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git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@213045 91177308-0d34-0410-b5e6-96231b3b80d8
243 lines
10 KiB
C++
243 lines
10 KiB
C++
//===-- Transform/Utils/BasicBlockUtils.h - BasicBlock Utils ----*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This family of functions perform manipulations on basic blocks, and
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// instructions contained within basic blocks.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_TRANSFORMS_UTILS_BASICBLOCKUTILS_H
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#define LLVM_TRANSFORMS_UTILS_BASICBLOCKUTILS_H
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// FIXME: Move to this file: BasicBlock::removePredecessor, BB::splitBasicBlock
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#include "llvm/IR/BasicBlock.h"
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#include "llvm/IR/CFG.h"
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namespace llvm {
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class AliasAnalysis;
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class DominatorTree;
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class Instruction;
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class MDNode;
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class Pass;
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class ReturnInst;
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class TargetLibraryInfo;
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class TerminatorInst;
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/// DeleteDeadBlock - Delete the specified block, which must have no
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/// predecessors.
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void DeleteDeadBlock(BasicBlock *BB);
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/// FoldSingleEntryPHINodes - We know that BB has one predecessor. If there are
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/// any single-entry PHI nodes in it, fold them away. This handles the case
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/// when all entries to the PHI nodes in a block are guaranteed equal, such as
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/// when the block has exactly one predecessor.
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void FoldSingleEntryPHINodes(BasicBlock *BB, Pass *P = nullptr);
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/// DeleteDeadPHIs - Examine each PHI in the given block and delete it if it
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/// is dead. Also recursively delete any operands that become dead as
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/// a result. This includes tracing the def-use list from the PHI to see if
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/// it is ultimately unused or if it reaches an unused cycle. Return true
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/// if any PHIs were deleted.
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bool DeleteDeadPHIs(BasicBlock *BB, const TargetLibraryInfo *TLI = nullptr);
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/// MergeBlockIntoPredecessor - Attempts to merge a block into its predecessor,
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/// if possible. The return value indicates success or failure.
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bool MergeBlockIntoPredecessor(BasicBlock *BB, Pass *P = nullptr);
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// ReplaceInstWithValue - Replace all uses of an instruction (specified by BI)
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// with a value, then remove and delete the original instruction.
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//
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void ReplaceInstWithValue(BasicBlock::InstListType &BIL,
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BasicBlock::iterator &BI, Value *V);
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// ReplaceInstWithInst - Replace the instruction specified by BI with the
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// instruction specified by I. The original instruction is deleted and BI is
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// updated to point to the new instruction.
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//
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void ReplaceInstWithInst(BasicBlock::InstListType &BIL,
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BasicBlock::iterator &BI, Instruction *I);
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// ReplaceInstWithInst - Replace the instruction specified by From with the
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// instruction specified by To.
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//
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void ReplaceInstWithInst(Instruction *From, Instruction *To);
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/// SplitCriticalEdge - If this edge is a critical edge, insert a new node to
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/// split the critical edge. This will update DominatorTree and
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/// DominatorFrontier information if it is available, thus calling this pass
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/// will not invalidate either of them. This returns the new block if the edge
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/// was split, null otherwise.
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///
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/// If MergeIdenticalEdges is true (not the default), *all* edges from TI to the
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/// specified successor will be merged into the same critical edge block.
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/// This is most commonly interesting with switch instructions, which may
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/// have many edges to any one destination. This ensures that all edges to that
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/// dest go to one block instead of each going to a different block, but isn't
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/// the standard definition of a "critical edge".
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///
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/// It is invalid to call this function on a critical edge that starts at an
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/// IndirectBrInst. Splitting these edges will almost always create an invalid
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/// program because the address of the new block won't be the one that is jumped
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/// to.
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///
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BasicBlock *SplitCriticalEdge(TerminatorInst *TI, unsigned SuccNum,
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Pass *P = nullptr,
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bool MergeIdenticalEdges = false,
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bool DontDeleteUselessPHIs = false,
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bool SplitLandingPads = false);
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inline BasicBlock *SplitCriticalEdge(BasicBlock *BB, succ_iterator SI,
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Pass *P = nullptr) {
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return SplitCriticalEdge(BB->getTerminator(), SI.getSuccessorIndex(), P);
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}
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/// SplitCriticalEdge - If the edge from *PI to BB is not critical, return
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/// false. Otherwise, split all edges between the two blocks and return true.
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/// This updates all of the same analyses as the other SplitCriticalEdge
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/// function. If P is specified, it updates the analyses
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/// described above.
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inline bool SplitCriticalEdge(BasicBlock *Succ, pred_iterator PI,
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Pass *P = nullptr) {
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bool MadeChange = false;
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TerminatorInst *TI = (*PI)->getTerminator();
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for (unsigned i = 0, e = TI->getNumSuccessors(); i != e; ++i)
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if (TI->getSuccessor(i) == Succ)
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MadeChange |= !!SplitCriticalEdge(TI, i, P);
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return MadeChange;
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}
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/// SplitCriticalEdge - If an edge from Src to Dst is critical, split the edge
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/// and return true, otherwise return false. This method requires that there be
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/// an edge between the two blocks. If P is specified, it updates the analyses
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/// described above.
