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The ValueMapper used by various cloning utility maps MDNodes also. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@106706 91177308-0d34-0410-b5e6-96231b3b80d8
1058 lines
42 KiB
C++
1058 lines
42 KiB
C++
//===-- LoopUnswitch.cpp - Hoist loop-invariant conditionals in loop ------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This pass transforms loops that contain branches on loop-invariant conditions
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// to have multiple loops. For example, it turns the left into the right code:
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//
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// for (...) if (lic)
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// A for (...)
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// if (lic) A; B; C
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// B else
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// C for (...)
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// A; C
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//
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// This can increase the size of the code exponentially (doubling it every time
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// a loop is unswitched) so we only unswitch if the resultant code will be
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// smaller than a threshold.
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//
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// This pass expects LICM to be run before it to hoist invariant conditions out
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// of the loop, to make the unswitching opportunity obvious.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "loop-unswitch"
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#include "llvm/Transforms/Scalar.h"
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#include "llvm/Constants.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/Function.h"
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#include "llvm/Instructions.h"
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#include "llvm/Analysis/ConstantFolding.h"
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#include "llvm/Analysis/InlineCost.h"
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#include "llvm/Analysis/InstructionSimplify.h"
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#include "llvm/Analysis/LoopInfo.h"
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#include "llvm/Analysis/LoopPass.h"
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#include "llvm/Analysis/Dominators.h"
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#include "llvm/Transforms/Utils/Cloning.h"
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#include "llvm/Transforms/Utils/Local.h"
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#include "llvm/Transforms/Utils/BasicBlockUtils.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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#include <algorithm>
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#include <set>
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using namespace llvm;
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STATISTIC(NumBranches, "Number of branches unswitched");
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STATISTIC(NumSwitches, "Number of switches unswitched");
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STATISTIC(NumSelects , "Number of selects unswitched");
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STATISTIC(NumTrivial , "Number of unswitches that are trivial");
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STATISTIC(NumSimplify, "Number of simplifications of unswitched code");
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// The specific value of 50 here was chosen based only on intuition and a
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// few specific examples.
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static cl::opt<unsigned>
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Threshold("loop-unswitch-threshold", cl::desc("Max loop size to unswitch"),
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cl::init(50), cl::Hidden);
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namespace {
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class LoopUnswitch : public LoopPass {
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LoopInfo *LI; // Loop information
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LPPassManager *LPM;
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// LoopProcessWorklist - Used to check if second loop needs processing
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// after RewriteLoopBodyWithConditionConstant rewrites first loop.
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std::vector<Loop*> LoopProcessWorklist;
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SmallPtrSet<Value *,8> UnswitchedVals;
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bool OptimizeForSize;
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bool redoLoop;
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Loop *currentLoop;
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DominanceFrontier *DF;
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DominatorTree *DT;
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BasicBlock *loopHeader;
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BasicBlock *loopPreheader;
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// LoopBlocks contains all of the basic blocks of the loop, including the
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// preheader of the loop, the body of the loop, and the exit blocks of the
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// loop, in that order.
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std::vector<BasicBlock*> LoopBlocks;
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// NewBlocks contained cloned copy of basic blocks from LoopBlocks.
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std::vector<BasicBlock*> NewBlocks;
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public:
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static char ID; // Pass ID, replacement for typeid
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explicit LoopUnswitch(bool Os = false) :
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LoopPass(&ID), OptimizeForSize(Os), redoLoop(false),
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currentLoop(NULL), DF(NULL), DT(NULL), loopHeader(NULL),
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loopPreheader(NULL) {}
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bool runOnLoop(Loop *L, LPPassManager &LPM);
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bool processCurrentLoop();
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/// This transformation requires natural loop information & requires that
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/// loop preheaders be inserted into the CFG...
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///
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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AU.addRequiredID(LoopSimplifyID);
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AU.addPreservedID(LoopSimplifyID);
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AU.addRequired<LoopInfo>();
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AU.addPreserved<LoopInfo>();
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AU.addRequiredID(LCSSAID);
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AU.addPreservedID(LCSSAID);
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AU.addPreserved<DominatorTree>();
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AU.addPreserved<DominanceFrontier>();
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}
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private:
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virtual void releaseMemory() {
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UnswitchedVals.clear();
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}
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/// RemoveLoopFromWorklist - If the specified loop is on the loop worklist,
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/// remove it.
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void RemoveLoopFromWorklist(Loop *L) {
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std::vector<Loop*>::iterator I = std::find(LoopProcessWorklist.begin(),
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LoopProcessWorklist.end(), L);
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if (I != LoopProcessWorklist.end())
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LoopProcessWorklist.erase(I);
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}
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void initLoopData() {
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loopHeader = currentLoop->getHeader();
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loopPreheader = currentLoop->getLoopPreheader();
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}
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/// Split all of the edges from inside the loop to their exit blocks.
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/// Update the appropriate Phi nodes as we do so.
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void SplitExitEdges(Loop *L, const SmallVector<BasicBlock *, 8> &ExitBlocks);
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bool UnswitchIfProfitable(Value *LoopCond, Constant *Val);
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void UnswitchTrivialCondition(Loop *L, Value *Cond, Constant *Val,
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BasicBlock *ExitBlock);
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void UnswitchNontrivialCondition(Value *LIC, Constant *OnVal, Loop *L);
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void RewriteLoopBodyWithConditionConstant(Loop *L, Value *LIC,
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Constant *Val, bool isEqual);
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void EmitPreheaderBranchOnCondition(Value *LIC, Constant *Val,
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BasicBlock *TrueDest,
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BasicBlock *FalseDest,
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Instruction *InsertPt);
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void SimplifyCode(std::vector<Instruction*> &Worklist, Loop *L);
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void RemoveBlockIfDead(BasicBlock *BB,
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std::vector<Instruction*> &Worklist, Loop *l);
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void RemoveLoopFromHierarchy(Loop *L);
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bool IsTrivialUnswitchCondition(Value *Cond, Constant **Val = 0,
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BasicBlock **LoopExit = 0);
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};
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}
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char LoopUnswitch::ID = 0;
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static RegisterPass<LoopUnswitch> X("loop-unswitch", "Unswitch loops");
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Pass *llvm::createLoopUnswitchPass(bool Os) {
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return new LoopUnswitch(Os);
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}
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/// FindLIVLoopCondition - Cond is a condition that occurs in L. If it is
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/// invariant in the loop, or has an invariant piece, return the invariant.
