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https://github.com/c64scene-ar/llvm-6502.git
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f7da4e939f
in a successor block for every block...resulting in some O(N^k) algorithm which wasn't very good for performance. Calculating this information up front and keeping it in a map made it much faster. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@30697 91177308-0d34-0410-b5e6-96231b3b80d8
320 lines
12 KiB
C++
320 lines
12 KiB
C++
//===-- llvm/CodeGen/LiveVariables.h - Live Variable Analysis ---*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the LiveVariable analysis pass. For each machine
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// instruction in the function, this pass calculates the set of registers that
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// are immediately dead after the instruction (i.e., the instruction calculates
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// the value, but it is never used) and the set of registers that are used by
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// the instruction, but are never used after the instruction (i.e., they are
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// killed).
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//
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// This class computes live variables using are sparse implementation based on
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// the machine code SSA form. This class computes live variable information for
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// each virtual and _register allocatable_ physical register in a function. It
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// uses the dominance properties of SSA form to efficiently compute live
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// variables for virtual registers, and assumes that physical registers are only
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// live within a single basic block (allowing it to do a single local analysis
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// to resolve physical register lifetimes in each basic block). If a physical
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// register is not register allocatable, it is not tracked. This is useful for
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// things like the stack pointer and condition codes.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_LIVEVARIABLES_H
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#define LLVM_CODEGEN_LIVEVARIABLES_H
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include <map>
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namespace llvm {
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class MRegisterInfo;
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class LiveVariables : public MachineFunctionPass {
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public:
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/// VarInfo - This represents the regions where a virtual register is live in
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/// the program. We represent this with three different pieces of
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/// information: the instruction that uniquely defines the value, the set of
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/// blocks the instruction is live into and live out of, and the set of
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/// non-phi instructions that are the last users of the value.
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///
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/// In the common case where a value is defined and killed in the same block,
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/// DefInst is the defining inst, there is one killing instruction, and
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/// AliveBlocks is empty.
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///
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/// Otherwise, the value is live out of the block. If the value is live
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/// across any blocks, these blocks are listed in AliveBlocks. Blocks where
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/// the liveness range ends are not included in AliveBlocks, instead being
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/// captured by the Kills set. In these blocks, the value is live into the
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/// block (unless the value is defined and killed in the same block) and lives
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/// until the specified instruction. Note that there cannot ever be a value
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/// whose Kills set contains two instructions from the same basic block.
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///
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/// PHI nodes complicate things a bit. If a PHI node is the last user of a
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/// value in one of its predecessor blocks, it is not listed in the kills set,
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/// but does include the predecessor block in the AliveBlocks set (unless that
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/// block also defines the value). This leads to the (perfectly sensical)
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/// situation where a value is defined in a block, and the last use is a phi
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/// node in the successor. In this case, DefInst will be the defining
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/// instruction, AliveBlocks is empty (the value is not live across any
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/// blocks) and Kills is empty (phi nodes are not included). This is sensical
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/// because the value must be live to the end of the block, but is not live in
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/// any successor blocks.
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struct VarInfo {
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/// DefInst - The machine instruction that defines this register.
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///
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MachineInstr *DefInst;
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/// AliveBlocks - Set of blocks of which this value is alive completely
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/// through. This is a bit set which uses the basic block number as an
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/// index.
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///
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std::vector<bool> AliveBlocks;
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/// Kills - List of MachineInstruction's which are the last use of this
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/// virtual register (kill it) in their basic block.
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///
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std::vector<MachineInstr*> Kills;
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VarInfo() : DefInst(0) {}
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/// removeKill - Delete a kill corresponding to the specified
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/// machine instruction. Returns true if there was a kill
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/// corresponding to this instruction, false otherwise.
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bool removeKill(MachineInstr *MI) {
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for (std::vector<MachineInstr*>::iterator i = Kills.begin(),
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e = Kills.end(); i != e; ++i)
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if (*i == MI) {
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Kills.erase(i);
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return true;
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}
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return false;
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}
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void dump() const;
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};
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private:
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/// VirtRegInfo - This list is a mapping from virtual register number to
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/// variable information. FirstVirtualRegister is subtracted from the virtual
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/// register number before indexing into this list.