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inline BasicBlock *SplitCriticalEdge(BasicBlock *Src, BasicBlock *Dst,
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Pass *P = nullptr,
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bool MergeIdenticalEdges = false,
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bool DontDeleteUselessPHIs = false) {
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TerminatorInst *TI = Src->getTerminator();
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unsigned i = 0;
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while (1) {
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assert(i != TI->getNumSuccessors() && "Edge doesn't exist!");
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if (TI->getSuccessor(i) == Dst)
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return SplitCriticalEdge(TI, i, P, MergeIdenticalEdges,
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DontDeleteUselessPHIs);
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++i;
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}
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}
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/// SplitEdge - Split the edge connecting specified block. Pass P must
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/// not be NULL.
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BasicBlock *SplitEdge(BasicBlock *From, BasicBlock *To, Pass *P);
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/// SplitBlock - Split the specified block at the specified instruction - every
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/// thing before SplitPt stays in Old and everything starting with SplitPt moves
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/// to a new block. The two blocks are joined by an unconditional branch and
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/// the loop info is updated.
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///
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BasicBlock *SplitBlock(BasicBlock *Old, Instruction *SplitPt, Pass *P);
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/// SplitBlockPredecessors - This method transforms BB by introducing a new
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/// basic block into the function, and moving some of the predecessors of BB to
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/// be predecessors of the new block. The new predecessors are indicated by the
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/// Preds array, which has NumPreds elements in it. The new block is given a
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/// suffix of 'Suffix'. This function returns the new block.
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///
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/// This currently updates the LLVM IR, AliasAnalysis, DominatorTree,
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/// DominanceFrontier, LoopInfo, and LCCSA but no other analyses.
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/// In particular, it does not preserve LoopSimplify (because it's
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/// complicated to handle the case where one of the edges being split
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/// is an exit of a loop with other exits).
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///
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BasicBlock *SplitBlockPredecessors(BasicBlock *BB, ArrayRef<BasicBlock*> Preds,
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const char *Suffix, Pass *P = nullptr);
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/// SplitLandingPadPredecessors - This method transforms the landing pad,
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/// OrigBB, by introducing two new basic blocks into the function. One of those
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/// new basic blocks gets the predecessors listed in Preds. The other basic
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/// block gets the remaining predecessors of OrigBB. The landingpad instruction
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/// OrigBB is clone into both of the new basic blocks. The new blocks are given
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/// the suffixes 'Suffix1' and 'Suffix2', and are returned in the NewBBs vector.
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///
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/// This currently updates the LLVM IR, AliasAnalysis, DominatorTree,
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/// DominanceFrontier, LoopInfo, and LCCSA but no other analyses. In particular,
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/// it does not preserve LoopSimplify (because it's complicated to handle the
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/// case where one of the edges being split is an exit of a loop with other
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/// exits).
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///
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void SplitLandingPadPredecessors(BasicBlock *OrigBB,ArrayRef<BasicBlock*> Preds,
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const char *Suffix, const char *Suffix2,
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Pass *P, SmallVectorImpl<BasicBlock*> &NewBBs);
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/// FoldReturnIntoUncondBranch - This method duplicates the specified return
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/// instruction into a predecessor which ends in an unconditional branch. If
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/// the return instruction returns a value defined by a PHI, propagate the
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/// right value into the return. It returns the new return instruction in the
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/// predecessor.
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ReturnInst *FoldReturnIntoUncondBranch(ReturnInst *RI, BasicBlock *BB,
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BasicBlock *Pred);
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/// SplitBlockAndInsertIfThen - Split the containing block at the
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/// specified instruction - everything before and including SplitBefore stays
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/// in the old basic block, and everything after SplitBefore is moved to a
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/// new block. The two blocks are connected by a conditional branch
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/// (with value of Cmp being the condition).
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/// Before:
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/// Head
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/// SplitBefore
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/// Tail
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/// After:
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/// Head
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/// if (Cond)
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/// ThenBlock
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/// SplitBefore
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/// Tail
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///
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/// If Unreachable is true, then ThenBlock ends with
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/// UnreachableInst, otherwise it branches to Tail.
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/// Returns the NewBasicBlock's terminator.
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///
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/// Updates DT if given.
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TerminatorInst *SplitBlockAndInsertIfThen(Value *Cond, Instruction *SplitBefore,
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bool Unreachable,
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MDNode *BranchWeights = nullptr,
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DominatorTree *DT = nullptr);
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/// SplitBlockAndInsertIfThenElse is similar to SplitBlockAndInsertIfThen,
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/// but also creates the ElseBlock.
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/// Before:
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/// Head
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/// SplitBefore
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/// Tail
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/// After:
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/// Head
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/// if (Cond)
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/// ThenBlock
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/// else
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/// ElseBlock
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/// SplitBefore
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/// Tail
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void SplitBlockAndInsertIfThenElse(Value *Cond, Instruction *SplitBefore,
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TerminatorInst **ThenTerm,
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TerminatorInst **ElseTerm,
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MDNode *BranchWeights = nullptr);
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///
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/// GetIfCondition - Check whether BB is the merge point of a if-region.
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/// If so, return the boolean condition that determines which entry into
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/// BB will be taken. Also, return by references the block that will be
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/// entered from if the condition is true, and the block that will be
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/// entered if the condition is false.
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Value *GetIfCondition(BasicBlock *BB, BasicBlock *&IfTrue,
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BasicBlock *&IfFalse);
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} // End llvm namespace
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#endif
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