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/// Otherwise, return null.
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static Value *FindLIVLoopCondition(Value *Cond, Loop *L, bool &Changed) {
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// We can never unswitch on vector conditions.
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if (Cond->getType()->isVectorTy())
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return 0;
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// Constants should be folded, not unswitched on!
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if (isa<Constant>(Cond)) return 0;
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// TODO: Handle: br (VARIANT|INVARIANT).
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// Hoist simple values out.
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if (L->makeLoopInvariant(Cond, Changed))
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return Cond;
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if (BinaryOperator *BO = dyn_cast<BinaryOperator>(Cond))
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if (BO->getOpcode() == Instruction::And ||
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BO->getOpcode() == Instruction::Or) {
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// If either the left or right side is invariant, we can unswitch on this,
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// which will cause the branch to go away in one loop and the condition to
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// simplify in the other one.
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if (Value *LHS = FindLIVLoopCondition(BO->getOperand(0), L, Changed))
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return LHS;
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if (Value *RHS = FindLIVLoopCondition(BO->getOperand(1), L, Changed))
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return RHS;
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}
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return 0;
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}
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bool LoopUnswitch::runOnLoop(Loop *L, LPPassManager &LPM_Ref) {
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LI = &getAnalysis<LoopInfo>();
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LPM = &LPM_Ref;
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DF = getAnalysisIfAvailable<DominanceFrontier>();
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DT = getAnalysisIfAvailable<DominatorTree>();
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currentLoop = L;
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Function *F = currentLoop->getHeader()->getParent();
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bool Changed = false;
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do {
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assert(currentLoop->isLCSSAForm(*DT));
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redoLoop = false;
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Changed |= processCurrentLoop();
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} while(redoLoop);
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if (Changed) {
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// FIXME: Reconstruct dom info, because it is not preserved properly.
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if (DT)
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DT->runOnFunction(*F);
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if (DF)
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DF->runOnFunction(*F);
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}
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return Changed;
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}
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/// processCurrentLoop - Do actual work and unswitch loop if possible
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/// and profitable.
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bool LoopUnswitch::processCurrentLoop() {
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bool Changed = false;
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LLVMContext &Context = currentLoop->getHeader()->getContext();
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// Loop over all of the basic blocks in the loop. If we find an interior
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// block that is branching on a loop-invariant condition, we can unswitch this
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// loop.
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for (Loop::block_iterator I = currentLoop->block_begin(),
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E = currentLoop->block_end(); I != E; ++I) {
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TerminatorInst *TI = (*I)->getTerminator();
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if (BranchInst *BI = dyn_cast<BranchInst>(TI)) {
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// If this isn't branching on an invariant condition, we can't unswitch
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// it.
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if (BI->isConditional()) {
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// See if this, or some part of it, is loop invariant. If so, we can
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// unswitch on it if we desire.
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Value *LoopCond = FindLIVLoopCondition(BI->getCondition(),
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currentLoop, Changed);
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if (LoopCond && UnswitchIfProfitable(LoopCond,
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ConstantInt::getTrue(Context))) {
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++NumBranches;
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return true;
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}
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}
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} else if (SwitchInst *SI = dyn_cast<SwitchInst>(TI)) {
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Value *LoopCond = FindLIVLoopCondition(SI->getCondition(),
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currentLoop, Changed);
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if (LoopCond && SI->getNumCases() > 1) {
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// Find a value to unswitch on:
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// FIXME: this should chose the most expensive case!
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Constant *UnswitchVal = SI->getCaseValue(1);
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// Do not process same value again and again.
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if (!UnswitchedVals.insert(UnswitchVal))
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continue;
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if (UnswitchIfProfitable(LoopCond, UnswitchVal)) {
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++NumSwitches;
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return true;
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}
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}
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}
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// Scan the instructions to check for unswitchable values.
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for (BasicBlock::iterator BBI = (*I)->begin(), E = (*I)->end();
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BBI != E; ++BBI)
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if (SelectInst *SI = dyn_cast<SelectInst>(BBI)) {
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Value *LoopCond = FindLIVLoopCondition(SI->getCondition(),
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currentLoop, Changed);
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if (LoopCond && UnswitchIfProfitable(LoopCond,
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ConstantInt::getTrue(Context))) {
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++NumSelects;
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return true;
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}
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}
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}
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return Changed;
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}
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/// isTrivialLoopExitBlock - Check to see if all paths from BB either:
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/// 1. Exit the loop with no side effects.
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/// 2. Branch to the latch block with no side-effects.
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///
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/// If these conditions are true, we return true and set ExitBB to the block we
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/// exit through.
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///
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static bool isTrivialLoopExitBlockHelper(Loop *L, BasicBlock *BB,
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BasicBlock *&ExitBB,
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std::set<BasicBlock*> &Visited) {
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if (!Visited.insert(BB).second) {
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// Already visited and Ok, end of recursion.
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return true;
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} else if (!L->contains(BB)) {
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// Otherwise, this is a loop exit, this is fine so long as this is the
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// first exit.
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if (ExitBB != 0) return false;
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ExitBB = BB;
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return true;
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}
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// Otherwise, this is an unvisited intra-loop node. Check all successors.
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for (succ_iterator SI = succ_begin(BB), E = succ_end(BB); SI != E; ++SI) {
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// Check to see if the successor is a trivial loop exit.
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if (!isTrivialLoopExitBlockHelper(L, *SI, ExitBB, Visited))
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return false;
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}
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// Okay, everything after this looks good, check to make sure that this block
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// doesn't include any side effects.
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for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
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if (I->mayHaveSideEffects())
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return false;
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return true;
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}
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/// isTrivialLoopExitBlock - Return true if the specified block unconditionally
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/// leads to an exit from the specified loop, and has no side-effects in the
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/// process. If so, return the block that is exited to, otherwise return null.
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static BasicBlock *isTrivialLoopExitBlock(Loop *L, BasicBlock *BB) {
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std::set<BasicBlock*> Visited;
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Visited.insert(L->getHeader()); // Branches to header are ok.