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///
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std::vector<VarInfo> VirtRegInfo;
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/// RegistersKilled - This map keeps track of all of the registers that
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/// are dead immediately after an instruction reads its operands. If an
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/// instruction does not have an entry in this map, it kills no registers.
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///
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std::map<MachineInstr*, std::vector<unsigned> > RegistersKilled;
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/// RegistersDead - This map keeps track of all of the registers that are
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/// dead immediately after an instruction executes, which are not dead after
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/// the operands are evaluated. In practice, this only contains registers
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/// which are defined by an instruction, but never used.
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///
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std::map<MachineInstr*, std::vector<unsigned> > RegistersDead;
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/// Dummy - An always empty vector used for instructions without dead or
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/// killed operands.
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std::vector<unsigned> Dummy;
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/// AllocatablePhysicalRegisters - This vector keeps track of which registers
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/// are actually register allocatable by the target machine. We can not track
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/// liveness for values that are not in this set.
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///
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std::vector<bool> AllocatablePhysicalRegisters;
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private: // Intermediate data structures
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const MRegisterInfo *RegInfo;
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MachineInstr **PhysRegInfo;
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bool *PhysRegUsed;
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typedef std::map<const MachineBasicBlock*,
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std::vector<unsigned> > PHIVarInfoMap;
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PHIVarInfoMap PHIVarInfo;
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void HandlePhysRegUse(unsigned Reg, MachineInstr *MI);
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void HandlePhysRegDef(unsigned Reg, MachineInstr *MI);
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/// analyzePHINodes - Gather information about the PHI nodes in here. In
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/// particular, we want to map the variable information of a virtual
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/// register which is used in a PHI node. We map that to the BB the vreg
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/// is coming from.
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void analyzePHINodes(const MachineFunction& Fn);
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public:
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virtual bool runOnMachineFunction(MachineFunction &MF);
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/// killed_iterator - Iterate over registers killed by a machine instruction
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///
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typedef std::vector<unsigned>::iterator killed_iterator;
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std::vector<unsigned> &getKillsVector(MachineInstr *MI) {
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std::map<MachineInstr*, std::vector<unsigned> >::iterator I =
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RegistersKilled.find(MI);
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return I != RegistersKilled.end() ? I->second : Dummy;
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}
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std::vector<unsigned> &getDeadDefsVector(MachineInstr *MI) {
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std::map<MachineInstr*, std::vector<unsigned> >::iterator I =
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RegistersDead.find(MI);
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return I != RegistersDead.end() ? I->second : Dummy;
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}
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/// killed_begin/end - Get access to the range of registers killed by a
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/// machine instruction.
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killed_iterator killed_begin(MachineInstr *MI) {
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return getKillsVector(MI).begin();
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}
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killed_iterator killed_end(MachineInstr *MI) {
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return getKillsVector(MI).end();
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}
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std::pair<killed_iterator, killed_iterator>
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killed_range(MachineInstr *MI) {
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std::vector<unsigned> &V = getKillsVector(MI);
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return std::make_pair(V.begin(), V.end());
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}
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/// KillsRegister - Return true if the specified instruction kills the
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/// specified register.
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bool KillsRegister(MachineInstr *MI, unsigned Reg) const;
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killed_iterator dead_begin(MachineInstr *MI) {
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return getDeadDefsVector(MI).begin();
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}
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killed_iterator dead_end(MachineInstr *MI) {
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return getDeadDefsVector(MI).end();
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}
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std::pair<killed_iterator, killed_iterator>
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dead_range(MachineInstr *MI) {
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std::vector<unsigned> &V = getDeadDefsVector(MI);
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return std::make_pair(V.begin(), V.end());
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}
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/// RegisterDefIsDead - Return true if the specified instruction defines the
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/// specified register, but that definition is dead.
