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https://github.com/c64scene-ar/llvm-6502.git
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be0b356593
* Make the linker find lib*.bca files now instead of lib*.bc since those are what the makefiles now generate for bytecode archives. * Make sure the linker only links archives when LinkLibraries is called. Previously if it found a lib*.bc file and that file was a bytecode file, it would link in the entire bytecode. This could make -lc -lc fail with duplicate symbols error but it shouldn't as searching multiple libraries, even the same one more than once, is permitted. * Now that the above problems are corrected, implement the dependent libs feature. After the module is linked with all specified libraries, the LinkLibraries function will obtain the set of dependent libraries from the linked modules and attemp to find and link against those libraries. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@18428 91177308-0d34-0410-b5e6-96231b3b80d8
434 lines
16 KiB
C++
434 lines
16 KiB
C++
//===- lib/Linker/LinkArchives.cpp - Link LLVM objects and libraries ------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file contains routines to handle linking together LLVM bytecode files,
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// and to handle annoying things like static libraries.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Linker.h"
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#include "llvm/Module.h"
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#include "llvm/ModuleProvider.h"
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#include "llvm/PassManager.h"
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#include "llvm/ADT/SetOperations.h"
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#include "llvm/Bytecode/Reader.h"
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#include "llvm/Bytecode/Archive.h"
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#include "llvm/Bytecode/WriteBytecodePass.h"
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#include "llvm/Target/TargetData.h"
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#include "llvm/Transforms/IPO.h"
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#include "llvm/Transforms/Scalar.h"
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#include "llvm/Config/config.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/FileUtilities.h"
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#include "llvm/Support/Timer.h"
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#include "llvm/System/Signals.h"
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#include "llvm/Support/SystemUtils.h"
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#include <algorithm>
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#include <fstream>
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#include <memory>
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#include <set>
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using namespace llvm;
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/// FindLib - Try to convert Filename into the name of a file that we can open,
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/// if it does not already name a file we can open, by first trying to open
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/// Filename, then libFilename.[suffix] for each of a set of several common
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/// library suffixes, in each of the directories in Paths and the directory
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/// named by the value of the environment variable LLVM_LIB_SEARCH_PATH. Returns
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/// an empty string if no matching file can be found.
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///
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std::string llvm::FindLib(const std::string &Filename,
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const std::vector<std::string> &Paths,
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bool SharedObjectOnly) {
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// Determine if the pathname can be found as it stands.
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if (FileOpenable(Filename))
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return Filename;
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// If that doesn't work, convert the name into a library name.
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std::string LibName = "lib" + Filename;
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// Iterate over the directories in Paths to see if we can find the library
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// there.
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for (unsigned Index = 0; Index != Paths.size(); ++Index) {
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std::string Directory = Paths[Index] + "/";
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if (!SharedObjectOnly && FileOpenable(Directory + LibName + ".bca"))
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return Directory + LibName + ".bca";
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if (FileOpenable(Directory + LibName + LTDL_SHLIB_EXT))
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return Directory + LibName + LTDL_SHLIB_EXT;
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if (!SharedObjectOnly && FileOpenable(Directory + LibName + ".a"))
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return Directory + LibName + ".a";
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}
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// One last hope: Check LLVM_LIB_SEARCH_PATH.
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char *SearchPath = getenv("LLVM_LIB_SEARCH_PATH");
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if (SearchPath == NULL)
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return std::string();
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LibName = std::string(SearchPath) + "/" + LibName;
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if (FileOpenable(LibName))
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return LibName;
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return std::string();
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}
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/// GetAllDefinedSymbols - Modifies its parameter DefinedSymbols to contain the
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/// name of each externally-visible symbol defined in M.
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///
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void llvm::GetAllDefinedSymbols(Module *M,
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std::set<std::string> &DefinedSymbols) {
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for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
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if (I->hasName() && !I->isExternal() && !I->hasInternalLinkage())
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DefinedSymbols.insert(I->getName());
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for (Module::giterator I = M->gbegin(), E = M->gend(); I != E; ++I)
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if (I->hasName() && !I->isExternal() && !I->hasInternalLinkage())
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DefinedSymbols.insert(I->getName());
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}
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/// GetAllUndefinedSymbols - calculates the set of undefined symbols that still
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/// exist in an LLVM module. This is a bit tricky because there may be two
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/// symbols with the same name but different LLVM types that will be resolved to
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/// each other but aren't currently (thus we need to treat it as resolved).