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BasicBlock *ExitBB = 0;
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if (isTrivialLoopExitBlockHelper(L, BB, ExitBB, Visited))
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return ExitBB;
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return 0;
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}
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/// IsTrivialUnswitchCondition - Check to see if this unswitch condition is
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/// trivial: that is, that the condition controls whether or not the loop does
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/// anything at all. If this is a trivial condition, unswitching produces no
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/// code duplications (equivalently, it produces a simpler loop and a new empty
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/// loop, which gets deleted).
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///
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/// If this is a trivial condition, return true, otherwise return false. When
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/// returning true, this sets Cond and Val to the condition that controls the
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/// trivial condition: when Cond dynamically equals Val, the loop is known to
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/// exit. Finally, this sets LoopExit to the BB that the loop exits to when
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/// Cond == Val.
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///
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bool LoopUnswitch::IsTrivialUnswitchCondition(Value *Cond, Constant **Val,
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BasicBlock **LoopExit) {
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BasicBlock *Header = currentLoop->getHeader();
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TerminatorInst *HeaderTerm = Header->getTerminator();
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LLVMContext &Context = Header->getContext();
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BasicBlock *LoopExitBB = 0;
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if (BranchInst *BI = dyn_cast<BranchInst>(HeaderTerm)) {
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// If the header block doesn't end with a conditional branch on Cond, we
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// can't handle it.
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if (!BI->isConditional() || BI->getCondition() != Cond)
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return false;
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// Check to see if a successor of the branch is guaranteed to go to the
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// latch block or exit through a one exit block without having any
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// side-effects. If so, determine the value of Cond that causes it to do
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// this.
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if ((LoopExitBB = isTrivialLoopExitBlock(currentLoop,
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BI->getSuccessor(0)))) {
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if (Val) *Val = ConstantInt::getTrue(Context);
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} else if ((LoopExitBB = isTrivialLoopExitBlock(currentLoop,
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BI->getSuccessor(1)))) {
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if (Val) *Val = ConstantInt::getFalse(Context);
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}
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} else if (SwitchInst *SI = dyn_cast<SwitchInst>(HeaderTerm)) {
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// If this isn't a switch on Cond, we can't handle it.
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if (SI->getCondition() != Cond) return false;
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// Check to see if a successor of the switch is guaranteed to go to the
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// latch block or exit through a one exit block without having any
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// side-effects. If so, determine the value of Cond that causes it to do
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// this. Note that we can't trivially unswitch on the default case.
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for (unsigned i = 1, e = SI->getNumSuccessors(); i != e; ++i)
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if ((LoopExitBB = isTrivialLoopExitBlock(currentLoop,
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SI->getSuccessor(i)))) {
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// Okay, we found a trivial case, remember the value that is trivial.
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if (Val) *Val = SI->getCaseValue(i);
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break;
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}
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}
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// If we didn't find a single unique LoopExit block, or if the loop exit block
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// contains phi nodes, this isn't trivial.
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if (!LoopExitBB || isa<PHINode>(LoopExitBB->begin()))
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return false; // Can't handle this.
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if (LoopExit) *LoopExit = LoopExitBB;
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// We already know that nothing uses any scalar values defined inside of this
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// loop. As such, we just have to check to see if this loop will execute any
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// side-effecting instructions (e.g. stores, calls, volatile loads) in the
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// part of the loop that the code *would* execute. We already checked the
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// tail, check the header now.
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for (BasicBlock::iterator I = Header->begin(), E = Header->end(); I != E; ++I)
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if (I->mayHaveSideEffects())
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return false;
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return true;
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}
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/// UnswitchIfProfitable - We have found that we can unswitch currentLoop when
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/// LoopCond == Val to simplify the loop. If we decide that this is profitable,
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/// unswitch the loop, reprocess the pieces, then return true.
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bool LoopUnswitch::UnswitchIfProfitable(Value *LoopCond, Constant *Val) {
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initLoopData();
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// If LoopSimplify was unable to form a preheader, don't do any unswitching.
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if (!loopPreheader)
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return false;
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Function *F = loopHeader->getParent();
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Constant *CondVal = 0;
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BasicBlock *ExitBlock = 0;
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if (IsTrivialUnswitchCondition(LoopCond, &CondVal, &ExitBlock)) {
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// If the condition is trivial, always unswitch. There is no code growth
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// for this case.
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UnswitchTrivialCondition(currentLoop, LoopCond, CondVal, ExitBlock);
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return true;
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}
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// Check to see if it would be profitable to unswitch current loop.
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// Do not do non-trivial unswitch while optimizing for size.
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if (OptimizeForSize || F->hasFnAttr(Attribute::OptimizeForSize))
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return false;
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// FIXME: This is overly conservative because it does not take into
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// consideration code simplification opportunities and code that can
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// be shared by the resultant unswitched loops.
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CodeMetrics Metrics;
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for (Loop::block_iterator I = currentLoop->block_begin(),
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E = currentLoop->block_end();
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I != E; ++I)
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Metrics.analyzeBasicBlock(*I);
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// Limit the number of instructions to avoid causing significant code
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// expansion, and the number of basic blocks, to avoid loops with
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// large numbers of branches which cause loop unswitching to go crazy.
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// This is a very ad-hoc heuristic.
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if (Metrics.NumInsts > Threshold ||
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Metrics.NumBlocks * 5 > Threshold ||
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Metrics.containsIndirectBr || Metrics.isRecursive) {
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DEBUG(dbgs() << "NOT unswitching loop %"
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<< currentLoop->getHeader()->getName() << ", cost too high: "
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<< currentLoop->getBlocks().size() << "\n");
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return false;
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}
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UnswitchNontrivialCondition(LoopCond, Val, currentLoop);
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return true;
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}
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// RemapInstruction - Convert the instruction operands from referencing the
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// current values into those specified by VMap.