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bool RegisterDefIsDead(MachineInstr *MI, unsigned Reg) const;
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//===--------------------------------------------------------------------===//
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// API to update live variable information
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/// instructionChanged - When the address of an instruction changes, this
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/// method should be called so that live variables can update its internal
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/// data structures. This removes the records for OldMI, transfering them to
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/// the records for NewMI.
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void instructionChanged(MachineInstr *OldMI, MachineInstr *NewMI);
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/// addVirtualRegisterKilled - Add information about the fact that the
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/// specified register is killed after being used by the specified
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/// instruction.
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///
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void addVirtualRegisterKilled(unsigned IncomingReg, MachineInstr *MI) {
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std::vector<unsigned> &V = RegistersKilled[MI];
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// Insert in a sorted order.
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if (V.empty() || IncomingReg > V.back()) {
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V.push_back(IncomingReg);
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} else {
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std::vector<unsigned>::iterator I = V.begin();
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for (; *I < IncomingReg; ++I)
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/*empty*/;
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if (*I != IncomingReg) // Don't insert duplicates.
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V.insert(I, IncomingReg);
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}
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getVarInfo(IncomingReg).Kills.push_back(MI);
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}
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/// removeVirtualRegisterKilled - Remove the specified virtual
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/// register from the live variable information. Returns true if the
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/// variable was marked as killed by the specified instruction,
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/// false otherwise.
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bool removeVirtualRegisterKilled(unsigned reg,
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MachineBasicBlock *MBB,
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MachineInstr *MI) {
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if (!getVarInfo(reg).removeKill(MI))
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return false;
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std::vector<unsigned> &V = getKillsVector(MI);
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for (unsigned i = 0, e = V.size(); i != e; ++i)
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if (V[i] == reg) {
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V.erase(V.begin()+i);
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return true;
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}
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return true;
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}
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/// removeVirtualRegistersKilled - Remove all killed info for the specified
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/// instruction.
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void removeVirtualRegistersKilled(MachineInstr *MI);
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/// addVirtualRegisterDead - Add information about the fact that the specified
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/// register is dead after being used by the specified instruction.
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///
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void addVirtualRegisterDead(unsigned IncomingReg, MachineInstr *MI) {
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std::vector<unsigned> &V = RegistersDead[MI];
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// Insert in a sorted order.
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if (V.empty() || IncomingReg > V.back()) {
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V.push_back(IncomingReg);
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} else {
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std::vector<unsigned>::iterator I = V.begin();
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for (; *I < IncomingReg; ++I)
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/*empty*/;
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if (*I != IncomingReg) // Don't insert duplicates.
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V.insert(I, IncomingReg);
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}
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getVarInfo(IncomingReg).Kills.push_back(MI);
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}
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/// removeVirtualRegisterDead - Remove the specified virtual
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/// register from the live variable information. Returns true if the
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/// variable was marked dead at the specified instruction, false
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/// otherwise.
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bool removeVirtualRegisterDead(unsigned reg,
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MachineBasicBlock *MBB,
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MachineInstr *MI) {
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if (!getVarInfo(reg).removeKill(MI))
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return false;
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std::vector<unsigned> &V = getDeadDefsVector(MI);
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for (unsigned i = 0, e = V.size(); i != e; ++i)
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if (V[i] == reg) {
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V.erase(V.begin()+i);
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return true;
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}
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return true;
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}
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/// removeVirtualRegistersDead - Remove all of the dead registers for the
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/// specified instruction from the live variable information.
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void removeVirtualRegistersDead(MachineInstr *MI);
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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AU.setPreservesAll();
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}
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virtual void releaseMemory() {
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VirtRegInfo.clear();
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RegistersKilled.clear();
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RegistersDead.clear();
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}
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/// getVarInfo - Return the VarInfo structure for the specified VIRTUAL
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/// register.
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VarInfo &getVarInfo(unsigned RegIdx);
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void MarkVirtRegAliveInBlock(VarInfo &VRInfo, MachineBasicBlock *BB);
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void HandleVirtRegUse(VarInfo &VRInfo, MachineBasicBlock *MBB,
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MachineInstr *MI);
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};
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} // End llvm namespace
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#endif
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