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///
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/// Inputs:
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/// M - The module in which to find undefined symbols.
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///
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/// Outputs:
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/// UndefinedSymbols - A set of C++ strings containing the name of all
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/// undefined symbols.
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///
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void
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llvm::GetAllUndefinedSymbols(Module *M,
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std::set<std::string> &UndefinedSymbols) {
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std::set<std::string> DefinedSymbols;
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UndefinedSymbols.clear();
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for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
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if (I->hasName()) {
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if (I->isExternal())
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UndefinedSymbols.insert(I->getName());
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else if (!I->hasInternalLinkage())
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DefinedSymbols.insert(I->getName());
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}
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for (Module::giterator I = M->gbegin(), E = M->gend(); I != E; ++I)
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if (I->hasName()) {
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if (I->isExternal())
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UndefinedSymbols.insert(I->getName());
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else if (!I->hasInternalLinkage())
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DefinedSymbols.insert(I->getName());
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}
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// Prune out any defined symbols from the undefined symbols set...
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for (std::set<std::string>::iterator I = UndefinedSymbols.begin();
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I != UndefinedSymbols.end(); )
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if (DefinedSymbols.count(*I))
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UndefinedSymbols.erase(I++); // This symbol really is defined!
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else
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++I; // Keep this symbol in the undefined symbols list
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}
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/// LoadObject - Read in and parse the bytecode file named by FN and return the
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/// module it contains (wrapped in an auto_ptr), or 0 and set ErrorMessage if an
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/// error occurs.
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///
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static std::auto_ptr<Module> LoadObject(const std::string &FN,
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std::string &ErrorMessage) {
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std::string ParserErrorMessage;
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Module *Result = ParseBytecodeFile(FN, &ParserErrorMessage);
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if (Result) return std::auto_ptr<Module>(Result);
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ErrorMessage = "Bytecode file '" + FN + "' could not be loaded";
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if (ParserErrorMessage.size()) ErrorMessage += ": " + ParserErrorMessage;
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return std::auto_ptr<Module>();
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}
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/// LinkInArchive - opens an archive library and link in all objects which
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/// provide symbols that are currently undefined.
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///
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/// Inputs:
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/// M - The module in which to link the archives.
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/// Filename - The pathname of the archive.
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/// Verbose - Flags whether verbose messages should be printed.
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///
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/// Outputs:
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/// ErrorMessage - A C++ string detailing what error occurred, if any.
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///
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/// Return Value:
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/// TRUE - An error occurred.
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/// FALSE - No errors.
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///
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bool llvm::LinkInArchive(Module *M,
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const std::string &Filename,
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std::string* ErrorMessage,
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bool Verbose)
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{
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// Find all of the symbols currently undefined in the bytecode program.
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// If all the symbols are defined, the program is complete, and there is
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// no reason to link in any archive files.
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std::set<std::string> UndefinedSymbols;
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GetAllUndefinedSymbols(M, UndefinedSymbols);
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if (UndefinedSymbols.empty()) {
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if (Verbose) std::cerr << " No symbols undefined, don't link library!\n";
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return false; // No need to link anything in!
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}
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// Open the archive file
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if (Verbose) std::cerr << " Loading archive file '" << Filename << "'\n";
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std::auto_ptr<Archive> AutoArch (
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Archive::OpenAndLoadSymbols(sys::Path(Filename)));
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Archive* arch = AutoArch.get();
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// Save a set of symbols that are not defined by the archive. Since we're
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// entering a loop, there's no point searching for these multiple times. This
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// variable is used to "set_subtract" from the set of undefined symbols.
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std::set<std::string> NotDefinedByArchive;
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// While we are linking in object files, loop.
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while (true) {
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// Find the modules we need to link into the target module
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std::set<ModuleProvider*> Modules;
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arch->findModulesDefiningSymbols(UndefinedSymbols, Modules);
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// If we didn't find any more modules to link this time, we are done
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// searching this archive.