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//
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static inline void RemapInstruction(Instruction *I,
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ValueMap<const Value *, Value*> &VMap) {
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for (unsigned op = 0, E = I->getNumOperands(); op != E; ++op) {
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Value *Op = I->getOperand(op);
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ValueMap<const Value *, Value*>::iterator It = VMap.find(Op);
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if (It != VMap.end()) Op = It->second;
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I->setOperand(op, Op);
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}
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}
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/// CloneLoop - Recursively clone the specified loop and all of its children,
|
|
/// mapping the blocks with the specified map.
|
|
static Loop *CloneLoop(Loop *L, Loop *PL, ValueMap<const Value*, Value*> &VM,
|
|
LoopInfo *LI, LPPassManager *LPM) {
|
|
Loop *New = new Loop();
|
|
LPM->insertLoop(New, PL);
|
|
|
|
// Add all of the blocks in L to the new loop.
|
|
for (Loop::block_iterator I = L->block_begin(), E = L->block_end();
|
|
I != E; ++I)
|
|
if (LI->getLoopFor(*I) == L)
|
|
New->addBasicBlockToLoop(cast<BasicBlock>(VM[*I]), LI->getBase());
|
|
|
|
// Add all of the subloops to the new loop.
|
|
for (Loop::iterator I = L->begin(), E = L->end(); I != E; ++I)
|
|
CloneLoop(*I, New, VM, LI, LPM);
|
|
|
|
return New;
|
|
}
|
|
|
|
/// EmitPreheaderBranchOnCondition - Emit a conditional branch on two values
|
|
/// if LIC == Val, branch to TrueDst, otherwise branch to FalseDest. Insert the
|
|
/// code immediately before InsertPt.
|
|
void LoopUnswitch::EmitPreheaderBranchOnCondition(Value *LIC, Constant *Val,
|
|
BasicBlock *TrueDest,
|
|
BasicBlock *FalseDest,
|
|
Instruction *InsertPt) {
|
|
// Insert a conditional branch on LIC to the two preheaders. The original
|
|
// code is the true version and the new code is the false version.
|
|
Value *BranchVal = LIC;
|
|
if (!isa<ConstantInt>(Val) ||
|
|
Val->getType() != Type::getInt1Ty(LIC->getContext()))
|
|
BranchVal = new ICmpInst(InsertPt, ICmpInst::ICMP_EQ, LIC, Val, "tmp");
|
|
else if (Val != ConstantInt::getTrue(Val->getContext()))
|
|
// We want to enter the new loop when the condition is true.
|
|
std::swap(TrueDest, FalseDest);
|
|
|
|
// Insert the new branch.
|
|
BranchInst *BI = BranchInst::Create(TrueDest, FalseDest, BranchVal, InsertPt);
|
|
|
|
// If either edge is critical, split it. This helps preserve LoopSimplify
|
|
// form for enclosing loops.
|
|
SplitCriticalEdge(BI, 0, this);
|
|
SplitCriticalEdge(BI, 1, this);
|
|
}
|
|
|
|
/// UnswitchTrivialCondition - Given a loop that has a trivial unswitchable
|
|
/// condition in it (a cond branch from its header block to its latch block,
|
|
/// where the path through the loop that doesn't execute its body has no
|
|
/// side-effects), unswitch it. This doesn't involve any code duplication, just
|
|
/// moving the conditional branch outside of the loop and updating loop info.
|
|
void LoopUnswitch::UnswitchTrivialCondition(Loop *L, Value *Cond,
|
|
Constant *Val,
|
|
BasicBlock *ExitBlock) {
|
|
DEBUG(dbgs() << "loop-unswitch: Trivial-Unswitch loop %"
|
|
<< loopHeader->getName() << " [" << L->getBlocks().size()
|
|
<< " blocks] in Function " << L->getHeader()->getParent()->getName()
|
|
<< " on cond: " << *Val << " == " << *Cond << "\n");
|
|
|
|
// First step, split the preheader, so that we know that there is a safe place
|
|
// to insert the conditional branch. We will change loopPreheader to have a
|
|
// conditional branch on Cond.
|
|
BasicBlock *NewPH = SplitEdge(loopPreheader, loopHeader, this);
|
|
|
|
// Now that we have a place to insert the conditional branch, create a place
|
|
// to branch to: this is the exit block out of the loop that we should
|
|
// short-circuit to.
|
|
|
|
// Split this block now, so that the loop maintains its exit block, and so
|
|
// that the jump from the preheader can execute the contents of the exit block
|
|
// without actually branching to it (the exit block should be dominated by the
|
|
// loop header, not the preheader).
|
|
assert(!L->contains(ExitBlock) && "Exit block is in the loop?");
|
|
BasicBlock *NewExit = SplitBlock(ExitBlock, ExitBlock->begin(), this);
|
|
|
|
// Okay, now we have a position to branch from and a position to branch to,
|
|
// insert the new conditional branch.
|
|
EmitPreheaderBranchOnCondition(Cond, Val, NewExit, NewPH,
|
|
loopPreheader->getTerminator());
|
|
LPM->deleteSimpleAnalysisValue(loopPreheader->getTerminator(), L);
|
|
loopPreheader->getTerminator()->eraseFromParent();
|
|
|
|
// We need to reprocess this loop, it could be unswitched again.
|
|
redoLoop = true;
|
|
|
|
// Now that we know that the loop is never entered when this condition is a
|
|
// particular value, rewrite the loop with this info. We know that this will
|
|
// at least eliminate the old branch.
|
|
RewriteLoopBodyWithConditionConstant(L, Cond, Val, false);
|
|
++NumTrivial;
|
|
}
|
|
|
|
/// SplitExitEdges - Split all of the edges from inside the loop to their exit
|
|
/// blocks. Update the appropriate Phi nodes as we do so.
|
|
void LoopUnswitch::SplitExitEdges(Loop *L,
|
|
const SmallVector<BasicBlock *, 8> &ExitBlocks){
|
|
|
|
for (unsigned i = 0, e = ExitBlocks.size(); i != e; ++i) {
|
|
BasicBlock *ExitBlock = ExitBlocks[i];
|
|
SmallVector<BasicBlock *, 4> Preds(pred_begin(ExitBlock),
|
|
pred_end(ExitBlock));
|
|
SplitBlockPredecessors(ExitBlock, Preds.data(), Preds.size(),
|
|
".us-lcssa", this);
|
|
}
|
|
}
|
|
|
|
/// UnswitchNontrivialCondition - We determined that the loop is profitable
|
|
/// to unswitch when LIC equal Val. Split it into loop versions and test the
|
|
/// condition outside of either loop. Return the loops created as Out1/Out2.
