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https://github.com/c64scene-ar/llvm-6502.git
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1f996fa36b
This is equivalent to the AMDGPUTargetMachine now, but it is the starting point for separating R600 and GCN functionality into separate targets. It is recommened that users start using the gcn triple for GCN-based GPUs, because using the r600 triple for these GPUs will be deprecated in the future. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@225277 91177308-0d34-0410-b5e6-96231b3b80d8
27 lines
920 B
LLVM
27 lines
920 B
LLVM
; RUN: llc < %s -march=amdgcn -mcpu=SI -verify-machineinstrs -filetype=obj | llvm-readobj -s -symbols - | FileCheck --check-prefix=ELF-CHECK %s
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; RUN: llc < %s -march=amdgcn -mcpu=SI -verify-machineinstrs -o - | FileCheck --check-prefix=CONFIG-CHECK %s
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; ELF-CHECK: Format: ELF32
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; ELF-CHECK: Name: .AMDGPU.config
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; ELF-CHECK: Type: SHT_PROGBITS
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; ELF-CHECK: Symbol {
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; ELF-CHECK: Name: test
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; ELF-CHECK: Binding: Global
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; CONFIG-CHECK: .align 256
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; CONFIG-CHECK: test:
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; CONFIG-CHECK: .section .AMDGPU.config
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; CONFIG-CHECK-NEXT: .long 45096
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; CONFIG-CHECK-NEXT: .long 0
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define void @test(i32 %p) #0 {
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%i = add i32 %p, 2
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%r = bitcast i32 %i to float
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call void @llvm.SI.export(i32 15, i32 0, i32 1, i32 12, i32 0, float %r, float %r, float %r, float %r)
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ret void
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}
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declare void @llvm.SI.export(i32, i32, i32, i32, i32, float, float, float, float)
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attributes #0 = { "ShaderType"="0" } ; Pixel Shader
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