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if (Modules.empty())
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break;
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// Any symbols remaining in UndefinedSymbols after
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// findModulesDefiningSymbols are ones that the archive does not define. So
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// we add them to the NotDefinedByArchive variable now.
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NotDefinedByArchive.insert(UndefinedSymbols.begin(),
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UndefinedSymbols.end());
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// Loop over all the ModuleProviders that we got back from the archive
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for (std::set<ModuleProvider*>::iterator I=Modules.begin(), E=Modules.end();
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I != E; ++I) {
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// Get the module we must link in.
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std::auto_ptr<Module> AutoModule( (*I)->releaseModule() );
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Module* aModule = AutoModule.get();
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// Link it in
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if (LinkModules(M, aModule, ErrorMessage))
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return true; // Couldn't link in the module
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}
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// Get the undefined symbols from the aggregate module. This recomputes the
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// symbols we still need after the new modules have been linked in.
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GetAllUndefinedSymbols(M, UndefinedSymbols);
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// At this point we have two sets of undefined symbols: UndefinedSymbols
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// which holds the undefined symbols from all the modules, and
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// NotDefinedByArchive which holds symbols we know the archive doesn't
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// define. There's no point searching for symbols that we won't find in the
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// archive so we subtract these sets.
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set_subtract<std::set<std::string>,std::set<std::string> >(
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UndefinedSymbols,NotDefinedByArchive);
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// If there's no symbols left, no point in continuing to search the
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// archive.
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if (UndefinedSymbols.empty())
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break;
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}
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return false;
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}
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/// LinkInFile - opens a bytecode file and links in all objects which
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/// provide symbols that are currently undefined.
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///
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/// Inputs:
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/// HeadModule - The module in which to link the bytecode file.
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/// Filename - The pathname of the bytecode file.
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/// Verbose - Flags whether verbose messages should be printed.
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///
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/// Outputs:
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/// ErrorMessage - A C++ string detailing what error occurred, if any.
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///
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/// Return Value:
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/// TRUE - An error occurred.
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/// FALSE - No errors.
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///
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static bool LinkInFile(Module *HeadModule,
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const std::string &Filename,
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std::string &ErrorMessage,
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bool Verbose)
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{
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std::auto_ptr<Module> M(LoadObject(Filename, ErrorMessage));
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if (M.get() == 0) return true;
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bool Result = LinkModules(HeadModule, M.get(), &ErrorMessage);
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if (Verbose) std::cerr << "Linked in bytecode file '" << Filename << "'\n";
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return Result;
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}
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/// LinkFiles - takes a module and a list of files and links them all together.
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/// It locates the file either in the current directory, as its absolute
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/// or relative pathname, or as a file somewhere in LLVM_LIB_SEARCH_PATH.
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///
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/// Inputs:
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/// progname - The name of the program (infamous argv[0]).
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/// HeadModule - The module under which all files will be linked.
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/// Files - A vector of C++ strings indicating the LLVM bytecode filenames
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/// to be linked. The names can refer to a mixture of pure LLVM
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/// bytecode files and archive (ar) formatted files.
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/// Verbose - Flags whether verbose output should be printed while linking.
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///
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/// Outputs:
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/// HeadModule - The module will have the specified LLVM bytecode files linked
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/// in.
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///
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/// Return value:
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/// FALSE - No errors.
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/// TRUE - Some error occurred.
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///
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bool llvm::LinkFiles(const char *progname, Module *HeadModule,
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const std::vector<std::string> &Files, bool Verbose) {
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// String in which to receive error messages.
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std::string ErrorMessage;
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// Full pathname of the file
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std::string Pathname;
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// Get the library search path from the environment
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char *SearchPath = getenv("LLVM_LIB_SEARCH_PATH");
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for (unsigned i = 0; i < Files.size(); ++i) {
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// Determine where this file lives.
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if (FileOpenable(Files[i])) {
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Pathname = Files[i];
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} else {
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if (SearchPath == NULL) {
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std::cerr << progname << ": Cannot find linker input file '"
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<< Files[i] << "'\n";
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std::cerr << progname
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<< ": Warning: Your LLVM_LIB_SEARCH_PATH is unset.\n";
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return true;
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}
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Pathname = std::string(SearchPath)+"/"+Files[i];
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if (!FileOpenable(Pathname)) {
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std::cerr << progname << ": Cannot find linker input file '"
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<< Files[i] << "'\n";
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return true;
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}
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}
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// A user may specify an ar archive without -l, perhaps because it
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// is not installed as a library. Detect that and link the library.