|
|
void LoopUnswitch::UnswitchNontrivialCondition(Value *LIC, Constant *Val,
|
|
Loop *L) {
|
|
Function *F = loopHeader->getParent();
|
|
DEBUG(dbgs() << "loop-unswitch: Unswitching loop %"
|
|
<< loopHeader->getName() << " [" << L->getBlocks().size()
|
|
<< " blocks] in Function " << F->getName()
|
|
<< " when '" << *Val << "' == " << *LIC << "\n");
|
|
|
|
LoopBlocks.clear();
|
|
NewBlocks.clear();
|
|
|
|
// First step, split the preheader and exit blocks, and add these blocks to
|
|
// the LoopBlocks list.
|
|
BasicBlock *NewPreheader = SplitEdge(loopPreheader, loopHeader, this);
|
|
LoopBlocks.push_back(NewPreheader);
|
|
|
|
// We want the loop to come after the preheader, but before the exit blocks.
|
|
LoopBlocks.insert(LoopBlocks.end(), L->block_begin(), L->block_end());
|
|
|
|
SmallVector<BasicBlock*, 8> ExitBlocks;
|
|
L->getUniqueExitBlocks(ExitBlocks);
|
|
|
|
// Split all of the edges from inside the loop to their exit blocks. Update
|
|
// the appropriate Phi nodes as we do so.
|
|
SplitExitEdges(L, ExitBlocks);
|
|
|
|
// The exit blocks may have been changed due to edge splitting, recompute.
|
|
ExitBlocks.clear();
|
|
L->getUniqueExitBlocks(ExitBlocks);
|
|
|
|
// Add exit blocks to the loop blocks.
|
|
LoopBlocks.insert(LoopBlocks.end(), ExitBlocks.begin(), ExitBlocks.end());
|
|
|
|
// Next step, clone all of the basic blocks that make up the loop (including
|
|
// the loop preheader and exit blocks), keeping track of the mapping between
|
|
// the instructions and blocks.
|
|
NewBlocks.reserve(LoopBlocks.size());
|
|
ValueMap<const Value*, Value*> VMap;
|
|
for (unsigned i = 0, e = LoopBlocks.size(); i != e; ++i) {
|
|
BasicBlock *NewBB = CloneBasicBlock(LoopBlocks[i], VMap, ".us", F);
|
|
NewBlocks.push_back(NewBB);
|
|
VMap[LoopBlocks[i]] = NewBB; // Keep the BB mapping.
|
|
LPM->cloneBasicBlockSimpleAnalysis(LoopBlocks[i], NewBB, L);
|
|
}
|
|
|
|
// Splice the newly inserted blocks into the function right before the
|
|
// original preheader.
|
|
F->getBasicBlockList().splice(NewPreheader, F->getBasicBlockList(),
|
|
NewBlocks[0], F->end());
|
|
|
|
// Now we create the new Loop object for the versioned loop.
|
|
Loop *NewLoop = CloneLoop(L, L->getParentLoop(), VMap, LI, LPM);
|
|
Loop *ParentLoop = L->getParentLoop();
|
|
if (ParentLoop) {
|
|
// Make sure to add the cloned preheader and exit blocks to the parent loop
|
|
// as well.
|
|
ParentLoop->addBasicBlockToLoop(NewBlocks[0], LI->getBase());
|
|
}
|
|
|
|
for (unsigned i = 0, e = ExitBlocks.size(); i != e; ++i) {
|
|
BasicBlock *NewExit = cast<BasicBlock>(VMap[ExitBlocks[i]]);
|
|
// The new exit block should be in the same loop as the old one.
|
|
if (Loop *ExitBBLoop = LI->getLoopFor(ExitBlocks[i]))
|
|
ExitBBLoop->addBasicBlockToLoop(NewExit, LI->getBase());
|
|
|
|
assert(NewExit->getTerminator()->getNumSuccessors() == 1 &&
|
|
"Exit block should have been split to have one successor!");
|
|
BasicBlock *ExitSucc = NewExit->getTerminator()->getSuccessor(0);
|
|
|
|
// If the successor of the exit block had PHI nodes, add an entry for
|
|
// NewExit.
|
|
PHINode *PN;
|
|
for (BasicBlock::iterator I = ExitSucc->begin(); isa<PHINode>(I); ++I) {
|
|
PN = cast<PHINode>(I);
|
|
Value *V = PN->getIncomingValueForBlock(ExitBlocks[i]);
|
|
ValueMap<const Value *, Value*>::iterator It = VMap.find(V);
|
|
if (It != VMap.end()) V = It->second;
|
|
PN->addIncoming(V, NewExit);
|
|
}
|
|
}
|
|
|
|
// Rewrite the code to refer to itself.
|
|
for (unsigned i = 0, e = NewBlocks.size(); i != e; ++i)
|
|
for (BasicBlock::iterator I = NewBlocks[i]->begin(),
|
|
E = NewBlocks[i]->end(); I != E; ++I)
|
|
RemapInstruction(I, VMap);
|
|
|
|
// Rewrite the original preheader to select between versions of the loop.
|
|
BranchInst *OldBR = cast<BranchInst>(loopPreheader->getTerminator());
|
|
assert(OldBR->isUnconditional() && OldBR->getSuccessor(0) == LoopBlocks[0] &&
|
|
"Preheader splitting did not work correctly!");
|
|
|
|
// Emit the new branch that selects between the two versions of this loop.
|
|
EmitPreheaderBranchOnCondition(LIC, Val, NewBlocks[0], LoopBlocks[0], OldBR);
|
|
LPM->deleteSimpleAnalysisValue(OldBR, L);
|
|
OldBR->eraseFromParent();
|
|
|
|
LoopProcessWorklist.push_back(NewLoop);
|
|
redoLoop = true;
|
|
|
|
// Keep a WeakVH holding onto LIC. If the first call to RewriteLoopBody
|
|
// deletes the instruction (for example by simplifying a PHI that feeds into
|
|
// the condition that we're unswitching on), we don't rewrite the second
|
|
// iteration.
