llvm-6502/include/llvm/ExecutionEngine/ObjectCache.h
Rafael Espindola 548f2b6e8f Don't own the buffer in object::Binary.
Owning the buffer is somewhat inflexible. Some Binaries have sub Binaries
(like Archive) and we had to create dummy buffers just to handle that. It is
also a bad fit for IRObjectFile where the Module wants to own the buffer too.

Keeping this ownership would make supporting IR inside native objects
particularly painful.

This patch focuses in lib/Object. If something elsewhere used to own an Binary,
now it also owns a MemoryBuffer.

This patch introduces a few new types.

* MemoryBufferRef. This is just a pair of StringRefs for the data and name.
  This is to MemoryBuffer as StringRef is to std::string.
* OwningBinary. A combination of Binary and a MemoryBuffer. This is needed
  for convenience functions that take a filename and return both the
  buffer and the Binary using that buffer.

The C api now uses OwningBinary to avoid any change in semantics. I will start
a new thread to see if we want to change it and how.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@216002 91177308-0d34-0410-b5e6-96231b3b80d8
2014-08-19 18:44:46 +00:00

41 lines
1.2 KiB
C++

//===-- ObjectCache.h - Class definition for the ObjectCache -----C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_EXECUTIONENGINE_OBJECTCACHE_H
#define LLVM_EXECUTIONENGINE_OBJECTCACHE_H
#include "llvm/Support/MemoryBuffer.h"
namespace llvm {
class Module;
/// This is the base ObjectCache type which can be provided to an
/// ExecutionEngine for the purpose of avoiding compilation for Modules that
/// have already been compiled and an object file is available.
class ObjectCache {
virtual void anchor();
public:
ObjectCache() { }
virtual ~ObjectCache() { }
/// notifyObjectCompiled - Provides a pointer to compiled code for Module M.
virtual void notifyObjectCompiled(const Module *M, MemoryBufferRef Obj) = 0;
/// Returns a pointer to a newly allocated MemoryBuffer that contains the
/// object which corresponds with Module M, or 0 if an object is not
/// available.
virtual std::unique_ptr<MemoryBuffer> getObject(const Module* M) = 0;
};
}
#endif