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if (IsArchive(Pathname)) {
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if (Verbose)
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std::cerr << "Trying to link archive '" << Pathname << "'\n";
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if (LinkInArchive(HeadModule, Pathname, &ErrorMessage, Verbose)) {
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std::cerr << progname << ": Error linking in archive '" << Pathname
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<< "': " << ErrorMessage << "\n";
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return true;
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}
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} else if (IsBytecode(Pathname)) {
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if (Verbose)
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std::cerr << "Trying to link bytecode file '" << Pathname << "'\n";
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if (LinkInFile(HeadModule, Pathname, ErrorMessage, Verbose)) {
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std::cerr << progname << ": Error linking in bytecode file '"
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<< Pathname << "': " << ErrorMessage << "\n";
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return true;
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}
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} else {
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std::cerr << progname << ": Warning: invalid file `" << Pathname
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<< "' ignored.\n";
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}
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}
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return false;
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}
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/// LinkOneLibrary - links one library of any kind into the HeadModule
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static inline void LinkOneLibrary(const char*progname, Module* HeadModule,
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const std::string& Lib,
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const std::vector<std::string>& LibPaths,
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bool Verbose, bool Native) {
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// String in which to receive error messages.
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std::string ErrorMessage;
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// Determine where this library lives.
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std::string Pathname = FindLib(Lib, LibPaths);
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if (Pathname.empty()) {
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// If the pathname does not exist, then simply return if we're doing a
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// native link and give a warning if we're doing a bytecode link.
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if (!Native) {
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std::cerr << progname << ": WARNING: Cannot find library -l"
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<< Lib << "\n";
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return;
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}
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}
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// A user may specify an ar archive without -l, perhaps because it
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// is not installed as a library. Detect that and link the library.
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if (IsArchive(Pathname)) {
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if (Verbose)
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std::cerr << "Trying to link archive '" << Pathname << "' (-l"
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<< Lib << ")\n";
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if (LinkInArchive(HeadModule, Pathname, &ErrorMessage, Verbose)) {
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std::cerr << progname << ": " << ErrorMessage
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<< ": Error linking in archive '" << Pathname << "' (-l"
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<< Lib << ")\n";
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exit(1);
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}
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} else {
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std::cerr << progname << ": WARNING: Supposed library -l"
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<< Lib << " isn't a library.\n";
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}
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}
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/// LinkLibraries - takes the specified library files and links them into the
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/// main bytecode object file.
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///
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/// Inputs:
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/// progname - The name of the program (infamous argv[0]).
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/// HeadModule - The module into which all necessary libraries will be linked.
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/// Libraries - The list of libraries to link into the module.
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/// LibPaths - The list of library paths in which to find libraries.
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/// Verbose - Flags whether verbose messages should be printed.
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/// Native - Flags whether native code is being generated.
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///
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/// Outputs:
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/// HeadModule - The module will have all necessary libraries linked in.
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///
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/// Return value:
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/// FALSE - No error.
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/// TRUE - Error.
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///
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void llvm::LinkLibraries(const char *progname, Module *HeadModule,
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const std::vector<std::string> &Libraries,
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const std::vector<std::string> &LibPaths,
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bool Verbose, bool Native) {
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// Process the set of libraries we've been provided
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for (unsigned i = 0; i < Libraries.size(); ++i) {
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LinkOneLibrary(progname,HeadModule,Libraries[i],LibPaths,Verbose,Native);
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}
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// At this point we have processed all the libraries provided to us. Since
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// we have an aggregated module at this point, the dependent libraries in
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// that module should also be aggregated with duplicates eliminated. This is
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// now the time to process the dependent libraries to resolve any remaining
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// symbols.
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const Module::LibraryListType& DepLibs = HeadModule->getLibraries();
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for (Module::LibraryListType::const_iterator I = DepLibs.begin(),
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E = DepLibs.end(); I != E; ++I) {
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LinkOneLibrary(progname,HeadModule,*I,LibPaths,Verbose,Native);
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}
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}
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