|
|
WeakVH LICHandle(LIC);
|
|
|
|
// Now we rewrite the original code to know that the condition is true and the
|
|
// new code to know that the condition is false.
|
|
RewriteLoopBodyWithConditionConstant(L, LIC, Val, false);
|
|
|
|
// It's possible that simplifying one loop could cause the other to be
|
|
// changed to another value or a constant. If its a constant, don't simplify
|
|
// it.
|
|
if (!LoopProcessWorklist.empty() && LoopProcessWorklist.back() == NewLoop &&
|
|
LICHandle && !isa<Constant>(LICHandle))
|
|
RewriteLoopBodyWithConditionConstant(NewLoop, LICHandle, Val, true);
|
|
}
|
|
|
|
/// RemoveFromWorklist - Remove all instances of I from the worklist vector
|
|
/// specified.
|
|
static void RemoveFromWorklist(Instruction *I,
|
|
std::vector<Instruction*> &Worklist) {
|
|
std::vector<Instruction*>::iterator WI = std::find(Worklist.begin(),
|
|
Worklist.end(), I);
|
|
while (WI != Worklist.end()) {
|
|
unsigned Offset = WI-Worklist.begin();
|
|
Worklist.erase(WI);
|
|
WI = std::find(Worklist.begin()+Offset, Worklist.end(), I);
|
|
}
|
|
}
|
|
|
|
/// ReplaceUsesOfWith - When we find that I really equals V, remove I from the
|
|
/// program, replacing all uses with V and update the worklist.
|
|
static void ReplaceUsesOfWith(Instruction *I, Value *V,
|
|
std::vector<Instruction*> &Worklist,
|
|
Loop *L, LPPassManager *LPM) {
|
|
DEBUG(dbgs() << "Replace with '" << *V << "': " << *I);
|
|
|
|
// Add uses to the worklist, which may be dead now.
|
|
for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i)
|
|
if (Instruction *Use = dyn_cast<Instruction>(I->getOperand(i)))
|
|
Worklist.push_back(Use);
|
|
|
|
// Add users to the worklist which may be simplified now.
|
|
for (Value::use_iterator UI = I->use_begin(), E = I->use_end();
|
|
UI != E; ++UI)
|
|
Worklist.push_back(cast<Instruction>(*UI));
|
|
LPM->deleteSimpleAnalysisValue(I, L);
|
|
RemoveFromWorklist(I, Worklist);
|
|
I->replaceAllUsesWith(V);
|
|
I->eraseFromParent();
|
|
++NumSimplify;
|
|
}
|
|
|
|
/// RemoveBlockIfDead - If the specified block is dead, remove it, update loop
|
|
/// information, and remove any dead successors it has.
|
|
///
|
|
void LoopUnswitch::RemoveBlockIfDead(BasicBlock *BB,
|
|
std::vector<Instruction*> &Worklist,
|
|
Loop *L) {
|
|
if (pred_begin(BB) != pred_end(BB)) {
|
|
// This block isn't dead, since an edge to BB was just removed, see if there
|
|
// are any easy simplifications we can do now.
|
|
if (BasicBlock *Pred = BB->getSinglePredecessor()) {
|
|
// If it has one pred, fold phi nodes in BB.
|
|
while (isa<PHINode>(BB->begin()))
|
|
ReplaceUsesOfWith(BB->begin(),
|
|
cast<PHINode>(BB->begin())->getIncomingValue(0),
|
|
Worklist, L, LPM);
|
|
|
|
// If this is the header of a loop and the only pred is the latch, we now
|
|
// have an unreachable loop.
|
|
if (Loop *L = LI->getLoopFor(BB))
|
|
if (loopHeader == BB && L->contains(Pred)) {
|
|
// Remove the branch from the latch to the header block, this makes
|
|
// the header dead, which will make the latch dead (because the header
|
|
// dominates the latch).
|
|
LPM->deleteSimpleAnalysisValue(Pred->getTerminator(), L);
|
|
Pred->getTerminator()->eraseFromParent();
|
|
new UnreachableInst(BB->getContext(), Pred);
|
|
|
|
// The loop is now broken, remove it from LI.
|
|
RemoveLoopFromHierarchy(L);
|
|
|
|
// Reprocess the header, which now IS dead.
|
|
RemoveBlockIfDead(BB, Worklist, L);
|
|
return;
|
|
}
|
|
|
|
// If pred ends in a uncond branch, add uncond branch to worklist so that
|
|
// the two blocks will get merged.
|
|
if (BranchInst *BI = dyn_cast<BranchInst>(Pred->getTerminator()))
|
|
if (BI->isUnconditional())
|
|
Worklist.push_back(BI);
|
|
}
|
|
return;
|
|
}
|
|
|
|
DEBUG(dbgs() << "Nuking dead block: " << *BB);
|
|
|
|
// Remove the instructions in the basic block from the worklist.
|
|
for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) {
|
|
RemoveFromWorklist(I, Worklist);
|
|
|
|
// Anything that uses the instructions in this basic block should have their
|
|
// uses replaced with undefs.
|
|
// If I is not void type then replaceAllUsesWith undef.
|
|
// This allows ValueHandlers and custom metadata to adjust itself.
|
|
if (!I->getType()->isVoidTy())
|
|
I->replaceAllUsesWith(UndefValue::get(I->getType()));
|
|
}
|
|
|
|
// If this is the edge to the header block for a loop, remove the loop and
|
|
// promote all subloops.
|
|
if (Loop *BBLoop = LI->getLoopFor(BB)) {
|
|
if (BBLoop->getLoopLatch() == BB)
|
|
RemoveLoopFromHierarchy(BBLoop);
|
|
}
|
|
|
|
// Remove the block from the loop info, which removes it from any loops it
|
|
// was in.
|
|
LI->removeBlock(BB);
|
|
|
|
|
|
// Remove phi node entries in successors for this block.
|
|
TerminatorInst *TI = BB->getTerminator();
|
|
SmallVector<BasicBlock*, 4> Succs;
|
|
for (unsigned i = 0, e = TI->getNumSuccessors(); i != e; ++i) {
|
|
Succs.push_back(TI->getSuccessor(i));
|
|
TI->getSuccessor(i)->removePredecessor(BB);
|
|
}
|
|
|
|
// Unique the successors, remove anything with multiple uses.
