------------------------===//
http://gcc.gnu.org/bugzilla/show_bug.cgi?id=25500
LLVM is producing bad code.
LBB_main_4: # cond_true44
addps %xmm1, %xmm2
subps %xmm3, %xmm2
movaps (%ecx), %xmm4
movaps %xmm2, %xmm1
addps %xmm4, %xmm1
addl $16, %ecx
incl %edx
cmpl $262144, %edx
movaps %xmm3, %xmm2
movaps %xmm4, %xmm3
jne LBB_main_4 # cond_true44
There are two problems. 1) No need to two loop induction variables. We can
compare against 262144 * 16. 2) Known register coalescer issue. We should
be able eliminate one of the movaps:
addps %xmm2, %xmm1 <=== Commute!
subps %xmm3, %xmm1
movaps (%ecx), %xmm4
movaps %xmm1, %xmm1 <=== Eliminate!
addps %xmm4, %xmm1
addl $16, %ecx
incl %edx
cmpl $262144, %edx
movaps %xmm3, %xmm2
movaps %xmm4, %xmm3
jne LBB_main_4 # cond_true44
//===---------------------------------------------------------------------===//
Use the 0's in the top part of movss from memory (and from other instructions
that generate them) to build vectors more efficiently. Consider:
vector float test(float a) {
return (vector float){ 0.0, a, 0.0, 0.0};
}
We currently generate this as:
_test:
sub %ESP, 28
movss %XMM0, DWORD PTR [%ESP + 32]
movss DWORD PTR [%ESP + 4], %XMM0
mov DWORD PTR [%ESP + 12], 0
mov DWORD PTR [%ESP + 8], 0
mov DWORD PTR [%ESP], 0
movaps %XMM0, XMMWORD PTR [%ESP]
add %ESP, 28
ret
Something like this should be sufficient:
_test:
movss %XMM0, DWORD PTR [%ESP + 4]
shufps %XMM0, %XMM0, 81
ret
... which takes advantage of the zero elements provided by movss.
Even xoring a register and shufps'ing IT would be better than the
above code.
Likewise, for this:
vector float test(float a, float b) {
return (vector float){ b, a, 0.0, 0.0};
}
_test:
pxor %XMM0, %XMM0
movss %XMM1, %XMM0
movss %XMM2, DWORD PTR [%ESP + 4]
unpcklps %XMM2, %XMM1
movss %XMM0, DWORD PTR [%ESP + 8]
unpcklps %XMM0, %XMM1
unpcklps %XMM0, %XMM2
ret
... where we do use pxor, it would be better to use the zero'd
elements that movss provides to turn this into 2 shufps's instead
of 3 unpcklps's.
Another example: {0.0, 0.0, a, b }
//===---------------------------------------------------------------------===//
Consider:
__m128 test(float a) {
return _mm_set_ps(0.0, 0.0, 0.0, a*a);
}
This compiles into:
movss 4(%esp), %xmm1
mulss %xmm1, %xmm1
xorps %xmm0, %xmm0
movss %xmm1, %xmm0
ret
Because mulss doesn't modify the top 3 elements, the top elements of
xmm1 are already zero'd. We could compile this to:
movss 4(%esp), %xmm0
mulss %xmm0, %xmm0
ret
//===---------------------------------------------------------------------===//
Here's a sick and twisted idea. Consider code like this:
__m128 test(__m128 a) {
float b = *(float*)&A;
...
return _mm_set_ps(0.0, 0.0, 0.0, b);
}
This might compile to this code:
movaps c(%esp), %xmm1
xorps %xmm0, %xmm0
movss %xmm1, %xmm0
ret
Now consider if the ... code caused xmm1 to get spilled. This might produce
this code:
movaps c(%esp), %xmm1
movaps %xmm1, c2(%esp)
...
xorps %xmm0, %xmm0
movaps c2(%esp), %xmm1
movss %xmm1, %xmm0
ret
However, since the reload is only used by these instructions, we could
"fold" it into the uses, producing something like this:
movaps c(%esp), %xmm1
movaps %xmm1, c2(%esp)
...
movss c2(%esp), %xmm0
ret
... saving two instructions.
The basic idea is that a reload from a spill slot, can, if only one 4-byte
chunk is used, bring in 3 zeros the the one element instead of 4 elements.
This can be used to simplify a variety of shuffle operations, where the
elements are fixed zeros.
//===---------------------------------------------------------------------===//