|
|
array_pod_sort(Succs.begin(), Succs.end());
|
|
Succs.erase(std::unique(Succs.begin(), Succs.end()), Succs.end());
|
|
|
|
// Remove the basic block, including all of the instructions contained in it.
|
|
LPM->deleteSimpleAnalysisValue(BB, L);
|
|
BB->eraseFromParent();
|
|
// Remove successor blocks here that are not dead, so that we know we only
|
|
// have dead blocks in this list. Nondead blocks have a way of becoming dead,
|
|
// then getting removed before we revisit them, which is badness.
|
|
//
|
|
for (unsigned i = 0; i != Succs.size(); ++i)
|
|
if (pred_begin(Succs[i]) != pred_end(Succs[i])) {
|
|
// One exception is loop headers. If this block was the preheader for a
|
|
// loop, then we DO want to visit the loop so the loop gets deleted.
|
|
// We know that if the successor is a loop header, that this loop had to
|
|
// be the preheader: the case where this was the latch block was handled
|
|
// above and headers can only have two predecessors.
|
|
if (!LI->isLoopHeader(Succs[i])) {
|
|
Succs.erase(Succs.begin()+i);
|
|
--i;
|
|
}
|
|
}
|
|
|
|
for (unsigned i = 0, e = Succs.size(); i != e; ++i)
|
|
RemoveBlockIfDead(Succs[i], Worklist, L);
|
|
}
|
|
|
|
/// RemoveLoopFromHierarchy - We have discovered that the specified loop has
|
|
/// become unwrapped, either because the backedge was deleted, or because the
|
|
/// edge into the header was removed. If the edge into the header from the
|
|
/// latch block was removed, the loop is unwrapped but subloops are still alive,
|
|
/// so they just reparent loops. If the loops are actually dead, they will be
|
|
/// removed later.
|
|
void LoopUnswitch::RemoveLoopFromHierarchy(Loop *L) {
|
|
LPM->deleteLoopFromQueue(L);
|
|
RemoveLoopFromWorklist(L);
|
|
}
|
|
|
|
// RewriteLoopBodyWithConditionConstant - We know either that the value LIC has
|
|
// the value specified by Val in the specified loop, or we know it does NOT have
|
|
// that value. Rewrite any uses of LIC or of properties correlated to it.
|
|
void LoopUnswitch::RewriteLoopBodyWithConditionConstant(Loop *L, Value *LIC,
|
|
Constant *Val,
|
|
bool IsEqual) {
|
|
assert(!isa<Constant>(LIC) && "Why are we unswitching on a constant?");
|
|
|
|
// FIXME: Support correlated properties, like:
|
|
// for (...)
|
|
// if (li1 < li2)
|
|
// ...
|
|
// if (li1 > li2)
|
|
// ...
|
|
|
|
// FOLD boolean conditions (X|LIC), (X&LIC). Fold conditional branches,
|
|
// selects, switches.
|
|
std::vector<User*> Users(LIC->use_begin(), LIC->use_end());
|
|
std::vector<Instruction*> Worklist;
|
|
LLVMContext &Context = Val->getContext();
|
|
|
|
|
|
// If we know that LIC == Val, or that LIC == NotVal, just replace uses of LIC
|
|
// in the loop with the appropriate one directly.
|
|
if (IsEqual || (isa<ConstantInt>(Val) &&
|
|
Val->getType()->isIntegerTy(1))) {
|
|
Value *Replacement;
|
|
if (IsEqual)
|
|
Replacement = Val;
|
|
else
|
|
Replacement = ConstantInt::get(Type::getInt1Ty(Val->getContext()),
|
|
!cast<ConstantInt>(Val)->getZExtValue());
|
|
|
|
for (unsigned i = 0, e = Users.size(); i != e; ++i)
|
|
if (Instruction *U = cast<Instruction>(Users[i])) {
|
|
if (!L->contains(U))
|
|
continue;
|
|
U->replaceUsesOfWith(LIC, Replacement);
|
|
Worklist.push_back(U);
|
|
}
|
|
SimplifyCode(Worklist, L);
|
|
return;
|
|
}
|
|
|
|
// Otherwise, we don't know the precise value of LIC, but we do know that it
|
|
// is certainly NOT "Val". As such, simplify any uses in the loop that we
|
|
// can. This case occurs when we unswitch switch statements.
|
|
for (unsigned i = 0, e = Users.size(); i != e; ++i) {
|
|
Instruction *U = cast<Instruction>(Users[i]);
|
|
if (!L->contains(U))
|
|
continue;
|
|
|
|
Worklist.push_back(U);
|
|
|
|
// TODO: We could do other simplifications, for example, turning
|
|
// 'icmp eq LIC, Val' -> false.
|
|
|
|
// If we know that LIC is not Val, use this info to simplify code.
|
|
SwitchInst *SI = dyn_cast<SwitchInst>(U);
|
|
if (SI == 0 || !isa<ConstantInt>(Val)) continue;
|
|
|
|
unsigned DeadCase = SI->findCaseValue(cast<ConstantInt>(Val));
|
|
if (DeadCase == 0) continue; // Default case is live for multiple values.
|
|
|
|
// Found a dead case value. Don't remove PHI nodes in the
|
|
// successor if they become single-entry, those PHI nodes may
|
|
// be in the Users list.
|
|
|
|
// FIXME: This is a hack. We need to keep the successor around
|
|
// and hooked up so as to preserve the loop structure, because
|
|
// trying to update it is complicated. So instead we preserve the
|
|
// loop structure and put the block on a dead code path.
|
|
BasicBlock *Switch = SI->getParent();
|
|
SplitEdge(Switch, SI->getSuccessor(DeadCase), this);
|
|
// Compute the successors instead of relying on the return value
|
|
// of SplitEdge, since it may have split the switch successor
|
|
// after PHI nodes.
|
|
BasicBlock *NewSISucc = SI->getSuccessor(DeadCase);
|
|
BasicBlock *OldSISucc = *succ_begin(NewSISucc);
|
|
// Create an "unreachable" destination.
|
|
BasicBlock *Abort = BasicBlock::Create(Context, "us-unreachable",
|
|
Switch->getParent(),
|
|
OldSISucc);
|
|
new UnreachableInst(Context, Abort);
|
|
// Force the new case destination to branch to the "unreachable"
|
|
// block while maintaining a (dead) CFG edge to the old block.
|
|
NewSISucc->getTerminator()->eraseFromParent();
|
|
BranchInst::Create(Abort, OldSISucc,
|
|
ConstantInt::getTrue(Context), NewSISucc);
|
|
// Release the PHI operands for this edge.
|
|
for (BasicBlock::iterator II = NewSISucc->begin();
|
|
PHINode *PN = dyn_cast<PHINode>(II); ++II)
|
|
PN->setIncomingValue(PN->getBasicBlockIndex(Switch),
|
|
UndefValue::get(PN->getType()));
|
|
// Tell the domtree about the new block. We don't fully update the
|
|
// domtree here -- instead we force it to do a full recomputation
|
|
// after the pass is complete -- but we do need to inform it of
|
|
// new blocks.
|
|
if (DT)
|
|
DT->addNewBlock(Abort, NewSISucc);
|
|
}
|
|
|
|
SimplifyCode(Worklist, L);
|
|
}
|
|
|
|
/// SimplifyCode - Okay, now that we have simplified some instructions in the
|
|
/// loop, walk over it and constant prop, dce, and fold control flow where
|
|
/// possible. Note that this is effectively a very simple loop-structure-aware
|
|
/// optimizer. During processing of this loop, L could very well be deleted, so
|
|
/// it must not be used.
|
|
///
|
|
/// FIXME: When the loop optimizer is more mature, separate this out to a new
|
|
/// pass.
|
|
///
|
|
void LoopUnswitch::SimplifyCode(std::vector<Instruction*> &Worklist, Loop *L) {
|
|
while (!Worklist.empty()) {
|
|
Instruction *I = Worklist.back();
|
|
Worklist.pop_back();
|
|
|
|
// Simple constant folding.
|
|
if (Constant *C = ConstantFoldInstruction(I)) {
|
|
ReplaceUsesOfWith(I, C, Worklist, L, LPM);
|
|
continue;
|
|
}
|
|
|
|
// Simple DCE.
|
|
if (isInstructionTriviallyDead(I)) {
|
|
DEBUG(dbgs() << "Remove dead instruction '" << *I);
|
|
|
|
// Add uses to the worklist, which may be dead now.
|
|
for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i)
|
|
if (Instruction *Use = dyn_cast<Instruction>(I->getOperand(i)))
|
|
Worklist.push_back(Use);
|
|
LPM->deleteSimpleAnalysisValue(I, L);
|
|
RemoveFromWorklist(I, Worklist);
|
|
I->eraseFromParent();
|
|
++NumSimplify;
|
|
continue;
|
|
}
|
|
|
|
// See if instruction simplification can hack this up. This is common for
|
|
// things like "select false, X, Y" after unswitching made the condition be
|
|
// 'false'.
|
|
if (Value *V = SimplifyInstruction(I)) {
|
|
ReplaceUsesOfWith(I, V, Worklist, L, LPM);
|
|
continue;
|
|
}
|
|
|
|
// Special case hacks that appear commonly in unswitched code.
|
|
if (BranchInst *BI = dyn_cast<BranchInst>(I)) {
|
|
if (BI->isUnconditional()) {
|
|
// If BI's parent is the only pred of the successor, fold the two blocks
|
|
// together.
|
|
BasicBlock *Pred = BI->getParent();
|
|
BasicBlock *Succ = BI->getSuccessor(0);
|
|
BasicBlock *SinglePred = Succ->getSinglePredecessor();
|
|
if (!SinglePred) continue; // Nothing to do.
|
|
assert(SinglePred == Pred && "CFG broken");
|
|
|
|
DEBUG(dbgs() << "Merging blocks: " << Pred->getName() << " <- "
|
|
<< Succ->getName() << "\n");
|
|
|
|
// Resolve any single entry PHI nodes in Succ.
|
|
while (PHINode *PN = dyn_cast<PHINode>(Succ->begin()))
|
|
ReplaceUsesOfWith(PN, PN->getIncomingValue(0), Worklist, L, LPM);
|
|
|
|
// Move all of the successor contents from Succ to Pred.
|
|
Pred->getInstList().splice(BI, Succ->getInstList(), Succ->begin(),
|
|
Succ->end());
|
|
LPM->deleteSimpleAnalysisValue(BI, L);
|
|
BI->eraseFromParent();
|
|
RemoveFromWorklist(BI, Worklist);
|
|
|
|
// If Succ has any successors with PHI nodes, update them to have
|
|
// entries coming from Pred instead of Succ.
|
|
Succ->replaceAllUsesWith(Pred);
|
|
|
|
// Remove Succ from the loop tree.
|
|
LI->removeBlock(Succ);
|
|
LPM->deleteSimpleAnalysisValue(Succ, L);
|
|
Succ->eraseFromParent();
|
|
++NumSimplify;
|
|
continue;
|
|
}
|
|
|
|
if (ConstantInt *CB = dyn_cast<ConstantInt>(BI->getCondition())){
|
|
// Conditional branch. Turn it into an unconditional branch, then
|
|
// remove dead blocks.
|
|
continue; // FIXME: Enable.
|
|
|
|
DEBUG(dbgs() << "Folded branch: " << *BI);
|
|
BasicBlock *DeadSucc = BI->getSuccessor(CB->getZExtValue());
|
|
BasicBlock *LiveSucc = BI->getSuccessor(!CB->getZExtValue());
|
|
DeadSucc->removePredecessor(BI->getParent(), true);
|
|
Worklist.push_back(BranchInst::Create(LiveSucc, BI));
|
|
LPM->deleteSimpleAnalysisValue(BI, L);
|
|
BI->eraseFromParent();
|
|
RemoveFromWorklist(BI, Worklist);
|
|
++NumSimplify;
|
|
|
|
RemoveBlockIfDead(DeadSucc, Worklist, L);
|
|
}
|
|
continue;
|
|
}
|
|
}
|
|
}
|